Gray Zone Warfare

Gray Zone Warfare

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Gray Zone Warfare A Complete Guide (Work in progress)
By Saint Aaron
Gray Zone Warfare: A Complete Guide is your essential manual for surviving the brutal battlefields of Lamang. This guide covers everything you need to thrive in the game’s unforgiving sandbox whether you’re a fresh recruit or a seasoned operator.

Here’s what you’ll find inside:
    []Beginner Tips & Survival Basics: Master stamina, hydration, injuries, and the core gameplay loop.[]Weapons & Gear: In-depth breakdowns of every gun, armor piece, and attachment plus how to build the best loadouts.[]Ammo & Ballistics: Understand how different rounds behave, from soft points to armor piercing, including penetration, ricochets, and bullet drop.[]Missions, Vendors & Economy: Maximize your profits, manage your stash, and optimize your gear choices.[]Combat Tactics: Learn solo, duo, trio, and squad strategies, room clearing techniques, and how to survive both PvP and PvE encounters.[]Helicopter & Teamplay Dynamics: Leverage the heli system, use the “4-second protector,” and understand how to trick enemies into thinking you’re reinforced.
  • Bosses & POIs: Find the key locations, rare loot spots, and enemy strongholds.

Whether you’re clearing compounds solo, running recon for your squad, or fighting for control in high-risk zones, this guide is here to help you survive, adapt, and dominate in Gray Zone Warfare.

Missions are still outdated for updated missions refer to interactive map
https://steamcommunity.com/sharedfiles/filedetails/?id=3485771272
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Introduction and Disclaimers
Originally posted by author:
◈ DISCLAIMER:
Many sections are still under construction. I was working on this before the winds of war update so a lot has been changed or has been added.

Once the interactive map is completed, I'll be focusing fully on finishing the rest of the guide. If you’ve found this guide helpful, please support it by leaving a like and sharing it with others who might find it useful. Thanks for the support!
Looking for Contributors!
Hey there, fellow Greyzone Warfare fans!

I’m currently building this Steam Guide to cover every aspect of the game from detailed weapon breakdowns and damage stats to survival tips, faction overviews, and mission walkthroughs. But let’s be real: Greyzone Warfare is a massive game, and no one survives alone.

That’s why I’m reaching out to the community! I’m looking for 2 to 3 players who are just as passionate about Greyzone Warfare and would like to assist in finishing this guide. Whether you’re a:

  • PvE expert
  • PvP strategist
  • Weapons nerd
  • Lore junkie

Your knowledge and time would be an awesome help!

How You Can Contribute:
  • Test weapon stats: Confirm damage, recoil, and attachments.
  • Share survival tips: Like gear loadouts, maps, and faction insights.
  • Write mission walkthroughs: Step-by-step guides for tricky tasks.
  • Spot errors/updates: Keep the guide up to date with game patches and community findings.

What You’ll Get:
  • Your name will be tagged in the guide’s contribution section for any content you help with.
  • If the guide receives any Steam Awards (like Helpful, Wholesome, Deep Thoughts), all contributors credited for that section will also receive the same award as a token of appreciation.

A Quick Note:
I currently work a main job, plus a side job with MapGenie (helping bring you interactive maps like the one for Gray Zone Warfare!). That means I’m working on this guide in my free time so any extra help from the community would be greatly appreciated.

If you’re interested in helping out, drop a comment below or message me directly! Let’s make this the ultimate community resource for Greyzone Warfare built by players, for players.
Updates on guide
6/19/2025
Hey everyone,

Just wanted to share a quick update on the Gray Zone Warfare Steam guide!

Headers have been replaced with visual photo titles to help break up the text and improve the look and flow of the guide. I’m currently working on a system to resize these header images, so as you scroll down, the visuals will line up smoothly with each section you’re reading making it cleaner and easier to follow.

The Weapons and Weapon Parts sections are still in progress. Most of the info is already collected, but I’m refining the layout and presentation so everything is easy to read and compare.

Mission coverage is coming along great! I have nearly all updated missions documented, complete with images, but they haven’t been uploaded yet. The next step is organizing and integrating those into the proper sections.

The foundation for the guide is now fully in place, which means the focus has shifted toward filling in the blanks, polishing formatting, and tightening up structure across the board.

Still looking for help! If you’re passionate about Gray Zone Warfare, familiar with tactical breakdowns, or good at formatting or visuals, I’d love to collaborate. Every little bit makes this a better resource for everyone.

Thanks for all the support so far this guide is growing into something big, and it’s all thanks to the community.

Stay safe out there.
Status notifications
What the heck are these icons in the top-right corner while playing GZW? Let me break it down for you.

So, while you're playing Gray Zone Warfare, you might notice random little icons popping up in the top-right corner of your screen, right under the FPS counter. You’ll be like, “What the hell is this for?” Well, the devs added these in the Night Ops update to give us players real-time info about what's going on behind the scenes like server performance, your PC’s performance, or your internet connection. Think of them as little alerts that tell you why your game might be lagging, stuttering, or acting weird. Here’s a quick breakdown:




Server-side Notifications

Low Server FPS
- The server you're on is having a rough time keeping up it’s updating the game world less often than it should.
- If you see this icon and your game feels a bit sluggish, it’s not just you. Everyone on that server will feel it.
- Pro tip: Try switching servers or regions for a smoother experience.

Very Low Server FPS
- Same deal as above, but worse. The server is really struggling, and your game might feel like a PowerPoint slideshow.
- Best move? Finish up what you're doing (safely end deployment) and switch servers.




Client-side Notifications

Shaders Compiling
- This shows up when your GPU is busy compiling shaders those little files that tell your graphics card how to render the game.
- You’ll usually see this when you first install the game or after an update. It can cause stutters or freezes during gameplay, so it’s best to let it finish in the main menu before hopping into a server.
- If you see it randomly during a match, don’t freak out it just means a missing shader is being compiled or loaded from cache. Shouldn’t cause long-lasting issues.




Network Notifications

Packet Loss
- Your internet is dropping data packets, which can cause rubberbanding (you teleporting around) or stuttering.
- If you see this a lot, try switching to a different server region for a better connection.

High Latency (Ping)
- High ping means your connection to the server is slow, which can lead to lag, desync, and other network-related issues.
- If this pops up, consider switching to a different region especially if you're playing on a server far from your location.




While playing Gray Zone Warfare, you’ll probably see some of these icons pop up here and there. They’re just little heads-ups about what might be causing any performance or network issues you're having. If something feels off, check the icon it could save you a lot of headaches!
History of Lamang

Lamang was once a British colony, but gained independence in the mid-20th century. Unfortunately, peace didn’t last long. About 20 years after independence, a group called the Sons of Lamang (SOL), which originally fought against colonial rule, turned against the new government. The official army at the time was poorly trained, understaffed, and using outdated equipment, so they were quickly defeated. SOL’s leader, Raksmei Sayavong, took control and declared himself president. The SOL had strong backing from the Soviet Union, who supplied them with weapons and support during the Vietnam War era. In return, the Soviets built military bases around Lamang and kept some troops stationed there until the USSR collapsed in 1991.

Raksmei ruled until his death in 1996. His son, Narith Sayavong, then took over leadership at age 28. Narith promised to open up the country and modernize it, breaking away from his father’s strict isolationist policies. He focused on tourism and commissioned the construction of a luxury resort called The Midnight Sapphire, which was rumored to offer basically anything, as long as you could afford it. For years, people who managed to escape from Lamang shared disturbing stories about what was really happening there. Eventually, international concern grew, and the United Nations created the UNLRA (United Nations Lamang Relief Agency) to try and provide humanitarian aid. Narith allowed them into the country reluctantly and the UNLRA began their mission to help the population. But soon after, something major happened.
The Event
One day, a massive disaster struck the island. Witnesses reported a bright flash and a huge explosion. The exact cause was never confirmed, and official statements were vague, only referring to it as an “environmental disaster.” A lot of theories started spreading online everything from volcanic eruptions and chemical accidents to nuclear detonations, secret experiments, or even aliens. Nobody really knows for sure. What’s clear is that the island descended into chaos afterward. People panicked, and the UNLRA started evacuating as many people as they could. Eventually, they pulled out completely, along with most of the civilians. Lamang was placed under international quarantine, with world governments agreeing to stay out.

