Metro 2033 Redux

Metro 2033 Redux

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Metro 2033 Moral points
Por BLERGH
So you want the good ending for metro 2033 and not kill the dark ones? Well this guide is for you! Now before I tell you about moral points you would need to stealh and knock out human enemies to help, that gives you a huge boast in karama in levels, and when you get a moral point your screen should brighten up for a bit and you should be able to head something ( Childs laughter or a guitar playing idk) or be bad and your screen darkens (Omnious music plays I think). Now lets get to the list of how to be nice!
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Premiar
Favoritos
Favorito
Quitar
Hunter
Gain:
◾ After coming up the stairs, talk to the guard that tells you another patrol was attacked after he sits down.(:"Many want to leave the station...")
◾ Talk to the people in line before the hospital.(:"Doctor hasn't said anything.")
◾ Talk to the guard that opens the door to the hospital after he sits down.(:"People want to see their relatives.")
◾ Walk under the light on the right in the first room of the hospital. In Metro Redux, this point is moved to a corner accessible just before exiting the room. There is a torn fabric curtain on the right-hand side which you can walk through, leading to another torn fabric right in front of you. Walk through both these 'curtains' to find sick NPC characters and obtain the moral point.
◾ Take the postcard from Hunter.
Exhibition
Exhibition Edit

Gain:
◾ Play the guitar in Artyom's room.
◾ Play the balalaika (triangle guitar) near the father and the child drawing on the floor.
◾ Approach the man and woman sitting in the general market area with a teddy bear between them. As soon as the woman stops talking, you'll be able to talk to the man. He'll tell you about his sick child and asks you for a few bullets. Give them to him. You will lose about 2 MGRs.
◾ Open the door to Alex's room, prompting his dialogue.
◾ Exhaust all of Alex's dialogue options.

Lose:
◾ Take the MGR from the hat next to the man playing the guitar.
◾ There are two men sitting on a table just right from the table with the drunk man who is being scolded by his wife. If you talk to them, they'll start talking about some business. If you talk to them again, it will count as interrupting their business and you will lose a moral point. Because you can't actively engage in conversations in Metro 2033 it's best you avoid that area or you might lose a point accidentally. There's nothing interesting there anyway.
Riga
Gain:
◾ Give a bullet to one of the beggars located all over the place. It is only effective once.
◾ Give a bullet to the kid to guide you to Bourbon. Note: Even if you have no MGR left but still enter the command to give him bullets, you will receive a moral point and the child will reluctantly guide you to Bourbon.

Lose:
◾ Find Bourbon without the kid. This only triggers once you find him, not if you initially refuse the kid.
Lost Tunnels
Gain:
◾When Bourbon talks about strange sounds and pipes, crouch next to the pipe on the right side of the tunnel until you hear laughter.
◾After listening to the pipes, go left into the room where the dead body with the Tihar lies. Going back and listening again to the pipes for some more seconds will hurt you and give you a moral point (same procedure as in "Khan"). Probably it´s just a bug, but offers a moral point.

Bridge
Gain:
◾Get into the first train car you encounter by jumping on the box on the left side. Inside there will be a box you can open with some dolls. Just use one of them. (unavailable in Redux).
◾When Bourbon tells you to wait out the Hanza railcar, do as he says - just sit still until they leave.

Lose:
◾Get noticed by the Hanza railcar.

Market
Gain:
◾Use the hookah in the bar (unavailable in Redux).
◾Give a bullet to the beggar who tells the story to the kid in the market area after the kid leaves.

Dead City
Gain:
◾In the first area, go up the stairs on the left. After scaring the watcher, look out of the window it escaped through. Also in the room at the end of the balcony.
◾In the building you go into after you and Bourbon become separated, on the top floor jump into the elevator to find a secret cache.
◾During the vision of a playground when outside, as long as you don't move (you can look around)
◾Also during the same vision if you take off your gas mask you will receive a moral point
◾After the above vision you eventually enter a building and go down some stairs. At the end turn right and go all the way to the end and you'll find another secret cache.
◾When you go out of the leftmost window of this building to proceed further, look left and down. There will be some wooden planks leading to a narrow path just above the water. Follow it to find a body.
◾After you have the chance to kill the demon and enter the building leading to Dry. Take a right through the trap filled hallway and play the tape in the cache.

