RimWorld

RimWorld

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VPE - Geomancer
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Mod, 1.6
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1.118 MB
Aug 18 @ 4:51pm
Aug 18 @ 5:10pm
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VPE - Geomancer

In 1 collection by Sentinel
Too many VPE Paths.
22 items
Description
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE---Geomancer

Protect your allies and crush your foes.

Psycasts:

T1:

Chunk Manifestation:
Skip a chunk made out of random rocks from within the planet to the target location.

Kidney Stone:
Skip a peeble inside of the target's pelvic area, this peeble will cause intense pain and an infection.

T2:

Chunk Burst:
Psychically destabilize the minerals present within the target chunk, causing it to detonate. Damage scales with psychic sensitivity (100% sensitivity = 10 damage)

T3:

Geo Shield:
Protect the target with a shield made out of floating stones, this shield will negate stagger and halve damage taken for the duration of this ability. Duration scales with psychic sensitivity (100% sensitivity = 2 hours)

Quake:
Cause the ground beneath the targets to tremble, stunning them for a few seconds. Scales with psychic sensitivity. (100% sensitivity = 2 sec stun)

Mineralize Soil:
Alter the composition of the target soil to possess a larger concentration of minerals required for plant growth, turning it into rich soil.

T4:

Sandstorm (Requires Odyssey):
Warp a distant sandstorm towards your location, it will reduce accuracy and slow down anyone not under a roof.

Detect Ore:
Send out a psychic pulse that will echo back on ores, showing their location through walls.

T5:

Mass Chunk Burst:
Psychically destabilize the minerals present within the target chunks, causing them to detonate. Damage scales with psychic sensitivity (100% sensitivity = 10 damage)

T6:

Overhead Collapse:
Weaken the structural integrity of the roof above the target location, causing it to collapse down onto anything that is below.

T7:

Geo Aegis:
Skip a chunk from a distant mountain above the target location, that chunk will act as overhead mountain.

T8:

Deep Skip:
Skip the targets deep into this rimworld and crush them between moving tectonic plates, causing them to perish from the sheer crushing force exerted upon them.

Soul Shard:
Bind the target creature's life force to a small rock that a psycaster can use to refill their psyfocus, this action will kill the target.

This psycast tree can be found in the "Misc" tab and is mid save/CE compatible.

Discord here (may contain early access of future mods.): https://discord.gg/uZQeNVpbKa

[www.patreon.com]
57 Comments
Ashiel Dec 10 @ 9:13pm 
Nevermind, my colonists were just being dumb. -.-
Ashiel Dec 10 @ 8:28pm 
I can't seem to cut the chunks that are created. My colonists ignore them and there's no haul buttons when I select them. How do I get rid of these things outside of exploding them?
Sentinel  [author] Nov 29 @ 9:31pm 
@xkuripuri That's most likely an issue on their end, Mineralize soil simply replaces the terrain with vanilla rich soil.
xkuripuri Nov 29 @ 9:07pm 
It seems with Nature's Pretty Sweet, which has its own way of making soil get wet and have higher fertility, does weird things with the Mineralize Soil.
Specifically it seems when it rains, the rich soil from it turns back into normal soil. This could also be an interaction with the Gulden Biome, but I think its also the rain mechanic from Nature's Pretty Sweet.
Not the end of the world, as I have also found out Mineralize makes a far superior moisture pump!
dominicawb Nov 18 @ 12:50pm 
Right I just associate it with this kind of alignment-based concept. Oh well
Sentinel  [author] Oct 14 @ 11:29am 
@dominicawb Skipmaster already has that ability.
dominicawb Oct 14 @ 11:23am 
I'm suprised this doesn't come with the ability to spawn stone walls kind of like the Ice one. but oh well
danya0122003 Aug 25 @ 11:16am 
Actually laughed out loud when i saw the Kidney Stone psycast, great stuff, love your work, some of the best VPE addons i've seen.
Bugden Aug 25 @ 8:59am 
Will do, appreciate it!
Sentinel  [author] Aug 25 @ 8:02am 
@Bugden I recommend this mod for auto resupply: https://steamcommunity.com/sharedfiles/filedetails/?id=2679126859

Don't really know how smart medicine works but compositable loadouts allows you to select any items and the pawns will go stock up on what you've set them to