Mount & Blade: Warband

Mount & Blade: Warband

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Warband Mercenary Missions
Vytvořil: TheAussieBlue
This is a basic guide to the various missions you will be given as a freelance mercenary band from Lords, Guild Masters, and Marshals.
   
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Introduction
In mount and blade, there are many different ways to earn money. Of course, as this is a medievil combat simulator, you will want to go kill things, take quests, and generally be awesome. Of course, you may not know what it is you're getting yourself into, so this guide is written to help you understand what you're doing before you accept that generous mission offer.

First of all, understand that you are, above all else, a mercenary. Money is king. Typically, morality takes a back seat, and to reflect this, some missions will be tasteless, and horrible. Do not panic. Accepting these missions is simply part of being a mercenary. And you need to be paid.

And rerember, it's not illegal if a lord does it, or orders it.
Guild Master: Hostage Exchange
This is a very simple objective, but ti does require a LOT of travel time. The Guild Master informs you that the daughter of a dear friend of his was taken captive. The bandits want money, and will kill the girl if the money doesn't arrive in time. At this point, the guild master will give you a decent sum and tell you where the bandits are.

You may be tempted to take the money and run. Don't. This sort of behaviour will ruin your reputation, and soon, they won't want to deal with you unless they have to, which mean less jobs.

Upon arriving at your destination, usually near a remote village, approach the bandits that will represented by a man with deep blue letters next to him. Do not play coy, just give him the money, do not waste time, jerk him around, or otherwise get snarky.

Once this occours, the bandits will release the girl, and wander off. Before you do anything, take a look at what's happening. The girl has not joined your warband, and the bandits are nice and vunerable. You may decide to kill the bandits, and if so, great! Just keep in mind that these guys are just generic, low level bandits with all three troop types, but there are a lot of them.

Whatever you decide to do, you must then talk to the girl, who will be on the world map. She will express her joy, and join your warband as a temporary hero. She is weak, pathetic, and cannot fight a damn. With her in your party, avoid any and all battles if you can. She is extremely valuable, and you won't get paid for a corpse.

Of course, you don't have to give back any money you liberated from the bandits, but giving it back nets you some honour, so if that's your thing, go for it.
Guild Master: Escort Caravan
The worst. Escort missions.

The Guild Master will tell you he wants some goods delivered, usually across the map to the other side of the realm, but the road is so dangerous he won't send them out without an escort. He wants you to protect the caravan. You have about a dozen days to do it, and you need a band of a predetermined size. Odds are you have this already, so let's get started.

The caravan will spawn right outside the city, and will follow you. Your job would be so much easier if you followed it, but that's not how it goes. It follows the basic instructions "Follow Me" and "Stay Here". It will obey all orders, even to the point of self endangerment.

Now you may think that you can just click on the destination and sit back, but you are beyond wrong. That caravan is slower than you by a margin, only reaching speeds of 5.2 over clear terrain. Odds are you will be faster, so you will have to slowly walk the caravan to it's destination, killing bandits that attack, and ignoring the ones that don't.

Yes, ignore the bandits that don't attack. You're not a manhunter, and you don't get paid to kill them.

Once you get near the city (nearly touching it) wait for the caravan to catch up. Once that is done, talk to the caravan to get your pay.

It's not nearly enough.
Guild Master: Delivery Boy
Deliver a set amout of goods to where you're told to deliver them. Couldn't be easier.

The only real problem is that you may be asked to go from one coast to another, but it's an easy mission either way that pays half way decent where the only real threat is bandits.

Just don't get greedy and sell the goods.
Guild Master: Cattle Drive
And you thought escort missions were bad.

The Guild Master wants some Cows driven to market. Like a dumbass he hires heavily armed merc's to do the job. Then again, bandits... Either way, there's a generous time limit, and the destination is rarely far and only requires you to go a city over.

The cow can either be driven onwards, which mean it runs directly away from you, or is brought to a halt, where it stands still.

Not too complex, this mission may require some figety manuvers if you come to a bridge, but the pay is somewhat average. Personally I wouldn't try it, but it might be something a wanna be rancher would do.
Guild Master: Bandit Bounty
This is as dark as the Guild Master gets. A bandit warband is raiting the country side, killing and looting the unwashed masses that is peasantry. They need to die as quickly as possible (if you're wondering which I was referring to; YES). The Guild Master will tell you a basic description of the bandits (usually the bandit type) and where they where last seen. After this, it's up to you.

