100% Orange Juice

100% Orange Juice

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Achievements Guide
By Iridium and 1 collaborators
A list of every Achievement available in 100% Orange Juice, and some tips on manipulating the luck required to obtain them.
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Introduction
100% Orange Juice has 174 Achievements to earn before you can be 100% proud of your juicing prowess. All of them CAN be obtained in single-player; however, several are very difficult to accomplish without rigging the game, so don't be shy about juicing your friends to get a few.

There is no direct in-game reward for acquiring achievements, although several are coincident with the requirements to unlock certain characters or other things. But you're not doing this for rewards, are you? You're doing this because you want to prove you're not a casual who is easily conquered by a little board game with lolis. You only use casual mode for the campaigns ironically.

Of the 174 achievements, 35 are available within the main game (68 after patches). The remainder are divided mostly-equally among the game's DLC packs. Use of QP (Dangerous), Marie Poppo (Mixed), Sora (Military), Aru (Scramble), and Suguri (Ver.2) are not required for any achievements in the game, so don't worry about them for now. I've divided the guide into several sections, based upon when the achievements were added -- with the exception of those prior to #35, which were divided because Steam's guide function is terrible and has an amazingly low character limit for something intended to be helpful.

This guide is up-to-date as of version 2.1.
Base Game - #1-#14
Game Completion Achievements
#1 - 100% Orange Juice
Difficulty: 5/5
Awarded for completing all other achievements available within the base game. There's no trick here, so deal with it. No DLC is required to get this achievement. In addition to achievements #2-35, as of 1.9, this achievement also requires #54 [Mad Dash] and #55 [Turned Tables] if you have not previously obtained it. As of 1.13, #83 [Riding the Blast Wave] is also required. As of 1.22, #111 - #118 are also required.

Campaign Completion Achievements
#2 - Pudding Chaser
Difficulty: 3/5
Awarded for completing QP's Campaign on Normal. There's not much you can do here but pray, since the scenarios are set up for you. Fortunately, QP's path unlocks Yuki very early on, and she makes things easier. Particularly Tomomo - Yuki is one of the best characters for taking her on, because she can rack up wins quickly. A bit harder than the other Campaigns because Tomomo/Yuki/Poppo is an extremely harsh selection of characters to fight against in the final battle.

#3 - Hyper
Difficulty: 2/5
Awarded for completing Suguri's Campaign on Normal. Because you can use any unlocked characters in the campaign, you aren't forced to use Suguri if you'd rather switch to a sturdier character. For example, switching to Sora allows for a slightly more reliable Suguri that can use her Hyper to land on CPU's home spaces, or even keep up with Tomomo.

#4 - A Little Aviator
Difficulty: 2/5
Awarded for completing Marc's Campaign on Normal. Marc is a pretty solid character, so you might not actually need to switch her out: Big Rockets are always helpful and can keep Tomomo in the dirt with a bit of prior damage. Take advantage of the AI: sometimes it cheats, but it's not always smart enough to know what the best action is. Kai and Sora are especially stupid, but Tomomo has her moments too.

#5 - Penny Pincher
Difficulty: 2/5
Awarded for completing Kai's Campaign on Normal. Kai is a fairly mediocre character, but this is probably the one instance in the Campaign where an early stage is harder than Tomomo: specifically, an early match takes place on Space Wanderer, which is very good at buffing Ubiquitous and neutering Protagonist's Privilege.

#6 - Poppo?
Difficulty: 4/5
Awarded for completing the Extra Scenarios on Normal. There's nothing particularly noteworthy about the first four, to be honest. Tomomo Hell is extremely rough. You pretty much have three options: either pick Yuki and try to kill things faster than Tomomo does, pick Fernet/Kyousuke and try to gain stars as quickly as possible, or pick Poppo and pray for Ubiquitous. Tomomo will always bring Oh My Friend, Forced Revival, and several battle cards -- so plan accordingly and don't use characters that are destroyed by combat unless you know what you're doing.

#7 - Superstar
Difficulty: 5/5
Awarded for completing every scenario on Normal. See the previous five Achievements for blanket advice. There is not terribly much you can do to rig things in your favor, but it's okay. We all sympathize with you and nobody likes the Campaign. It is what it is. Hold Ctrl-Shift at all times and good luck. You'll do it eventually.

Card Collection Achievements
#8 - Booster Pack
Difficulty: 1/5
Awarded for obtaining 25% of the cards in the game. You probably already have this before reading the guide. If you don't, just buy a few card packs; it will come quickly enough.

#9 - Collector
Difficulty: 2/5
Awarded for obtaining 50% of the cards in the game. At this point, you should probably have most of the characters, who count as both Unit cards and Hyper cards. If you've done a campaign, you'll probably get this not long after investing a bit in the Expansion deck.

#10 - Card Shark
Difficulty: 3/5
Awarded for obtaining 75% of the cards in this game. You should acquire every normal character in the game (i.e. not bosses, enemies, or DLC) before making an effort to go after this, but once you've done that, it won't be too far off. Be sure to purchase the cards for the Enemy and Boss characters - they are very easy to overlook, but required for a 100% complete deck.

#11 - Card Sage
Difficulty: 5/5
Awarded for obtaining 100% of the cards in the game. By necessity, this also means you've unlocked every normal character and purchased the six unit cards for the enemies (that are available even at level 1). If you're still missing any after doing that, compile a list of cards from each set (trivia: you can tell which set a card is in by looking at the corner) and then compare it with one of the many card lists scattered about the web - this will help you track down the specific cards that you might be missing. The rare cards are exactly what they say they are, but don't fear: once you get nine of any card, it's removed from the roulette, so if you just keep pouring money into cards you're guaranteed to get the last one eventually. At most, it might take you about 171-189 tries, and that's assuming you have the worst luck possible without breaking the game. DLC characters and cards do not count for this, and neither do the playable versions of the bosses/monsters.

#12 - People Watching
Difficulty: 5/5
Awarded for obtaining every Unit card in the game. This is a case of exact words: you do not need to unlock the enemies and bosses as playable, which requires level 40. You simply need to purchase the cheap, easily available Unit cards that let them show up in your binder. Other than those, getting all of the characters comes naturally with the campaign. DLC characters are not required.

#13 - Not Playing with a Full Deck of Cards
Difficulty: 0/5
Awarded for attempting to start a game without putting the correct amount of cards into the deck. The game won't let you actually do this, but if you haven't already done it by accident, it's literally easier than starting a game. It's only a couple clicks away if you don't have it yet, no matter where you are in the game.

#14 - Nice Present
Difficulty: 2/5
Awarded for obtaining a Rare card from a card pack. Either pack will do, and it's guaranteed to happen eventually as long as you keep buying them. In the absolute worst-case scenario, once you get every Common and Uncommon card, you have a 100% chance of getting the achievement with your next Booster Pack. Generally, though, it will not take that long - you will probably get it before getting "Collector" (#9).
Base Game - #15-#25
In-Game Achievements

#15 - Shiny
Difficulty: 2/5
Awarded for rolling at least a ten on a Bonus square. There are two easy ways to do this. The first is Suguri's Acceleration while a character is standing on a Bonus tile nearby during the Miracle effect. This will let her roll four dice, making you extremely unlucky if you fail to get a 10. The second and even easier way is to use Sora's Extraordinary Specs while six tiles away from a Bonusu while the Miracle effect is active. You're guaranteed to get a 12 for your Bonus, which will earn the achievement. If you don't feel comfortable rigging things in this way, it's possible on any map with Suguri and on Miracle maps with any character, but you'll be leaving it to chance.

#16 - Poppo Always Wins
Difficulty: 2/5
Awarded for playing 70 games. This isn't hard, it's just going to take a while. Single-player and multi-player both count. Despite the name, neither Poppo nor winning is required.

#17 - Little Wars
Difficulty: 2/5
Awarded for winning 35 games. This isn't hard, but it might take a while. Single-player and multi-player both count. Obviously, you do have to win 35 games, but they don't have to be in succession or anything. It'll happen sooner or later, and if you do the campaign, that's almost 30 right there.