With the island mostly abandoned, it became a hotspot for criminal groups, pirates, and mercenaries. They clashed with what remained of the Lamang Armed Forces, who were still under orders to guard important locations. It didn’t take long for private military companies (PMCs) to get involved hired by various clients with unknown interests in the area. Three major PMCs established a presence and began exploring the region, especially the area now known as Ground Zero. However, after some early gains, all three PMCs were hit by sudden, highly organized attacks. These assaults were way too coordinated to be the work of bandits or regular armed forces. The PMCs suffered heavy losses and had to start recruiting new operatives to continue their mission. This is where the player comes in. You play as a former special operations soldier, now working as a hired gun, sent to Lamang to help regain control of Ground Zero, carry out assignments for clients, and figure out what really happened on the island.
Global Wipes
Before every major update, the game goes through a global wipe and yeah, it affects everyone. No matter how much progress you’ve made, no matter how much loot you’ve stashed away, everything gets reset: Tasks, trader rep, money, gear, stash, progress it’s all wiped clean. You’re starting over with a fresh character, just like everyone else.

But here’s the silver lining: your nickname is safe. You don’t lose your name, so when you create a new character in the next season, you can use the same nickname you had before. That’s one less thing to worry about. For those of us who picked up the Tactical, Elite, or Supporter Editions, you’ll get your bonus items back after the wipe. So, you won’t be completely empty-handed when you spawn back in think of it as a little head start. It’s easy to feel frustrated losing all your hard-earned progress, especially if you’ve put in hours grinding out missions, building up your stash, and working on trader rep. But wipes are a necessary part of Early Access. They’re there to keep the game balanced, especially when big updates drop whether it’s new features, economy reworks, task overhauls, or balancing tweaks. Wipes make sure everyone is starting from the same place and give the devs a clean slate to test out changes and improvements. Yeah, it can be a tough pill to swallow nobody likes losing their gear, but wipes help keep the game moving forward and make sure it’s fair for everyone. So when a wipe hits, take a deep breath, rally your squad, and get ready to hit the ground running. It’s a fresh start and a chance to do it all better the next time around.
Default Control Scheme
Movement
W: Move Forward
S: Move Backward
A: Move Left
D: Move Right
Left Shift: Sprint
Left Ctrl: Sneak
C: Crouch
X: Prone
Left Ctrl + Mouse Wheel Down: Dynamic Crouch Go Down
Left Ctrl + Mouse Wheel Up: Dynamic Crouch Go Up
Q: Lean Left
E: Lean Right
Spacebar: Jump

Weapon Controls
Left Mouse Button: Attack
Right Mouse Button: Aim Down Sights
R: Reload
B: Switch Firing Mode
Left Alt + B: Check Firing Mode
V: Check Ammo
Left Shift + V: Check Chamber
Left Alt + V: Check Weapon
Page Up: Zeroing Next Range
Page Down: Zeroing Previous Range
Mouse Wheel Up: Scope Zoom Increase
Mouse Wheel Down: Scope Zoom Decrease
Left Alt: Hold Breath
Left Alt + Mouse Wheel Up: Reticle Next
Left Alt + Mouse Wheel Down: Reticle Previous

Interaction & Communication
F: Execute Interaction
Mouse Wheel Up: Select Previous Interaction
Mouse Wheel Down: Select Next Interaction
Z: Chat
L: Allows helicopter to take off immediately

Character & Inventory
1: Equip Main Weapon
2: Equip Pistol
3: Equip Melee
Middle Mouse Button: Look Around
G: Quick Equip Grenade
H: Quick Healing
P: Quick Consume Provision
Right Mouse Button: Stop Action

Quick Access Menu
4: Open Quick Access Menu
G: Open/Select Grenade Category
H: Open/Select Medicine Category
P: Open/Select Provisions Category
F: Use Selected Item
Right Mouse Button / Esc: Close
Mouse Wheel Down: Select Next Item
Mouse Wheel Up: Select Previous Item
Quick Reference: TL;DR Tactical Tips
Need a fast refresher? Here's a no-nonsense list of essential tactical tips to survive and thrive in Lamang. Commit these to memory or print them on a mental notecard!



Movement & Positioning
Move with purpose. Don’t stand in the open—use cover and concealment.
Slow is smooth, smooth is fast. Don’t rush; clear areas methodically.
Crouch or prone when exposed. Reduces silhouette and improves accuracy.
Stay off the skyline. Avoid silhouetting yourself against the horizon or open sky.
Keep moving! Standing still = free kill.




Combat & Engagement
Fire in controlled bursts. Conserve ammo, maintain accuracy.
Suppress and flank. Lay down fire, then maneuver.
Identify before you engage. PID (Positive Identification) saves lives and prevents TKs.
Use lean + peeking. Expose less of your body when scanning or shooting.
Grenades clear rooms. Don’t rush a closed door—toss a frag or flash.




Medical & Survival
First hits matter most. Prioritize stopping bleeds before everything else.
Painkillers buy time. Don’t waste morphine unless absolutely necessary.
Hydrate + eat. Stamina and focus drain fast without food and water.
Buddy up when possible. Revives > respawns.




Navigation & Awareness
Know your map. Study landmarks, terrain features, and safe routes.
Call out clock directions. "Enemy, 2 o'clock, 100 meters."
Use your compass and grid refs. It’s the language of operators.
Check your six. Never let your rear go unguarded.




Loadout & Prep
Pack light = move fast. Heavy loadouts slow you down.
Ammo > gear bling. Extra mags save lives more than fancy optics.
Spare meds in every loadout. You never know when you’ll bleed out.
Silencers save lives. Suppress your shots, stay sneaky.




General Wisdom
Patience wins firefights. Let the enemy make mistakes first.
Play smart, not hard. Aggression without tactics = body bag.
Teamwork makes the dream work. Communicate, coordinate, dominate.
Don't panic—breathe, assess, execute.


Tactical Glossary: Military & Technical Terms
Understanding the language of the battlefield is crucial for success in Gray Zone Warfare. Below is a curated glossary of common military and technical terms used in the game, designed to help you think, communicate, and act like a true operator.




AO (Area of Operations): The designated zone where military forces conduct operations. In GZW, Lamang Island is your AO.

AP (Armor-Piercing): A type of ammunition designed to penetrate armor. Essential for taking down armored AI targets and enemies in fortified positions.

BDA (Battle Damage Assessment): Post-engagement analysis to determine enemy losses and mission success. Crucial for evaluating tactical outcomes.

Breach: The act of forcefully entering a building or area, often with explosives or forced entry techniques. A core tactic for room-clearing.

Callout: A verbal communication indicating enemy locations, directions, or points of interest. Example: "Enemy spotted, 100 meters, 3 o'clock!"

CQB (Close Quarters Battle): Fighting that takes place in confined spaces such as buildings or tight alleyways. Demands fast reflexes and decisive action.

Cover: Any object or terrain feature that offers protection from enemy fire. Not to be confused with concealment.

Concealment: Any object or feature that hides you from enemy sight but does not stop bullets. Think foliage, smoke, or darkness.

Debrief: A post-mission discussion where operators review performance, lessons learned, and areas for improvement.

Egress: The act of leaving an area, usually after a mission is complete or when under fire.

Fireteam: A small tactical unit of 2–4 soldiers working closely together. In GZW, a player squad often functions as a fireteam.

Flank: A tactical maneuver to attack the sides (flanks) of an enemy formation. Reduces risk of counter-fire and maximizes surprise.

Frag: Short for fragmentation grenade, used to clear rooms or suppress enemies behind cover.

