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-The most important one in my opinion, CRObar + Cube Room at World B-7, you can free a kitten in one of the crates in the secret room and that changes the True Ending a bit.
-The Floppy Disk (Hugo B.) at World A-4 does add new entries to your Logbook too.
Might as well add these here, Road to Gehenna DLC has more of these:
-World 2 has a Floppy Disk that allows you to play Serious Sam: The Text Encounter, that is indeed saved on your Save File and other characters in the Forums react to it.
-Same goes for the Jerusalem Floppy Disk in World 4, and it actually has progression in itself, you'll have to do the right choices and in a certain order to see its true ending.
-I believe the Leprechaun in World 1 of the Road to Gehenna DLC is also saved, but it only really has an effect when everybody other than Admin are saved.
That seems to be all of them that do something for you.
4) Would be greatly appreciated if you could either create a mirror guide on the VR version, or at the very least update this guide to maybe add a section for VR users, so they don't tear out their hair looking for Wheatley. I was stuck for HOURS trying to figure out what to do with that "moon" and where the keys were supposed to be
3.) In the VR version, you can place cubes THROUGH walls in order to make them available to areas they aren't in natively. I feel like this HAS to be intended by devs, simply because no other object can be placed this way; they wont leave your hand until you place it in the room you are also standing in. It has to be deliberate to specifically exclude the cube from this restriction.
But the wall can't be too thick; if the wall is as wide as the cube, you'll lose the cube inside the wall making the attempt. This means that even while using this exploit, you still have to do some careful problem solving to get them where you need them.