Europa Universalis IV

Europa Universalis IV

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All Dwarven Missions Combined - Continued
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11.197 MB
Jul 25 @ 10:34am
Aug 22 @ 11:45pm
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All Dwarven Missions Combined - Continued

Description
Continuation of the beloved ADMC mod by 82HPWoman.

https://steamcommunity.com/sharedfiles/filedetails/?id=3100706454

This mod is updated to The Final Empire steam version of Anbennar. It will be removed if the original author requests or updates her mod.

Keep in mind there may be bugs. I will fix them as soon as I receive notice and I am able to.
81 Comments
David  [author] Oct 21 @ 12:18pm 
@Silver Knight @Pirku It'll function. Some missions will be locked out due to the conditions being impossible. You can always manually adjust the mission conditions when you run into those.
Appears to work with doge, played a game for an hour and missions worked, had doge loaded before this and dk
David  [author] Oct 21 @ 6:17am 
@Pirku Looks like Doge ideas and estates both have minor, but likely breaking, conflicts with this mod.

Estates has made changes to the 00_interactions file, and for some reason has moved it to a separate file.
Ideas has changed a couple dwarf trees to handle an idea group swap.
Pirku Oct 21 @ 3:39am 
Hey, are only Doge goods incompatible or ideas and estates also?
David  [author] Oct 20 @ 5:43am 
@Silver Knight Not compatible with Doge Goods. If used with DK, order shouldn't matter. I play with this above DK.
Load order with dwarven knowledge and doge?
MountainMan Oct 17 @ 9:26am 
Could we possibly get an infinite mission reward version? :)
Jeggo Oct 1 @ 1:56pm 
This mod is conflicting with Planes of Anbennar causing all the terrain portraits to be mushrooms. If you try using Dwarven Knowledge Experimental it's fixed, but if you then use the patch for DKE and PoA it changes all the portraits to the shadow jungle.
David  [author] Sep 23 @ 3:25pm 
@Rakso Jerntand Yes, but not a very simple one. You would go through the same process as I did by comparing the PublicFork with the Steam release and noting changes to the files this mod overwrites. Then, manually merge any PublicFork changes forward into your version of this mod.

Most changes will be easy to take. Some may require multi-file adjustments to handle a new or heavy changed mechanic.
Rakso jerntand Sep 22 @ 7:56am 
is there a way to make it compatible with public fork