PATAPON 1+2 REPLAY

PATAPON 1+2 REPLAY

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PATAPON 1: COMPLETE GUIDE
By Zamora
This guide is a complete resource for farming, optimizing, and mastering your army in Patapon. It covers everything important—Drums, Songs, Units, Rarepons, Bosses, Minigames, Equipment, and more—in one place, whether you're new or experienced.
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Drums
Drumns are the most important part of the game you acquire them by following the story. In total there are 4 of them.


Also known as the Bravery Drum or The Drum of Bravery, this is the first Drum seen in every Patapon game and the main component in almost every command song in the Patapon album; There are only two command songs that don't use the Pon Drum (the jump song and the miracle/summon song). It is blue and has a circle mouth, it is the thickest drum and the second tallest, being only shorter than Don/but sometimes it's the second shortest, even shorter than Pata due to this, it is slightly straighter than other drums except sides/edges.


The second Drum to be obtained early at both games. Also known as the Strokes Drum or the Drum of Strength, this drum is a red, deep-voiced drum with a square motif, and it is somewhat shorter than the other drums. It is traditionally in the care of Hatapon when the Almighty is not present, but he will gladly relinquish it to the Mighty One when he hears the sound of the Pon Drum. It can apparently make the Patapons fearless indeed. It is said that the Patapons only ever march forwards. Usually this is the second shortest drum, and sometimes it's the second tallest.


The third Drum to be obtained. Also known as the Roots Drum or The Drum of Wisdom. Despite being a drum, this drum resembles and sounds like more of a green tambourine with a triangle motif and a high voice. It is the shortest drums of all the drums. This drum is usually taken from the boss, Dodonga, and becomes integral for survival against the deadly dragon.


The fourth and final drum to be obtained. Also known as the Verve Drum or the Drum of Miracles, this instrument is found near the entrance of Majidonga's lair in Patapon and held by Gong in Patapon 2. It is yellow-orange in color, with an X motif and a dull, male voice, and it's the tallest drum than the other drums. It seems to be the strongest of the four drums, holding unique powers that allow for the Almighty to use miracles, make the Patapons jump incredibly high, or even heal their status ailments.
Songs
The March of Mobility
Allows the Patapons to move forward. Tatepons/Taterazay will move with their shields raised, providing some damage reduction to the squad.


The Aria of Attack
Commands Patapons to use their weapons on the nearest target. Each Patapon has a set range in which they will attempt to hit foes.

The Lament of Defense
Pulls the Patapons back around Hatapon, increasing their damage resistance. Tatepons will raise their shields to further decrease damage, and Mahopons will perform special spells depending on their equipped staff. Some Patapon classes will still attack during this song, but their weapons will be aimed mostly in front of the squad to deter enemies. This is mostly used to reduce the effect of an enemy strike, but the changed range of attacks can be used to strike enemies that would normally slip under the projectiles.

The Requiem of Retreat
Causes Patapons to stop whatever they're doing and run for their lives. This provides an escape, where as the Lament of Defense defends, Best used against bosses, whose attacks are both more predictable and more powerful than those of standard enemies, beware this doesn't dodge all attacks, nor does it defend if you get hit.

The Hold-Tight Hoe-Down
Charges up the Patapons' energy, increasing the power of their next attack or defence. Tatepons and Dekapons and have some attacks that only the Pon Chaka command can activate. Megapons have a special defense only seen after using the Pon Chaka song, and then using the Chaka Chaka song.

The Song of Miracles
The Song of Miracles activates the currently equipped miracle. After performing the song, the player has to match the beats shown on-screen to charge up the miracle's power: the better the player does, the longer the miracle's effects last.
Units
Unlike other Patapon units, Hatapon has no combat abilities whatsoever; despite this, he carries the most important role of all (to the point where the game itself states that he is the backbone of their entire force). He relays the Almighty's commands to other Patapons, filling them with vigor and allowing them to coordinate themselves in battle; without him, the Patapon army falls into complete disarray. He is also the keeper of the Pata Drum in the Almighty's absence, guarding it with his life until his deity returns. He has only a tiny HP of 200. His death immediately results in a mission failure.

