Europa Universalis V

Europa Universalis V

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Ruthenia and Steppe Fix
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16.823 MB
Nov 18 @ 12:38pm
Dec 5 @ 6:39am
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Ruthenia and Steppe Fix

Description
Ruthenia and Steppe Fix is an enhancement mod for Europa Universalis V, focused on bringing more depth and accuracy to Eastern Europe and the Pontic Steppe.

Includes population rework, relevant dynasty names, important Works of Art, dynamic location names, buildings and other changes that should have been added to the base game.

Unfortunately, it locks achievments.
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CURRENT CHANGES vs THE CURRENT VANILLA

# CAPITALS
• Properly set Volhnynian capital to Volodymyr instead of Belz.
• Set the Golden Horde capital to Rechnoye (Saray-al-Jadid moved to the more generally accepted location).


# POPULATION AND DEVELOPMENT
• Total review in the Golden Horde and Kyiv to represent the Wild Field (and its most depopulated areas further away from the big rivers).
• Pops moved from the Wild Field closer to the known settled population clusters – Crimea, Sea Shore, Big Rivers, Kyivan right bank, Polesia.
• Changed the majority of Slave pops in the Golden Horde to Tribesmen or Peasants.


# MARKETS
• Added more markets at the game start – Azov, Lviv, Danzig, Smolensk, and Vilnius.
• Astrakhan market centre moved to the new Saray-al-Jadid capital (Rechnoye).


# NAMES AND DYNASTIES
• Corrected some names and added relevant Ukrainian and Belarusian dynasties and surnames from the period.


# CULTURES
• Changed the primary culture of the Golden Horde to Astrakhani to prevent assimilation to the Mongolian culture.
• Set initial relatinships between cultures – e.g. all Ruthenian cultures see themselves as kindred/positive, while Kipchak cultures as negative.
• Changed the initial setup of Accepted/Tolerated cultures for Ruthenian principalities and the Golden Horde.
• Changed Nogai pops to Crimean in Basarabia/Moldova.
• Added historical minorities – Cumans (Polesia), Armenians (Ruthenian towns and Crimea), Ashkenazi Jews, German Settlers, Alans (the Don and Caucasus).
• Changed Mongolian Clergy pops to Ruthenian (Orthodox) and Kipchak (Sunni).
• Some Ruthenian pops changed to the Cossacks in the border provinces.


# TOWNS
• Removed – Poltava, Homel, Ismail, Kursk.
• Added Ruthenian towns – Volodymyr, Kholm, Sianok, Novohrudok.
• Added Horde cities and towns – Rechnoye (newly Saray-al-Jadid, the capital), Mokhcha, Solkhat, Azok, Majar.
• Added Moldovan town – Orhei (or Tatar Yangi-Shehr).


# BUILDINGS
• Added a unique building – the Kyiv-Pechersk Lavra (and removed it from Works of Art).
• Added Cathedral buildings to Orthodox diecesan centres – Chernihiv, Pinsk, Volodymyr, Novohrudok.
• Added Orthodox Monastery buildings to represent some of the oldest Ruthenian monasteries – Sambir, Lviv, Volodymyr, Turov, Polotsk, Novohrudok, Chernihiv, Novhorod-Siverskyi.
• Removed Castles – Myrhorod, Poltava.
• Added Castles – Putyvl, Bryansk, Novohrudok, Kholm.
• Removed Stockades – Mezhybozhe, Kaharlyk, Mychesk, Poltava, Zolotonosha, Okhtyrka, Glushkove, Kolomak.
• Added Stockades – Halych, Kamianets, Kremenets, Lutsk, Hotin, Ovruch, Zhytomyr, Pereiaslav, Kremenchuk, Belz, Peremyshl.
• Added Stockades to the capitals of Ruthenian minors – Novhorod-Siverskyi, Starodub, Trubchevsk, Mstislaw, Turov, Pinsk, Slutsk, Vitebsk.
• Removed Market Village – Volodymyr, Sianok, Bratslav, Sherbiv.
• Added Market Village – Lutsk, Halych, Putyvl.
• Added Market Village to some minors' capitals – Turov, Slutsk, Vitebsk, Trubchevsk.
• Added Tar Kiln – Snovsk, Korets, Slonim, Nobel, Dzisna (criteria – forested and rural).


# WORKS OF ART
• Removed – Kyiv-Pechersk Lavra (made it a unique building).
• Added:
- Kyiv – St. Sophia Cathedral, St. Michael's Golden-Domed Monastery, Primary Chronicle, Dormition of Mother of God Icon;
- Chernihiv – Transfiguration Cathedral;
- Volhynia – Dormition Cathedral, Halych-Volhynian Chronicle, Black Madonna Icon;
- Halych – St. Nicolas Church;
- Polotsk – St. Sophia Cathedral.
- Pinsk – Kupiacičy Cross Icon.


