Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Deckard
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Tags: Ships
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4.728 MB
May 23 @ 6:34pm
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Deckard

Description
Deckard: Retirement Protocol

(Fragment from a classified deep-space interdiction log – likely from a decommissioned corporate hunter-fleet outpost)

Role: Close-Quarters Retriever / Sustained Brawler

Tactics:

“It doesn’t negotiate. It doesn’t even warn. Deckard comes. One hundred and ten meters a second of compacted kinetic intent, 3950 kilotons of sheer, unyielding purpose, hurtling towards whatever unfortunate hull it’s decided is next.”

“The approach is a grim, percussive symphony. Then, the Deck Cannons open – eight mouths roaring, spitting pure impact, a relentless, grinding judgment that ignores your shields, your pleas, your very existence. It seeks to deconstruct.”

“It embraces the impact, absorbing the blow like a weathered veteran. Its movement is a slow, inexorable grind, maintaining contact, ensuring its payload continues until nothing remains.”

Paint:

“A stark, functional black, cut by the brutal, utilitarian lines of purple and grey. No shimmer, no fancy lights, just the stark, unadorned colors of a tool built for a grim, singular purpose. It reflects the urban night, the perpetual rain, the grit of a world where beauty is secondary to function.”

Weakness:

“No shields. This hunter relies on its dense hide, its sheer mass, and the rapid, precise interception of its point defense arrays. It takes the punch, knowing its own will be harder, but every hit leaves a scar. It’s a fight of attrition, measured in armor plating.”

Addendum:

“The name’s an old-world echo. A hunter of artificial souls, a grim reaper in a future that forgot compassion. This ‘Deckard’ carries that legacy into the void, a relentless, methodical pursuit of those designated for ‘retirement’.”

“Internal schematics hint at a single-mindedness that borders on obsession: Locate. Close. Overwhelm. The addition of flanking PD arrays suggests an adaptation – a hunter learning to parry the unseen blades, protecting its own while it closes for the kill.”

“When Deckard locks on, it’s not a chase. It’s an inevitability. And when those cannons bark, it’s not a negotiation. It’s the sound of a final judgment.”

Specifications

Main Armament: 8x Deck Cannons
Defense: Heavy Layered Armor (Frontal, Sides) | 5x Point Defense (Port) | 5x Point Defense (Starboard)
Mobility: 110 m/s Forward (Max Speed) | 3950 Kilotons Mass
Cost: 1,519,220 Credits
Shields: None
Purpose: Ram and Sustain Fire
5 Comments
BlackDead Jun 5 @ 4:11am 
It only takes 1 railgun shot to take out the entire ship cause you didnt build any armor inbetween the cannons and sulfur storages.... if one stroage or cannon blows up the whole ship explodes....
Mobius3  [author] Jun 3 @ 6:23pm 
@CosmicAggressor I'd love to learn from your designs. Go for it!
Jay Jun 3 @ 3:34pm 
great design m8
CosmicAggressor Jun 3 @ 4:58am 
Wow. Maybe I should start posting my ships to the workshop.
Because this is currently #1 on the workshop, and it kinda sucks.
UnitedPenguin May 30 @ 2:16pm 
ai slop description. you are a better writer then ai, you should try it, it can be fun.