Mount & Blade: Warband

Mount & Blade: Warband

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Tropical Paradise: A Guide For The Chaos
By connorjedi999
Tropical Paradise is one of Mount & Blade Napoleonic War's most popular servers, it comes with a certain "Magic" in the game.

Tropical Paradise doesn't function like a normal deathmatch server, it has its own inner runnings and bizzare actions that make it so iconic.

Beginners and other players alike need to know what to look out for, and how to strive for success in one of the most chaotic servers I have ever seen!

I strive to share my experience with you all!
With some poor, British wit in places.
   
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What to expect when you join the server


I always feel excited when I get ready to join Tropical Paradise. You never have the same experience twice... (Unless you pick Cav). The moment you pick your Nation and Class, you have to be ready to fight. Or run. Or hide. It's your call.

1. Most times, the are you get dropped into will be a hellish display of about 10 guys (or gals) fighting eachother with musket bayonets! If you haven't been impaled by said bayonets or shot in the back by a rifle, then you've made a good start!

2. Always be vigilant for those pesky Cavalry, always circling around for an easy kill (Unless you are somehow already a Cavalry "Which is nothing short of a miracle" then go nuts). I always find it best to either shoot the horse approaching you or go for the upwards stab into whatever you can hit with a bayonet.

3a. Perhaps find a place to bunker down:
The people that aren't always absorbed by the thrill of open fighting often go to find a place to fortify/protect from everyone else. Though this is camping, it isn't something that is frowned upon (There are other crimes that people find MUCH more offensive). If you have a Sapper (Builder) with you, or a form of Artilley class, then you will enjoy better protection.

Alliances happen in this game. It's part of the "Magic" I mentioned. These small alliances make a big part of why the server is unique. But i'll get to that shortly.

3b. RUN FOR A BOAT!
Boats... They are where most of the action happens for me anyway. Boats are used to reach the flagship locations on any Tropical Paradise map (Massive boat, Wrecked boat, Small island are some of the popular destinations. I will go into boating in more detail, but they are a crucial part of the experience.

Hint: "Hold F to start driving the boat from the back, and remember you can't move whilst you drive"
(But you can swivel to look at things)

4. Keep at whatever you enjoy doing. Be it piloting a boat, riding your Cavalry Horse to glory or just non-sensesly stabbing people in the face with a musket... Enjoy it.
Freindship/Team Building


Who'd thought simply raising your musket rifle or general equipment abover your head like a set of gym equipment would mean so much.

Raising your weapon up for a block isn't just used for defense in this server, it's the "Universal Symbol for Peace". Anyone who wants to cement a temporary friendship with anyone nice on the server should do this on the immediate sighting or approach of any player. If the other player(s) respond with the smae movement, then congrats!

You've made a friend!

FAIR WARNING: OTHER TP PLAYERS THAT CONSTANTLY ATTACK OTHERS UNDERSTAND THE POWER OF THIS SYMBOL. THEY WILL USE IT TO GAIN YOUR TRUST, THEN WHEN YOUR GUARD IS DOWN THEY WILL KILL YOU.

ALWAYS, LOOK, FOR, TRAITORS!

If you are interested in peace, then this will be the symbol you will use countless times within the server. This symbol is your new best friend, the symbol is like the Mockingjay of TP.

The consensus I have when you are making a team of people is:

1. Communicate with symbol and/or text to make sure you keep together.
2. Watch your back for traitors and attacking enemies.
3. Keep your guns loaded.
4. If you have a known group of friends,then make sure you are all perhaps wearing the same clothes, or use the fabulous looking Pirate Hat (Found in ze treasure), or even wear ginger beards as a group (Whatever floats your boat)

Teams are great, it increases your chances of getting kills, staying alive and holding a location for more than 10 seconds. But it is a deathmatch server, so you don't need to team-up all the time.
Boating


One of the main draws to the server in my own opinion is the ability to use boats for personal gain and travelling with companions. Here are the key steps to securing a boat:

1. LEG IT! As soon as you spawn, or decide to go for a boat, just run for it. Stopping to kill every last guy just gives more time for someone else to kill you. Fight if you have to, and use the Peace Salute to get through anybody else.

