Europa Universalis V

Europa Universalis V

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Beyond the Cape
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File Size
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20.981 MB
Nov 4 @ 3:22pm
1 Change Note ( view )

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Beyond the Cape

Description
Beyond the Cape is an overhaul mod that changes how exploration and naval gameplay work, making both feel more natural and purposeful. It draws on the real challenges of early sea expeditions, updating how your nation discovers new lands and adding new ship types, mechanics, and strategic choices.

If you want a better Age of Discovery, better naval battles, or more content for exploration-focused nations, Beyond the Cape expands on all of it.



Key Features

Exploration
  • Exploration Maintenance has been removed. Expeditions are now funded upfront with gold, sailors, and supplies.
  • Explorers generate Monthly Progress to Outward societal value based on their administrative ability.
  • Expeditions can fail, making exploration dangerous but rewarding when successful.
  • Deep Ocean and the new Cape topography require special advances before they can be explored.
  • Explorations can only launch from coastal locations that are connected to the capital, share the same market, or contain a lieutenancy or viceroyalty.
  • Steal Maps now costs 100 spy network.

If you wish to use only the above exploration features without the rest, check the relevant associated mod below.

Navy
  • All ship types and stats have been reorganized and rebalanced.
  • Transports have been renamed to Supply Ships, shifting their role toward logistics and naval support.
  • Fire Ships have been added. They have high firepower, low hull size, and explode on contact. They must be converted from galleys.
  • Bomb Ships have been added. They are poor in direct combat but very effective for coastal bombardment.
  • Middling Ships have been added. They combine the maneuverability of Light Ships with the firepower of Heavy Ships.
  • Massive Ships have been added. They are enlarged versions of Heavy Ships that trade speed for more firepower and hull strength.

If you wish to use only the above navy features without the rest, check the relevant associated mod below.

Additional Content
  • New Sound Tolls have been added at:
    • Storebælt
    • Strait of Messina
    • Bab-el-Mandeb
    • Strait of Malacca
    • Sunda Strait

Upcoming
  • Historical voyages currently impossible due to EUV's area-based system.
  • Expanded content for exploration and colonization powers.

Associated Mods
Beyond the Cape - Exploration
Beyond the Cape - Navy
Beyond the Cape CN Translation

Community
Join our Discord server for all information about the mod, and leave your feedback.

[discord.gg]
15 Comments
Stami  [author] 4 hours ago 
@Lazy Author thank you for the report, will look into it
MosulVet 7 hours ago 
@stami - thank you!
Lazy Author 7 hours ago 
Idk if this is intended, but fishing vessels (naval levies) have 0 transport capacity making them completely useless even for logistics
Stami  [author] 15 hours ago 
@Jim Dandy Sound Tolls are only here as they are unrelated to exploration.
Jim Dandy 23 hours ago 
Are the additional Sound Tolls only in this combined mod and not in the standalone Exploration mod you made? Looking forward to the Exploration mod yo, good work
Stami  [author] Nov 6 @ 12:48pm 
@MosulVet @Wolves in the Throne Room

I have created two new mods: one with the exploration features, the other with the navy features. Please find their link in the description. Thank you.
Wolves in the Throne Room Nov 6 @ 2:56am 
I second the separation of naval warfare changes and exploration changes, nice mod
Stami  [author] Nov 6 @ 12:15am 
I'll look into that for another mod
MosulVet Nov 5 @ 9:14pm 
I'm interested in the exploration approach, but not as much the naval warfare changes. Any chance to separate them?
Stami  [author] Nov 5 @ 12:22am 
Done. Thank you!