Bellwright

Bellwright

71 ratings
Realistic Loot Drops (Accurate Version / Immersive)
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Jul 14 @ 8:48am
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Realistic Loot Drops (Accurate Version / Immersive)

Description
Bandits drop more gold and items, slight increase. They also have a chance to drop weapons and armours.


NOTE: This is an immersive version you will not notice big changes unless you are extremely lucky and get some weapon/armour early, you can tell the mod is on by slight gold/food change. The mod itself is designed to make it feel like its part of the game and it's progression.
15 Comments
Zackson 14 hours ago 
FINALLY a mod that doesn't drop 20 billion gold/ t3 gears or 10 million salt from a SINGLE naked guy with a club.
thanks for this man <3
Akeanian Aug 6 @ 7:29am 
Works well especially on gold side, thanks! Thumbs up!
Finch Jul 31 @ 9:56pm 
I came back to this mod after trying out the others for comparison and I find this one to be very well balanced (I don't think even DC could do any better) it's very well balanced and the low percentage for obtaining armour and weapons is a non issue if you frequently raid bandit camps.
Fukacz Jul 18 @ 11:05am 
The ONLY good mod about loot.
Slavka Jul 18 @ 9:27am 
Great MOD. There is an incentive to hunt bandits and robbers)
Smeshu Jul 17 @ 9:08am 
Amazing mod!
3fagens Jul 16 @ 8:38pm 
Great Mod it show have in the game at the start... I get a 5% with weapons and Armor. Then 10% with better food. It makes the more balance


Thank Great work
Palady Jul 16 @ 3:20am 
Thanks for the mod, that's what you need!!! no 160 salt lol
H_ Jul 15 @ 8:41am 
Thank you for this mod. The other variant of this mod feels like a cheat with extra steps.
Grexican Jul 15 @ 6:19am 
Something like that. T0 Heavy, for example, can have either pitchfork or wood axe according to their equipment list. So, their drop table would have a record that pulls once from a custom table that has 4 records: pitchfork, broken pitchfork, wood axe, and broken wood axe. That sub-table could then thinker the weight between broken or not. As to repairing, repairing gear has half the resource cost of crafting new, but you can only repair technology that you've already unlocked.