You want someone with Tracking 2 in your party, and decent spotting. This will allow you to find then quickly. The bandits will be in a group of about 20-40, so you can't mistake them for villagers who walk in groups of 5-10. And of course, their number will be blue.

This mission pays well, and is exciting, but it takes a long time to find the bandits in question as the inbred hicks called peasants are of no use, simply staring dully, dooling gently as they tell you they don't know where they are. Worse yet, your walking money tends to wander; fleeing from powerful lords, chasing down victims, this can take them anywhere. In time, they might even cross over into another kingdom!

Patience is key, sooner or later, you'll find them. And besides you have a month to find them. Plenty of time.

The pay will be excellent: 1000 denairs easy! These missions are some of the most tedious, but they pay extremely well.
Guild Master: Restore Order
If a war rages for a while the Guild Master may mention that with the breakdown of social order some stupid peasants have betrayed their true, stupid, filthy natures and have decided that looting and killing pay better than farming. He doesn't like this at all, and wants you to restore order.

By that he means get your murder on and kill them all as they so justly deserve.

Typically, there will be 3-5 looter bands, each one wanting to kill and pillage. You must hunt them all down. You will want someone with Tracking 2 and Spotting to find them more easily, but they go down easy enoug once you find them.

Finding them is the rub, but you have about a month to find them, so it's not so bad.

You will be paid per "pacified" bandit warband, with a bonus if you kill them all. This is usually at about 160-260 per bandit group, with a 360-500 bonus. It's an easy job, but the pay is fairly mediocre.
Guild Master: Destroy Your Employment Opportunities
Why would you do this?

Do you hate being a mercenary that much?

Long story short, some local bleeding hearts are complaining about "Peasant Kidnapping" "Raided Villages" and "Caravan's Being Attacked" because during war efforts mercenaries often attack soft targets like these as if that's something to be ashamed of.

You did well, all things considered.

The Guild Master will state that the war is getting in the way of profit, and will ask you to bring an end to it. You can (rightly) tell him to stuff it, but if you feel particularly machoistic, you can agree.

To do this mission, you will need a Persuasion of about 5-8. Find the lords who refuse peace, and talk them out of it. Using Persuasion you can lower the amout you must bribe them, but at the end of the day, you must either bribe them, or call in a favour, but doing so will damage your reputation.

Once you've finished sabotaging your future carreer opportunaties, return to the guild master for a reward of a whopping 12,000.
Village Elder: Find Grain
This mission does not pay. Why would you do it?

To feel good? Pah.

Anyway, the stupid peasants are starving, and want something to eat. This is usually some bags of grain, but can jump to a dozen on high levels.

Problem is, those greedy warmongers in your private army eat the grain if they can, but don't worry, even if a bag only has 1 out of 50 grain left, they still accept it like the dumb, inbred filth they are.

Of course, by helping the undeserving peasants you might undercut the authority of the lord who owns the village, but the penalty is minimal at -1 or -2 favour.
Village Elder: Find a Herd
This is expensive. You will not only make no money, you will lose it. Why? Why do you hate money?

Did it kill your parents?

Anyway, this is very simple. Bandits and wild animals killed all the cows, and the villagers can't start a herd of their own without help. Head to a neighbouring village, buy (or steal) the requested amount of cows, and bring them back. You need to talk to the village elder to buy cattle, and he sells them in groups of up to 10, so do keep that in mind.

Once that is done, the cow will obey two instructions: "Run Away From Me" and "Stay Here"

Once the cow is within a certain distance it will gravitate to the stupidity and complacency of the local morons. Job done, talk to elder, get your good feels.

You may have just sank near a thousand into these inbred morons, you dolt, and the local lord hates you for undermining his authority.
Village Elder: Train Peasants for Battle
Bandits are attacking. Rather than, oh, killing the bandits, the Village Elder wants you to train up some milita so they can protect themselves. This can go faster if you have the Train skill, but at the end of the day, you're beating peasants into a pile of bruises and pain.

What's not to love?

Once training begins, time will pass until you get a message saying "You feel that (1-4) villagers have grasped the basics, and are now ready for sparring." At this point, you teleport to a field, with a random assortment of training weapons with the afore mentioned villagers there.

Make them regret ever volunteering to take up arms.

Once the bruises heal, you'll do this a few more times, until you get a message that the bandits are here. The Elder pleads with you to defend the village with your new milita, and you have no choice but to agree.