#18 - Starbound
Difficulty: 5/5
Awarded for having 700 stars at once. You can do this fairly by choosing a long stage, such as White Winter or Sealed Archive, and using a character that's good at amassing a large amount of stars in a short period of time like Aru, Yuki, or Saki. If using Saki, try using the Farm map; it confuses the AI and the center is the best Bell spot in the game.

#19 - Tougher than Diamond
Difficulty: 4/5
Awarded for winning a game without being KO'd on any field with an Air Raid event. Use Fernet and/or Kyousuke, stock the deck with HP-regen (Pudding, Saki's Cookie, and Dinner) cards, turn on the Regeneration field event as well as the Air Raid field event, and do this on either Practice Field (so that it takes less time to retry) or Christmas Miracle (so that combat can be almost completely avoided.) One might wish to enable Miracle (to increase the rate of healing cards and star gathering.)

#20 - Your Home is My Home
Difficulty: 3/5
Awarded for winning a match without stopping on your Home space. The addition of the map Starship makes this achievement much easier to get, as you can choose whichever path down that does not include your home space.

#21 - And Away They Went
Difficulty: 2/5
Awarded for using a trap to prevent another player from achieving Norma. Exchange and Go Away are guaranteed to do this, but every Trap except for Dangerous Pudding, Bad Pudding, Tragedy in the Dead of Night, Piggy Bank, and Heat 300% is capable of doing this in certain circumstances.

#22 - Banned for Life
Difficulty: 2/5
Awarded for defeating the Store Manager. Using a combat-oriented character, you will probably be able to accomplish this without much difficulty eventually. Store Manager appears on Practice Field, Space Wanderer, Pudding Chase, Christmas Miracle, Highway Heist, Tomomo's Abyss, White Winter, Farm, Sweet Heaven, Starship, Treasure Island, and Treasure Island (Night) making him the most common boss.

#23 - Full Metal Brother
Difficulty: 2/5
Awarded for defeating Shifu's Robot. Using a combat character, you will probably be able to accomplish this without much difficulty eventually. Shifu Robot appears on Planet Earth, Warfare, Sealed Archive, Clover, Star Circuit, Training Program, Vortex, and Shipyard.

#24 - Moving Castle in the Sky
Difficulty: 3/5
Awarded for defeating Malt's Flying Castle. Using a combat character, you will probably be able to accomplish this without much difficulty eventually. Flying Castle appears on Lagoon Flight, Sunset, Night Flight, Frost Cave, and Witch Forest. Because it only appears on five maps that few people consciously choose to play on, Flying Castle is the rarest boss.

#25 - Mimyuu's Hammer
Difficulty: 2/5
Awarded for defeating 100 NPCs in battle, including CPU players, enemies, and bosses. Like "Poppo Always Wins" (#16) and "Little Wars" (#17), you will get this eventually; it may just take a while.
Base Game - #26-#35
In-Game Achievements, continued
#26 - Definite Defender
Difficulty: 2/5
Awarded for surviving a 9. Fernet or Kyoko, with Rbits or Shield, is guaranteed to accomplish this. Krila can do it as well after a successful Hyper. The best places to have a 9 rolled against you are Tomomo Hell, maps with the Store Manager, and any game with Suguri or a QPD at +3, in roughly that order. With the release of DLC 13, this achievement has become much easier. Miusaki's passie makes it so she can only take at most 2 damage, so taking on a 9 with 3 or more HP will allow you to survive. On top of this, Miusaki's hyper, Solid Witch, negates all damage for a turn, which can help if you are under 2 HP as Miusaki, or drew it as another character.

#27 - You Can Run...
Difficulty: 1/5
Awarded for defeating every character on a map at least once. As a combat-focused character, you will probably do this naturally. Small stages like Practice Field increase the odds even more.

#28 - Fair Trade
Difficulty: 2/5
Awarded for being affected by an Exchange trap, either as the person who set it or the person who landed on it, and coming out with more stars than you had before the trap's activation. The best character to do this with is someone who is killed easily, such as Robo Ball or Chicken. Chicken's passive makes it so you only lose 1/4 of your stars upon death, so it may take longer depending on your luck. Go into the campaign and play any map with Fernet, then religiously land on trap cards whenever you have a low star count. You could also try just getting it naturally, as it should occur eventually.

#29 - Some People Have All the Luck!
Difficulty: 2/5
Awarded for rolling a one when on the revive roll that requires a two or higher. This is an inevitability, but it might take a while. You might get it on your first game, though. Bad luck can strike at any time. If you really need it now, Chicken dies easily and only needs to roll thrice. If you have the DLC, playing as Tomato/Mimyuu can make this easier, as Tomato has the lowest Recovery Value at 3, which means you can get to the final revive roll faster. In addition, a friendly Sham can help rig this with Delta Field, which affects revive rolls.

#30 - The Girl Who Stole the Stars
Difficulty: 1/5
Awarded for stealing 50 stars with Poppo's Ubiquitous. In other words, by using Ubiquitous against an opponent who is at level 5. This is the correct way to use Poppo, so you don't have to be some kind of radical dreamer to think about getting this achievement; just keep at that kid and it'll be a matter of time.

#31 - Unstoppable
Difficulty: 3/5
Awarded for killing five enemies without being KO'd yourself. This one should happen eventually as long as you keep playing as combat-focused characters. Single-player Tomomo on Practice Field is the best bet here, but +2/+1/-1 or +1/+2/-1 QP Dangerous works well too. If you plan on using single-player, do it in Kai's first stage -- Seagull, Chicken, and Poppo aren't very threatening.

#32 - Pacifist
Difficulty: 1/5
Awarded for winning while only ever choosing Stars norma. Pathetically easy, since many characters like Poppo and Aru only ever do that anyway.

#33 - Duelist
Difficulty: 2/5
Awarded for winning while only ever choosing Wins norma. A bit harder than Pacifist (#32), but completely doable. Yuki, QP Dangerous (with Dangerous Pudding), Single Player Tomomo, and Store Manager are the best characters for this, and it's easiest on Practice Field. Marc is also pretty good for this, but she'd prefer something to keep her Hyper well-stocked, such as a map with Charity and/or Miracle. If using Marc, one might also wish to try and get a game with Peat or Nanako, since their low HP makes them easy, early kills with x16 Big Rockets. With the adiition of Starbreaker, this achievement has become easier, as she can only choose win normas and is built for combat.

If you like, you can also attempt this on Kai's first stage in the campaign. Space Wanderer and the associated Random Warp can screw you over, but it can also bring enemies into your range, and Seagull and Chicken both die fairly easily while Poppo at least doesn't put up much of a fight.

#34 - Battle Master
Difficulty: 5/5
Awarded for obtaining 21 wins in a single game. With a bit of luck, you should be able to manage this using Single Player Tomomo on most stages with Battlefield. Tomomo's Abyss is probably the best one to naturally have it, but keep trying different ones if you're having difficulty. Make sure to kill the boss, always choose the random encounter, and have a plan to kill everyone you meet.

#35 - Vendetta
Difficulty: 3/5
Awarded for killing the same player five times over the course of a single game. You're better off not actively trying to get this one, since it's more a matter of time than anything else, although if you really intend to rig it you should play as Single Player Tomomo on a small stage like Practice Field . If all else fails, this is one of the easiest achievements to rig with a friend because it just requires that one of you agree to play extremely poorly; for example, by choosing the Robo Ball and always evading. Tomato/Mimyuu and NoName can also be chosen to help rig the game.

As with other combat achievements, you can do this on Kai's first stage as long as Poppo doesn't win too quickly. Single-Player Tomomo is still the best character to do it with.
DLC Pack 1 - #36-#41
Nanako's Achievements
#36 - Bit by Bit
Difficulty: 1/5
Awarded for playing as Nanako ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#37 - Fully Deployed
Difficulty: 2/5
Awarded for gaining +7 in a single stat as Nanako after using Deploy Bits. She has a naturally decent chance of getting +7 Defense every time she uses Deploy Bits, but it's not unheard of to get +7 in her other stats. This is completely chance-based, but as long as you keep using Deploy Bits, it will happen soon enough. Deploying under the effects of Super All-Out Mode will help increase the odds a bit, but it might also increase the time Nanako spends dead, and that won't help you any.