IED (Improvised Explosive Device): An explosive device made from non-standard materials. AI enemies may deploy IEDs in some scenarios.

KIA (Killed In Action): A soldier or AI that has been eliminated during combat.

LOA (Limit of Advance): The furthest point a unit plans to move forward during an operation.

Meds (Medical Supplies): Items used to stabilize wounds, restore health, or manage debuffs in GZW, such as bandages, splints, and saline.

Overwatch: A position providing covering fire and visual security for teammates maneuvering on the ground.

PID (Positive Identification): The process of confirming a target is hostile before engaging.

ROE (Rules of Engagement): Guidelines that dictate when and how force is used. In GZW, players should avoid friendly fire and unauthorized aggression.

RTB (Return to Base): The act of extracting from an operation zone and returning to a safe area or FOB.

SITREP (Situation Report): A concise report of the current tactical situation, usually given over comms.

Stack Up: The formation taken when preparing to breach a doorway or enter a confined space, with team members lining up closely.

Suppressive Fire: Continuous fire intended to keep the enemy’s head down, reduce their mobility, or allow friendly forces to maneuver.

Tango: Military slang for an enemy combatant. "Tango down" means an enemy has been neutralized.

Thermals: Imaging devices that detect heat signatures, useful for spotting hidden or camouflaged targets.

TOC (Tactical Operations Center): A command post from which mission control, coordination, and communication are managed.

Zeroing: The process of calibrating weapon sights for accuracy at a specific range.




This glossary is a living document—new terms will be added as the community evolves and new tactics emerge. Stay sharp, and keep those comms clear!
Server Rules and Etiquette
Understanding the social contract within Gray Zone Warfare servers is essential for maintaining a fair and enjoyable multiplayer environment:

Aggressor system penalizes players for unprovoked attacks, discouraging random griefing. Knowing how this system works helps players avoid negative status that may attract retaliation or restrictions.

PvP etiquette includes respecting squad boundaries, avoiding friendly fire, and managing conflict zones responsibly. Cooperative behavior can foster alliances or mitigate hostile engagements.

Reporting systems empower players to flag toxic behavior, exploits, or bugs, contributing to community health and server stability.

AFK timers and idle rules prevent exploitation of game mechanics and ensure active participation.

Implication: Compliance with server rules enhances gameplay longevity and community cohesion, encouraging strategic rather than reckless play.

Player server limit
Gray Zone Warfare is designed to deliver a gritty, immersive experience with a sense of tactical realism and that extends to the size of its servers. Here’s the breakdown:

Faction
Player Limit
Lamang Recovery Initiative (LRI)
16 Players
Mithras Security Systems
16 Players
Crusaders PMC
16 Players
Total
48 Players

Official Servers: The max capacity is 48 players per server. This ensures a good balance between player density and performance, giving you a fair chance at looting, surviving, and making those nail-biting firefights count.

Keep in mind that while the cap is 48, you’ll rarely see the entire map bustling with action at once. It’s all about pockets of engagement one minute you’re alone, the next you’re in a full-blown ambush.
Game modes
Warfare is the full PvEvP experience it's the most intense version of the game.

1. Players vs AI vs Players – You’re not just fighting AI enemies; you’re also competing against real players from rival factions.
2. Factions Matter – You are hostile to players from other factions. If you see them, it's shoot-on-sight unless you're in a temporary ceasefire zone (if any).
3. High-Risk Gameplay – Everything in your inventory can be lost on death. It's full-loot PvP.
4. Tactical Play is Crucial – You need to watch for ambushes, listen for gunfire, and make decisions like you're in a real combat zone.

Best For: Hardcore players, squads, adrenaline-seekers, and those wanting the full military simulation.

Joint Operations (PvE). Joint Operations is the cooperative PvE-only version of the game.

1. No PvP- You won’t encounter hostile players. Everyone, regardless of faction, is there to work against AI enemies.
2. Faction Lock Removed – Players from all three factions can group up and squad together. This makes it easier to play with friends.
3. Still Tactical – The AI enemies are still deadly, and the game keeps its realism, but you won’t be ambushed by players.
4. Ideal for: Learning the game, casual play, exploring missions and mechanics, or just relaxing with friends.
5. Lower Stress – You don’t lose gear to other players, making farming, looting, and mission progression more forgiving.

Which Should You Pick?
Mode
Good For
Hostile Players?
Squad With Any Faction?
Warfare (PvP)
Hardcore PvP, Risk-Reward, Solo or Squad Tactics
✅ Yes
❌ No
Joint Operations (PvE)
Learning, Casual Co-op, Safe Progression
❌ No
✅ Yes
AFK Timer
You can stay connected to the server for up to 15 minutes without activity. After that, you are removed from the server automatically to free up server slots for active players.
Please note that the same rules as leaving the deployment apply when getting removed from the server for inactivity. if you are outside of the FOB, you will lose all the equipment and items on your character. No compensation for the lost gear will be provided in this case.
Conflict Zones
Conflict Zones add a new dimension to the PVP combat in Gray Zone Warfare by displaying areas where players from opposing factions come into contact with each other. The faction operator reports the faction-to-faction combat to make sure the player won’t miss the information about the ongoing combat. The zones are 200 meters in diameter and are created when a player gets attacked by another player from an opposing faction. The center of the zone is placed directly in the middle between the combatants at the start of the skirmish. The zones are active for 5 minutes by default, but the duration can be extended when another player joins the fight. To make the combat more attractive, an XP bonus is rewarded to the player who eliminates another player from the opposing faction while inside the same conflict zone.
Factions
Lamang Recovery Initiative
Founded and funded by a tech billionaire, LRI publicizes itself as a strictly philanthropic exercise to search for pockets of survivors in and around Ground Zero after even the UN abandoned the island. The armed section of the organization is composed of small, highly professional security details that accompany rescue and clean-up teams to protect them from some of the other, far less altruistic, factions operating in the area.

Mithras Security Systems

]Mithras bills itself as a PMC run by soldiers for soldiers, and it doesn’t ask too many questions about an operator’s motivations or past history. The only real bar to Mithras membership is a lack of field experience of military competence. It prides itself on only accepting the best and pays accordingly. The organization is inspired by the Roman Legion system, where the spoils of war were shared among the troops. From the highest-ranking officer to the lowest-ranking foot soldier according to their status within the unit and performance in the field.

Crimson Shield International
This Private Military Company rose to infamy during the early stages of the Syrian civil war. While they boast an impressive 95 percent success rate, some of their methods can be seen as somewhat questionable, often resulting in collateral damage. That said, no one can deny their effectiveness and cold-blooded approach to any job that needs to be done. This gung-ho nature attracts not just ex-military personnel but basically anyone with a lust for adventure and action. However, thanks to their strict elimination process, only the truly exceptional soldiers ever make it as far to be deployed on an actual combat mission.

Choosing a Faction Matters
In Gray Zone Warfare, picking a faction isn’t just a cosmetic choice, it has a real impact on your gameplay, progression, and overall experience. From the people you can squad up with to the missions you receive, your faction decision shapes the path you’ll follow throughout the game.

Here’s why your faction choice matters:

  • PvP Boundaries: Factions are essentially teams. You can’t squad up or communicate with players from other factions, and depending on the server rules, you may even be hostile to them in PvP zones. If your friends pick a different faction, you'll be locked out of grouping with them.
  • Mission Access: Each faction has unique mission lines, vendors, and progression trees. This means different rewards, gear unlocks, and tasks to complete. Your faction determines how your story and role in the world unfolds.
  • Map Positioning: Factions often start in different parts of the map, affecting early-game loot runs, combat zones, and trader access. Your starting position can heavily influence how your gameplay loop develops.
  • Vendors & Gear: Each faction may have access to different gear or vendors earlier than others. Choosing a faction based on your preferred playstyle (long-range vs. CQB, support vs. solo) can give you a strategic advantage.

