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I understand what you mean but the valve animations force the model back to its original form which will cause deformations among bodies with custom sized skeleton placements and sizes
If so, you could try to move the legs a little back, have the skeleton knee positioned a tad lower than the Elite's thigh's knee joint, while having the skeleton calf positioned straight down. I haven't practiced modding or modelling myself, but I thought it was a neat enough suggestion to give out.
I know what you mean, the reason why it looks like that is because they have horse like legs compared to human legs, so the point where it bends is different. But I'm sure there is a way to properly rig it while still using the human skeleton on them.