Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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File Size
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0.562 MB
Nov 29, 2014 @ 1:22pm
Dec 9, 2014 @ 3:24pm
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Description
Version 1.8

NOT COMPATIBLE WITH RISING TIDE

A mod that introduces Affinity progression for the Explorer unit, with a focus on surviving sustained alien attacks and becoming a mobile raiding unit, without making it effective in combat against combat-dedicated units.

Updated 9th December 2014

TO-DO list:
  • Re-texture unit for the non-Affinity upgrade.

Progression paths for each Affinity:
  • Pre-Affinity
    +30% defense against ranged / 20HP damage to enemy units on death / +10% per unused movement
  • Harmony 1
    +30% to scatter attacked unit / 20HP damage to enemy units on death
  • Purity 1
    Can move after attacking / improved pillaging
  • Supremacy 1
    Ignore zones of control when moving / +20% against wounded units
  • Harmony 2
    +50% to scatter attacked unit / automatically heal every turn
  • Purity 2
    +40% against aliens / automatically heal every turn
  • Supremacy 2
    Force enemy unit to retreat if Explorer wins combat / automatically heal every turn
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93 Comments
HawkofChiron Oct 6, 2019 @ 6:42pm 
"Thankyou for the mod; I was hoping someone would make them hover. There are some ruins that sometimes appear in unaccesable places like the top or bottom of the map."----As Quasar said. I am surprised there isnt a hover mod for explorers!! There are a ton of submersed derelicts and such out beyond....the ice wall...
QUASAR Aug 22, 2017 @ 8:28am 
Thankyou for the mod; I was hoping someone would make them hover. There are some ruins that sometimes appear in unaccesable places like the top or bottom of the map.
Gorbles  [author] May 12, 2016 @ 2:23am 
The unity upgrade screen was ported back to the vanilla game I think. I might have to devote some time to fixing this.

Sorry for the radio silence, had some big commitments IRL to sort out.
Fives May 12, 2016 @ 12:25am 
I have the same problem as Aysling.
This was my preferred Explorer mod but using it makes all unit upgrades impossible. Has nothing to with Rising Tide, I don't own it.
Gorbles  [author] Feb 9, 2016 @ 4:35am 
Sorry TWManiac, I haven't been able to get to grips with modding Rising Tide yet so I doubt I'll be able to help.
=7Cav=Burton.P Feb 8, 2016 @ 12:49pm 
Hey, Gorbles. Up for giving some advice for modding?
Gorbles  [author] Jan 22, 2016 @ 2:41pm 
This mod isn't compatible with Rising Tide yet (simply haven't had any time for modding), as per the description. Not sure anything can help that save, there (though you shouldn't have been able to progress that far with it).
Aysling Jan 22, 2016 @ 4:51am 
I can't remove the mod, it's baked in to the save, any help with the issue would be much appreciated!
Aysling Jan 22, 2016 @ 4:50am 
I installed this mod, and now I can't upgrade any units? This is what shows on the upgrade units popup: http://imgur.com/zAIMNXw
Cosmic Fox Jan 21, 2016 @ 2:00pm 
Hoopefully you can fix any issues it has with Rising Tide, we need an explorer that upgrades, they certainly short sighted this part of the game. :^/