How Faction Location Affects Travel Distance in Gray Zone Warfare
In Gray Zone Warfare, your faction’s starting location isn’t just a base of operations it’s the launchpad for everything you do. It determines:

How far you need to travel to reach loot-rich zones
How long you’re exposed to ambushes in PvP areas
How quickly you can extract or return to vendors
How often you risk death before reaching your objective
Here’s how that plays out for each faction:

Crimson Shield International (CSI) – Northwest Start
Starting Area: Near Hunter’s Paradise, Sawmill, kiu Vongsa

Ideal For: PvE players and beginners.

Advantages:
Close to Tiger Bay, a densely packed loot area with lower PvP heat.
Short run to early vendor tasks, making early game progression smoother.
Decent mission zone density in early hours.

Downsides:

Far from PvP hot zones like Pha Lang and Savanpha meaning longer trips later on if you want action.
Vendors and major POIs are spaced out more than other factions.

Mithras Security Systems (MSS) – Northeast Start
Starting Area: Near Nam Thaven, Tiger Bay, blue lagoon, fort narith

Ideal For: Balanced players or squads that want PvE with occasional PvP.

Advantages:
Medium-distance access to both PvP areas and safe loot zones.
Close to Ban Pa and Savanpha, useful for mid-tier gear runs and questing.
Not too far from airstrip and several boss mission areas.

Downsides:

Vendor location requires long treks or chopper rides depending on current mission routing.
Can get third-partied often due to being close to contested areas between factions.

Lamang Recovery Initiative (LRI) – Southwest Start
Starting Area: Near Pha Lang and pha Lang airfield. Ideal For: Hardcore PvP players and fast progression seekers.

Advantages:
Right next to Fort Narith, one of the most valuable and contested POIs in the game.
Easy access to Pha Lang and other loot-dense danger zones.
Shortest vendor loops if you’re experienced and moving quickly.

Downsides:
High PvP risk from minute one you spawn in enemy crossfire zones.
Tougher solo experience if you don’t know loot paths or spawn flanks.
Riskier extraction if you're carrying high-value gear.

Distance Matters More Than You Think Here’s a basic examples:
Alpha 2- Takes 50seconds
Alpha 3- Takes 1min and 20 seconds
India 2- Takes 1 min and 50 seconds


Faction Approximate Distance to Fort Narith (on foot) Risk Level Time-to-Loot (Estimate)
Lamang Very Close (5–10 min) High Fast
Mithras Medium (15–20 min) Moderate Moderate
Crimson Far (25–30+ min) Low Slow

When factoring in loot extraction, vendor trips, or even reviving teammates, these distances compound quickly especially if you're running solo or under fire. When choosing a faction, don’t just look at the vendor rewards or what your friends picked study the map. Ask yourself the following:

Do I want fast PvP access or a safer PvE grind? Am I okay with long hikes to mission zones? Do I know the game well enough to survive close to high-traffic POIs? Pro tip: If you’re planning to farm specific areas like Fort Narith, Tiger Bay, or the Airstrip, pick the faction closest to that zone to cut down on travel time and risk.
Changing Factions
Once you pick a faction, that decision sticks. There’s no going back unless you completely wipe your account, so if you’re planning to squad up with friends, make sure to coordinate your faction choices before creating your character. It’s no fun grinding up your gear, only to find out you can’t play together!

If you do want to switch factions, you’ve got two options:
  • Manual Wipe: You can wipe your account from the main menu, but there’s a 7-day cooldown before you’re allowed to do it.
  • Request a Wipe: Alternatively, you can reach out to the game team directly to request a wipe but expect some back and forth, and it might not happen immediately.

Either way, changing factions is a big deal. You’ll lose all your progress, your stash, your rep with traders everything. It’s basically a fresh start, so make sure you’re absolutely sure before making that switch!
Weather and Time of Day Effects
Gray Zone Warfare employs a dynamic weather system and day/night cycle that profoundly affect gameplay:

Weather effects such as rain, fog, and wind alter visibility, sound propagation, and weapon handling. Rain muffles footsteps but reduces player visibility; fog restricts line of sight, allowing ambushes but complicating long-range engagements.

Time of day influences lighting conditions, player sight, and AI behavior. Nighttime demands night vision equipment, which consumes power and adds tactical constraints, such as narrower field of vision.

Tactical considerations include planning assaults during low visibility or darkness for stealth advantages or avoiding engagements during clear daylight where detection is easier.

Environmental hazards may also change with weather; for example, rivers may rise during heavy rain, altering map accessibility.

Implication: Mastering weather and time effects enables players to exploit environmental conditions, significantly impacting mission success and survival.
Level Cap
In Gray Zone Warfare, the maximum character level is 50. Reaching this level requires a significant investment of time and effort, as experience points (XP) are primarily earned through defeating AI enemies. The XP gained per kill varies by enemy tier:
  • Tier 1 enemies: 5 XP per kill
  • Tier 2 enemies: 10 XP per kill
  • Tier 3 enemies: 15 XP per kill
  • Boss enemies: 20 XP per kill
Completing all available tasks in the game can bring a player up to approximately level 37 or 38. To progress beyond this point, players must engage in additional combat to accumulate the necessary XP for higher levels.

It's important to note that leveling up in Gray Zone Warfare primarily serves as a means to track player progress and unlock cosmetic items, such as new apparel. It does not directly impact gameplay mechanics or provide advantages in combat scenarios.

For players aiming to reach the maximum level, focusing on efficient combat strategies and targeting higher-tier enemies can expedite the leveling process.
AI Combatants: Militia Forces
AI Combatants: Militia Forces

Threat Level: Moderate – Varied Equipment, Unpredictable Tactics

The Militia Forces in Gray Zone Warfare are a loosely organized, semi-trained paramilitary group operating in the Lamang region. While not as disciplined or well-equipped as formal military factions, their unpredictable behavior, use of guerrilla tactics, and occasional access to higher-tier weapons make them a consistent and dangerous threat—especially to solo or unprepared operators.

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🪖 Characteristics:
  • Faction Type: Paramilitary – Independent, non-government aligned.
  • Morale & Behavior: Erratic but aggressive. Will fight to the death but may break formation or panic when flanked.
  • Patrols: Operate in small squads (2-4), larger in key areas (5-8). Often seen near towns, outposts, and key intersections.
  • Weapons: Mixture of civilian firearms and military surplus, including AK-47s, shotguns, and occasional AR-style rifles.
  • Armor: Minimal – Light chest rigs, vests, no advanced plates.
  • Communication: Poor – Lack proper comms; react slower to flanks and ambushes.
  • Tactics: Use cover sporadically, but rarely coordinate effectively. Will attempt to push if they sense weakness.
  • Gear Drops: Basic weapons, limited ammo, occasional medical supplies, sometimes dogtags or mission-critical items.

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Known Locations:
  • Towns and villages (Patrols)
  • Abandoned industrial areas
  • Makeshift camps
  • Roadblocks and vehicle checkpoints
  • Occasional presence in mission objectives

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Engagement Tips:
  • Avoid long-range stand-offs unless equipped with scoped weapons.
  • Use flanking routes; they struggle to maintain 360° security.
  • Suppress with automatic fire to break their formation.
  • Be cautious of "ambush squads" near buildings or alleyways.
  • Check bodies thoroughly—some carry mission items or higher-tier gear.
  • Don’t underestimate lone militia—they may hold key positions.

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Loot Profile:
  • AK-47, AKM, or civilian-grade rifles.
  • Shotguns (12-gauge, low durability).
  • Basic medkits and bandages.
  • Occasional valuables (watches, radios, smuggled goods).
  • Rarely, intel documents or quest-specific items.
AI Combatants: Local Paramilitary Units
AI Combatants: Local Paramilitary Units

Threat Level: High – Well-Armed, Tactical, Coordinated

Local Paramilitary Units are organized militia groups with better training and equipment than typical militia forces. They operate with clear command structures and tactical discipline, posing a significant challenge to players who underestimate them.

