RimWorld

RimWorld

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[Experimental] 1trickPwnyta's Defaults
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Mod, 1.5, 1.6
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1.551 MB
10. čvc. v 20.34
11. srp. v 18.25
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[Experimental] 1trickPwnyta's Defaults

Popis
This is the experimental edition of 1trickPwnyta's Defaults. For a more stable experience, use that mod. To enjoy earlier updates and newer features, use this mod.

Description
Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more? This mod allows you to customize various default settings to use during gameplay, such as the default schedules your colonists will assume. See below for a full list of settings.

Compatibility
Supports all DLC and can be safely added mid-playthrough, however many settings will only apply to new colonies.

Default Settings Categories
Mobile friendly version[i.imgur.com]




Updates
08/11/2025: Add default work priorities, allow removing items from outfit stands by default, fix bugs with default workbench bills and allowed areas
08/05/2025: Add compatibility with Quick Stockpile Creation
07/26/2025: Add compatibility with Research Reinvented: Stepping Stones, bug fixes
07/24/2025: Allow uncapping workbench bills in global bill settings (vanilla caps at 15), UI changes, bug fixes, added compatibility with Better Workbench Management, No Pause Challenge, Mod Options Sort, and RimForge.
07/10/2025: Massive overhaul! Brand new searchable and categorized settings UI with additional features, various bug fixes, and new settings for default allowed areas, baby feeding, and mech work modes.
07/03/2025: Remove pregnancy approach option if Biotech not enabled
06/12/2025: Fixed position of policy lock icon, updated OOTB default policies to match the new vanilla ones.
06/12/2025: Updated to 1.6, fixed some minor bugs
05/05/2025: Add mod compatibility with Research Reinvented and Mines 2.0
04/24/2025: Fix bug that breaks atmospheric heaters
04/10/2025: Add compatibility with mods that increase max skill level, add null check when building new workbenches
04/09/2025: Add default workbench bills
04/03/2025: Fix bug where default shelf settings apply to non-shelf buildings such as nutrient paste hoppers
03/08/2025: Fix bug where hidden factions are duplicated
01/26/2025: Add default reading policies, pregnancy approach, target temperature, and shelf settings. Add button to set a policy as default. Add settings locks.
01/08/2025: Add null pawn check when setting hostility response
11/05/2024: Add setting for whether guests will be set to carry medicine automatically
10/29/2024: Fix issue when world settings include more than one of same faction type
10/10/2024: Add default food policies
09/21/2024: Add extra error check
09/11/2024: Added default drug policies
08/20/2024: Added default apparel policies
08/02/2024: Added default map settings
07/31/2024: Fixed bug that prevented hidden factions from being generated
07/23/2024: Fixed bug that caused incompatibility with the Blueprints mod, added error handling for situations where previously installed mods or DLCs are removed.

Credits
  • Settings category icons: Jerek Dain
  • Mod icon: @mouse_draws
Počet komentářů: 61
Mad Alkemyst před 12 hodinami 
joyous day. i look forward to it! youre so stellar. :cactuar:
1trickPwnyta  [autor] před 12 hodinami 
@Maf Alkemyst No problem, I am planning to add compatibility but haven't gotten to it yet. It's on my list.
Mad Alkemyst před 12 hodinami 
When using Animal Controls alongside your experimental, the animal policies for food disappear. When brought to the maker of AC all they said was "it figures". Is this on your end or am I still out a way of using your mod and having to keep all animals out of my storage? I know you must have better things to do, sorry. :cactuar:
1trickPwnyta  [autor] 19. srp. v 8.10 
@theta31 🤣
theta31 19. srp. v 7.02 
Just popping in to say you missed an opportunity... [ExpeRIMental] 1trickPwnyta's Defaults... Just saying... :)
MacGyver 11. srp. v 19.53 
Thanks for the quick answer you goat!
1trickPwnyta  [autor] 11. srp. v 19.37 
@MacGyver You mean the auto selection of food and medicine etc when you open the caravan dialog, right? Yeah, I can add that in a future update!
MacGyver 11. srp. v 19.32 
HI! Would it be possible to add an option to get caravan supplies off by default?
1trickPwnyta  [autor] 5. srp. v 12.10 
@squidd Just fixed the Quick Stockpile Creation issue with today's update.
1trickPwnyta  [autor] 2. srp. v 21.01 
@Drraagh That is unfortunately a known issue with Steam in that for that mod (and that mod only), when I make any update to it at all, it goes offline for 24-48 hours. Part of the reason this experimental edition exists is so that I can make sure there is always *some* version of it available at any given time. So, if you want to use the stable one, you'll have to check back in probably 24 hours or so.