#38 - Orders are Absolute
Difficulty: 1/5
Awarded for defeating Suguri as Nanako. As Suguri is completely defenseless, even a half-decent roll from Nanako will get this. Deploy Bits or Super All-Out Mode will help ensure it. Do a Campaign mission that has Suguri and you've already won.

Syura's Achievements
#39 - Chicken Parade
Difficulty: 1/5
Awarded for playing as Syura ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#40 - Beyond Hell
Difficulty: 4/5
Awarded for killing an opponent at full HP while Syura is at one HP. Sadly, because Syura only has 4HP, she has to rely on a bit of luck when acquiring this. Her best bet is to go after low-HP glass cannons, like Suguri, and hope for the best. Cards like Forced Revival, Sealed Guardian, and Pudding will help you on your way here. Note that in the latter two cards require a bit of tact: Sealed Guardian means your opponent needs to heal (or die and recover), and you're hoping for your opponent to use Pudding rather than yourself.

#41 - End of Pudding
Difficulty: 1/5
Awarded for defeating QP as Syura. QP isn't terribly much of a threat, and Syura can take a hit or two, so a bit of stalking should get the job done. Do a Campaign mission that has QP and you should get it quickly. Just be wary of Hyper Mode, which nullifies both your kill and the achievement!
DLC Pack 2 - #42-#47
Saki's Achievements
#42 - Saki's Cookie
Difficulty: 1/5
Awarded for playing as Saki, lord of cookies, ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#43 - The Big Bang
Difficulty: 3/5
Awarded for killing two other players with a single Big Bang Bell. Because Big Bang Bell rapidly increases in damage and hits every character in a 5x5 square centered around the tile containing it, this shouldn't take too long. Still, it might take a bit before fate lines up perfectly. Killing yourself won't count as a second character, but if you kill two or three characters in addition to yourself, you still get the achievement. Small maps, such as Practice Field, are best for this.

#44 - Dropped the Bomb
Difficulty: 1/5
Awarded for killing yourself with your own Big Bang Bell and nobody else. Leave it on your home space, come back in eight turns if nobody's around, done. Large and desolate maps like Sealed Archive and White Winter are the best.

Kyousuke's Achievements
#45 - Seeking Kyupita
Difficulty: 1/5
Awarded for playing as Kyousuke, our favorite BL character, ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#46 - Liberated
Difficulty: 4/5
Awarded for killing five characters as Kyousuke in a single game under the effects of Cast Off. Although Kyousuke is backed up by reasonably strong stats, Cast Off is not necessarily reliable and might be hard to come by, so you'll have to play a bit more cautiously than you would as another character because even if you get four kills there's no guarantee you'll get another Cast Off. With a bit of luck and a lot of time on Practice Field, you'll eventually manage to do this. Kills made without Cast Off don't count, even if Kyousuke does every bit of damage towards them.

#47 - Kiss from a Rose
Difficulty: 3/5
Awarded for killing the same male character three times as Kyousuke in a single game under the effects of Cast Off. Because only male characters work, you cannot get this achievement unless at least one of Kai, Peat, NoName or another Kyousuke is in the game. Furthermore, Kyousuke himself is a bad character to do this against due to his high defense and respectable HP. Therefore, the best option is to keep resetting single-player on Practice Field with the Charity effect active until Kai, Peat, or NoName show up, and hope for the best with rolls and card draws. On the bright side, if you get this, you're really close to getting Liberated or Vendetta if you haven't already done so. This is one of those achievements that you might be better off rigging a match in multi-player for. If you are rigging, NoName works best since both forms count and you can just follow him around the map.
Patch 1.09 & DLC Pack 3 - #48-#56
#48 - Waylaid
Difficulty: 2/5
Awarded for using Ambush to kill a single player. In single-player, Tomomo is obviously the best choice for this, but in multiplayer you'll find that Yuki (+2atk), Suguri (+2evd), Hime (binding chain), and Sherry (+1a/d/e) all have their own benefits to make it easier. No matter who you choose, as long as you pack Ambush, you stand a decent chance at getting this to happen eventually. Don't do it against QP or Alte if you can help it, though, since they could potentially use their hyper and prevent earning this! This requires cards from the Mixed Pack DLC.

#49 - Changeling
Difficulty: 1/5
As Poppo, successfully use Mimic on someone other than Poppo. This requires both you and the target to be holding a Hyper Card, but the target does not need to be holding their own Hyper Card - any will do. Clover is a good stage for this, due to the double card spaces. Load the deck with Passionate Research and Draw support (such as Nice Present.) This requires cards from the Mixed Pack DLC.

#50 - Hard Counter
Difficulty: 2/5
Awarded for killing a player with the Shield Counter card when the defender is at 1HP. Do this as Sherry, and try to obtain Shield Counter as soon as you can. From there, either use Sealed Guardian or just get to 1HP through natural means, and then engage a player who will die to Shield Counter.

Without Sherry, Sealed Guardian and Forced Revival are helpful but otherwise about the only significant thing you can do is to avoid choosing a character people might avoid attacking at 1HP, like Syura or Alte. Fernet might be useful for this, as she can control her HP well and seems like a sitting duck at 1HP. This requires cards from the Mixed Pack DLC.

#51 - A Tight Budget
Difficulty: 3/5
Awarded for using sixty stars' worth of cards in a single chapter after spending ten stars on a President's Privilege, totaling fifty stars of savings. This is best done with an expensive Event card, such as Little War or Sealed Guardian, followed by a pricey Battle Card. Do not use Big Magnum, because Sealed Guardian will disable it. Other options include Final Battle, Shield Counter and Reverse Attribute Field. The best characters to do this with are those with pricey Battle/Event Hypers, such as Nanako, Peat, QP, and Tomomo. Make sure whatever combination you're going for has a total cost of sixty - that is, 50+10 or 40+20. Using multiple President's Privilege cards will not work. This requires cards from the Mixed Pack DLC.

#52 - A Side Order of Chicken
Difficulty: 3/5
Awarded for slaying an entire Piyopiyo Procession. Load the deck with them and keep trying. You'll eventually get this if you just keep using the card as Tomomo, Yuki, or Star Breaker, but if you can't wait, try leaving the trap on your home as Suguri or Sora and spending a Hyper before arriving again to tower the odds in your favor. Little War and Final Battle can also provide aid. This requires cards from the Mixed Pack DLC.

#53 - The Long Run
Difficulty: 2/5
Awarded for surviving ten turns of the Lonely Chariot effect. Do this on the Space Wanderer stage, with Regeneration turned on and Random Warp turned off. Stack the deck with healing cards like Dinner and Pudding, and continue looping around your home corner for guaranteed bonusu and a heal every second turn. As long as you don't get attacked too much, you should be fine. Flying Castle and Fernet are probably the best characters for this, due to their naturally high HP, but are wary of being attacked. Single-player Tomomo may be a good balance if you have adamantite balls that are willing to risk low defense. This requires cards from the Mixed Pack DLC.

#54 - Mad Dash
Difficulty: 2/5
Awarded for traveling a certain distance under the effects of Roll Again tiles. I got it after traveling twelve tiles as Aru under the effects of both Dash and Miracle. Suguri and Sora, under the effects of Miracle, could probably both achieve this easily with their Hypers. If not using either of the two, Mix Phenomenon can help by increasing the number of Roll Again tiles. If you land on more than one Roll Again tile, the amount from the second is added to the amount from the first, potentially earning the achievement. The exact distance that needs to be traveled is somewhere between 10 and 12.

This is obviously best done on maps with Roll Again tiles, in particular Clover (for anyone) and Night Flight (for Sora, who can guarantee landing on three in a row if she uses her Hyper on a specific square.) Does not require DLC.

#55 - Turned Tables
Difficulty: 1/5
Awarded for killing an opponent while going backwards. This can be done on any map with the Backwards effect, with Clover and Practice Field probably being the best. Use +Atk characters like Yuki, Manager, and Tomomo; you will get the chance sooner or later. You cannot get this Achievement as the defender - only as the attacker. Does not require DLC.

