iRacing

iRacing

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Driving School
By EatMyRubber
Welcome to the iRacing Driving School!

We recommend watching the videos in order as they build upon themselves but feel free to skip around if you are an advanced driver looking to improve a particular aspect of your driving.

As you work your way through the chapters you will notice that some chapters have sim driving exercises associated with them.
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Chapter 1: Introduction
Chapter 2A: Vehicle Dynamics
Understanding the fundamentals of vehicle dynamics.

In part A of Vehicle Dynamics we will be discussing the basics including terminology, driver inputs and slip angle.

This will be the foundation for much of what we cover in the driving school so be sure to pay close attention.

Chapter 2B: Vehicle Dynamics
How driver inputs affect your tires.

Part B of Vehicle Dynamics talks about tire grip, load transfer and gives you some tips on where to practice what we have covered.

Tires are your only connection to the racing surface so understanding how they work and their limitations is critical if you are to get the most out of your car.

Chapter 3A: Fundamentals of the Racing Line & Cornering
Mastering the Line:

In part A of Fundamentals of the Racing Line & Cornering we will break down a corner into its three basic parts: turn-in, apex and track-out.

We will also show you what makes the optimal radius of a corner and why that matters.

Chapter 3B: Fundamentals of the Racing Line & Cornering
Defining Corner Types:

Part B of Fundamentals of the Racing Line & Cornering focuses on the different types of corners you will encounter on a racetrack.

Understanding the differences is crucial when trying to find the perfect line.

Chapter 3C: Fundamentals of the Racing Line & Cornering
Putting it All Together:

Part C of Fundamentals of the Racing Line & Cornering covers the importance of putting the corners in perspective - what is before the corner, what is after.

There is more than one way around a corner and understanding the big picture will bring your lap times down.

Chapter 4: Using Your Eyes
Your eyes are your most important tool when you are on a racetrack.

We'll cover the importance of looking ahead and why it is even more critical when sim racing (as opposed to racing in the physical world).

Chapter 5A: Braking Technique
Proper braking is one of the hardest skills to master when racing. Part A of Braking discusses the various techniques you will need to employ to be a successful racer.

You will learn the difference between threshold braking, brush braking and trail braking.

Chapter 5B: Braking Technique
Load Transfer, Modulation and Brake Points:

Part B of Braking will discuss brake bias, brake lock-up and braking points, as well as provide some exercises for you to practice various braking techniques.

Chapter 6: Downshifting
Downshifting covers why we need to shift (hint: it is not to slow the car down), heel and toe technique and the various types of shifting controls found in racecars.

Chapter 7A: Race Craft & Passing - Understanding Race Craft
Understanding Race Craft

Part A of Race Craft and Passing discusses the golden rule of passing, running your own race so you can make a pass and finding the right spot to make a pass.

Chapter 7B: Race Craft & Passing - Technique
Part B of Race Craft and Passing covers passing using the draft, passing in the brake zone and being smart when making a pass or getting passed.

Remember, you can't win if you don't finish.

Chapter 7C: Race Craft & Passing - Etiquette
We cover passing etiquette (who's corner is it), defensive driving and general race awareness in this chapter. Racing courteous is racing smart.

Chapter 8A: Race Starts - Surviving Turn 1
The start of a race is the most tension filled part. Most incidents occur here and it is vital to prepare yourself to get through the start.

Part A of Race Starts discusses preparation - both mental and physical. Where are you starting the race? What should you be prepared for? How can you best position your car, and therefore survive turn 1?

Chapter 8B: Race Starts
Types of Starts:

Part B of Race Starts covers the various types of starts you will encounter at iRacing - rolling starts and standing starts. When can I go? When can I pass? What do the lights mean? Your number one goal should be getting through the start, not trying to win in turn 1.

We give you some strategies to help you get there.

Chapter 9: Pre-Race
Testing, Practice and Time Trials:

There is more to iRacing than racing. In this chapter we discuss the different session types including Practice, Time Trials and Qualifying.

We'll give you some strategies to maximize your time on track which will help you get the most out of iRacing.

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4 Comments
rdstealey Feb 12 @ 10:13am 
done this, is a good guide but been a month and still not been given my certificate lol
rec0nd1te Mar 28, 2022 @ 8:57pm 
@neudren because its easier to just get iracing thru their site. i only have it in my library so it will keep track of my on track hours since i lost count when i reinstalled my gpu stuff
neudren Mar 21, 2022 @ 12:05pm 
nicely put togther :steamthumbsup: i dont know why iracing is not popular on steam
Malor Jan 16, 2021 @ 5:53am 
+1