RimWorld

RimWorld

351 ratings
RPG Dialog
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Mod, 1.6
File Size
Posted
Updated
1.098 MB
Aug 13 @ 1:29am
Aug 21 @ 3:35am
10 Change Notes ( view )

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RPG Dialog

Description
There is currently a bug in macOS, Linux, and SteamOS where messages are not output when typing effects are turned on.

RPG Dialog

Now, enjoy RimWorld events as if you're playing an RPG!

This mod transforms all of RimWorld's event messages into an RPG-style dialogue box, making it feel like the storyteller is speaking directly to the player.





Key Features
  • RPG-Style Dialogue Box: All major events, such as raids, cargo pod crashes, and inspirations, are now displayed in a new dialogue window with the storyteller's portrait.

  • Typing Effect and Sound: A typing effect displays the storyteller's message one letter at a time, accompanied by a unique sound for each storyteller to enhance immersion.

  • Extensive Customization: The mod's settings menu allows you to toggle typing sound effects, customize the typing sounds, storyteller portraits and names. You can configure various options to your liking. (Customization is possible in \Sounds\Typing and \Textures\UI\Storyteller, respectively).

  • Multilingual Support: Currently supports Korean and English.

    zh-Chinese (Thank you 恰似宛然一笑生花!)





Compatibility
This mod alters the core way the game displays events. It is compatible with most mods, but it may not be compatible with other UI mods or mods that directly modify event messages.

The following mod has a compatibility patch:

EchoColony
Popular Discussions View All (3)
2
1
Oct 18 @ 1:15pm
Can we make it that the RPG opens itself as soon as a letter comes in?
Pixel
1
Sep 19 @ 2:09am
Feature idea: toggle the mod on/off
ailailou-fi
0
Sep 19 @ 3:41am
Exception filling window for RPGDialog.ChoiceMenuWindow:
oldnewone
91 Comments
bluree Oct 31 @ 10:52am 
Yep, 1.5 is really needed
カフェイロ Oct 29 @ 2:10pm 
need 1.5 please~
ferny Oct 27 @ 2:57pm 
Can you put a failsafe to stop the popup from ever appearing outside the actual game? Like it can pop up in the pawn creation menu with certain mods, breaking a lot of stuff
BeatleSanders Oct 23 @ 1:32pm 
So, weird thing, i don't think this mod likes growth moments. Left clicking them freezes the ticks of the game but the game is still running (like if a event would pause the game) but not message box appears to close or interact with. However! RIGHT clicking the event message box opens the growth moment screen normally.

So there's the solution if anyone comes to ask about it, right click it.

Btw, love the mod, makes the game feel more like the Pawns are telling 'me' what's going on rather than random text boxes.
BANGBANGCHOOCHOOTRAIN Oct 1 @ 9:43am 
Can we get an option to make the text smaller / window bigger, so that common events don't take 3 pages?
Bobkiri Sep 28 @ 11:31am 
It would be great if there were a system like Rimtalk that uses AI to convey quest details as if each storyteller were having a conversation.
ᖇIᑎ Sep 8 @ 6:10pm 
A way to block some letters would be nice, like psycast level gained and other messages that repeat too often. Or compatibility with B.U.M.? I like it very much but my psycaster colony is spamming psycast level gained messages and it's driving me crazy :steamsad:
legend Sep 8 @ 12:11pm 
this is a nitpick but the storyteller are very low res, they look ugly

thank you for making this mod, i like it a lot.
OzzBoss Aug 25 @ 9:23am 
when i let my game idea and it gets to many letters it bugs out and i have to close all the letters and reload the save then i can get it to unbug and read one of the letters
esvn  [author] Aug 23 @ 12:14am 
@loli_nymph If you're using a vanilla storyteller, simply replace the file in the folder.
For modded storytellers, use that storyteller's defName as the filename and add it to the folder.