#56 - Put It on the Bill
Difficulty: 2/5 with Sherry or NoName, 3/5 without Sherry or NoName
Awarded for using Tactical Retreat while under the effect of President's Privilege. If you have Sherry, you should be able to do this with relative ease: once you have both cards in your hand, wait for an enemy to get in front of you, use President's Privilege, and then initiate a battle with them only to immediately retreat -- or, alternatively, you can use President's Privilege followed by Whimsical Windmill and retreat from any battle there.

If you don't have Sherry, you'll still need the same two cards, but you'll have to motivate someone else to attack you before President's Privilege expires at the end of the next turn. Aru or Mixed Poppo is probably the best bet in this case, since they can feed themselves cards but aren't threatening enough to where one would pass up attacking them. This requires cards from the Mixed Pack DLC.

In addition, with new cards, DLC, and patches, this achievement has become a bit easier, but still requires luck. After DLC 11, using President's Privilege and then NoName's hyper Overseer while a boss is already on the field should unlock the achievement. In addition, a new card Extension has the chance to turn into any battle card. If it turns into Tactical Retreat or Overseer, this also unlocks the achievement.
DLC Pack 4 - #57-#62
Krilalaris' Achievements
#57 - Denizen of Darkness
Difficulty: 1/5
Awarded for playing as Krilalaris ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#58 - Plushie Master
Difficulty: 2/5
Awarded for overhealing to 9/6HP as Krila using her Hyper traps. This is best done on either a smaller stage with opponents that aren't very interested in bullying you or Christmas Miracle (where enemy encounters are optional.) Rainbow-Colored Circle and Reverse Attribute Field may be good cards to bring if you're at 8HP and have to battle. This can be done with a single Hyper, but if you use more than one in succession the chances of acquiring it skyrocket. Ultimately, there's a lot of chance going on, but it's more than offset by the fairly low requirements; keep playing as Krila as spamming her Hyper, and like with "Fully Deployed" (#37), you'll probably get it before too long. There's no need to actively work for it.

#59 - Dance of the Beasts
Difficulty: 2/5
Awarded for having nine of Krila's Hyper traps on the field at the same time. This is best done on a larger stage with opponents who like to bring Passionate Research. Simply use Krila's Hyper three or four times in a row and you'll probably get the achievement, which itself will put you in a good position for "Plushie Master" (#58) if you still lack it.

Kae's Achievements
#60 - Battle Addict
Difficulty: 1/5
Awarded for playing as Kae ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#61 - All Ablaze
Difficulty: 2/5
Awarded for placing everyone on the map under Kae's Blazing! effect. They don't have to be from the same card, from the same turn, or even from the same player -- the effect simply needs to be active. When this happens, all Kae players on the map get the achievement. This is best done on smaller maps, particularly Practice Field, but once the stars align it's really easy to pull off. Try not to worry about it too much: just hold on to one of Kae's Hyper cards, and within a few games, the chance will arrive soon enough.

#62 - Better to Burn Out
Difficulty: 3/5
Awarded for achieving a value of -5 Defense as Kae. This isn't so hard to do once the stars have aligned for it, but it may take a while for that to happen. You will need three cards: 300% Heat, I'm on Fire (or Rainbow-Colored Circle; either works), and Blazing!. Upon landing on a 300% Heat trap with an opponent nearby, use Blazing! for a Defense penalty and then your chosen -Defense Battle card to seal the deal. As of 1.9.6, the buff to Kae's natural defense makes this slightly harder to obtain as it can no longer be acquired while counterattacking. Still, keep at it on a small stage: it may take a few 300% Heat traps to go perfectly, but eventually, it will happen.

This can also be done by stacking three Blazing! effects with an I'm on Fire (or Rainbow-Colored Circle!) While this requires a bit of luck in acquiring a specific debuff or four cards at once, it's a very good alternative to those who just can't seem to find a Heat 300% to step on because once it happens the time limit is much more lenient.
DLC Pack 5 - #63-#68
Alte's Achievements
#63 - Planned Demolition
Difficulty: 1/5
Awarded for playing as Alte ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#64 - Full Payload
Difficulty: 4/5
Awarded for successfully using Self-Destruct as Alte three times in a single match. While you can theoretically rig this with friends on a map where homes are optional, such as Clover, it's not so infrequent that that's really necessary. All you really need are three Hyper cards and three chances to die, and between Passionate Research and Alte's low defense, both shouldn't be in short supply. It might take a couple of games, but it'll happen. If you want to speed things up, bring Super All-Out Mode, Oh My Friend, Forced Revival, and Sealed Guardian (all of which help Alte die faster) as well as potentially Nice Present. The aforementioned Passionate Research is a must, and above all else, don't bring Dinner, Long-Distance Shot, or Cloud of Seagulls.

#65 - Rebellion
Difficulty: 1/5
Awarded for killing a boss with Self-Destruct. Manager will almost certainly do this unless you get incredibly unlucky with your evasion roll, since even his weakest attack is a 4, but you can try to pull it off with Shifu or Flying Castle as well. Since all bosses have fairly high attack, this isn't too hard to manage and should be quite simple at low HP levels, but remember: if you don't die, you don't go boom! Passionate Research and Oh My Friend can give you more chances, but they're probably not needed.

Kyoko's Achievements
#66 - Cool Beauty
Difficulty: 1/5
Awarded for playing as Kyoko ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#67 - Total Barrier
Difficulty: 3/5
Awarded for winning a match as Kyoko without dying in combat. Despite the achievement description, you cannot go down but you can fight. Ain't that something? Kyoko's basically a walking target, so either pick a large stage and keep away from everyone else, or pick a small one and try to win as fast as possible. (Christmas Miracle has no mandatory enemy tiles, if you're getting worn down by seagulls.) Load the deck with recovery cards, because they're pretty much the only things that'll help you achieve this. Naturally, enable Regeneration and disable Air Raid/Battlefield. Because of Kyoko's stellar defense and solid HP, she'll almost always be able to take at least four hits -- use them wisely. If you're at 1HP and have nothing else, you can try your Hyper, but otherwise I wouldn't risk it because you don't want to lose any more HP than necessary.

#68 - You Call That a Trap?
Difficulty: 2/5
Awarded for winning a match as Kyoko without ever succumbing to the effects of a trap. Don't even try to rig this one, because it is ironically easier to do in standard play: many characters do not bother to use traps, so just wait for a round where you don't have to deal with anyone like Saki, Krila, or QP (Dangerous) trying to undermine you. Obviously, don't go playing on maps with Minelayer... and otherwise? Pretty much just actively avoid traps as much as possible. We Are Waruda can help if you feel too close to one for comfort.
DLC Pack 6 - #69-#74
Sham's Achievements
#69 - Cutie
Difficulty: 1/5
Awarded for playing as Sham ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#70 - Tag Team
Difficulty: 2/5
Awarded for using Sham's hyper, Delta Field, to cause an opponent to die to a boss encounter. It will not be earned if the opponent dies to a random encounter such as the Chicken, nor will it be earned if Delta Field causes one player to fall to another.

#71 - Taking You Home
Difficulty: 3/5
As Sham, kill Sora while she is under the effects of your own Delta Field. With a lucky roll this isn't too hard to do. The hardest part will likely be finding someone playing Sora, so doing this in single player might be a bit easier: she's on the fifth stage of all campaigns.

Offensive battle cards help. Also, it needs to be your own Delta Field -- if you try to take advantage of someone else's Delta Field to do this, you will not receive the achievement. Mind, you'd need a battle card to pull that off in the first place since natural Sham can't touch Sora if she herself is afflicted by Delta Field...

Note that it has to be Vanilla Sora. Performing the requirements for this achievement on Sora (Military) will not provide the achievement.

Sherry's Achievements
#72 - Free Spirit
Difficulty: 1/5
Awarded for playing as Sherry ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#73 - A Whimsical Beatdown
Difficulty: 5/5
Awarded for killing all three other players using Sherry's hyper, Whimsical Windmill. The easiest way to obtain this is to play as Sherry in the first stage of Kai's campaign. Wait for Poppo to reach a low health level, then try to take out Chicken, Seagull, and Poppo with a single Hyper. If you want to do this in multiplayer, you're best off praying. Sealed Guardian, Little War, Final Battle, President's Privilege and perhaps Forced Revival are the cards that will do the best job of turning things into a somewhat favorable position. Don't bring Rbits or Super All-Out Mode.