2. Reach a dock/boat spawn. If you're lucky, there might be a boat oared up, waiting for someone like you to drive. Or someone might be just about to leave, so you could jump aboard and join them. Watch out though, they might kill you if you don't declare your peace, so be aware. You could also take the boat for yourself, but that usually doesn't end well.

3. If you can't grab a boat, you'll have to wait for one to spawn. This is where it gets dangerous, as it will give plenty of time for people to start fighting you. It also servers as time to gather some fellow peeps together and form a merry crew for the next boat that spawns (Though be warned people could decieve you and attack whilst you leave on your boat.

4. The boat arrives, and with luck, you secure a place!

To pilot a boat, simply hold "F" at the oar on the rear end of the boat. Remember you can't move away from the oar, but you can look aim and shoot. And once you hold F, do it until the bar disappears at the end and you can release F after that.

Boats are mostly used to reach hotspots, but there are other fun things to do.

1. Become a taxi-service, picking up people from the shore and giving them lifts.
2. Stop somewhere in the ocean beside the main island and pick people off from the relative safety of the boat.
3. Hold a music concert on the boats. If you are suicidal enough to be a musician, then boat around blasting out the hottest classical tunes on your custom boat-rider (That's my jam!)
4. Offer tours of the map to new players, whilst enjoying the sound of cannon fire ring in your ears.

WARNING: WATCH OUT FOR CANNONS, ESPECIALLY IF THE MASSIVE SHIP OR SMALL ISLAND IS HOSTILE, AS THEY WILL RUIN YOUR PLANS BIG TIME!
Hotspots: (The Big Boat)


The flagship place for any aspiring pirates, dictators, border controlers, cannoneers, campers, musicians and those who just want to be part of the big picture.

Only accessible through the use of small boats as transport, any big team of people will want to make sure that they have control of this boat! Though you can't actually drive it, as it's a fixed part of the map, it's importance as a part of TP is huge.

Getting to the Big Boat can either be really easy, or menacingly difficult! You can find yourself being the first on the boat right at the start of the game if you spawn next to the key docks, or you have to fight through Musket Snipers and Cannons to reach it. There are ways to increase your chances of getting aboard the boat if it is taken by other people.

1. Tell the people on the big boat that you are coming. Simply stating in the chat that you are friendly is enough for some to let you aboard. Others will take this as a chance to easily pick you off as you get close. If you have already determined that the Big Boat is hostile, then don't bother with this.

2. The Universal Peace Symbol. It should seem common-place now, but you should do this through the entirety of the journey as you approach the Big Boat (Unless they start shooting at you, then you're screwed).

3. Have a crew with you that won't do anything stupid or start firing at the Big Boat. I recommend travelling in small groups on the boats, but if you are the "More the merrier" kind of guy then take a risk by hanging with a big crowd... It's your funeral!

4. Have friends that are already on the Big Boat, or make them up! If you have someone you have met on the server that already got to the boat, make him tell the others that you are good. Even tell them what you look like so that they won't shoot you if they want to kill your new friends (It's happened to me!). Or try to decieve them by saying your "Fake" friend has been waiting for you on the boat).

These should help, but the Big Boat is always unpredictable.

If you do find yourself in charge of the Big Boat, then you've finally grown in the world. You can be as lennient or as strict as you please on your new vessel, just be warned.

People hold grudges.
Hotspots: (The Dock)


Where the small boats are, these Docks can be a literal kill-zone for those that aren't prepared for them. As i've said before, you generally have a tough time if you stay in these places for too long. But there are tips to staying alive.

1. Let a sapper build defenses. Having defenses set up on the dock can be a rarity, but if it does happen, and you join a group, it makes life much easier. I would say that a mix of the spiked battlements and sandbags are best, as it stops Cavalry charges and the occasional bullet.

2. Use the small rope holder, mushroom shapes as cover. Crouching behind these isn't what I would call "Top of the line cover", but you expose much less of yourself when you sit behind one.



3. Watch out for Swayers, Bayonet Spasms and Late Salutes.
A Swayer is my nickname for that Bayonet guy that just sways left to right holding the bayonet in attack mode. He can be difficult to hit with a musket shot, but a well-timed hit should do the trick.

A Bayonet Spasm is the evolved (Or Devolved) form of a Swayer that does that weird holster/gun lower thing to make his attack direction harder to predict. Combined with the swaying, and these guys just look completely ridiculous. Forgive me if there is some skill in there, but I don't think you'd see that in a NORMAL battle situation (It's just a game, but it does look silly!)

