Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Cataph's Moar realistic naval warfare
   
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2 feb, 2015 @ 5:21
9 aug, 2018 @ 10:12
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Cataph's Moar realistic naval warfare

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Remember when big-arse ships like the hexeres were supposed to be the top ship class and not a spammable assault type, possibly with end-game elite troops on board?
Pepperidge Farm remembers. Nevertheless Pepperidge Farm won’t forget how cool it is to crush rebel scum with an entire fleet of angry Royal Peltasts.
Pepperidge Farm hears the collective sigh.
Pepperidge Farm makes compromises.
And, Pepperidge Farm delivers.

So, this is a re-arrangement of the means of recruitment for many of the mediterranean ships.
As a rule of thumb, this is what we have done:
Hexeres crewed by elite/inspiring units have been delayed to Military docks IV.*
Hexeres crewed by more regular units have been put in Military docks III+ to fill the gap.**
Tetreres have been moved to Harbours III+ from IV.
Tetreres are also now recruitable in Military docks II+.
Trihemiolias are now also recruitable in Harbours II+.

*Like Sacred Bands and Royal Peltasts. Garrisons are for now left untouched and you will still get two elite hexeres with the Dock III.
** Like Thureos Spears for those who didn’t already have Thorax swords.

The logic behind this is that a heavy and expensive Military dock is able to field a monster fleet consisting in missile penteres and elite hexeres but will also yield a standard heavy fleet of tetreres (which were the most common among the big ships) and hexeres crewed by feasible regular troops.
These expensive docks can now field a self-sufficient if as expensive naval force with a realistic basis.
Whereas the harbours are now military-wise more useful before the level IV which was before required to field tetreres (again, the spammable heavy ships, not some sort of hipster big trireme). They will also field another workhorse for the hellenistic fleets, the trihemiolias.
Basically, a level III harbour can now field on its own a realistic fleet of trihemiolias, triremes and assault tetreres, led by a big admiral ship.

Among other things, the IA should greatly benefit from this modified recruitment and possibly they can stop the hemiolias spam already.

To fill the gap left behind by the Baal Hexeres, the punics can now field tetreres and hexeres crewed by Carthaginian Marines.
(see screenshot above) Also as a limited land version from Barracks 3+.
Today with extra beards!

The Ptolemies, supposedly the top hellenic naval power, can now build in the Military Docks IV a huge octeres crewed by Thureos Spears.
They are not an admiral choice, sorry, enjoy your ennobled mobs.

Finally, we are not touching the vanilla speed/hitpoints/stuff ship system. Just the recruitment. You can use your preferred script overhaul for that.

Please note that the screenshots were made with other mods enabled (I’m that lazy), both ours and from other guys, like Sebidee’s linothoraxes, Mackles’ hoplons and Thunderbolt II’s Notitia Dignitatum. Their features might or might not be spotted in the screens but I’m reporting this anyway because fair’s fair.


I strongly recommend using our old (the very first! dem feels) but functional Greek Marines mod alongside this to have a fuller naval environment, as you may find they complement each other sweetly. If you have our Greek pack, you already got it.

OFF-Steam downloads.[drive.google.com]
10 kommentarer
Cataph  [skapare] 31 mar, 2018 @ 4:11 
== Updated for Desert patch ==

Warning: I haven't played R2 for years, can't check full functionality in campaign.
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Demosthenes26 11 maj, 2016 @ 15:57 
Excellent mod! makes naval development make much more sense. Have you considered adding Melee Penteres/quinqueremes?(like the melee greek marines added to missile trihemiolas) they were really the workhorses of the battlefleets of the punic wars. always irked me that CA thought larger ships with an odd number of oarsmen/side must automatically be missile ships,when their greatest strength was in large marine crews. Quinquereme Crews could be Carthaginian marines/hoplites for carthage, Greek marines for the greeks, thureos spears (or for more $$ royal peltasts) for successor states, Hastati/legionnaries for the Romans. Really would fill a niche between the ramming tetreres, triremes, trihemiolas, and large troop carrier hexeres, hepteres, octeres-being the right size to be just maneuverable, fast, and strong enough to be good at both styles of fighting if they actually had melee crews
Sebidee 3 dec, 2015 @ 8:05 
No! Not the man boobs! Thanks for this Cataph, I need to learn how to add naval units :)
eoincaomhanach 12 sep, 2015 @ 18:14 
For good knowledge on trireme battles a book to look up is Lords of the sea by John R Hale, I have it myself and would be quite happy to discuss this subject to help make these battles more realistic
Cataph  [skapare] 10 jul, 2015 @ 2:01 
Fleets with bigger marine crews were the standard during hellenistic age, right after Alexander. Just look at the bigger and bigger ships that were crafted, which wouldn't make sense in the age of the ramming trireme.
clown 9 jul, 2015 @ 20:51 
any chance to really making the naval warfare realistic by allowing ships to back water wich was a common tactic. also different navies had different tactics. the greek and ponecian navies had small amount of soliders, like 20, and ramming was more the tactic. were the romans used to board soliders on there ships and have a land battle at sea via boarding.
Greasy Badger 12 feb, 2015 @ 16:05 
haha remember when sea battles on total war were fun pepridge farm remembers
Duke of Wellington 8 feb, 2015 @ 13:28 
what is clipping? poor galatians...
Cataph  [skapare] 3 feb, 2015 @ 3:07 
Not so far, nope.
[C|☆] Waster 3 feb, 2015 @ 0:54 
are there unit caps?