You can rig this achievement in multiplayer in by successfully using Mimic on Sora (Military), acquiring another Windmill, beginning a Windmill and then using Awakening of Talent. You'll have a 100% chance of doing this as long as nobody chose +Evd characters, Fernet, Kyoko, a boss, or a Poppo and everyone cooperates by evading. In single player, you don't get the benefit of cooperation but can reliably find Sora (Military) on most Star Breaker stages.

#74 - Combat Flight
Difficulty: 4/5
Awarded for achieving the 14 Wins norma while playing as Sherry three times. You can do this on any map with weak enough characters, but smaller is better. Battlefield might help too, and like Whimsical Beatdown (#73), Kai's first campaign episode is not a bad choice.
Patch 1.13 & DLC Pack 7 #75-#83
Star Breaker's Achievements
#75 - Champion of War
Difficulty: 1/5
Awarded for playing as Star Breaker ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#76 - Unbreakable
Difficulty: 3/5
Awarded for winning a match as Star Breaker without dying. Can be done easily in a Casual campaign, preferable one with less-than-threatening opponents.

#77 - A Long Fuse
Difficulty: 4/5
Awarded for dealing over 50 damage in a single match with the bombs laid by Star Breaker's Hyper. This isn't difficult to rig in multiplayer on a map such as Clover where home panels are avoidable. In single player, Farm is by far the best option for dragging out a map. It is a good idea to use Charity and Regeneration as field events, and to reset if the overall total of your opponent's HP is less than 14. The final field event can be several things depending on what you're having trouble with: Air Raid picks off foes at 1HP (but negates Regeneration), Miracle can help you get more hypers, and Home Roulette can further confuse your lost computer opponents. Bring Pudding and Dinner.

#78 - Proof of the Pudding
Difficulty: 2/5
Awarded clearing Star Breaker's campaign on Normal difficulty or higher. Now that Normal is a bit easier than it once was in the later stages, the Final Boss should pose little real threat -- although you may want to clear it on Extreme for a certain die...

Sweet Breaker's Achievements
#79 - Champion of Peace
Difficulty: 1/5
Awarded for playing as Sweet Breaker ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#80 - Source of Conflict
Difficulty: 2/5
Awarded for using Melting Memories to discard some number of "Pudding" cards (at most 3). You don't need to win, so optimal play is neither recommended nor required -- spam your Hyper at will. Star Breaker stage 4 and Sweet Breaker stage 5 are optimal, because QP (Dangerous) is the only character who will reliably hold onto Dangerous Pudding and Bad Pudding. Obviously, you should load the deck with these cards and Passionate Research -- which benefits both you and QP (Dangerous).

#81 - The Traditional Way
Difficulty: 3/5
Awarded for defeating three opponents who have reversed cards via Melting Memories or Sweet Memories. Sweet Breaker has an advantage against these opponents, so this shouldn't be too hard (although it may be expensive -- but winning is not required.) A small stage like Practice Field is a good choice for this, as are cards that can further your battle advantage (such as Scary Solicitation) or are difficult to use (such as Princess' Privilege.) The three opponents may or may not need to be unique, but with enough candy Sweet Breaker fears no one.

#82 - A Sweet Ending
Difficulty: 2/5
Awarded for clearing Sweet Breaker's campaign on Normal difficulty or higher. Sweet Breaker has the hardest campaign, but as Normal difficulty itself was nerfed with her introduction, this should be more than doable. You may wish to play on Extreme to unlock a certain die, though...

Patch 1.13 Achievement
#83 - Riding the Blast Wave
Difficulty: 3/5
Awarded for winning a match on a map with the "Bomber" field event active without ever being hit by an explosion. You might luck out and get this naturally through normal play. If you can't wait, set the "Bomber" event on a large map such as Sealed Archives and it should not be difficult. Marie Poppo is probably the best character choice because her hyper is the only one that can reliably help you accomplish this. Does not require DLC.
DLC Pack 8 - #84-#91
#84 - Fully Accelerated
Difficulty: 1/5
Earned for obtaining all of the cards in the Acceleration Pack. Just keep putting stars into it and you have a 100% chance of eventually obtaining it -- though it may unlock sooner for some people than others. This requires ownership of the Acceleration Pack DLC.

#85 - Gentleman's Victory
Difficulty: 2/5
Earned for killing someone with the Gentleman's Battle card. This requires them to be at full HP. Play as a bully character other than Store Manager, such as Yuki or Star Breaker. You can easily earn this on a number of frail characters including but not limited to Chicken, Seagull, Sora, Kae, and Saki. You probably shouldn't try this on anyone with positive defense or an HP stat above 5 unless you're Nath and have a hyper ready, but you can. This requires cards from the Acceleration Pack DLC.

#86 - Miser
Difficulty: 2/5
Earned for holding an Unlucky Charm for ten turns. Don't put Gift Exchange, Exchange, Scrambled Eve, Bad Pudding, Flamethrower, and so forth in the deck if you're trying to do this. Once you have it, just... don't use it. As long as it doesn't get discarded in the next ten turns, it will eventually turn up. This requires cards from the Acceleration Pack DLC.

#87 - Lost and Found
Difficulty: 4/5
Earned for losing your hand on a Present Thief trap and then reclaiming it by landing on the same trap again. Don't put any traps in the deck other than Present Thief, and try to avoid including Star-Blasting Light or We Are Waruda. From there, just step on any traps you see until it's Present Thief, then try to lap the field as soon as you can. The best characters for this are Sora, Sora (Military), Hime, Seagull, and Poppo. The former two can guarantee landing on the trap if they're six or five tiles from it, respectively, while Hime can use Binding Chain to get extra chances or prevent someone else from landing on it. Seagull and Poppo can use their hyper cards to reliably skip most of the field to get back to the general area of the trap, but can't do much about actually landing on it. This requires cards from the Acceleration Pack DLC.

#88 - Who Put This Here?
Difficulty: 1/5
Earned for receiving someone else's hyper after it is placed into the center deck through Scrambled Eve. Just keep spamming Scrambled Eve and Draw support cards (Nice Present, Passionate Research, and possibly even Princess's Privilege) and this should happen thoughtlessly. This requires cards from the Acceleration Pack DLC.

#89 - They See Me Rolling
Difficulty: 3/5
Earned for using Accel Hyper while under the effects of Accelerator, thereby using four dice to attack in battle. Despite the description, you do not need to roll a 4 (or a 2); any roll will suffice. This is obviously best done with Suguri since she is the only character who can naturally draw Accelerator, but other characters can earn it if they steal her hyper through something like Mimic or Gift Exchange. Trying to get both Accelerator and Accel Hyper through Gift Exchange is not a recommended strategy. This requires cards from the Acceleration Pack DLC.

#90 - Quick Fix
Difficulty: 3/5
Earned for recovering more than 5HP through Quick Restoration. This can only be done with characters who have over 5HP at time of card use, which is to say Fernet, Poppo, Poppo (Mixed), Krilalaris, Sweet Breaker, and Flying Castle. The best way to obtain this is to send Flying Castle against a Boss, preferably Store Manager, and either evade (if they don't roll a 8-9) or attempt to defend (if they do roll an 8-9.) Shifu Robot and Flying Castle are less likely to kill you, but are also less likely to deal the required damage. Consider which risk you would rather take. This requires cards from the Acceleration Pack DLC.

#91 - In a Burst of Light
Difficulty: 4/5
Earned for destroying at least ten traps with a single use of Star-Blasting Light. Use Krilalaris on a large stage, and stuff the deck with traps and Passionate Research. Try to secure Star-Blasting Light before your opponents do, so it isn't used against you. If you feel like you need more time and/or dumber opponents, Star Breaker Stage 4 is always an excellent place to do long and drawn-out achievements. When you see ten traps, use the card for destroy everything (probably including yourself: you're trying to achieve, not win.) This requires cards from the Acceleration Pack DLC.
DLC Pack 9 - #92-#97
Nath's Achievements
#92 - Ultimate Weapon
Difficulty: 1/5
Awarded for playing as Nath ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#93 - Ultimate Destruction
Difficulty: 1/5
Awarded for using Another Ultimate Weapon with 180 or more stars. This means that you'll have +9 Attack and +9 Defense for this battle. Active Extension cannot be used to lower the cost. This is pretty easy to do, but it might cost you the game.