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🪖 Characteristics:
  • Faction Type: Semi-official paramilitary groups, often with political or territorial motives.
  • Morale & Behavior: High morale; use cover effectively and communicate tactical maneuvers.
  • Patrols: Usually patrol in squads of 4-8 members; coordinated ambushes are common.
  • Weapons: Military-grade rifles (e.g., M4, AK-74)
  • Armor: Moderate to body armor with helmets; some use tactical gear.
  • Communication: Good squad coordination; use voice comms and signal flares in-game.
  • Tactics: Utilize cover, suppressive fire, flanking, and fallback maneuvers.
  • Gear Drops: Military weapons, ammo, grenades, tactical gear, medical kits.

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Known Locations:
  • Strategic outposts and checkpoints
  • Control points in contested zones
  • Roadblocks and fortified positions
  • Occasional reinforcement in high-conflict areas

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Engagement Tips:
  • Use grenades or explosives to disrupt their formations.
  • Engage at range with high-precision weapons to avoid close-quarter risks.
  • Watch for flanking and coordinated attacks stay alert.
  • Utilize stealth where possible to avoid full squad engagements.
  • Prioritize targets with heavier weapons

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Loot Profile:
  • Assault rifles (M4, AK-74)
  • Advanced medical supplies
  • Tactical gear (helmets, armor)
  • Occasional rare intel or mission-critical items

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Developer Notes:
Local Paramilitary Units are designed to provide a higher skill challenge and encourage tactical gameplay. Their AI will continue to receive updates to improve squad coordination and combat realism.
AI Combatants: PMC Units
AI Combatants: PMC Units

Threat Level: Very High – Elite, Heavily Equipped, Highly Tactical

Private Military Company (PMC) units represent the most professional and well-equipped AI combatants you’ll encounter. They operate with military precision, advanced tactics, and are often equipped with cutting-edge gear.

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🪖 Characteristics:
  • Faction Type: Highly trained mercenaries or contracted military operatives.
  • Morale & Behavior: Extremely disciplined; use cover, suppressive fire, and tactical movement flawlessly.
  • Patrols: Operate in squads of 4-6 with defined roles: point man, support, sniper, and medic.
  • Weapons: Advanced assault rifles (M4A1, HK416), sniper rifles, and grenade launchers.
  • Armor: Heavy body armor, helmets with visors, and advanced tactical equipment.
  • Communication: Sophisticated squad coordination, callouts, and support tactics.
  • Tactics: Use coordinated flanking, suppressive fire, smoke grenades, and fallback strategies.
  • Gear Drops: High-tier weapons, tactical gear, ammo, medical kits, and rare electronics.

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📍 Known Locations:
  • High-value mission areas and boss encounters
  • Fortified compounds and key strategic points
  • VIP escort zones
  • Dynamic reinforcement patrols during intense combat

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Engagement Tips:
  • Engage with care—PMCs use advanced tactics and rarely make mistakes.
  • Use explosives and smoke grenades to break their formation.
  • Prioritize taking out snipers and medics first to reduce their effectiveness.
  • Maintain situational awareness to avoid being flanked or pinned down.
  • Coordinate with teammates for crossfire and suppression.

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Loot Profile:
  • Top-tier assault and sniper rifles
  • Grenades and tactical explosives
  • Advanced armor and helmets
  • Medical supplies and ammo caches
  • Rare electronic devices or mission-critical items

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Developer Notes:
PMC Units are designed to be the ultimate test of player skill and teamwork. Their AI will continue to be refined to offer dynamic and challenging combat encounters.
AI Combatants: Enemy Tactics Overview
AI Combatants: Enemy Tactics Overview

General Overview: Adaptive, Coordinated, and Context-Aware

The enemy AI in Gray Zone Warfare utilizes a variety of tactics depending on their faction, equipment, and mission objectives. Understanding their behaviors and strategies is key to surviving and dominating engagements.

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Tactical Behavior Patterns:
  • Cover Utilization: AI aggressively seeks cover and uses the environment to minimize exposure.
  • Squad Coordination: Enemies communicate via callouts, flank opponents, and support each other with suppressive fire.
  • Patrol Routes: Dynamic patrol paths that adapt based on player actions and mission status.
  • Fallback and Reinforcement: Enemies will fall back to regroup or call reinforcements if overwhelmed.
  • Ambush and Flanking: Skilled AI tries to flank and ambush players from unexpected angles.
  • Aggression Levels: Varies by faction and mission, from cautious scouts to aggressive assault teams.
  • Specialized Roles: Includes medics, snipers, and heavy weapons specialists with unique tactics.

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Combat Engagement Tips:
  • Observe enemy behavior before engaging to identify patrol and fallback routes.
  • Use suppression and grenades to disrupt enemy formations.
  • Target medics and snipers to weaken enemy effectiveness.
  • Exploit AI’s predictable reaction times and use stealth where possible.
  • Coordinate with your team to counter flanking and ambush attempts.

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AI Adaptation Notes:
Enemy AI continuously adapts to player tactics, increasing the challenge on subsequent encounters. Staying unpredictable and flexible is crucial.

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Summary:
Mastering enemy tactics will give you a significant edge on the battlefield. Learn their patterns, use terrain to your advantage, and strike decisively.
Community and Social Features
Gray Zone Warfare is more than just a tactical shooter; it's a shared experience where teamwork, communication, and community interactions are pivotal for success. Understanding the game's social dynamics, external resources, and how to engage with the player community effectively will elevate your gameplay and enhance your time in Lamang.

Clans, Squads, and Long-Term Partnerships

While Gray Zone Warfare does not currently feature a formal in-game clan system, the squad system serves as the primary social structure for cooperative gameplay. Squads can consist of up to four players, and effective teamwork is essential for tackling high-level missions, securing objectives, and surviving against AI or PvP threats.

Long-term squad relationships often extend beyond the game itself, with many players forming Discord communities, using external tools like TeamSpeak, or creating private servers to coordinate tactics, share information, and foster camaraderie.

How to Join or Create a Squad

To join a squad, players can use the in-game interface to send or receive squad invites. Coordination outside the game — through Discord servers, Steam groups, or community forums — is highly recommended, as it allows for pre-planning strategies, sharing loadouts, and building trust among team members.

For players seeking a more organized experience, joining a dedicated Gray Zone Warfare community is invaluable. Many Discord servers exist where players of all experience levels can find squads, ask for advice, and contribute to collaborative projects like map updates, strategy guides, or event planning.

Using External Tools for Communication

External communication tools significantly enhance coordination, especially when engaging in complex operations like stronghold assaults or timed missions. Recommended tools include:

- Discord: The primary platform for most gaming communities. Many Gray Zone Warfare servers feature channels for specific factions, missions, or activities.
- Steam Groups: Useful for organizing events or finding like-minded players.
- Reddit and Forums: Community hubs like r/GrayZoneWarfare serve as valuable resources for news, guides, and discussions.

Voice Chat and Tactical Communication

In-game VoIP is a core feature of Gray Zone Warfare, enabling real-time communication with teammates and nearby players. However, it’s proximity-based, meaning you’ll need to be close to others to communicate effectively. This limitation mirrors real-world communication challenges, fostering immersion but also requiring careful microphone discipline, radio codes, and pre-arranged signals for complex team maneuvers.

Community Etiquette and Conflict Resolution

The Gray Zone Warfare community thrives on mutual respect, fair play, and adherence to unwritten rules of engagement. Some key etiquette points include:

- Avoid team-killing unless in self-defense.
- Don’t hoard shared resources or loot excessively when in a group.
- Use VoIP responsibly — avoid blasting music, yelling, or trolling in proximity chat.
- Be helpful: assist new players, answer questions, and share tips when possible.

Should conflicts arise, such as disagreements over loot or aggressive behavior, it’s best to de-escalate situations calmly or use the in-game block/report features as needed. Toxicity can undermine the cooperative spirit that Gray Zone Warfare fosters, so contribute positively when possible.

