Warhammer 40,000: Dawn of War - Winter Assault

Warhammer 40,000: Dawn of War - Winter Assault

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A Complete Guide to Warhammer 40,000: Dawn of War – Winter Assault Disorder Campaign
By Valadorn
This guide provides a full, detailed walkthrough of the Disorder campaign in Warhammer 40,000: Dawn of War – Winter Assault. Covering every mission from start to finish, it is played on Insane difficulty. Whether you want to complete mission, see all missions, or understand the lore and objectives, this guide offers tactics for both Chaos and Ork forces, showing you how to handle threats. Perfect for new and returning players seeking a comprehensive reference for the Winter Assault expansion.
   
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1. Gather the Clans

This mission’s an easy one. Your goal is to unite the Ork clans under your banner and then crush a small Chaos base.

You start with Warboss Gorgutz and a Slugga Boyz squad. Reinforce your Boyz and head straight for the first Ork base — the Headcrushaz Clan. Go right for their Big Banner and ignore everything else; once it’s down, the whole base becomes yours. Do the same with the next three clans (Rokkit Rangaz, Kwik Mekz, and Burna Boyz) — it’s the same routine each time, and you’ll unlock new tech as you go.

The fifth base is a bit tougher. Send in Tankbustaz and Wartraks to blow up the Bigga Generators, with a couple of Shoota or Slugga Boyz squads watching their backs from Stormboyz. When the power’s down, rush the base, free the Mad Dok, and send him to the Squiggoths to claim them and the base for yourself.

Once that’s done, all that’s left is the Chaos base. By now you’ve got two Squiggoths and plenty of Boyz, so just roll over them. If you want to make it even easier, crank out some Mega Armoured Nobz and Looted Tanks for good measure. The mission ends once you destroy their Machine Pit and Desecrated Stronghold.
2. Hunter!

This mission has two parts — first you command the Chaos Space Marines, then you switch to the Orks.

Chaos Phase
You start with Crull and Gorkutz squaring off before the Ork boss bails. Your main objective: protect the Temples while you build up your forces. Summon units and fortify every Strategic Point, set up Heavy Bolter Turrets, and make sure each Temple is well-defended before you go on the offensive.

Once secure, move out and crush the Ork base to the southeast. Take down their Bigga Generator and deal with any Wartrukks or Nobz that rush you. Then head southwest to their main base — you’ll find another Generator near the ramp, so destroy it and brace for Gorkutz’s counterattack. When he shows up, hit him hard to trigger the cutscene and end the Chaos phase.

Ork Phase
Now you’re back in charge of Gorkutz, crawling out of the sewers for revenge. Push forward, smashing any Imperial Guards in your way. Destroy their Infantry Commands and pick up friendly Ork units hiding near the pipes as you advance.

Grab Da Boyz Hut, rebuild your Waaagh!, and annihilate the remaining Guard forces. A few Chaos stragglers might still be be able to push their way around the final outpost — crush them too for good measure. The mission ends when the Guard is wiped out.
3. Blood for the Blood God!


Orks:
You begin with a mob of infantry, Killa Kans, and Wartraks but no base or reinforcements — your squad cap’s already maxed. - Kill Sturnn near the Field Command up ahead. Expect Ogryns, Guardsmen, turrets, and a few tanks. Use Kans to smash vehicles and defenses, and save your Wartraks for ranged support. Once you reach Sturnn, just focus him down — your Warboss and a Kan can drop him fast, ending this phase.

Chaos:
Now you’re playing as Crull’s forces, and your job is to fill the Blood Pit by capturing Guardsmen squads with your Sorcerer and sacrificing them — all while fending off light Eldar raids.
Secure your Strategic Points, fortify with Heavy Bolter Turrets, and tech up. You’ll get access to Predators, Defilers, and Possessed Marines, which can easily handle both Eldar and Ork leftovers across the map.

When you’re ready to gather sacrifices, raid the Imperial Guard bases (the northeast one’s easiest). Use your Sorcerer’s domination ability to take over a Guardsmen Squad and escort them back to the Pit — just make sure your own troops don’t kill them first. Repeat until the Pit’s full.

The final act begins with a massive Eldar assault led by their Avatar. Hold your ground until your Sorcerer transforms into a Bloodthirster, then unleash him. The Bloodthirster can instantly destroy the Avatar.
4.Keep Your Enemies Closer (CHAOS)

This mission kicks off with Chaos - so we will complete it with Chaos.

Right away, crank out 3 Heretics. Use one to build a Chaos Armoury, another for Plasma Generators, and the third for Listening Posts. You’ll want Horror Squads fast, so tech up quickly. Attach your Chaos Lord to your Possessed Marines and capture the nearest Strategic Points — the top one’s guarded by Kasrkin, so send the Possessed there. Do this quickly.

Build a Sacrificial Circle. Stay away from the northwest for now — fighting the Imperials early just wastes resources. Instead, clear the broken wall area northeast of your base using Possessed Marines and Horrors; they’ll tear down turrets and Infantry Commands with ease. Once the Land Raider convoy moves in, ambush it. Hit the trailing Marines with your melee units and blast the Land Raider head-on with Horrors (teleport in reinforcements as needed).

Once it’s destroyed, pull back to regroup.

After the Land Raider’s down, the rest of the mission’s a victory lap. Expand, tech up, and unleash fully upgraded Possessed Marines, Chaos Predators, and Obliterators. Push north and wreck everything in your way, but don’t destroy the Ork base — it can bug the mission.
4. Keep Your Enemies Closer (ORKS)

For Orks, this mission is very frustrating. For some reason you get resources painfully slow – much slower than your Requisition and Power numbers indicate. It will be a while until you can do anything else than keep your few squads reinforced and build the occasional Listening Post. You can either start pushing north right away (struggling with your poor economy) or hang around your base (so you get no new Strategic Points and Requisition comes in even slower).

- But you have 2 WarTraks which have Nitro boost, you can use them to rush the gate and win.
5. Titan of Khorne

The key to this mission is preparation. The Necrons are coming, and they’ll keep coming, but once you get the Titan Cannons online, they’re basically scrap metal. Your priority isn’t rushing the map — it’s building a solid base, fortifying your defenses, and powering up the guns of the Titan. Survive, get the cannons, and the Necrons won’t stand a chance.
5. Trophies

The key to this mission is preparation. The Necrons are coming, and they’ll keep coming, but once you get the Titan Cannons online, they’re basically scrap metal. Your priority isn’t rushing the map — it’s building a solid base, fortifying your defences, and powering up the guns of the Titan. Survive, get the cannons, and the Necrons won’t stand a chance.
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