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As for why, I switched to a method of texture baking from a much higher detail mesh onto a lower detail mesh that uses a single texture map ( a technique I learned back in 2020 ) With this method, I can also bake in normals and a slight ambient occlusion for extra detail. However, I just was not getting good results with 1024x1024 textures (the same goes for the lot decals, which are 2048x2048, but are mostly transparent.)
As for a justification, I argue that suburbs are generally less resource demanding than urban areas due to the smaller buildings and fewer amount of cims, vehicles, etc (a counterargument can be made about flora, though.)
If you would do me a favor, could you unsubscribe and then resubscribe to the "Americana Collection - Residential Props" workshop asset? It may not have updated for you yet, and unsubbing and resubbing will force it to do so.