Garry's Mod

Garry's Mod

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KanColle - HMS Jervis (PM & NPCs)
   
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Content Type: Addon
Addon Type: Server content
Addon Tags: Cartoon, Fun
File Size
Posted
17.599 MB
May 31 @ 11:59am
1 Change Note ( view )

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KanColle - HMS Jervis (PM & NPCs)

In 1 collection by SheepyLord🐑
Meincraft
62 items
Description
HMS Jervis, was a J-class destroyer built for the Royal Navy in the late 1930s. She was named after Admiral John Jervis (1735–1823). She was laid down at Hebburn-on-Tyne on 26 August 1937. She participated in many of the major battles during the war, and despite sustaining multiple major wounds, did not suffer a single casualty.

We'll meet again. Don't know where. Don't know when
But I know we'll meet again some sunny day



Celebrating Dragon Boat Festival. For the Poetry and Loyalty!

Mod Description also available in Chinese (中文), English, French (CA) (Français Canadien), Russian (Русский), and Japanese (日本語)

Features:
- Faceposing (includes eyes)
- Fingerposing
- Jigglebones
- Bodygroups (check screenshot)
- c_arms
- NPCs, both friendly and enemy found under "KanColle"
- Hitboxes
- Ragdolls
- Full body physics model (a work around for most weight issues)
- Compressed, only 15MB!
- Optimized for RTX-Remix

*Known issues:
- This addon was not well tested. (It was directly taken from my program output) Please report bugs to me.

Credits:
- Assets from KanColle, KISS, D327(anchi713) and other unidentified authors.
- Figure 1 by Pallad
- Jervis model composed by: 大咩咩 (SheepyLord)
- Mesh and textures edited by 大咩咩 (SheepyLord)
- Model naming scheme, material name, toons, icon artstyle, physics model, jigglebones, hitboxes by (or as refrence) 8sianDude
- Proportions: CaptainBigButt
- Porting, rigging, modelling, facial shape keys, mesh edits, materials and compiling: 大咩咩 (SheepyLord)

Generated Content Disclosure:
This model is mostly, automatically ported by AI, does contain AI generated content in release such as bone names, converted textures and flexs.
Automatic Model Translation from MMD to SMD used package provided in Pytorch, interacts with Blender API, coded in Python using Google Colab by 大咩咩 (SheepyLord)
9 Comments
cwswj May 31 @ 8:49pm 
@ SheepyLord
好的谢谢您,也祝您假期愉快!
SheepyLord🐑  [author] May 31 @ 8:28pm 
@ cwswj 即使你获知了链接,这仍是个复杂的内容,涉及如编程,本地网络,模型精调与部署,与少许线性代数等。恕我无法获知你在上述领域的背景,Steam模组留言区绝不是一个学习知识的好地方 :erune:

我推荐你从安装并使用大语言模型开始,试试ollama。在Youtube与 Bilibili 都有详细的教学。见
https://ollama.com/

我正尝试将环境打包为Docker镜像,择时发布。祝你假期愉快。:azuki2::nekoheart:
cwswj May 31 @ 7:32pm 
@ SheepyLord
话说大佬是否方便给一下人工智能和脚本资源的链接?谢谢您!
cwswj May 31 @ 6:49pm 
好的了解了,谢谢您
SheepyLord🐑  [author] May 31 @ 6:42pm 
@ cwswj
是的,所有来源皆为开源免费。大语言模型使用了LLAMA 3.2 Vision 90b, 加上几个我使用Pytorch编写的简单卷积神经网络模型,皆使用Python编码
cwswj May 31 @ 6:38pm 
@SheepyLord
好的了解了,顺便问一下您用的这个人工智能是开源的吗?
SheepyLord🐑  [author] May 31 @ 6:26pm 
@ cwswj
我已自动化了模型移植的所有技术步骤。本模型大部分由人工智能与脚本自动移植。
只做了一些微小的工作,比如拍照,决定并翻译模组描述等 :erune:
cwswj May 31 @ 6:19pm 
大佬太强了!
话说大佬您方便分享一下您具体是怎么做到这么高效高质量生产模组的吗?
SPC. 時雨 May 31 @ 3:32pm 
Finally Kancolle