Reporting Bugs, Exploits, and Toxic Players

The developers actively encourage players to report bugs, glitches, or toxic behavior to maintain a fair and enjoyable environment. Reports can typically be submitted through:

- In-game reporting tools.
- Official Discord servers or forums.
- Bug report forms on the developer's website.

By contributing to bug reports or feedback threads, you help the community grow stronger and assist in shaping the future of the game.

Building a Reputation in the Community

Reputation matters in Gray Zone Warfare. Being known as a reliable squadmate, a fair player, or a knowledgeable contributor to guides and discussions can open doors to exclusive groups, advanced missions, or collaborative projects. Consider contributing to fan-made resources like maps, guide writing (such as this very guide!), or community events to leave your mark on the game’s growing ecosystem.
Voice chat
The voice chat in Gray Zone Warfare has two modes: proximity chat and squad chat.

When not in a squad, you use only the proximity chat. Players around you can hear you speak up to a certain distance as if you were speaking with someone in real life. This mode only works while connected to a server. Then, there is the squad voice chat. This mode works automatically when you join a squad. Your squad mates will hear you regardless of your distance from them or even when you leave the server and stay on the main menu. This mode simulates radio communication, and all voices transmitted through the squad chat are modulated as if you were speaking through the radio. Other players close to you will hear your regular voice if you are within hearing distance. You activate voice chat by pressing and holding the Z key. You have up to 15 seconds of speaking "budget," after which you need to wait a moment to recharge before speaking again.
Friend or Foe system
The Friend or Foe system is designed to help reduce accidental friendly fire and keep the experience immersive without relying too much on HUD elements. Operators give voice cues to let you know when a friendly is nearby, helping you avoid shooting teammates while staying in the action.

On top of that, players on the same faction wear blue armbands, which are also reflective under night vision goggles, making it easier to identify friendlies in low-light situations.

Important: Enemy players will not have any armband. If you see someone without a blue armband, assume they are hostile. Watch your fire!


When you’re out in the field, always remember to stay alert. Check your map, listen for those voice callouts, and keep an eye out for those blue armbands before you fire. Better safe than sorry!

Aggressor status
List of punishable actions:
Suppression of a faction member
The aggressor status is triggered when a player shoots in the direction of a faction member, meaning when the shot is aimed close to where the faction member is standing. Suppression aggression does not trigger when shooting near squadmates.

Hitting a faction memberThe aggressor status is also triggered when a player hits another faction member with any weapon, i.e. a firearm, grenade, or knife. The hit does not have to cause injury to the player who was attacked. (Injury refers to a wound, bruise, or damaged organ.)

Killing a faction memberWhen a player kills another faction member, it is considered the most severe action against other players.

Looting Faction Mate BodyPlayers will be marked as aggressors if they steal or tamper with the equipment on the dead bodies of their faction mates. When looting a faction member, a warning message is displayed on the looting screen if the player selects the 'Loot' action from the context menu: “Warning: Tampering with the equipment of fallen faction members will mark you as an aggressor.”

Only squadmates can be looted without triggering the aggressor status.
PunishmentThere are several limitations that serve as punishment for the aggressor's actions.
  • The aggressor cannot loot their own dead body. This punishment persists even after the aggressor status expires!
  • The aggressor cannot report their faction members for killing them
  • Faction members will not be punished for aggressive actions against the aggressor
Aggressor Feature
Understanding Warfare (PvP) Servers in Gray Zone Warfare

Gray Zone Warfare's Warfare (PvP) servers are designed to offer an unparalleled, hyper-realistic combat experience. Every bullet counts. Every decision matters. Here, the stakes are high, and the line between survival and failure is razor-thin. In these servers, you are free to engage not only enemy factions but also members of your own team. This open-world, high-stakes environment pushes your tactical skills, situational awareness, and decision-making to the limit.

Whether you're holding a defensive position, executing a breach, or engaging at long range, danger lurks at every corner not just from the enemy, but from your own squadmates. The possibility of friendly fire is ever-present in the chaos of battle. We've all experienced that heart-stopping moment: an ally suddenly appears in your line of fire during a tense engagement, and a split-second miscalculation leads to tragedy. This is the gritty, unpredictable nature of combat in Gray Zone Warfare.

Accidental team kills are part of the learning curve. The fog of war is unforgiving, and mistakes happen. However, deliberate team-killing is another matter entirely a betrayal that undermines the integrity of the game. To address this, Gray Zone Warfare has implemented a robust system to encourage accountability and protect the experience for all players.

If you're killed by a teammate and believe it was an honest mistake a chaotic exchange in the heat of battle there's no need for action. Take it as a lesson, and move forward. But if you suspect a deliberate act perhaps someone eliminated you to loot your gear or sabotage your objective you can report them directly from the death screen. Once submitted, the system will investigate the case. If a player is found to be intentionally team-killing, they will be disconnected from the server and lose all gear they were carrying.

This system ensures that freedom in Gray Zone Warfare doesn't become a tool for griefing. Accountability is key. If you abuse the system, ruin the game for others, or consistently engage in unjustified team kills, consequences will follow.

For players who prefer a more structured and cooperative environment, Gray Zone Warfare offers Joint Operations (PvE) servers. In these servers, player damage is disabled entirely, allowing you to focus purely on missions, objectives, and survival without the risk of accidental (or intentional) friendly fire. It’s a safer, more forgiving space for those who want to immerse themselves in the tactical world of Gray Zone Warfare without the added stress of PvP engagements.

Ultimately, Gray Zone Warfare is a sandbox of choices. Your actions define your reputation, and the way you interact with others shapes the world around you. But remember: every choice has consequences. Repeated team-killing, exploiting systems, or bypassing reporting mechanisms will lead to account penalties. GZW’s team is actively monitoring these systems, reviewing player feedback, and refining mechanics to keep the experience fair, challenging, and immersive.

Gray Zone Warfare is a living, evolving game. Your voice matters. Keep sharing feedback, and together, we can ensure that Gray Zone Warfare remains the ultimate test of tactical skill, decision-making, and survival in a world where every bullet fired tells a story.
How to block a player from messaging
If someone is harassing you or someone you simply don't want to hear from anymore, the best way to stop it is to block the player. Here is a guide on how to block a player you no longer wish to get messages from:

First, search the player's name in the Friends panel.
Click the left-pointing arrow next to their name
Select the option Block 🚫
After you block someone, your conversation with that player will be removed from the messenger, and the person can no longer send you messages. If you change your mind, you can unblock the player as well. You will find all blocked players in the Blocked tab in the Friends panel.

Levels
1
0
5.11 - Competition Shooting
Tactical Gloves (Black)
Tactical Gloves
AKU - Conero GTX
Lowa - Zephyr GTX Mid TF
US BDU (Woodland)
Clawgear - Raider Mk IV (Olive)
Clawgear - Raider Mk IV (Coyote)
Long Sleeves Tactical
Clawgear - Combat Operator (Ranger Green)
Clawgear - Combat Operator (Coyote)
2
600
3
1,500
Tactical T-shirt (Green)
4
2,700
5
4,200
Crye Precision - G3 (Multicam)
Mechanix Wear - Original
6
6,000
7
8,100
8
10,500
9
13,200
10
16,200
11
19,500
12
23,100
13
27,000
14
31,200
15
35,700
16
40,500
17
45,600
18
51,000
19
56,700
20
62,700
21
69,000
22
75,600
23
82,500
24
89,700
25
97,200
26
105,000
27
113,100
28
121,500
29
130,200
30
139,200
31
148,500
32
158,100
33
168,000
34
178,200
35
188,700
36
199,500
37
210,600
38
222,000
39
233,700
40
245,700
41
258,000
42
270,600
43
283,500
44
296,700
45
310,200
46
324,000
47
338,100
48
352,500
49
367,200
50
382,200
Earning experience points (XP)
1. Prioritize Vendor Missions

In Gray Zone Warfare, gaining XP efficiently is essential for progression, unlocking new missions, and improving your relationship with vendors. The primary and most consistent method for earning XP is by completing vendor-assigned missions. These tasks not only grant a solid chunk of XP per completion but also increase your standing with the vendor who assigned the mission. Higher reputation unlocks access to better gear, weapons, and additional missions. It’s recommended to focus on missions from vendors like Handshake, Gunny, and Lab Rat, as they often provide a higher number of tasks that can be chained together for more efficient runs. Completing vendor tasks is by far the most reliable method to level up quickly.