#94 - All Systems Go
Difficulty: 3/5
Awarded for killing three players while having three Active Extensions stacked. This may look tough, but it's Nath. Load up on Battle and Healing cards on a smaller stage, and hope nobody picked Marc, Yuki, Fernet, or Tomomo. If you can make it to +2/+2, you'll basically be a killing machine. If you can get an Another Ultimate Weapon, feel free to use it to kill whichever player you believe poses the largest obstacle to your sweep -- or just the third one, whichever comes first. Gentleman's Battle might help you attack from afar, but be wary of spreading the deck too thin.

Tomato & Mimyuu's Achievements
#95 - We Are Waruda
Difficulty: 1/5
Awarded for playing as Tomato & Mimyuu ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#96 - Bad Kids' Usurpation
Difficulty: 1/5
Awarded for killing Yuki while playing as Tomato or Mimyuu. A number of single-player campaigns contain Yuki, such as most of QP's, and these can be done on Casual to neuter her rolls. Yuki is not a particularly rare sight in multiplayer lobbies, however, and Tomato's +1 Attack make it perfectly feasible for her to kill Yuki even at full health, especially with her hyper -- just try to avoid eating a counterattack, because Tomato's bulk is abysmal. All in all, though, this isn't hard.

#97 - Spy Games
Difficulty: 5/5
Awarded for killing five other players over the course of one game with "Waruda Machine, Blast Off". This one's tough. Mimyuu can use her hyper several time to prime the deck for Tomato to draw a large number of hyper cards with Passionate Research, but that's only half of the problem: you also need to kill opponents with it, and opponents will likely try to keep their hands thin if Tomato is in play. Tomato has very average attacking stats, Mimyuu is weak, and both are very fragile.

If you are determined to get this achievement as efficiently as possible, do it on Star Breaker stage 4 (with Casual difficulty). Aru will merrily fill everyone's hands, unaware of the massacre she is enabling, while the other (relatively frail) characters will randomly meander around the board for you to kill at will. Draw as many cards as you can, using Evil Spy Work as often as possible, and hope to win before a CPU does -- which is not actually too huge a threat because the AI does not understand the Farm map. Once you get a Hyper, attack anyone you think you can kill. It may take some luck, as always, but it's not as bad as it otherwise would be.
DLC Pack 11 - #98-#103
DLC Pack 10 does not carry any achievements.

NoName's Achievements
#98 - Master of Thighs
Difficulty: 1/5
Awarded for playing as NoName ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#99 - Ahead of the Game
Difficulty: 3/5
Awarded for getting your last norma and winning the game while in the potted head form.

#100 - Man's Best Friend
Difficulty: 2/5
Awarded for using your hyper in battle to KO another player. NoName's hyper, Overseer, has two effects. If no boss is on the field, it summons a boss. If a boss is already on the field, it can be used as a battle card and forces the opponent to fight the boss instead of you. The achievement unlocks if the boss KOs another player. Supposedly can only be unlocked when defending.

Kiriko's Achievements
#101 - Not a Real Medical License
Difficulty: 1/5
Awarded for playing as Kiriko ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#102 - The Doctor is Out
Difficulty: 3/5
Awarded for killing all 4 players simultaneously with your hyper. This requires all players to be at 1HP when you play your hyper. Sealed Guardian can make this easier.

#103 - Lingering Effects
Difficulty: 4/5
Awarded for winning the game as Kiriko with your max HP being 2. This can be done by playing battle cards, as Kiriko's max HP decreases by 1 each time you play a card in battle.
DLC Pack 13 - #104-#110
DLC Pack 12 does not carry any achievements.

#104 - Girl Power
Difficulty: 1/5
Complete the Girl Power campaign. Unlike the previous campaigns which only had six levels, this campaign has ten levels. This will unlock on any difficulty. However, the Witch Hat Home will only unlock if every level is beaten on extreme, so keep that in mind.

Ceoreparque's Achievements
#105 - Feeling Blue
Difficulty: 1/5
Awarded for playing as Ceoreparque ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#106 - Just a Lock of Hair
Difficulty: 2/5
Use Ceoreparque's hyper, Hair Lock, on another player to force them to norma. Works best on stages that other players can avoid homes on until they have enough to norma twice in a row (once from landing on home, once from being stuck there via Hair Lock).

#107 - Float Like a Butterfly
Difficulty: 3/5
Evade successfully 10 times in a single game. Successful evades are the ones that deal 1 damage to your opponent. The evades do not need to be in a single life or even consecutive to count. Stacking the deck with cards that raise evasion helps with this.

Miusaki's Achievements
#108 - Cheerful Green
Difficulty: 1/5
Awarded for playing as Miusaki ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#109 - Slightly Dense
Difficulty: 3/5
Avoid damage from an out of battle source that would have killed you while under the effect of Miusaki's hyper, Solid Witch. These sources include things like Air Raid and Big Bang Bell. Keep in mind the damage must be enough to KO you for this to count. Also, instant kills such as Magical Massacre do not actually deal damage and will not count for this achievement.

#110 - Can Take a Pummeling
Difficulty: 4/5
Survive 10 battles in a row in a single game. The counter stops at your first death, so this must be done on your first life in the match. If you die, you will need to start a new match to try again. This has been confirmed by the developer Kyle.
Patch 1.22 - #111-#118
#111 - Wild Party
Difficulty: 3/5
Awarded for using Party Time to warp everyone to a home panel. The panel is chosen at random, so you will have to keep playing Party Time until you hit a home panel. When this happens, this unlocks for everyone in the game.

#112 - Poppo Stole the Precious Things
Difficulty: 2/5
Awarded for stealing 2+ cards with one Treasure Thief. This requires you to be on the same panel as 2+ players. This can be done easily in single player on stages with battle hungry players. Play as a defensive character and wait until others attack you. This can also be set up with another player playing Party Time, and then you playing Treasure Thief before two people move off the space.

#113 - Extortion
Difficulty: 3/5
Awarded for stealing 50+ stars in one battle using the Dark Side of Business. Requires you to do 10+ points of damage in one battle. Super All Out Mode and Accelerator can be very helpful for this. Little War makes this much easier, requiring 25 stars for each battle round, which is only 5 points of damage each time. This can be set up easily with others in order to help rig the battle.

#114 - Big, Bigger, Po
Difficulty: 3/5
Awarded for KOing Big Poppo. Big Poppo can replace the boss on any stage. The more special skin Poppos in the game, the greater chance it has of appearing.

#115 - Priceless Treasure
Difficulty: 3/5
Awarded for picking up 3 Hyper treasures in one game. Requires the field event treasure to be on. Hyper treasure chests are blue. The greatest challenge will be getting to them first and rolling the correct amount to land on them. This can be set up very easily with others, as they can avoid them and not norma until you get 3.

#116 - Bounty Hunter
Difficulty: 3/5
Awarded for KOing 2 players afflicted with Wanted in one game. Requires other players to step on your Wanted traps. The trap's effect disappears on KO, so you must kill the afflicted players first. This can be set up easily with others.

#117 - Power Overwhelming
Difficulty: 3/5
Awarded for using Price of Power to play a card at least 2 levels above your level. This requires having two or more Price of Power cards in your hand, as each one adds a level to the cards you can play. Requires other players to add Price of Power to the deck, so this is done easiest in multiplayer.

#118 - Finding Friends
Difficulty: 4/5
Awarded for KOing 3 players in one game while carrying Lost Child. Lost Child is discarded upon KO, so you must either kill all 3 in one life, or wait until you get it again. This is easier to do in multiplayer, as you can find friends to add more Lost Child cards to the deck and rig battles.
DLC Pack 15 - #119-#124
DLC Pack 14 does not carry any achievements.

Yuki (Dangerous)'s Achievements
#119 - New Cat in the House
Difficulty: 1/5
Awarded for playing as Yuki (Dangerous) ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#120 - Beastly Cunning
Difficulty: 2/5
Gain 7+ wins from traps in one game. Yuki (Dangerous) gains one win from every trap she plays that someone else lands on, so filling the board with traps is an easy way to get this.