A Late Salute, is when an approaching player doesn't salute by about halfway down the dock. Though you could argue they just didn't bother to do it at the start, you should keep an eye out for these guys. There have been times, where someone suspected of Late Salute killed an entire boat load of people because they trusted the guy. This isn't something that is a completely serious problem.

4. Double gun. THis applies for people that enjoy using Muskets. Have two loaded guns, and you will have double the firepower and double the cahnce to kill people. When I play, I generally carry two muskets and 60 bullets, picked up from those dead on the field. If you carry the smaller version of the sword in your class, you can just drop it for an extra slot.

And that's the docks in a nutshell.
Hotspots: (Open Warfare)

This will be a short piece, as this is generally just normal fighting that occurs throughout the majority of the map. You can aid your chances of survival though.

REMEMBER SOME OF THESE ARE MY OWN PERSONAL METHODS

1. Block first. I find that if you block an opponents first attack, you are much more likely to gain the edge over them. In Bayonet combat, it is simply judging whether it is an upwards or downwards attack, easy! Once you successfully block, sidestep the enemy and go for a nice lunge to the head or chest.

2. If you see an idle player, or someone taking a shot, kill em!
Killing idle players is an esay kill, but if you want to play legit/fair, just leave them be.
Killing someone that is about to take a shot can be seen as heroic in my eyes. You could have just saved the life of a furture ally... or someone that will stab you maliciously in the face later.

3. Simple step, watch out for Swayers and Spasers.

4. Make Snap-Allies. Simply raising the peace symbol in front of someone you just met/spawned next to can signify that you're okay. If the other guy doesn't blow your face off, then join him in battle!

5. ALWAYS LOOK FOR PEOPLE THAT ARE APPROACHING FOR AN ATTACK. They will sneak up on you whilst you're taking on one guy and kill you. I find that if you are on the coast, have your back facing it. People will be unlikely to approach from this angle, especially if you are on the shore.
Just watch out for Pirate Scum!

These are just some tips for helping you in open combat.
Hotspots: (The Big "Drivable" Boat)


Though I don't use it often, this boat appears on pretty much every TP map. You can drive it using the big oar at the back, and it has ample space for people and cover.

Though you are a massive target for cannons, and the Fixed Big Boat will likely see you as an invasion force before long.

Some things that you can do on this boat:

1. Use it as an even safer place to shoot people from off the coast.

2. Use it to board the Fixed Big Boat. The Fixed Boat has a small docking place that the small boats travel to in order to reach it. With this Big Drivable Boat, you can slam it right into the side and use the front and sides to jump into the boat. People often do this when they wish to invade the big boat, but the likelihood is that you would have been taken out by a cannon before you reach your destination.

DISCLAIMER: THE BIG DRIVEABLE BOAT IS VERY SLOW

3. Just about anything esle you do in a boat APART from picking up extra passangers.
When you leave the special dock for this boat, nobody else will be able to get aboard. Although I have seen people jump from Big Boat to Big Drivable Boat.

There isn't much I could write for this one, as the boat doesn't have many other cool uses.
Hotspots: (Home Sweet Home and Towers/Forts)


Buildings are a semi-popular spot in TP. You will generally see small groups of between 3 - 5 people at one time at buldings. Though not many buildings have interiors, it is the rooftops that people tend to fortify the most.

For example, one TP map has a certain set of connected buildings that have roofs with gangways (Bridges) and mortars on top! People will tend to have a sapper that can have fortifications placed to stop the advance of the enemy and keeping you covered.

Rooftops are great in TP because:
1. They generally have only one or two entry points.
2. Most people fight with Bayonets, and you have the high ground!
3. Cannons are less likely to hit you.
4. You can fortify in relative safety.

Just don't fall off!

The interior buildings such as the thatched houses aren't very useful. You could:
1. Use them as hiding/ambush spots.
2. Use them as a meet up points
3. Or play the piano that is found in most of them (YOU WILL BE STABBED BY MOST)



Not much to it.

Towers are okay, usually only one person can be inside the top square of the tower. They are useful for hiding and getting kills, but unless you stay crouched, you are very exposed.

