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I have "night strider" from Alpha genes, which makes them move faster at night, and slower during the day ( or in the dark/light), but calculations for "time of day" or light level don't actually seem to be done on the world map.
So this isn't working, at all- and it seems like such a waste of something that should boost my "night time" speed, and have it make sense for them to rest during the day.
Do you have any clue how to fix this? I can't seem to find anything at all for it.
but atm i got problem with road and a change a functionnality for the roads
The Yellow error is just an old artifcat from one Update i made earlier, it will disappear at the next one :) it doesn't disturb the caravan speed option.
Only the Road speed is broken atm
CaravanOptions: Impossible d'appliquer le patch PatchAll automatique: Patching exception in method null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
CaravanOptions.Main:ApplyPatchSafely (HarmonyLib.Harmony,System.Action,string)
CaravanOptions.Main:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Some mod conflicts known?
@]Pax you have the option "Pawn speed matters" ? Strange i did a test recentl and it worked i'll try to see what happen:)