#121 - Gone Pudding Gone
Difficulty: 2/5
Use Yuki (Dangerous)'s passive to turn five Pudding into trap cards. Stack the deck, easier with friends.

Tomo (Casual) & Tomo (Sweet Eater)'s Achievements
#122 - Leisure Time
Difficulty: 1/5
Awarded for playing as Tomo (Casual) ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#123 - Magical Miracle!
Difficulty: 3/5
As Tomo (Sweet Eater), KO 2+ players using one hyper. This requires you to have 2+ of your hyper in one life, one to turn into Tomo (Sweet Eater) and another to KO other players. Sealed Guardian can help with this, as can Starbreaker's hyper. Damage to other players is based on your missing HP and randomly dealt, so it can be tricky if you are not rigging.

#124 - A Fine Day to Stay in Bed
Difficulty: 2/5
Obtained for winning a game as Tomo (Casual) without ever becoming Tomo (Sweet Eater). You can have your hyper and benefit from the +1 atk, but you cannot actually use it. Easy enough to do on your own, and very easy to rig with others.
DLC Pack 17 - #125-#130
DLC Pack 16 does not carry any achievements.

Tsih's Achievements
#125 - Nanora!
Difficulty: 1/5
Awarded for playing as Tsih ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#126 - Can't see me, nyahaha!
Difficulty: 2/5
As Tsih, win a game without being challenged into battle. Tsih's hyper helps with this. Preemptive strikes may be needed against battle characters, and should not count against this. Very easy to setup with others and have them not attack you.

#127 - A Lot of Rocks
Difficulty: 2/5
As Tsih, KO 5 player units in one game while carrying a gift card. Gift cards give Tsih +2 to ATK. This plus battle cards should make it fairly easy to accomplish.

Tequila's Achievements
#128 - Oh, Tequila
Difficulty: 1/5
Awarded for playing as Tequila ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#129 - A Pirate I Was Meant to Be
Difficulty: 3/5
As Tequila, have at least 10 Pirate Minions on the field at once. These are the traps that Tequila's hyper spawns. Can be hard to do alone, but not impossible as many people often avoid traps. Can be done easier on fields that have inner and outer routes, and friends who will stick to just one route, letting traps accumulate on the other route.

#130 - Pirate's Booty
Difficulty: 3/5
As Tequila, steal 100+ stars with Pirate Minions in one game. Tequila's hyper places traps that make a player fight a Pirate Minion if they step on it. The player loses their level x10 stars if defeated by the Pirate Minion. Those stars go to Tequila. 100 or more stars must be gained this way in one game.
DLC Pack 18 - #131-#136
Mei's Achievements
#131 - Troublemaker
Difficulty: 1/5
Awarded for playing as Mei ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#132 - Red vs Blue
Difficulty: 2/5
KO at least 5 people in 1 match while having Red & Blue in your hand. Red vs Blue boosts your stats, but also pack some battle cards to help.

#133 - Pumpkin Smasher
Difficulty: 2/5
KO at least 2 units with one Christsmasher or True White Christsmasher, Mei's hyper. Can be set up with Sealed Guardian. Easier with True White Christsmasher.

Natsumi's Achievements
#134 - Nacchan
Difficulty: 1/5
Awarded for playing as Natsumi ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#135 - Master Chef
Difficulty: 2/5
Heal 10 or More HP in one game with your passive for people on the same panel. Easier with Party Time.

#136 - True Feast
Difficulty: 3/5
Heal 10 or more HP with one Cooking Time, Natsumi's hyper. Easy to set up with high HP characters and Sealed Guardian.
Patch 1.31 & DLC Pack 19 - #137-#146
#137 - Crossed Christmases
Difficulty: 1/5
Complete the Crossed Christmases campaign. This campaign has six levels. This will unlock on any difficulty. However, the special present pets will only unlock if every level is beaten on extreme, so keep that in mind.

Nico's Achievements
#138 - Santa's Little Menace
Difficulty: 1/5
Awarded for playing as Nico ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#139 - Nico's Presents!
Difficulty: 4/5
As Nico, take Aru or Aru (Scrambled)'s cards with Present Thief. This requires you, as Nico, to play a Present Thief, have one of the Aru's land on it, then you need to land on it to recieve the card. Placing it on your home, then hoping your hyper gives you a Delta Field to control an Aru's movement, then racing back to your home might be your best bet. Otherwise try to get it with friends in a rigged game.

#140 - A Hyper Bunny
Difficulty: 2/5
Use 5 hypers that are not yours in one match. This is done by using your hyper to fill your hand with other hypers. It is currently unkown if hypers obtained by Gift Exchange or the blue treasure chest count for this.

Arthur's Achievements
#141 - Working Dad
Difficulty: 1/5
Awarded for playing as Arthur ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#142 - Welcome to the Toy Store
Difficulty: 2/5
Have 10 stores out at once. This requires you to play 10 of your trap hypers. You get trap hypers when playing your actual hyper, which turns all the cards in your hand into trap hypers. Easy enough to do in a long or rigged game.

#143 - Record Sales
Difficulty: 2/5
Have foes land on your stores 15 times in a game. If you keep spamming your hyper, this should happen eventually. Homes are a good spot for this, as well as bonus and card panels.

Patch 1.31 Achievements
#144 - Fun and Games
Difficulty: 2/5
Win an uncommon reward from the Arcade. Does not count higher rarities. Just keep playing the arcade until you get it.

#145 - Lucky Draw
Difficulty: 3/5
Win at least a rare reward from the Arcade. Just keep playing the arcade until you get it.

#146 - Trophy Collector
Difficulty: 4/5
Exchange two pets for a recolored version.
DLC Pack 20 - #147-#152
Iru's Achievements
#147 - Tomboy
Difficulty: 1/5
Awarded for playing as Iru ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#148 - Heavy Duty
Difficulty: 3/5
KO 5 players in one game as Iru using Extended Photon Rifle. Extended Photon Rifle deals 1 damage to a random target and then repeats a number of times based on your current level. You may want to save your hypers until level 5. Sealed Guardian may make this much easier.

#149 - Strike Force One
Difficulty: 2/5
KO another player at 1 HP by challenging them to a battle while you (as Iru) are also at 1 HP. Iru's passive deals 1 damage to the opponent before the battle as long as Iru moves second, so you just initiate the battle. Sealed Guardian may make this much easier.

Mira's Achievements
#150 - Say Our Name
Difficulty: 1/5
Awarded for playing as Mira ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#151 - Mark of a Hero
Difficulty: 3/5
Win a game in the same turn as using Leap Through Space as Mira. Leap Through Space first marks a panel, then you use it again to warp there. Mark a panel as close to your home as possible (before it so your roll still gets you to the home) and once you are ready to win norma, Leap Through Space and roll to hit home.

#152 - Smoke and Mirrors
Difficulty: 2/5
Make other players roll a '1' five times while under the effects of Binding Smokescreen. Binding Smokescreen activates when other players step on your trap cards and makes them roll 1, 2 or 3 for movement for the next two turns. Bring a ton of traps and set them everywhere you can, and eventually this will happen.
Patch 2.0 - #153-#165
Patch 2.0 brings back a revamped version of the Co-op game mode, in which players work together to defeat one of three powerful bosses. Defeating these bosses on certain difficulties or with certain restrictions will unlock achievements. Each player can take one of four roles: Attacker, Avenger, Guardian, and Support. Roles can be leveled, and upon reaching level 10 will unlock an achievement, that role's hyper, and themed dice. The Avenger role must be unlocked either by leveling the Attacker role to level 10 or players who unlocked it in the previous event will start with it unlocked. CPUs are not recommended for these achievements, as certain roles and actual brains are required.

#153 - Roost
Difficulty: 2/5
You get this for defeating Big the Haruo. Recommended party: Attacker, Guardian, Avenger, and Support. Big the Haruo is a co-op boss. It gets stronger the more chicken minions it has on the field, but the minions themselves are easy to take care of. However, Hen Pecked can KO multiple players at once, so be wary. Two other achievements are tied to Big the Haruo, so please also consult achievements #154 and #163.