Forts can be found in most maps. They can amount to being a massive castle fort, or a small beachead with cannons. Forts aren't tipically popular places, but when people use them and fortify, they can be formidable on the ground. You can even use them to shoot at passing boats too!

Musicians: (The Ones With The Biggest Balls)


To be a musician you have to be one of these things:
1. Suicidal
2. Musically Inclined
3. Crazy!
4. Or just extremely brave

Musicians come in different types:
1. The ones that will play music until they are killed.
2. The ones that will try to play music until they have to defend, but they get massacred anyway.
3. The ones that will play the piano.
5. The ones that play in groups (Very rare, but Very cool when it actually happens).
4. The ones that play when the time demands it (Like the death for a crew member).

People will get dissed in the chat for being "Musician Killers" that have "No souls!" Or "Go for the easy kills!", so if you decide to go on a Musician Genocide, then you will be vilified by most.

You can have lots of fun being a musician though. When I play Hornist, I generally play when:
1. On boat rides! Nothing can spice up the ride better than music on a boat! (But a Bayonet blade to the chest also gets reactions).

2. On the Big Ships. Be the Crew Musician, and blast Beethoven in people's ears (They'll love it!)
... or they'll kill you.

3. When a friend dies. Tell your fellow crew to gather round in mourning grace for your fallen commerade!

4. In the heat of battle. Watch as you add to the chaos by having a smooth rendition of your greatest hits blasted in the open... and then silence when you are ultimately "Capped" in the ass.

One fun thing I love to do is to start a "Squat Group". People will just squat in line with the music if they see you do it, so go along with it. The whole act can be quite a reliever of stress when you have just been shot at!
Traitors: (Or Known As The Ones That Are Actually Playing The Deathmatch Properly)


"THERE IS A TRAITOR IN OUR MIDST!"

Traitors are everywhere, and they are a big part in what can make or break a successful venture in TP. Traitors are single-handedly one of your biggest threats in the game. They will ruin your day, and wreck you. Be it by surprise, Immediately, or by the long game of deception, they will be there.

My top tips for spotting a Traitor:
1. Watch for the late salute.

2. If someone is approaching you, watch if he kills anyone before he reaches a certain area like the docks. Most people who wish to be allies are passive, unless they have been deliberately attacked. If the person is acting aggressive, watch them closely from the point they join you (Even if they salute)

3. Remember apperances. I don't even do this, but if there is someone that is a known Traitor, remember what they look like so that the next time you see them, you can but a round-ball stright through their eye!

4.The way they look at you and approach you. This seems like a weird one, but I've been able to pick out a Traitor like this. A Traitor that enjoys plotting the long game will typically keep looking at the so called "Allies" around him. If the person keeps looking and acting shifty, he might be a Traitor (So be suspicious). If he begins to approach you, have your musket bayonet at the ready. Aiming your gun gives him an excuse to kill you, whilst a well-timed block makes you the clear innocent.

When it comes to dealing with the Traitor(s), you will most likely have this happen:
1. One on One. You may have other crew, but it is likely that they will let things be sorted between you and your opponent beofre they intervene.

2. Many vs The Traitor. If you are lucky, your mates will witness the Traitor caught in the act. Hopefully, they will help you. If not, back to step 1.

3. Total "♥♥♥♥-Storm". This is when things get chaotic, generally happening on a packed small boat or the dock. When people see a body drop, they will more than certainly go to attack the person nearest. If others then see this action, they'll get involved. This is when you run, or maybe get involved yourself if you enjoy the chaos.

Traitors are numerous, and they are inevitable. As much as they are annoying and villified, the server is made fun with them. Where would the fear go if you knew everyone with good intentions wouldn't hurt you? Having traitors around is great, and being them can also be fun (Just watch out for hate!) Traitors, funnily enough, are part of the "Magic" of TP.
List Of The Deadly Sins Within Tropical Paradise


These are the acts that will get you a abd reputation with players that team up, or the server itself. Though some here are legitimate, and are in NO WAY BAD OBJECTIVELY, there are some here that aren't necessary and could potentially get you kicked/banned.

This is the list of villified actions:

1. Destroying the boats at spawn. This is something that can get you kicked. It is considered very low, as it is not giving a chance to anyone who wishes to get away. I personally think it's bad, DON'T DO IT, DON'T BE A SCRUB!