You then teleport to the village, and do battle with the bandits. I can't say how many, but it scales with your level, so the more power you have, the more bandits arrive. And don't worry, your warband is there too.

Unfortunately, villagers are still useless meatbags, so any sort of disipline is impossible. Just charge and start fighting.

You don't get paid, but putting the fear of You into villagers is worth everything.
Villager At Tavern: Rescue Village From Bandits
You might trigger this randomly if you wander into a village, but the basic idea is the same.

You wanter into your tavern looking for a Ransom Broker or the Slaver to make some money off your captives, only to see a filthy, dirty peasant in the corner looking pathetic and sad and terrified of your majestic, peasant slaying might.

Talk to him, and he will tell you that some bandits and moved into his village, and have enslaved the peasants to work for them. How this is anything less than those scum deserve is beyond me... anyway, after much danger tohis life, he fled to his lord to ask for help, only to be rightly turned away at the door because his filthy peasant demeanor will offend his lord and distract him from more worthy causes, such as hiring you.

Anyway, wether or not you treat him as he deserves, or with compassion and kindness is up to you, but either way he will tell you where the bandits are if you let him. Once informed, head to his village, and clear them out.

The number of bandits tends to vary depending, and even the type depending on terrain, but the encounter will be leveld to you, so don't worry too much.

The peasants will thank you for saving their miserable, worthless lives by offering everything they have left after the bandits stole their meagre and undeserved belongings. Of course, if you don't take your richly deserved reward you will gain honour, but you can't pay your men in honour.
Lord: Deliver Message
The most common missions, Lords often have to talk to one another, but might be worried about messages getting though. So with 15-30 denairs more in your pocket, time to go deliver that letter!

You're a glorified delivery boy for this mission. What do you expect?

Take the letter to it's intended destination as soon as possible, but don't be surprised if the Lord in question has wandered off. Simply ask the Ladies of the castle, or some patrolling Lord, and you will be told where they're nearest.

Find him, tell him about the letter, job done.
Lord: Bounty Hunting
The Lord informs you that a miserable peasant his murdered some of his men and fled. The peasant has a randomly assigned name, so we'll refer to him as "victim". Victim has feld to a town in the crack of nowhere, hining amongs his disgusting bretheren. And the Lord wants you to find him and bring back his head.

Once you get there, don't bother asking the decitful peasants. They know full well that Victim is amongst them, but being the evil filth they are, refuse to tell you. Ignore them, and begin look at the back fo buildings. Victim will be somewhere, cowering behind a building from your might like the filthy coward his breeding reveals himself to be.

You will know him because Victim is the only one apart form you with a weapon. Simply approach Victim, who is labelled as "nervous man" and talk to him. Aftera short discussion, a battle starts, and you kill him however you wish.

Once done, return to the lord and inform him of what you've done. Of course, if you lose all semblance of sanity and refuse teh reward money, you gain honour, and the Lord lieks you more.
Lord: I Need A Hero
The Lord has no task for you, but could use the help of one of your heros.

If you accept, you get no pay, and you lose the hero for one week. But you get some favour from the Lord, which can be nice.

Rerember, if you don't go and pick up your hero, you'll never get him back.
Lord: Stupid Tax
The filthy, greedy peasants have refused to pay their lord his rightful taxes for denigning to refrain from cleansing his lands of the filth that is their existence.

Go to the village in question, and click collect taxes in the text menu when you arrive. That's it. Once there, you will begin to collect taxes at a speed dependant on your Trade skill. The higher, the faster it will go. The ungrateful filth will complain, but ignore them. If they rise up, beat them.

Once you have collected the taxes from the selfish masses, return to the Lord, and he will reward you.

In essence, the amount of money you make is entirely dependant how much you get from the peasants, so taking more money from them mean more in your pocket. Either way, you will make a percentage of the money of about %15
Lord: Wipe Out Bandit Camp
If there's one thing Lords love, it's taxes. Taxes let them host parties, eat the finest wine and drink, and (of course) wage war. Now while Lords may have hundreds of soldiers under thier banner there is one thing that they cannot easily do.

Secure trade routes from bandits.

While many lords may rightfully not care about what happens to the mewling, disgusting masses that is peasantry the fact of the matter is that if the peasants are poor, the taxes are lower and the Lord cannot do what he wants i.e. hire you.

As such this mission is only handed out by a small handful of Lords, typically one lord per faction which means this one is rare to come across. Of course the problem isn't wiping out the bandit scum. It's finding them.