Yaripons are spear-throwing Patapons. They are the initial unit type and first units to be given to the player to control in both Patapon and Patapon 2 (unless you count Hatapon), and are useful for both hunting and combat. A full Yaripon unit consists of 6 Yaripons. Their unit name comes from Yari (槍), which means "spear" in Japanese.
They are also moderately resistant to fire and sleep attacks. Yaripons are always the first units in the game (apart from Hatapon and the Uberhero). They are also good hunters

These Patapons are the primary melee units of Patapon that can normally be equipped with axes/swords and shields and are the primarily melee fighters. They are useless when hunting, as their attack range is near at best and their approach scares off prey. Tatepons are possibly the best defense Patapon Units, as their shields can protect the entire army from enemy attack. While in Fever Mode, their shields increase in size and provides better protection. A full Tatepon squad consists of 6 Tatepons. "Tate" (盾) means "shield" in Japanese.

Yumipons are bow-wielding Patapons who believe that offense is the best defense. These Patapon have one of the largest attack range in the games (wind can increase or decrease the range of their attack, depending on which way it is blowing) and are always placed in the back of your army. While they are extremely effective and can rain down arrows on enemies from afar, they are vulnerable to fire. While in Fever, they fire three arrows at once. A full Yumipon squad consists of 6 Yumipons. "Yumi" means "bow" (弓) in Japanese

Kibapons are the cavalry unit of the Patapon army, riding horses and wielding halberds). While normally ineffectual, their speed and knockback greatly increases in Fever Mode, allowing them to charge forward and send enemy troops into disarray. A full Kibapon squad consists of 3 Kibapons. According to Patapon lore, there was once a Kibapon warrior who was able to charge with enough force to part the ocean. Its name comes from kiba (騎馬), which means "horse-rider" in Japanese.

Megapons are arguably the strangest unit in the game. They're taller than other Patapons and wield massive horns. To attack, they blow into their horns, sending out sonic waves or sound orbs that take on a physical form and fly toward enemies, dealing damage.
Megapons have a range of attacks, but the two most notable are:
  • A wave of three blue musical notes that ricochet off and around enemies, dealing bouncing damage.
  • A large red note, used only during Fever mode, that pierces through enemies, hits multiple times, deals heavy damage, and can even ignite targets.
Rarepons


The only Patapon that can wear helmets
  • 🪙 Cost: 1 Kaching
  • Requirement: Level 1 + Level 1 (⭐ ⭐)
  • High movement speed and stagger rate

High movement speed and stagger rate
  • 🪙 Cost: 2 Kachings
  • Requirement: Level 1/2 + Level 2/1 (⭐ ⭐ ⭐)
  • +30 HP (Dekapons: +30 HP)
  • +50% movement speed
  • +3 / +3 bonus damage (+5 / +5 for Dekapons)
  • +30% stagger rate (+50% for Dekapons)
  • Immune to stagger


Improved attack speed and critical rate
  • 🪙 Cost: 3 Kachings
  • Requirement: Level 1/2/3 + Level 3/2/1 (⭐ ⭐ ⭐ ⭐)
  • +50 HP (Dekapons: +50 HP)
  • +20% faster attack speed
  • +5 / +5 bonus damage (+8 / +8 for Dekapons)
  • +10% critical rate (+20% for Dekapons)
  • +20% critical and stagger resistance (+30% for Dekapons)
  • -20% defense against spears (-50% for Dekapons)
  • Immune to ignition

Strong defense against Zigotons with high sleep infliction
  • 🪙 Cost: 4 Kachings
  • Requirement: Level 1/2/3/4 + Level 4/3/2/1 (⭐ ⭐ ⭐ ⭐ ⭐)
  • +100 HP (+200 for Dekapons)
  • +30% sleep infliction rate (+20% for Dekapons)
  • +20% defense against infantry
  • +50% defense against spears, arrows, and lances
  • -100% fire defense
  • -50% fire resistance
  • Immune to knockback


