Crusader Kings III

Crusader Kings III

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Life of an Adventurer
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Jul 1 @ 1:44pm
Aug 4 @ 1:09am
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Life of an Adventurer

Description
This is a comprehensive mod that expands the ways in which landed rulers interact with landless adventurers — and vice versa — while also enhancing the general gameplay options available to landless adventurers, filling the gaps left by Paradox.

Disclaimer
The mod is in its ALPHA stage, and many mechanics may and will change in the future. Many will require improvement.

As a landed ruler:
Offer contracts — these are actual contracts, with the same system used by landless adventurers in vanilla. Of course, many of the vanilla contracts are either useless for the employer, or don't have good pacing from the employer side. So I had to be selective here, or create new ones entirely. For instance, Protect Domain contract makes an adventurer your ally and participant of all your wars, but only for a fixed amount of time — 2 years.
Some contracts allow you to select another character as a target, so you can hire an adventurer to Improve Reputation or Protect Domain of your vassal or a neighbouring ruler. Others, like Conduct Census, need to be performed in your own realm.

Watch who visits your capital — you will also occasionally spawn criminal contracts, which may be accepted by adventurers with the right background — especially if they don't think too highly of you.

(Note that current pool of contracts is quite limited for both systems. New ones will be added over time, if they make sense from the employer's point of view.

Offer Legitimist Support — mirrors Request Legitimist Support. However, the army and the investment size will scale, depending on the development of your capital. You will also be able to separately choose what you offer and what you demand from the claimant. If the negotiations go well, the AI will start the war in two months, while another player is given 4 years, much like in vanilla interaction.
A game rule can allow you to use this even on courtiers with at least kingdom-level claims (disabled by default).

Offer Invasion Sponsorship — mirrors Request Invasion Sponsorship interaction with some key differences:
a) You are trying to convince your future vassal, so you will be paying for the efforts.
b) The war will start immediately — if your sponsorship is accepted and your target is AI. The player will have more freedom.

As a landless adventurer:
Raid Camps of other adventurers with a new scheme. It's a covert raid, allowing you to kill, maim, imprison enemy followers — or simply steal their provisions.
With a game rule you can enable this scheme even for landed rulers. Or turn it off completely.

Face challenges upon succession - no longer will everyone silently accept a new camp leader they secretly despise. Some may attempt to leave and form their own camp — or even try to seize control of yours and force you out.
Keeping camp temperament high and employing a loyal Second should finally be useful now.
A child "leader" will have to rely on someone else to handle the problem.

Merge two camps under your command, provided you can be convincing enough. Full integration will take time, but it can be sped up by giving certain concessions to the the former camp leader.

Avoid railroading — if a landed ruler attempts to capture you and you successfully resist, you will be presented with four options: taking the realm of the lost side for yourself (like in vanilla), plundering it and leaving, deposing him/her and continuing with your contracts, or appointing one of your own as a new ruler (but this new "ruler" will require some of your gold and troops to survive).

If you prefer vanilla approach with forced landing, you can restore it with a game rule.

Fight for your followers' claims, turning them into landed rulers — and your patrons.
(I know this is technically possible in vanilla, but it is limited to having at least kingdom-level claims of your own, and contains several bugs. Vanilla casus belli wasn't changed for compatibility reasons.)

Unlock the marriage interaction with other adventurers by becoming their friend or lover.

Duel other adventurers to influence the opinion of your followers and those of your opponent. Requires stalwart defender perk.

Use new court tasks for the Second, which indicate his/her role as a chief advisor and a "spymaster".

Compatibility
Several minor scripts, related to landless adventurers are overwritten. Namely: eviction interaction, eviction casus belli, contract raid for captives casus belli, custom localization for the invalidated contracts, the Second camp officer position.
These are very limited in scope, so the mod should still be compatible with any total conversions, just place it last in the loading order.
Personally tested with AGOT and GoA (and made minor adjustments for AGOT specifically).

Seems to be save-compatible as well, but fresh start is always better.

Most importantly:
Feedback, bug reports in particular, is very appreciated. This is an early implementation, and most of its parts will require further adjustments.

Localization:
Chinese: https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213 by 牛奶大魔王

French: https://steamcommunity.com/sharedfiles/filedetails/?id=3516603080 by Jsko

German: https://steamcommunity.com/sharedfiles/filedetails/?id=3355568022 by finallyciv
Popular Discussions View All (2)
5
Jul 6 @ 3:18am
Suggestions
Loken
0
Jul 1 @ 4:10pm
Bug Reports
Loken
46 Comments
Loken  [author] 8 hours ago 
It depends on the implementation of the feature.
If you mean Employ Landless, LOAA contracts work differently (using the contract system) and there are no overlaps. It's compatible.
Trask222 9 hours ago 
@Loken In case if there's already a mod that does exactly one of the features that is present in your mod, will this mod simply override the previous one or will there be a conflict resulting in a crash i.e. can I safely use both and load your mod after ?
Loken  [author] Aug 8 @ 6:57am 
Yes.
razormega960 Aug 8 @ 12:21am 
is this mod still allows achievement ?
george01302006 Aug 4 @ 6:34am 
nevermind it works
george01302006 Aug 4 @ 4:32am 
Sorry but it still say legitimsit is a requirement
george01302006 Aug 4 @ 4:10am 
Oh thank you
Loken  [author] Aug 4 @ 1:11am 
No, that's a result of applying unnecessary restrictions on trigger at some point.

You can try it now, a different cb with no legitimist requirements should appear.
george01302006 Aug 3 @ 9:25pm 
just to clarify When you say Fight for your followers' claims, does it mean family only as a landless ruler.
george01302006 Aug 3 @ 7:22pm 
hey so I am a brigand and thus kidnapped a claimant and made them marry one of my siblings but I can't press their claim because I am not a Legitimists is this intentional?