Bandit camps do not appear until you can see them, and only spawn if banditry reaches a critical mass. Bandit camps always spawn in the same areas, so once you know where to find them, finding them again is easy.

Bandit camps always have the same type of bandit as the sourrounding area, so you will know what you're up against every time. Typically, Forest Bandits can be found in the forests east of Suno and north of Uxkhal, Raiders can be found on the coast between Rivacheg and Wercheg, Steppe Bandits are found on the Steppes around Ichamur and Narra, Tundra Bandits in the snows around Rivacheg, and Mountain Bandits in the upper mountains around Veluca.

Keep in mind this is not always the case and locating them can prove difficult. Desert Bandits especially can be almost impossible to find. A tried and true method is to look for a nexus of Bandit activity. The more bandits in the immediate area, the more likely a Lair can be found.

One found, you will recive a message about how difficult it is to get to the lair. It's all the same, so this means that you must deal with the same problem. You can only take ten to fifteen men with you and NO horses, any cavalry you might have will be on foot for the battle.

A good way to ensure the ones you want come with you is to make sure then the most desirable soldiers are at the top of your party organizaton list which is in the smae place you level up your men. So if you want those Huscarls instead of those raw recruits simply shuffle your party organization list until the Huscarls are at the top.

The battle will beof no contest to a disiplined and well equipped force, so when you kill every foe in your path you will be given notification and immediately shifted to the loot screen. Everything the bandits owned and stole will be here, and there is a LOT of stuff. Most of it is bandit fare, but if the region was prosperous, then the stolen goods will reflect this.

The biggest payoff is the loot, but you can turn this quest in for a boost in relation, 3000 XP and 1500 Denars.
Lord: Peasant Roundup
Some ungrateful filth have decided to flee to another town, and the Lord wants them back.

They will head to the town on a bee line at about 5.6, and will all follow the same path. So all you must do is catch up to the ungrateful jerkwads and tell them to go back. Keep in mind, however, only your awesome and terrible wrath keeps them obedient. Should you disregard them, even for a moment, they will turn around and try to resume their foolish plan.

The stupid peasants will use the same route, however, so it is usually easier to head to the town, wait for them, and then follow them back to their rightful place until they are all back in their hovels.

The Pay levels with you, so there is so real guide on how much you get, but this task is easy to complete as the brainless peasants are easy to outwit just so long as you're actually faster than them.
Lord: Silence a Merchant
This quest is only given by a few lords,namely the ruthless warmongers, but is the easiet to complete by far.

The Lord has failed to pay his debts, and the merchant is bleating about his unjust treatment.

The Lord wishes for you to kill him. Please note that he says "Kill". Doing the honourable thing will not only see you get practically nothing, but will actively make him angry, which is terrible for future employment.

Once you accept the mission, you will teleport to a part of town that you might recognize from teh tutorial section, and fight a very weak and pathetic man. Upon his death, you tell the Lord of your dark deed, and he rewards you with 800 Denairs.

Of course, your popularity takes a hit of -2, but it's worth it for the money.
Lord: Rescue My Relative
As does happen in war, nobles lose. If you are fortunate, they lost to you or your paymasters. If you are not fortunate, guess what! Employment opportunities!

Either way, you win! Isn't war grand?

Typically, this will be given to you by a close relative of the prisoner. Odds are you will be disliked by the captives, so stealth is needed unless you have a massive warband in which case you can simply take the castle/town through seige. You should be aware that a big warband is easy to spot. And any warband is easier to spot during the day.

Nevertheless, you must infiltrate the city or fort in question. Holy crap will this be hard.

If you have been spotted on the world map by the guards, you will get caught. Keep that in mind. Nevertheless, wether or not you were all solid snake on them or not you must fight your way out if you are caught.

If you've been paying attention, you should know what to expect in terms of resistance; enemy soldiers. These soldiers will belong to the garrison that currently owns the place, so you should have some idea of what to expect. Don't worry about the filth that is called "peasant", those cowards run at the first sign of danger. Of course, all you will have to defend yourself is some light armour, some throwing knives, and a staff to defend yourself with.

Good luck with that. Although, since only the stupid rely on luck, you can thin out the enemy garrison by paying the unfaithful traitor peasants some coin to set a fire near the local village to make the garrison come out in force to attack an enemy that doesn't exist (if you don't know which village this is, check your ingame catalouge).

Either way, fight your way through, or perhaps you avoided the fight entirely because solid snake, and you will find yourself inside. Once inside, head straight for the jail... which is near the castle if you don't know.