#154 - Savage Talons
Difficulty: 3/5
You get this for defeating Big the Haruo on Hyper difficulty. Recommended party: Attacker OR Avenger, Support, Attacker, and Avenger. Guardian is not recommended as all minion battles (along with instant KOs) will chew up shields. This will be felt, as Roost will summon two chicken minions instead of one now. Some level 3 cards can instantly KO players such as Savage Talons, which picks the lowest-HP player as its target.

#155 - Malfunction
Difficulty: 2/5
You get this for defeating M10 Robot. M10 Robot is a co-op boss. M10 Robot's has a card called Protect, which gives it layers of shields. These shields reduce most attacks to just 1 damage, but will often break with a small amount of damage. The goal is to quickly get rid of the shields so you can actually do damage. Attack Down and Defense Down are debuffs M10 Robot can apply, and do what their names suggest. Two other achievements are tied to M10 Robot, so please also consult achievements #156 and #164.

#156 - Imaginary Numbers
Difficulty: 4/5
You get this for defeating M10 Robot on Hyper difficulty. M10 Robot gains a new passive ability in Hyper called Perfect Reflective Shell. This deals back any and all damage done to it. Characters who instant revive along with supports are helpful for this endeavor.

#157 - Star Mania
Difficulty: 3/5
You get this for defeating Star Devourer. Recommended party: Attacker, Guardian, Avenger, and Support. Star Devourer is a co-op boss. Star Devourer's stars increase her damage output, so keeping her star count low by damaging her is crucial. Marie Poppo and her hyper can also help with star control. However, Star Devourer's Big Poppo minion steals stars in battle instead of dealing damage. Two other achievements are tied to Star Devourer, so please also consult achievements #158 and #165.

#158 - Death and Taxes
Difficulty: 4/5
You get this for defeating Star Devourer on Hyper difficulty. Recommended party: Attacker, Attacker, Attacker, and Support. Star Devourer still steals stars, but no longer loses stars from battle damage. This means as the game goes on, she will begin to hit like a truck. One of her cards, Value Judgment does damage based on the players' combined base Attack, so characters whose stats change are good to use.

#159 - Power Through
Difficulty: 2/5
You get this for reaching level 10 with the Attacker role. Attackers receive a buff to Attack and a debuff to Rec. At level 5, Attackers will always move first against the boss. Recommended characters are bully characters such as Kae or Sora (Military).

#160 - Steady Does It
Difficulty: 2/5
You get this for reaching level 10 with the Guardian role. Guardians receive a buff to Defense and can pay HP to give a shield to other characters. Recommended characters are high defense characters or natural regeneration characters such as Kyoko, Fernet, or Suguri (Ver.2).

#161 - Just a Small Scratch
Difficulty: 2/5
You get this for reaching level 10 with the Support role. Supports receive a buff to Movement and can heal or revive other players they walk past. Recommended characters those with fast recovery or those with healing abilities, such as Tomato & Mimyuu or Natsumi.

#161 - Taste of Revenge
Difficulty: 2/5
You get this for reaching level 10 with the Avenger role. Avengers receive a buff to their max HP, and an Attack boost for HP lost in battle. Recommended characters are Miusaki due to her damage limit passive, or Alte who's hyper now does more damage with the Avenger HP buff.

#163 - Animal Farm
Difficulty: 4/5
You get this for defeating Big the Haruo on Hyper difficulty without defeating more than 2 of the chicken minions. The easiest way to do this is to spam Avenger role Miusaki. Recommended party: Avenger Miusaki, Avenger Miusaki, Avenger Miusaki, and Support. Since Miusaki's passive makes it so she takes a maximum of 2 damage whenever she defends she can easily survive battles with the boss. Coupled with the Avenger role HP buff, and an active support who is healing and reviving, this makes surviving much easier. Battle the chicken minions as little as possible.

#164 - Efficiency Theory
Difficulty: 5/5
You get this for defeating M10 Robot on Hyper difficulty without dealing any damage outside of battle. Recomended party: Attacker Shifu Robot, Attacker Shifu Robot, Attacker Shifu Robot, and Support. Shifu Robot's Hyper gives it a great attack boost, and since M10 Robot's Perfect Reflective Shell deals back all the damage you do, Shifu Robot's instant revive is a great way to counter this. Because Shifu Robot revives with only 1 HP, a Support is required be efficient. When M10 Robot plays Imaginary Numbers it will roll 7 to Defend or Evade and battling it will only cause you damage, so flee until it is over.

#165 - Value Judgment
Difficulty: 4/5
You get this for defeating Star Devourer on Hyper difficulty while using only characters with 0 or lower base Attack. Kae is a great character for this, as she can easily buff her Attack. Value Judgment becomes inert or even beneficial, so you no longer need to worry about it. It isn't really much different from battling Star Devourer on Hyper regularly.
Patch 2.1 & DLC Pack 21 - #166-#174
Sora & Sham (Cuties)'s Achievements
#166 - Ultimate Duet
Difficulty: 1/5
Awarded for playing as Sora & Sham (Cuties) ten times. This can be done really quickly in single-player, but if you do it in multiplayer, you get a new hair color, so that might be preferable.

#167 - Full House
Difficulty: 3/5
Must steal stars from all three other players in one use of Special Stage as Sora & Sham (Cuties).

#168 - A New Star is Born
Difficulty: 2/5
You get this for using the card Special Stage as Marie Poppo. As Marie Poppo, you must acquire and use Sora & Sham (Cuties)'s hyper, Special Stage. Using the card Mimic is the easiest way to get their hyper, but chests and card swap cards are alternative methods.

Patch 2.1 Achievements
#169 - Twilight of the Beasts
Difficulty: 4/5
Get 10+ HP from any damage using the new card Bloodlust. Must be done without dropping the gift.

#170 - A Perfect Maneuver
Difficulty: 3/5
When someone attacks you, use the new card Desperate Modification to survive the attack, and then KO the attacking opponent. You must be attacked (aka someone else must initiate the combat), so characters like Sherry who can initiate combat but attack second will not work.

#171 - Poppoception
Difficulty: 2/5
You get this for having a game with 3 Poppos and 1 non-Poppo character, where the non-Poppo character steps on the new trap card Poppoformation.

#172 - Pranked
Difficulty: 3/5
Use the new card Path Blockers to make an someone stop on and trigger their own trap. Your character also counts for this achievement.

#173 - Sticky Fingers
Difficulty: ?/5
Exact requirements are currently unknown.

#174 - Can Always Go Faster
Difficulty: 3/5
You get this for evading 3 times under the effects of the new card Accelerating Sky. You do not need to be the person who played the card, as everyone is affected by it.
326 Comments
Kenzo The Punished May 18 @ 8:06am 
Seeing so many achievements tied to DLCs make me think I made a mistake getting this game while it was given away for free xD
Swerve Starbreak Aug 6, 2022 @ 12:09pm 
I thought I should mention, I manged to get "Who Put This Here?" today by drawing the card that Mimyuu makes with their Hyper... Uh, as Mimyuu.
So I guess that doesn't count as their own Hyper, even though they make it and put it into the deck themselves.
risbolla Jun 25, 2020 @ 2:11pm 
have some steam gold
mimizukari Mar 8, 2020 @ 4:36pm 
no update? :(
Aqwet Oct 10, 2019 @ 1:26pm 
Got Sticky Fingers. As i though, you need to use it in one turn. In one turn i as popo stealed from all other players and before used her hyper. So it is steal lot in 1 turn (+hyper, but dont think so) or steal from all other (this is it)
mimizukari Oct 6, 2019 @ 2:27pm 
also 100% OJ has 187 achievements not 174
mimizukari Oct 6, 2019 @ 2:26pm 
in #171, i think there just has to be 1 poppo. I got it with 1 poppo, me, and 2 other non-poppos, i stepped on a poppoformation which I ran in my deck. I think it's basically just have someone become poppo with a poppo already in game. lol.
Gold  [author] Jul 28, 2019 @ 9:30am 
Will update with new achievements when I get back home in a week.
Gold  [author] Jul 7, 2019 @ 7:21am 
@Funguy161
Twilight of the Beasts has been updated.

Also Poppoception has been updated.
saturnalorbit Jul 1, 2019 @ 3:47am 
twilight of the beasts no longer has to be done out of battle
you still can but you don't have to