2. Explore and Discover Points of Interest

Another great way to earn XP is by exploring the map and discovering Points of Interest (POIs). Uncovering new locations rewards you with XP, typically around 25 XP per discovery, while unlocking Landing Zones (LZs) yields a much more substantial reward of approximately 150 XP. These POIs often serve as mission hubs or contain valuable loot, making exploration both a tactical advantage and a source of steady XP. Players should aim to explore the entire map methodically, as this not only increases familiarity with the terrain but also helps in maximizing XP gain over time.

3. Engage in Combat with AI

While combat against AI enemies can provide XP, the amount gained per kill is relatively low, averaging around 10 XP per AI takedown. Therefore, while engaging in firefights with AI can be a useful supplement to mission-based XP, it’s not the most efficient method for leveling up on its own. Instead, it’s best to consider AI engagement as a byproduct of pursuing missions or exploring, rather than the primary method of farming XP.

4. Efficient Looting and Inventory Management

Efficient looting and inventory management also play a crucial role in long-term progression. Prioritize high-value items such as vases, watches, credit cards, and laptops, as these can be sold for a higher return to vendors, helping you acquire better equipment that, in turn, makes future missions easier. Always pay attention to weapon durability when looting, as higher-durability firearms fetch better prices. Organizing your inventory effectively, sometimes referred to as “inventory Tetris,” ensures you maximize your carrying capacity during each raid, allowing you to extract more valuable items in a single run.

5. Optimize Your Routes

Lastly, optimizing your routes is a highly effective way to maximize XP gain. When planning a mission, consider combining multiple objectives, such as completing a vendor task, unlocking a new POI, and looting high-value areas all in one trip. This approach not only saves time but also multiplies the XP you earn per deployment. Players who adopt a strategic mindset efficiently combining exploration, combat, and missions will level up much faster than those who engage in one activity at a time.

By prioritizing mission completion, strategic exploration, careful looting, and efficient route planning, you can maximize your XP gains and progress swiftly through the ranks in Gray Zone Warfare. If you need help with specific missions, vendor tasks, or optimal loot routes, just ask!

Lamang Enemies Kill EXP
Type
Experience
Rebels (Tier 1 areas)
5
Rebels (Tier 2 and 3 areas)
10
LAF Soldiers
15
LAF Commanders
30

Discovering POIs
Type
Experience
Landing Zones
150
Points of Interest
30

Capturing Combat Outposts
Type
Experience
Major Combat Outposts
150
Minor Combat Outposts
50
Squad Strike Missions
Squad Strike Missions introduce dynamic, repeatable objectives designed to enhance player progression alongside the main story. These tasks spawn in specific areas of the game world and are visible on the tactical device. As the name suggests, these missions are only available when you're in a squad. The squad leader uses the tactical device to accept one task at a time. This device shows the mission details, objectives, time limits, and rewards. Some missions may have a time limit of 30 minutes to an hour so make sure your squad is ready to move!

Important: If any squad member dies while conducting the mission, it’s an automatic mission failure. It’s a good idea to clear the area first, then start the mission to avoid surprises.

Once a mission is completed, the squad leader finalizes it, and all squad members receive a reward. The system keeps a set number of active missions per area and faction, automatically replacing completed, failed, or expired tasks. This ensures a steady flow of new objectives and prevents repetition in the same locations.
Tracking Tags
You can mark your gear with one-time-use tracking tags that allow you to track its location on your tactical device. Only one tag can be active on an item at a time, but multiple players can tag the same item. Tagged items have a special icon and show the remaining tag time when you hover over it (only for the player applying the tag).

Tags have varying durations (1, 2, and 4 hours) and can be purchased from vendors. To apply a tracking tag to an item, right-click the item to open the interaction menu and select Tag. You can then select which tracker to use.


If you pick up an item tagged by another player, you receive periodic notifications that there is a tagged item in your equipment. It also means that the other player can track your location as long as you have the tagged item in your equipment or until the tag duration expires. Tracking tags cannot be removed from items, but the tracked item can be sold or destroyed.
Core Principle

Mastering movement and terrain navigation is essential for survival and tactical advantage in Gray Zone Warfare. Proper use of terrain, cover, and stealth can turn the tide of battle.
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Terrain Types and Effects:
  • Open Fields: High visibility and vulnerability. Use sprinting and zigzag movement to reduce exposure.
  • Urban Environments: Lots of cover and verticality. Use buildings, windows, and rooftops for vantage points.
  • Forests and Brush: Excellent for concealment but can limit sightlines and slow movement.
  • Hills and Elevation: Provides line-of-sight advantage; watch out for exposure when cresting ridges.
  • Water and Swamps: Movement is slower and noisier. Avoid unless necessary.

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Movement Techniques:
  • Crouch and Walk: Reduces noise and visibility, ideal for stealth approaches.
  • Sprint: Use to quickly close gaps or retreat, but increases noise and visibility.
  • Prone Position: Best for ambushes and minimizing profile, but limits mobility.
  • Vaulting and Climbing: Use to quickly navigate obstacles and gain unexpected positions.
  • Silent Movement: Combine crouch and slow walk to avoid detection.

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Navigation Aids:
  • Use the in-game map to plan routes and mark objectives.
  • Pay attention to natural landmarks and man-made structures.
  • Communicate with teammates to coordinate movement and avoid ambushes.
  • Be aware of enemy patrol patterns to avoid unnecessary confrontations.

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Tips for Effective Terrain Use:
  • Always move from cover to cover.
  • Use elevation to spot enemies early but avoid silhouetting yourself.
  • Avoid open areas when possible.
  • Be mindful of sound — movement on different surfaces produces varying noise levels.

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Movement: Basic Techniques
Movement: Basic Techniques

Overview
Mastering basic movement is essential for survival and tactical advantage. Use the right techniques to stay stealthy, avoid enemy fire, and navigate terrain effectively.

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Walking vs. Sprinting
Walking: Quiet and stealthy. Use when avoiding detection.
Sprinting: Fast but noisy. Use for quick escapes or closing distances.

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Crouching & Prone
Crouching: Lowers profile, reduces noise, improves accuracy.
Prone: Minimizes silhouette, ideal for ambush or hiding; reduces mobility.

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Vaulting & Climbing
• Vault over obstacles smoothly to maintain momentum.
• Climb for access to elevated positions and tactical advantage.

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Silent Movement
• Combine crouch + slow walk to move silently.
• Crucial for stealth approaches and flanking.

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Strafing & Peeking
Strafing: Move side-to-side while aiming to avoid fire.
Peeking: Use cover to expose minimal body and gather intel or shoot safely.

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Tips & Tricks
• Plan your movement path ahead and use cover.
• Avoid open spaces without cover.
• Mix movement patterns to stay unpredictable.

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Summary
Basic movement skills improve your survivability and combat effectiveness. Practice and apply these techniques for better control of engagements.
Movement: Advanced Techniques
Mastering advanced movement techniques in Gray Zone Warfare is crucial for players seeking to elevate their tactical proficiency and survivability. Unlike basic maneuvers, advanced movement involves a nuanced understanding of terrain, enemy behavior, and timing enabling players to maneuver unpredictably while minimizing exposure. These techniques not only enhance offensive and defensive capabilities but also contribute significantly to successful engagements against both AI and human adversaries.