This is where things get difficult... the prison guard is a very high ranking dude, with high end gear. He has the keys, and won't give them for money, threats, or politeness. And in towns, there is a castle guard nearby who is about as tough. You must demand the keys (guard will refuse like the corpse he is) and then kill the guard as fast as possible. Because he has just raised the alarm and the entire ♥♥♥♥♥♥♥ garrison is bearing down on you.

Grab the keys, run inisde, talk to the prisoners inside, and here you have a choice.

If you are strong enough, then you can cleave you way though about ten enemy guards with no trouble. If you aren't, then you may need the help of the prisoner you're there to rescue. Don't worry, he has all his gear, so he will be of some help. I say some, because a steady diet of porridge and scraps has left him with half health.

No matter what happens, you must fight, and win. Note that if your prisoner is knocked out, you WILL leave him behind, meaning you have to try again from step one. If you prsioner does make it, he will elave the party, and vanish, reappearing in the halls of his king some time later.

Either way, once you succeed, report back to the employer, and get a healthy 10,000 denairs (or more dpending upon level)
Lord: Start A War
Ah, war... what isn't it good for.

A war is a Merecenary's playground, a place where the contracts flow thick, and the pay is good.

This is fairly simple. A lord wants war. Don't why. Don't care. He will pay.

Now what I am abou to say will shock, and horrify you. It will shake you to your core.

This may not be the best move, and you may want to refuse this mission.

Now before you crap yourselfs like the peasant filth that plauges the kingdoms, keep in mind why. This job is really distasteful. Like, super distateful. It will require you to do something pretty bad, and that is drag an enitre kingdom into a situation that they do not want to be in.

While your employer will cover your ass to stop you from being hanged, the lords will be pissed.

And if the faction you're provoking happens to have a truce with your employer... just don't. Ever.

Wait until the truce is over, trust me. Attacking during a truce will enrage everyone. It is never worth it.

To provoke, attack peasants, and give them pain and suffering. Once you have done this, get out of doge fast. Every local lord will be gunning for you ,and the towns and castles will all regard you as an enemy.

Report back to the lord in question to receive 200 denairs. And get ready for more contracts, spoils, and the opportunity to get rich.
Počet komentářů: 23
TheAussieBlue  [autor] 1. pro. 2018 v 14.38 
@Owlbear it's been a year since I last played, so going off of memory here. Anyways, you have to talk to the person mentioned in the quest log, usually the Tavern owner. Simply entering the building isn't enough, you have to talk to them and say you're here to deliver them. Unless you've accidentally sold the goods or eaten them.
7ofWands 1. pro. 2018 v 8.34 
Ok, but how does one actually deliver the goods? I tried the tavern, the merchants, and the guild master at the city. WHAT DO?
Lickspittle 26. čvn. 2018 v 17.11 
The only way to do it is you have to go IN the town and ask around with the townspeople
Breathe.. Calm Down 1. kvě. 2017 v 16.56 
Yes, I have gotten an annoying mission where you have to wait for a spy who never appears? I can never find him, even if I camp right outside the town he is supposed to come from.
Arch 6. lis. 2016 v 2.07 
the only reason i cliked on this guide was because of the wh40k inquisition insignia
Rahl 17. čvn. 2016 v 11.39 
the best way to find bandit hideout missions is to ask the innkeepers who needs help. This is also a good way to find out who will hire you to rescue thier son/brother/father
TheAussieBlue  [autor] 16. čvn. 2016 v 23.26 
@Rhal

I never got that message, but after being told about it I spent a few hours playing to get the mission and finish it. The new section is up. I still haven't got the Spy mission unless I am under direct employ as a bannerman, so I won't add that.
Rahl 16. čvn. 2016 v 13.37 
ive gotten the "follow spy mission as a independent merc

but u forgot the "destroy Bandit hideout mission" one of my favs 3k xp and 1500 gold good rewards imo
Curse Command 21. pro. 2015 v 4.31 
Mistake I made, Bandit Bounty is the one where they have raided a caravan or somesuch and you have to wander the map whereas I thought it was the Troublesome Bandits quest where they are just outside..
ForlornFinch 20. pro. 2015 v 23.26 
There are also missions like "Capture N %enemy_soldier_type% and bring them to me!" or "Capture %enemy_lord% and bring him to me" given during the war, also "Scout the area" and "Bring me cattle" missions given by marshal. These are definetly given to mercs, if you're working for the kingdom during the war.