Lose:
◾Run out or completely across, or open fire during the playground vision.
◾Shoot the dark one sitting on the shed on the other side of the playground after the vision.
◾Shooting the dark one looking at a dead stalker on the other side of a gate (where you find Bourbon in Dead City 2).
◾ Before you kill the demon sitting in the open if you take a hard right and enter the building on your left, you will lose a moral point if you kill the Watcher Mother.
Dry
Gain:
◾Using the hookah to smoke within the crate maze on the left yields a moral point.
◾Do not kill anyone at this level. (This will most likely conflict with the above as the hookah is right next to a bandit)

Lose:
◾Shooting Bourbon's dead body. (Wow your so good at respecting bodies)
Ghosts
Ghosts Edit

Gain:
◾ When Khan tells you about the singing pipes, crouch near them and wait till you hear laughter. Then move away, if you stay near the pipes for too long you will get hurt.
◾ When you reach the ghosts of the defenders, stay close behind Khan as you move through. You'll get the flash point on the other side when he mentions he was with them when they died.
◾ After you leave the tunnels, Khan will curse while in one of the rooms. In this room, there is a body hidden behind some barrels (look for the blood marks on the floor to find it easily)
◾ When the Anomaly music plays don't move and stay close to Khan for the whole anomaly process, you get two for this.
◾ Just after this, Khan will stress that you need to move on. Near where he says this is a junction turn left and around from where you came and you should see glowing mushrooms surrounding a dead end area turn right behind the barrels to find a body. you get the point for reaching the body.


Lose:
◾ Opening fire on ghosts.

Anomaly
Gain:
◾ Stop when Khan tells you to and don't move (you can look around) until he starts talking again.
◾ After moving a bit forward, you will hear a nosalis growl, then see the anomaly moving fast toward it in the adjacent tunnel. As soon as you hear the growl, stop and don't move until Khan starts talking.
◾ Before fighting the Nosalis, turn right down the tunnel to find a pile of bones and a moral point.
◾ After fighting off the nosalis and going through the railcar, Khan will turn left. Go straight instead and at the end you'll find human bones and another moral point.
Cursed
Gain:
◾ You get a point for showing up, and listening to Khan when he explains the situation.

Lose:
◾Run away before Khan finishes talking.
◾Any type of hostile action in the shrine (e.g. Even slashing the knife because slashing a knife is a ♥♥♥♥ thing to do).
Front Line
Gain:
◾ Sneak up to the back of the train you fell out of upon the start of the level and finish listening to the communist leader's speech. After you get the point start backing away or they will spot you. It is recommended to put out the lamp leading up to the train on the left.
◾ In the dead end tunnel through which the player arrives at the start of the level, kill or avoid the patrolling Communists. On the right side of the tunnel there is a small red locker, pick up the MGR inside for a moral point.
◾ Just left from there go down the stairs and listen to two guards talking about the secret entrance to the enemy base.
◾ Kill the Commissar and the soldier executing a Communist "deserter".
◾ After the execution, the commissar will walk away and up the stairs, and the guard will follow soon after. Go up these stairs a bit to listen to a conversation about suicide bombers.
◾ Up the aforementioned stairs, go deeper into the tunnel and away from the commie barricade, past the two wounded men. On the right side of the tunnel there will be an open door. Go inside and all the way down until you reach a body with an automatic shotgun (It IS Redux available, you have to disable the electric current with the circuit box left of the stairs in the tunnel).
◾ In the bottom of the front line, where Artyom must use the gas mask, there will be pile of wreckage bigger than any of the other piles with a buried body's protruding arm holding MGR, take rounds for a moral point. The arm holding the bullets is in the center of the pile.
◾ In the Nazi part of the level, downstairs there's a room containing a couple of guards and a Helsing spear gun. In one of the corners (near the manhole) there's a small red locker. Open it and collect the contained ammo to get a moral point. You will see a drawing inside. The sound of the door creaking also alerts the guards, making it practically impossible to get this point if you want to do the level completely stealthy.
◾ The last moral point is awarded for freeing the three captured Communists in the Nazi part of the map, in the area after the rail car. To free them you need to kill all the Nazis here except the one at the very end of the tunnel. You'll know it's done when their leader will stand up (The Nazi soldier will execute the leader if you wait too long when you get there). Talk to him. Killing the Nazis will prevent you from getting the stealth achievement for this level. ◾In Redux, the prisoners are now located at the red locker from the previous moral points. The Nazi can also be knocked out in Redux, making it possible to earn the final point for not killing anyone.

◾ Alternative: Complete the level without getting in a fight and you achieve a moral point (and the stealth achievement). The other side of the medal is that you can´t free the imprisoned communists and leave out the metal locker. In the Redux version, this point can be obtained if enemies are knocked out instead of being killed.