# LOCATIONS
• Added a lot of Turkic, Belarusian and Ukrainian dynamic location names for better immersion.
• Turkic names in the Steppe were taken from ancient maps and local Turkic toponyms and hydronyms.
• Made Turkic (Kipchak) list the same also for Siberian Turkic, Mongolian and various Siberian languages.


# AREAS AND PROVINCES
• Lutava location moved to the province of Pereiaslav from Chernihiv.
• Fixed Red Ruthenian and Volhynian provinces to match the historical areas.
• Halych and Bolekhiv micro-provinces united into one Halychyna province.
• Renamed a few provinces:
- Chelm → Western Volhynia;
- Przemysl → Posania;
- Terebovlia → Opillia;
- Eastern Podolia → Rov;
- Torhovytsia → Estern Podolia;
- Rivne → Ostroh;
- Khadjibey → Codimia;
- Lubny → Posullia;
- Nizhyn → Putyvl;
- Ichnia → Romen
- Samarchyk → Posamaria;
- Donetsk → Donets;
- Qalancak → Djambuluk;
- Bilska Sloboda → Aydar.


# RAW MATERIALS
• Amber in Kaharlyk switched with Wool from Mezhyrychi.
• Changed overrepresented Horses, Fruits, Clay and Coal raw goods in Kyiv, Halych and Volhynia to more relevant goods:
- Lumber – Iziaslav, Busk, Okhtyrka, Olevsk, Sherbiv, Kozelets;
- Wheat – Kremenchuk, Lebedyn, Rozkishna, Zbarazh;
- Sand – Liuboml;
- Medicaments – Vilshana;
- Livestock – Pryluky;
- Sturdy Grains – Khmilnyk;
- Wool – Rakhiv (instead of Amber that have never been there).


# VEGETATION
• Added more forestation to Ruthenian and Russian regions.

49 Comments
Biełaruś 14 hours ago 
Hello! Could you make a separate mod that just corrects Ukrainian and Belarusian names? It would be quite useful from compatibility point of view
Dima_UA  [author] 17 hours ago 
@Polesie Admiral Hey, I tested it on 1.0.10, probably did not update the metadata file.
Polesie Admiral 20 hours ago 
hey for what version is the mod currently?
Dima_UA  [author] Dec 3 @ 2:22pm 
I would greatly appreciate if someone tells how to make separate surname lists for random male and female characters.
Dima_UA  [author] Dec 1 @ 3:56am 
@onodera thanks.
I was doing this yesterday evening actually and now Crimea has cores for the whole Ukrainian Steppe (except for Podolia) and Kuban.
Astrakhan has cores from the Caucasus to ~Voronezh-Tambov-Ukek and I want to rename it to The Great Horde because it appeared earlier, actually present in 1444 in EU4.
I also added a few more cores to the Nogai horde.
But I needed to test it, so I have not uploaded it yet to the mod, I'll do it today.

And I want to do the same and create The Khanates of Kazan and Uzbek. But I need to figure it out how to create new countries and not to miss something.
onodera Dec 1 @ 3:13am 
Nice! I think you should add even more cores, to avoid "Minor tribe of Ukrainian village" spawning between the khanates.
Dima_UA  [author] Nov 30 @ 9:52am 
I might have found out one of the reasons why the Steppe is still a mess when the Horde breaks apart – the devs added too few cores to Crimean and Astrahani Khanates and totally forgot about the Kazani Khanate.
So I will try to add those missing cores and create a similar tag for the Kazani Khanate.
Arth Kaeros Nov 27 @ 10:03pm 
@Dima_UA Thanks a lot for the instructions!
Dima_UA  [author] Nov 27 @ 3:41pm 
I have made a big update, you can bind it in the v1.2 patch notes.
I haven't touched advances yet since I need time to learn how to work with them.
Dima_UA  [author] Nov 27 @ 3:35pm 
@Arth Kaeros Thanks. It's hard to work with one mod, so I won't make another one, but if you want you can use the files from the mod.
In the mod folder \main_menu\localization\english\location_names you can copy the files for all in-game languages and dialects you need and make your local mod.

@Mr Penis I wonlt rename the province, but I set the Ukrainian dynamic name for the location to Kharkiv. So when some Ukrainian principality takes it and it has majority of Ruthenian pops, it will be changed to Kharkiv.