2. TNT Spam. I don't see it often, but it is against the rules, and it will get you kicked.

3. Build-Point spam/misuse. Stacking random wooden planks for no use whatsoever is an example of this. An act such as this can get you kicked from the game + it is VERY ANNOYING.

4. Killing Idles and Musicians. Though this is completely legitimate and is in no way against the rules, people hat it.

5. Being a traitor :D

6. Starting fights on the boat as it is in motion.

7. Killing the driver after he happily lets you aboard.

8. Insulting other players, being rude to everyone, and having Racist/Inappropriate names. Although swearing is allowed, having bad names or saying things that will spark a reaction (Like Trolling) will get you kicked or even banned (There was once a time where people with Nazi names like Adolf Hitler got banned).

Being nice, and steering clear from most of the offensive one should keep you in good stead. Doing stuff like killing musicians, idles or being abtraitor will just get you ahted by most teams of people.

It's totally fine to be a traitor and kill idles!
Other Fun Things To See And Do In TP
Open Ze Treasure:



I have mentioned this before, but in some places dotted across the map are chests that say "Open Ze Treasure" when hovered over. Like when you use a boat, Hold F until the bar dissappears and you will be given a Swanky Pirate hat!

Usually worn by teams to make sure they know one another, or by team leadres, they are pretty cool.

Interactive Environment:

There will be certain gates and doors that can be interacted with in certain TP maps. I know that you can knock down and put back up tower ladders. And I also know that certain maps have prison cells to lock people in. Simply holding F will do the trick.

DISCLAMER: IF YOU HAVE REBOUND YOUR KEYS, I DON'T KNOW THE ALTERNATE BUTTON TO "F".

Now, the list of other fun things I do on TP:



1. Russian Partizani Run! I love taking on Musket Bayonet users with a Wooden Paddle, Or what I like to call "The Scythe Of Destiny". If you manage to take out a guy with a Birch Tree Log, or the pen knife (Remembering you can't block with the really small knife), they should feel extra ashamed. I just love owning people with simple weapons over something as elagant as a Bayonet blade.

2. Military Formations. Now this is something really cool that I have only managed to do once or twice with groups of people. If you have seen the film "Zulu", you take one line of people Standing behind another line who is crouching, and you have a formidable wall. Or move as a unit, making a box of people whose job it is to help stab foes with Bayonets. These manouvers require coordination, but they are all the rave.

3. Wrestling Ring. No, not WWE wrestiling or MMA fighting, just plain old fisticuffs. Make a ring or a place for the boxing and watch as you begin to beat the hell ou ot anyone. (The Backhand deals the most damage).
Conculsuion And My Take


Well this is it.

To some people, what I've said in this guide is:
"Utter Common Sense"
"Pointless!"
"Go get a life!"
"Get Rekt m8!"

But I hope some people have learnt SOMETHING from this guide...
I also hope I haven't bored you to death before that Bayonets kill you, or that my small wit and humour wasn't bland.

Not to big myself up, or say that this guide will get much publicity...
But I do Play Tropical Paradise regularly

If you ever see someone named along the lines of:
Connor
CD
The Hero
Defiant

You might have found me, just ask.
I'm trustful, I'm sure we'd get along just fine!

Unless I'm a Traitor.

Well, that's me done.
I'm going to go shove a Birch Log up someone's ass.

Connor
The Author of this "Guide"
58 Comments
Un pibe chorro Sep 26, 2020 @ 10:31pm 
You really sat down and wasted an hour of your life typing this.
MiddayEnglishman Jul 3, 2020 @ 8:24am 
Doctor!, Doctor!, I've hit my head!.

Is that your.. conclusion?
阿列克谢·热列宾 May 12, 2019 @ 7:03am 
Weisman
grandmaxd May 7, 2019 @ 5:07pm 
yes
Ghost9447 May 7, 2019 @ 1:03pm 
:petrifiedeye:
scatman May 7, 2019 @ 1:01pm 
goat
Ghost9447 May 7, 2019 @ 12:41pm 
moist ghote approves
Bill May 7, 2019 @ 12:09pm 
But what if they kill you.
mr worldwide May 7, 2019 @ 10:50am 
i have a dragon dick in fact
joonas (shaky hands arc) May 7, 2019 @ 7:10am 
bestmin saunan approves