Garry's Mod

Garry's Mod

14,331 ratings
SCP 096 - Nextbot
Type: NPC, Model, Addon
File Size
4.040 MB
Jan 1, 2015 @ 11:37pm
Jan 29, 2016 @ 3:15pm
5 Change Notes ( view )

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SCP 096 - Nextbot

-Update: Invisible Fix (thanks to ErrolLiamP :))
-Can open Doors on the SCP Foundation Map
-Update: Sound Fix

My second Nextbot: SCP 096
I hope you like it :)

I converted the original meshes and animations.
If you have any problems, please let me know, maybe I can fix it.
If you have any Ideas, Scripts etc, please contact me :).

SCP-096: The "Shy Guy"
SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the wall. However, when someone views SCP-096's face, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).
100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again. It will then attempt to make its way back to its natural habitat.

SCP-096: Der "Schüchterne Mann"
SCP-096 ist normalerweise fügsam. Die Drucksensoren zeigen, dass er die meiste Zeit des Tages ausgerichtet zur Ostwand verbringt. Wenn jedoch jemand das Gesicht von SCP-096 sieht, startet für die Person eine Phase emotionaler Anspannung. Dann hält SCP-096 die Hände an sein Gesicht und fängt an zu schreien und zu weinen. Nach einiger Zeit nach dem ersten Sichtkontakt rennt SCP-096 zu der Person, die ihm ins Gesicht gesehen hat (zu diesem Zeitpunkt wird diese Person zu SCP-096-1).
Wenn SCP-096 auf SCP-096-1 trifft, tötet es SCP-096-1 sofort. In 100% aller Fälle ist nichts von SCP-096-1 übrig geblieben. Nach dem SCP-096-1 getötet wurde, setzt sich SCP-096 hin und wird gefügig. Nach ein Paar Minuten kehrt es wieder zu seinem natürlichen Lebensraum zurück. Um eine Kettenreaktion zu verhindern, hat dies höchste Priorität.

Nextbots are NPCs, but they require maps with a "Nav Mesh" to work.
A "Nav Mesh" (or Navigation Mesh) represents the "walkable areas" of a map.
Maps without a "Nav Mesh" = Nextbots can't move and/or do nothing.

If your map have no "Nav Mesh", you can create it:
  • Open the console
  • type sv_cheats 1
  • type nav_generate
  • Garrys Mod reload the map and then you can save the Nav Mesh with nav_save
  • type sv_cheats 0

Q: It's a Ragdoll, too?
A: Not really. You can download a very good Ragdoll (Fingerposing etc) here:

Q: "Ignore Player" works?
A: Yes

Q: The SCP 096 is invisible?
A: Maybe it's a Directx problem, please try this:

Q: Do the SCP 096 attack other npcs?
A: No, only if they stand in the way :)

Q: I'm not sure my map have a Nav Mesh?
A: You can check it here:
C:\Program files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\
.bsp = the map
.nav = the map nav mesh
for example: gm_construct.bsp and gm_construct.nav

Q: The SCP 096 can't move?!
A: Did you read the whole description :P? Look under "ABOUT NEXTBOTS" :)

*sean - for the base attack & Door lua script. Thanks!
Visit his workshop files:

*Meshes, Textures & Sounds - SCP - Containment Breach Game:

Recommended Map:
SCP Foundation - Sandbox (requires Counter-Strike: Source)

(sorry for my english :P)

EDIT: Thanks to Kreacher for his youtube-video :)
Popular Discussions View All (26)
Oct 17 @ 12:04pm
can i kill him
Aug 25 @ 3:19am
hes an error
Captain Ravioli
Jul 21 @ 2:23pm
Wont move (yes,i did nav_generate)
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Shadow San Oct 16 @ 12:11pm 
The problem is it keeps on running in place
Epsilon 11 Oct 3 @ 12:53pm 
I tried to get an NPC to trigger SCP 096, i had the NPC look at SCP 096's direction but it didnt work
roastedpie111 Oct 1 @ 2:56pm 
why is he naked and where is his pp
*TyCZkA* Sep 27 @ 10:39am 
ahhhh my first mod in gmod and best mod in gmod
Fancy Phat Potato Sep 20 @ 11:02pm 
nav_generate does not crash the game. it lags the game heavily because the game is calculating all the walkable area on the map so the bot can navigate around the map. the developer probably disabled notifications on this addon because of all the children without problem solving skills constantly whining in the comments about easy-to-fix shit.
P1xelGalaxy Sep 19 @ 6:50pm 
can anyone give me link for 096-b
madkirk74 Sep 17 @ 10:58am 
also it can't move no matter what, even on the default maps. and "nav_generate" just crashes the game
madkirk74 Sep 17 @ 10:57am 
you keep ignoring the problem of "it won't work".

madkirk74 Sep 17 @ 10:57am 
1, it doesn't attack anything BUT the player, no matter what, and 2, IT CAN"T BE TRIGGERED BY THE PLAYER
Bulletz Sep 14 @ 2:11pm 
How do you trigger it