Garry's Mod

Garry's Mod

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Touhou Project - Izayoi Sakuya (PM & NPCs) [Onasu Edition]
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Cartoon, Fun
File Size
Posted
17.605 MB
May 28 @ 11:59am
1 Change Note ( view )

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Touhou Project - Izayoi Sakuya (PM & NPCs) [Onasu Edition]

In 1 collection by 大咩咩🐑
Meincraft
56 items
Description
Izayoi Sakuya (Japanese: 十六夜 咲夜, lit. Night After the Full moon night) is the head maid of the Scarlet Devil Mansion and personal attendant to Remilia Scarlet. With an unknown past and her true name, she has the power to freely manipulate time and space, which made her a a very efficient maid.

"Though scattered in an untimely and inhuman world, there is still a gust of night wind blowing up the fallen flowers."



Mod Description also available in Chinese (中文), English, French (CA) (Français Canadien), Russian (Русский), and Japanese (日本語)

Features:
- Faceposing (includes eyes)
- Fingerposing
- Jigglebones
- Bodygroups (check screenshot)
- c_arms
- NPCs, both friendly and enemy found under "Touhou Project"
- Hitboxes
- Ragdolls
- Full body physics model (a work around for most weight issues)
- Compressed, only 15MB!
- Optimized for RTX-Remix

*Known issues:
- This addon was not well tested. (It was directly taken from my program output) Please report bugs to me.

Credits:
- Izayoi Sakuya model by: 上海アリス幻樂団, ZUN, Onasu
- Please support Onasu (おナスの沼漬け) on BowRoll.
- Mesh and textures edited by 大咩咩 (SheepyLord)
- Figure 1 by 大咩咩 (SheepyLord), map by V.A, CC BA SA 3.0, converted to Garry's Mod using RTX-Remix to lit, Principled BSDF shader to openUSD converted by 大咩咩 (SheepyLord), scene build in gm_black
- Model naming scheme, material name, toons, icon artstyle, physics model, jigglebones, hitboxes by (or as refrence) 8sianDude
- Proportions: CaptainBigButt
- Porting, rigging, modelling, facial shape keys, mesh edits, materials and compiling: 大咩咩 (SheepyLord)

Generated Content Disclosure:
This model is mostly, automatically ported by AI, does contain AI generated content in release such as bone names, converted textures and flexs.
Automatic Model Translation from MMD to SMD used package provided in Pytorch, interacts with Blender API, coded in Python using Google Colab by 大咩咩 (SheepyLord)
9 Comments
Reimu Hakurei 9 hours ago 
:remilia:
大咩咩🐑  [author] 19 hours ago 
@ 安抚

图像1:SceneBuild(场景搭建), 地图为 gm_black ,场景原作为 V.A,知识共享许可协议。
图像2:一个 ryosios 的艺术
图像3, 4, 5, 6: New-Pool-Day-2 from CS 1.6

图像1, 3, 4, 5, 6 都使用了 RTX-Remix [ www.nvidia.com ]
安抚 19 hours ago 
我想知道你图片中用的地图叫什么
Постальный 21 hours ago 
ООН? Чего?...
淼神魈火 May 28 @ 9:20pm 
good:steamthumbsup:
Kirisamević May 28 @ 4:05pm 
united nations?
bearishplane17 May 28 @ 3:45pm 
Sure. Take your time if you want! :reimu1::TeamCanada:
大咩咩🐑  [author] May 28 @ 3:41pm 
@ bearishplane17

Greeting, bearishplane17 from the far east. :azuki2::team_canada::nekoheart: Since anime styled models has anatomy different from real human (what Garry's Mod is using), the c_arms in the release is the best I could make.

I believe that toes are not present in the original model. I would take sometime to fix when possible.
bearishplane17 May 28 @ 3:18pm 
c_hands fingers look very thin and long making it look weird. Especially when using the default HL2 revolver.

She doesn't have any toes when enabling the feet bodygroup.