Excellent critical rate and fast attack speed
  • 🪙 Cost: 5 Kachings
  • Requirement: Level 2/3/4 + Level 4/3/2 (⭐ ⭐ ⭐ ⭐ ⭐ ⭐)
  • +50 HP (+100 for Dekapons)
  • +50% faster attack speed
  • +80% critical rate (+60% for Dekapons)

Best Rarepon for raw damage, with high critical and stagger rate, but low speed
  • 🪙 Cost: 6 Kachings
  • Requirement: Level 3/4 + Level 4/3 (⭐ ⭐ ⭐ ⭐ ⭐ ⭐)
  • +100 HP (+200 for Dekapons)
  • +30 / +50 bonus damage (+0 / +80 for Dekapons)
  • +50% knockback and stagger rate (+80% for Dekapons)
  • +10% defense against infantry, spears, arrows, lances, and fire
  • +20% resistance to critical hits, knockback, stagger, ignite, and sleep
  • -30% movement speed
  • -30% attack speed
  • Recommended for ranged units like Mogyoons, Yumipons, and Yaripons.

Highest HP Rarepon with excellent movement, attack speed, and critical rate
  • 🪙 Cost: 7 Kachings
  • Requirement: Level 4 + Level 4 (⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐)
  • +150 HP (+300 for Dekapons)
  • +50% movement speed
  • +20% faster attack speed
  • +10 / +15 bonus damage (+20 / +30 for Dekapons)
  • +50% critical rate (+60% for Dekapons)
  • +20% ignite and sleep infliction rate (+10% for Dekapons)
  • Recommended for frontline units such as Tatepons, Dekapons, and Kibapons.
Bosses
Dodonga resembles a large dinosaur-like boss, slightly similar to a Tyrannosaurus Rex. He has a black body with blue splotches on his legs, and has a large blue jaw. He's the first boss that you encounter in the game.
Drops:
  • Equipment: Scorching Spear Wind Helm
  • Material: Dream Meat, Stone, Hard Iron, Tytanium Ore, Banal Branch, Cherry Tree, Hinoki, Super Cedar


Majidonga is the red, stronger and evolved version of Dodonga. It has a large horn, a squarish jaw, hairs on it's back and neck and over its eyes, and it is bigger and more powerful than Dodonga, with whom it shares all its moves. Majidonga's devour attack consumes your patapon with cap as well, make sure to avoid attacks!

Drops:
  • Equipment: Steel Spear, Ancient Spear, Giant Spear “Bullet”, Steel Bow, Giant Sword “Butcher”,Ancient Bow, Giant Bow “Failnaught”,Dream Weaver, Ancient Hammer, Steel Horn, Ancient Horn, Ancient Helm, Bunny Head, Ice Shield, Ancient Shield, Giant Shield “Octagon”, Giant Halberd “Grizzly”, Ancient Horse, Deep Impact
  • Material: Stone, Hard Iron, Tytanium Ore, Mytheerial, Banal Branch, Cherry Tree, Hinoki, Super Cedar

Zaknel is a worm-like desert creature and has many plants and trees growing on his back and has unknown yellow-orange spots on him, they may be eyes. Zaknel is the guardian of Kibapon's Memory in Patapon. He and Dokaknel make up the "Kunel" Family.
Drops:
  • Equipment: Scorching Spear, Flame Bow
  • Material: Dream Meat, Stone, Hard Iron, Tytanium Ore, Mytheerial, Banal Branch, Cherry Tree, Hinoki


Dokaknel is the faster, stronger version of Zaknel. It is part of the Kunel family. Physically, the only differences between Dokaknel and Zaknel are that Dokaknel has green eyes and mostly harpoon-like weapons protruding from its back, compared to Zaknel’s orange eyes and tree-covered body.
Drops:
  • Equipment: Dokaknel’s Fang, Ancient Spear, Giant Sword “Butcher”, Ancient Bow, Deflecting Halberd, Ancient Halberd, Giant Halberd “Grizzly”, Giant Bow “Failnaught”, Iron Horn, Morning Star “Giganto”, Dream Weaver, Wind Helm, Giant Helm “Turtle”, Bunny Head, Ancient Horn, Deep Impact
  • Material: Dream Meat, Stone, Hard Iron, Tytanium Ore, Mytheerial, Banal Branch, Cherry Tree, Hinoki


Gaeen is a massive, wooden (or stone) goliath created by an ancient civilization. He looks like a humanoid goliath, with a massive upper body and arms. He has a large, lolling tongue as well.
Gaeen is highly resistant to critical hits, but is extremely vulnerable to knockback.

Drops:
  • Equipment: Steel Spear, Steel Mace, Gaeen’s Horn, Steel Helm, Strength Helm
  • Material: Stone, Hard Iron, Mytheerial, Sloppy Alloy, Hard Alloy, Awesome Alloy, Magic Alloy


Dogaeen is a wooden giant with a large upper-body and arms. He is a more powerful version of Gaeen, and looks almost identical to Gaeen except for his blue markings (instead of red), and the larger protrusions on his head, back and arms.

Drops:
  • Equipment: Ancient Spear, Giant Spear “Bullet”, Ancient Axe, Giant Sword “Butcher”, Ancient Bow, Deflecting Halberd, Ancient Halberd, Steel Mace, Nail Studded Bat, Dream Weaver, Ancient Hammer, Morning Star “Giganto”, Iron Horn, Steel Horn, Ancient Horn, Wind Helm, Giant Helm “Turtle”, Bunny Head, Ancient Shield, Giant Shield “Octagon”, Tough Horse, Deep Impact
  • Material: Stone, Stone, Hard Iron, Mytheerial, Hard Alloy, Awesome Alloy, Magic Alloy


Ciokina is a large crab, with oversized claws. She has orange circles on her claws, an orange beak on her lower body, and her fore-legs have orange tips. Her eyes are on stalks, and one of her eyes is also poked out.

Drops:
  • Equipment Drops: Scorching Spear, Flame Sword, Flame Bow, Flame Halberd, Cioking’s Horn, Crimson Horse
  • Material: Leather Meat, Tender Meat, Dream Meat, Mystery Meat, Super Cedar


Cioking is one of the strongest bosses. This creature is the upgraded form of Ciokina. In coloration, it sports crimson (red and black) instead of orange and a carapace studded with spikes and old weapons; Cioking is faster and stronger than Ciokina.

Drops:
  • Equipment Drops: Giant Spear “Bullet”, Giant Bow “Failnaught”,Ultra Heavy Shield, Giant Shield “Octagon”, Ancient Shield, Strong Horse, Ancient Horse, Nail Studded Bat, Morning Star “Giganto”, Ancient Horn, Giant Helm “Turtle”, Strength Helm, Ancient Helm, Steel Horn, Piercing Bow
  • Material: Mytheerial, Leather Meat, Tender Meat, Mystery Meat, Super Cedar
Bosses 2
Shookle is a carnivorous plant. It's main body is shaped like a flower-pot or vase with leaf-like protrusions. The main body also has a large, yellow circle (the stomach) and pink polka-dots. The head is supported by a thorny stalk, and is tear-drop shaped. The tip of the "tear-drop" splits open to reveal Shookle's fangs. Shookle also has three long stalks protruding from the main body, each tipped with what seems like a pink claw. These are used in most attacks.
Drops:
  • Equipment Drops: Strong Horse, Deflecting Halberd, Sleep Sword, Shookle’s Horn, Ice Shield, Ultra Heavy Shield
  • Material: Mytheerial, Eyeball Cabbage, Crying Carrot, Predator Pumpkin, Hazy Shroom, Super Cedar


Shooshookle is the upgraded form of Shookle. She has blue markings instead of pink, appears more thorny, and has jagged edges lining her (now green) stomach. Her "claws" are blue and now have black circles on them.

Drops:
  • Equipment Drops: Giant Spear “Bullet”, Sleep Sword, Giant Sword “Butcher”,Ancient Axe, Ultra Heavy Shield, Giant Shield “Octagon”,Piercing Bow, Ancient Halberd, Strong Horse, Ancient Horse,Dream Weaver, Morning Star “Giganto”, Ancient Hammer,Bunny Head, Giant Helm “Turtle”
  • Material: Mytheerial, Super Cedar, Hazy Shroomr

The final demonic boss of Patapon 1. It should be noted that he has two forms, listed below:

Dragon Form
In this form, Gorl can create black balls of flame and throw them at Patapon, dealing large amounts of fire damage (he puts his hand in front of him and charges up energy). His other attack in this form is grabbing one Patapon and instantly killing it with lightning. Caps cannot be recovered when Gorl kills Patapon this way. Gorl will place both hands in front of him and stare down your army when he is about to pick up a Patapon.
Beast Form
His stronger of the two forms. Gorl can crouch and spit dark bolts of fire at your Patapon in this form, which deals fire damage and puts them to sleep. His most powerful attack is retreating, then lunging forward and chomping. He will stay on the floor for a few seconds, giving you time to deal extra damage.
Drops:
  • Equipment Drops: Iron Horn, Dream Weaver, Deep Impact, Giant Spear “Bullet”, Giant Halberd “Grizzly”, Giant Sword “Butcher”, Morning Star “Giganto”, Giant Helm “Turtle”, Giant Shield “Octagon”, Ancient Bow, Ancient Halberd, Ancient Hammer, Ancient Horn, Ancient Helm
  • Material: Mystery Meat, Mytheerial, Super Cedar, Magic Alloy
Hunting
Know Your Prey
There are many different creatures in the hunting missions, and knowing how each behaves is integral to success. Some are slow but durable, easy to stalk and slay over a long distance. Others are skittish but fragile, which means that the difficulty lies in setting up the one attack that will catch them unaware. Still others are vicious predators that will actually attack the Patapons when disturbed. Luckily, every animal has a distinct appearance or markings to set it apart from the rest, so it's easy to remember which creature does what after you've gone hunting a few times.

Secret Hunting
Several hunting missions have secrets for inquisitive players to uncover.

A rare creature may emerge in certain weather conditions; a certain animal may hold a special artifact; an odd object may appear along the way. As such, it pays to return to hunting missions whenever something changes (you find a new type of elemental weapon, the weather changes in the mission, you gain a new drum, etc). There's no telling what you might find!
Minigames
Ubo Bon and Pan Pakapon
Ubo Bon is a talking tree that lives in Patapolis. His crown is always itchy, and he enlists the help of his friend Pan Pakapon to help him. Pan Pakapon is a normal Patapon with a trumpet and special urn-like hat.
You obtain Pan Pakapon's hat from the tombstone in Mission 2, before getting Tatepon's Memory from Ban the Tatepon.
Rewards:
Ubo Bon will always drop 1 thing after every sequence, whether it be a leaf or an item. If you do all sequences perfectly or miss a few notes, you will get a drop at the end. If you are lucky you will get some drops before then. When Ubo Bon is humming at the end of the minigame, pressing the button will shuffle the drop.

Ingame
  • Woods: Wood Branch, Cherry Tree (Levels 1 & 2)
  • Minerals: Stone (Level 1)

Ending (Missed)
  • Woods: Wood Branch, Cherry Tree, Hinoki (Levels 1, 2, & 3)
  • Minerals: Titanium (Level 3)
  • Meats: Cafeteria Meat (Level 1)

Ending (Perfect)
  • Woods: Wood Branch, Cherry Tree, Hinoki (Levels 1, 2, & 3)
  • Minerals: Titanium (Level 3)
  • Meats: Cafeteria Meat (Level 1)

Pop Bean the Legume and Fah Zakpon
Pop Bean is a giant legume who has beauty problems. She enlists the help of her friend Fah Zakpon, a Patapon farmer. Fah Zakpon wears a hat that looks like a straw hat and carries a pitchfork for farming. To get the Zakpon hat on "Creatures of the Sand", use the Rain Juju, and defeat the Gancheek.

Rewards:
You get 1-3 Vegetables for a total of 3 depending on your performance during the minigame:

  • Eyeball Cabbages (Level 1)
  • Crying Carrots (Level 2)
  • Predator Pumpkins (Level 3)
  • Hazy Shrooms (Level 4)

Rumble Thump the Baby Mountain and Kon Kinpon
A mini-game involving repeating the rhythm given by Rumble Thump - in this aspect it is very important for Mr. Pakapon. However, here the rhythm is emergency and more irregular. We repeat it by playing on the fingers of the mountain.In Sandy Paradise, defeat the Poocheek to retrieve the Kimpon Cap.

Rewards:
  • Stones (Level 1)
  • Hard Irons (Level 2)
  • Titanium Ores (Level 3)


Simmer Slurp the Cooking Pot and Rah Gashapon
Completing the minigame rewards the player with a Stew, the quality of which depends on the amount of errors committed throughout the minigame, Stews are only obtainable through this minigame. Stews are an important addition to your army. Equipping one in the barracks will improve the stats of all your Patapon for its duration. However they are a single-use item, disappearing after successfully completing a mission. As such, should not be wasted without need. Only one stew can be equipped at a time. Unlocked in "A World of Ooze", defeat the Parcheek to retrieve Rah Gashapon's Cap.

Fwoosh Famooze the Anvil and Ton Kampon
He can be recognized by a long hammer and a white bandana tied around his head. He is a blacksmith and runs a mini-game for us. Just like Dekapony, it has a "mouth".Get the Ton Kampon hat in "Search for a Lucky Star ", hunt when it's not raining and talk to the star; you must get the Black Star first.

Rewards:
  • Level 1
    If 2+ clangs are missed, no Alloy is rewarded
    If 1- clangs are missed, a Level 2 Alloy is rewarded
  • Level 2 (Hard Iron)
    If 2+ clangs are missed, no Alloy is rewarded.
    If 1- clang are missed, a Level 3 Alloy is rewarded.
  • Level 2 (Mithril)
    If any clangs are missed, a Level 3 Alloy is rewarded.
    If no clangs are missed, Divine Equipment are rewarded. If all 16 Divine Equipment have been forged, a Level 4 Alloy is rewarded instead.
  • Level 3 (Hard Iron)
    If 2+ clangs are missed, a Level 3 Alloy is rewarded.
    If 1- clangs are missed, a Level 4 Alloy is rewarded.
  • Level 3 (Adamantine):
    If any clangs are missed, a Level 4 Alloy is rewarded.
    If no clangs are missed, Demon Equipment are rewarded. If all 16 Demon Equipment have been forged, a Level 5 Alloy is rewarded instead.
Stews
Completing the Rah Gashapon minigame rewards the player with a Stew, the quality of which depends on the amount of errors committed throughout the minigame. Stews are only obtainable through this minigame.

Stews are an important addition to your army. Equipping one in the barracks will improve the stats of all your Patapon for its duration. However they are a single-use item, disappearing after successfully completing a mission. As such, should not be wasted without need. Only one stew can be equipped at a time.

Rewards:
  • Missed 3+ chops: Gnarly Stew
  • Missed 2 chops: Tasty Stew
  • Missed 1 chop: King's Stew
  • Perfect: Divine Stew
Miracles
Throughout the Patapon world exist Miracles (a.k.a Jujus), special totems that can invoke incredible effects. They can increase your army's efficiency, change the weather for a time, or bring devastation upon your foes. However, you are forced to sacrifice your Fever to begin the ritual, weakening your army for a few verses, so use them with caution.

You can equip one miracle before going into a mission. To perform the miracle, enter Fever Mode, then drum Don DonDon DonDon (X XX XX). When the screen changes, follow the beats being chanted. If you hit most of them, you'll activate the Miracle. The better you do, the longer it will last. Attempting to perform a miracle while not in Fever Mode will count as you drumming incorrectly, and thus break your combo and interrupt your Patapon army.


Rain Miracle
The Rain Miracle is the first Miracle, and is also one of the most important. The sudden downpour reduces the effectiveness of fire, making it harder to set things alight. The rain cools the land around it, making it invaluable when crossing infernally hot areas. It also dulls the senses of otherwise-alert animals, allowing you to sneak up on them. It even has the ability to reduce the frequency of lightning strikes in stormy weather. Some levels even change when it rains, awakening rare creatures or revealing hidden treasures.
The Miracle has a maximum duration of 120 seconds
Found by: Defeating Majidonga

Tailwind Miracle
The Tailwind Miracle causes the wind to blow from the left of the screen (behind your Patapons). This increases Yumipons and Megapons' attack distance, while heavily limiting enemies range concurrently. It's useful for anyone who uses ranged units heavily, but works best against standard foes, as bosses won't suffer any drawbacks.
Found by: Hunting a Motsitsi in World of Ooze

Earthquake Miracle
The Earthquake Miracle causes massive tremors to shake the ground, staggering enemies for a few seconds. It has a very short duration, but skilled commanders can use it to gain a breather against overwhelming odds.
This Miracle is so powerful, that it will stagger most bosses, allowing skilled players the ability to get rare items.
Found by: Defeating Cioking

Storm Miracle
The Storm Miracle combines the Rain and Tailwind effects into one Miracle, making it an effective hunting and battle strategy.
Found by: Defeating Shooshookle
Materials
Used to create Patapons.


Meats



Wood



Minerals




Vegetables




Alloys

Equipment
Spears


Swords


Lances


Hammers


Helmet


Shields


Horses

Tips
  • You get a better drop rate for higher level bosses.
  • Always save before mission!
  • Easy Ka-Ching
One Of The Easiest Ways of earning A TON of Ka-ching is by going to the level “Search For A Lucky Star” only when there is no rain. Kill The Picheek and out pops the lucky star. Stand Still(Dont do any kind of command) and he will start dropping a ton of Ka-Ching. By the end of the level, you could end up with 800+ Ka-ching. Also Be aware that there is a Gold Motiti about half an advace to the right of the Picheek.

Sources
I just want to note that the guide below has images stolen from mine and just posts his own videos like it's nothing, even with the help of Reddit he's trying to make it look real lol

Right now he tries to prove that i stole HIS guide? lmfao patapon steam guide drama


Patapedia [patapon.fandom.com]
Patapon Central [pataponcentral.wordpress.com]
Gamefaq [gamefaqs.gamespot.com]
Enlace a sitio web [patapon.fandom.com]
6 Comments
MrMody Jul 14 @ 6:05am 
Why equipment tab isn't complete? Where are horns or bows?
Zamora  [author] Jul 13 @ 2:25pm 
@Alex it is bro
Alex Jul 13 @ 11:25am 
I was lucky enough to get an Ancient Helm drop in patapon 1, is it worth changing one of my rarepons for a normal one with the helm? And which unit class would be best suited for that?
Zamora  [author] Jul 13 @ 9:24am 
Fixed @Todenga
Todenga Jul 13 @ 2:16am 
there is 2 problems with this guide that i saw.
1 the shooshookle boss video is majidonga.
2 the list for the missions are from patapon 2 and not 1
Seraph Jul 11 @ 7:40am 
I have studied it for a long time but still can't figure out how to modify the data. I want to modify six sickles to make up for the regret of not getting a sickle when I was a child.