Lose:
◾ Kill wounded men lying near the staircase (behind the bridge post)
◾ Kill one or more of the captured Communists
Defense
Gain:
◾ Pick up the message the captain gives you after the fight.
◾ As you come into the station, go straight and into the railcar. Walk through all of it and exit on the other side for a flash point (Look out for the tripwire inside). (Unavailable in Redux)
◾ Inside the first area of the station, go up the stairs into what looks like a hospital. Go in deep enough and you'll get your point. (Unavailable in Redux)
◾ As you're leaving the first area of the station and crossing over to the area where you need to use the gas mask, look left. There will be stairs blocked by grating. Go through the door on the right and there will be another set of stairs with grating, but here the door will be open. Go up and then left over a makeshift bridge to find a lot of goodies and another moral point. (Unavailable in Redux)
◾ As you're leaving the station on the other side, instead of going right and into the tunnel go left and toward the music you've been hearing for a while. You'll find a body with a cassette player and the last moral point.
Child
Gain:
◾ Refuse to take the reward from Sasha's mother at the very end of the level.

Lose:
◾ Take the reward
Outpost
Gain:
◾ After climbing out of the building you start in at the beginning of the level, on the surface you'll eventually reach a house full of Nazis. Climb all the way to the roof and play the tape you got from captain in Defense.
Black Station
Gain:
◾Take the weapon given to you in the beginning. (Unavailable in Redux)
◾ Listen to the two Nazis talk about moving to Hanza until they are done.
◾In the next area, kill or sneak past the patrolling Nazi and go right. There will be two Nazis near the end of the hall. If you wait until they stop talking about morals, you will get a moral point.
◾Sitting nearby when the Nazi commander commands two other guards to watch the generator.
◾Turning off the generator.
◾Listening to two Nazis talk about 'Metro 2' near the end of the level.
◾Being nearby at the end of the level when the drunk Nazi is muttering to himself.
◾There is a room under the main area where the Nazis are in mass. This room has boxes which must be scaled. Once scaled, you will get yourself a morality point and if you look at Charles Darwins book you get another.
◾After dropping into the tunnel where you need to wear a gas mask on the way to Ulman, keep an eye out for a blood stain on the floor that leads to a corpse on your left. Examine it for a point.
◾Completing this level without any enemy casualties will yield another point. You get this point when you meet up with Ulman at the end.
◾After meeting with Ulman and riding the metro cart for a while there will be a cutscene with a dark one, after the wall breaks and you are told to run, instead walk towards the dark one for a moral point.

Lose:
◾Fire a weapon while Ulman is talking to you at the very beginning of the level (right after he killed the guard with a throwing knife).
◾Run away from the Dark one during the dream sequence.
Driving to Sparta
Gain:
◾ Listen to all Khan has to say after he greets Artyom.

Dark Star
Gain:
◾ In the vision, approach the dark one when given a choice.
Caves
Gain:
◾ Do not take Boris' ammo or weapon after his death. (Not Possible in Redux)
Congrats!
Yay you got the good ending good job! I aplaude you! You didn't blew up the dark ones and now humanity is at peace! Good job!(If your playing last light, then it assumes you blew them up, so yea all that hard work for nothing but hey your a good guy!)
25 comentarios
Demonic Widow 23 ABR a las 5:05 
Black Station blood trail to body on the left before Ulman isn’t possible in Redux. This makes 10 possible Good Karma points in Redux and 12 in Normal.
[FT] STRlCE 21 ABR 2023 a las 18:00 
You don't need all of them, but a good fraction. This run I've been playing on maximum hardcore settings, as I took a long hiatus and there's no HUD anymore or any hints to anything, I forgot how to knock out guards without killing them, sooo... I may have killed every single enemy in the entire game xD Hope I still get the good ending, as I did nearly every single good thing there is.
Mohamed Al Qadir 9 FEB 2023 a las 15:34 
Fuck, I fail in the Black Station :steamsad:
Etrixer 3 NOV 2021 a las 11:28 
How many of these can i miss?
hen0381 22 FEB 2021 a las 3:55 
@HoodieWeather you need them for Enlightened
HoodieWeather 12 FEB 2021 a las 12:08 
There's no trophy for moral points right. I'm an achievement hunter. If, I don't need moral points I don't care if I give people a bullet or notr.
Rony Alan 11 MAY 2020 a las 10:15 
funciona perfeitamente
Pala Enjoyer 11 ENE 2019 a las 4:04 
You won't get the chance to abort launching the rocket, it's kind of bad if you look at it, but at least it's lore-friendly.
RadioActiva 10 ENE 2019 a las 22:50 
What if i got 0 moral point at the end of the game ?? 😂
Miki_Maxa 19 DIC 2018 a las 11:30 
THANK YOU! Thank your really much this is one of the most useful guides about this game!:steamhappy: