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@Techercizer
Sorry, my bad, should be fixed now.
https://pastebin.com/1iFqG6Ty
Any chance this is fixable? Had to disable the mod for now but I did like making good use of it before today.
These limitations in mod are semi-intentional.
First part, ofcourse shame on me, im not so good code-writer to go so deep and change complex behavior of not drafted pawns. It much simplier while they just stand drafted and watch for targets.
Second part i didnt want to cross (maybe crapy) game balance and give player options that aren't there by default. You cant control what you cant control. Its delfault vanilla Rimworld experience to open fire automatically to kill puny prisoners, slaves or colonists if they do something aggressive. )
Its not good, but its ok. I think.
I updated mod( and writed some changelog). If you want, you can try and write if something is wrong.
(TargetPriority now needs to be loaded before Vanilla Expanded Framework to work correctly with turret-backpacks)
Also, if I have my pawns equipped with turret packs from vanilla apparel expanded, the turrets will ignore the designation and attack.
Also, it would be nice to be able to designate non-hostile pawns, such as my own people or prisoners. I don't want everyone to insta-kill someone as soon as they go berserk or have a prison break before I have a chance to mark them. It would be nice if there was a default setting that would auto-mark prisoners, slaves, and colonists as "ignore" as soon as they are added to the colony. This way, I can deal with it manually.
There is no situation where I want everyone to just open fire automatically and attempt to kill a prisoner, slave or colonist when they go rogue.
I wasn't able to reproduce this case. (Runned RimWorld without any other mods for quick launch, maybe its actually mods incompatibility)
But i added some checks to try avoid something like this, and updated mod.
Could you try it again and tell, was it fixed?
If button or marks dont shows up it possibly disabled in mod options, or it can be a compatibility problem with some other mod.