One fundamental aspect of advanced movement is the strategic use of dynamic cover. Rather than simply sprinting from point A to point B, players must learn to “slice the pie,” a method of gradually clearing corners and obstacles to expand their field of vision while maintaining maximum protection. This approach reduces the risk of sudden enemy encounters and allows for controlled advancement in hostile environments. Furthermore, understanding how to exploit natural and artificial cover such as rocks, walls, and terrain depressions can drastically reduce vulnerability during movement, especially in open or contested areas.

Tactical sprinting is another key component. Effective sprinting involves brief bursts of speed to quickly close distances or reposition, followed by immediate transitions to low-profile stances such as crouching or dropping prone. Importantly, players should avoid predictable linear paths while sprinting; employing erratic or zig-zag movements complicates enemy targeting. This interplay between speed and stealth ensures that players maintain momentum without sacrificing concealment or defensive readiness.

Silent movement, which requires a delicate balance between noise and pace, remains indispensable for stealth operations or flanking maneuvers. Alternating between crouch-walking and walking allows players to minimize their auditory footprint. Careful surface selection is also critical; running over noisy terrain such as metal grates can easily betray one’s position. Although prone movement offers the lowest profile, it is often at the expense of mobility and reaction time, thus it should be reserved for carefully chosen moments of heightened threat.

Bounding overwatch a technique commonly associated with coordinated team movement can also be adapted for solo play. In team scenarios, one member moves while the other provides covering fire, a method that minimizes exposure and maximizes security. Solo players can simulate this tactic by moving between pre-identified safe zones, pausing to scan and listen for threats before advancing. This disciplined approach emphasizes patience and spatial awareness, qualities that distinguish proficient operators from reckless participants.

Vertical navigation introduces additional complexity to movement tactics. Climbing, vaulting, and navigating multi-level environments open new avenues for gaining advantageous sightlines and unexpected firing positions. However, such maneuvers inherently increase vulnerability due to slowed movement and limited situational awareness. Consequently, timing and environmental distractions become critical factors when engaging in vertical traversal. Players who can seamlessly integrate vertical movement with tactical planning gain a decisive advantage over opponents confined to ground-level combat.

The integration of strafe and shoot techniques further exemplifies the sophistication of advanced movement. Maintaining accurate fire while moving laterally requires practiced coordination and spatial judgment. Coupling peeking maneuvers from cover with strafing minimizes the player’s exposure window, thereby complicating enemy targeting. Variable movement patterns including forward, backward, and lateral motions serve as an effective deterrent against being predictably targeted, thereby enhancing survivability during firefights.

Finally, the exploitation of terrain is paramount in shaping the flow of engagements. Recognizing and utilizing choke points, high ground, and natural concealment areas enables players to control encounters on their terms. Uneven terrain can mask movement noise and obscure line of sight, providing valuable opportunities for ambush or defense. Conversely, careless navigation of terrain, such as running downhill without caution, can reveal one’s position and invite enemy aggression.

In conclusion, advanced movement techniques represent a multifaceted skill set that encompasses dynamic cover usage, tactical sprinting, silent movement, bounding overwatch, vertical navigation, strafe shooting, and terrain exploitation. Mastery of these elements demands deliberate practice and heightened situational awareness. Players who incorporate these strategies into their gameplay will find themselves better equipped to outmaneuver adversaries, dictate engagements, and ultimately secure victory. The subtle art of movement, when executed with precision and forethought, becomes a cornerstone of tactical excellence in Gray Zone Warfare.

Pro Tip: Constantly observe enemy movement patterns and adapt your tactics accordingly to maintain the element of surprise and positional superiority.
Movement: Transporting Heavy Items
Overview
In Gray Zone Warfare, managing your inventory weight is critical to maintaining mobility and tactical effectiveness. Carrying too many items or exceeding your character’s weight capacity imposes significant movement penalties that directly affect your ability to run, jump, climb, and perform other essential maneuvers. Understanding these penalties is vital for optimizing your loadout and surviving combat encounters.

Effects of Being Overweight
When your inventory exceeds the designated weight threshold, your character becomes encumbered. This encumbrance leads to multiple detrimental effects:

  • Reduced Movement Speed: Overweight characters move noticeably slower, making them easier targets for enemies and reducing their ability to reposition quickly during firefights.
  • Inability to Sprint or Run: The sprint mechanic is disabled when carrying excessive weight, forcing a slower, more vulnerable pace.
  • Disabled Jumping and Climbing: Critical traversal options such as jumping over obstacles or climbing walls and ledges become impossible, severely limiting your ability to navigate the battlefield or escape dangerous situations.
  • Increased Stamina Drain: Even normal movement depletes stamina faster, leading to quicker fatigue and a higher risk of collapse during sustained exertion.

Strategic Implications
Being overweight compromises your tactical options and significantly increases vulnerability. You become less agile and less capable of responding to dynamic threats. Therefore, careful inventory management is essential:

  • Prioritize essential gear and avoid hoarding unnecessary items during missions.
  • Regularly deposit surplus items at secure locations or stash points.
  • Consider your role and playstyle when managing weight — stealth-focused players should maintain light loads to maximize mobility, while support roles might carry heavier but necessary equipment with the understanding of movement penalties.
Movement: Tactical Parkour & Climbing
Navigating Lamang’s rugged and urban environments requires mastering advanced movement techniques. Beyond basic navigation, understanding parkour principles and climbing mechanics gives you a significant tactical advantage.

Parkour Essentials
  • Vaulting Obstacles: Use vaulting to clear waist-high barriers, fences, and low walls. This is essential for urban combat zones, allowing you to reposition quickly and avoid bottlenecks.
  • Mantling Edges: Jumping near ledges will trigger a mantle animation, helping you climb onto rooftops, containers, and elevated terrain.
  • Gap Jumping: Sprint and jump over gaps between rooftops, walkways, or cliffs. Careful timing is key to avoid falling and taking damage.
  • Ledge Grabbing: When you miss a full jump, the system may auto-grab edges if close enough. Use this to recover from risky movements.

Climbing Techniques
  • Ladders: Found in industrial zones and outposts. Approach and press the interaction key to climb. Vulnerable during ladder animations—plan accordingly.
  • Climbing Vines and Structures: Some surfaces allow vertical movement (e.g., vines, ropes, scaffolding). Test climbability when exploring.
  • Environment Awareness: Not all surfaces are climbable. Learn the terrain to identify climb points—common examples include half-destroyed buildings, rock ledges, and container stacks.
  • Descending Safely: Avoid fall damage by climbing down ladders or ledges instead of jumping blind. Utilize lower platforms for gradual descent.

Tactical Considerations
  • Movement Noise: Running and vaulting generate audible sounds. Use parkour sparingly when stealth is a priority.
  • Line of Sight: Use elevation to gain superior fields of view or to avoid detection.
  • Escape & Evade: When under pressure, tactical climbing routes offer escape options. Learn key map locations that allow quick getaways.
  • Cover Transition: Vaulting and mantling aren’t just for traversal—they’re critical for moving between cover without exposing yourself.
Movement: Stance, Proning, & Micro-Movements
Introduction
Mastering various movement postures such as standing, crouching, and proning is fundamental to tactical survival and combat efficiency in Gray Zone Warfare. Each stance affects your visibility, noise profile, accuracy, and movement speed, while micro-movements allow for precise positioning and stealth during engagements. Understanding these mechanics is essential for adapting to dynamic combat scenarios and maintaining the tactical upper hand.

Stance Overview
There are three primary stances available to the player: standing, crouching, and proning. Each serves distinct tactical purposes and influences your interaction with the environment and enemies.

  • Standing: This is the default posture, offering maximum mobility and speed. However, it exposes you more to enemy detection due to a larger silhouette and louder movement noise. Standing is ideal for rapid traversal and engaging enemies at medium to long range.
  • Crouching: Reduces your profile and noise output while maintaining moderate mobility. Crouching improves weapon stability and accuracy, making it suitable for tactical positioning behind cover or moving through constrained areas. However, it slows your movement compared to standing.
  • Proning: Provides the smallest possible profile, drastically reducing visibility and noise. It allows you to exploit terrain depressions and remain concealed during sniper engagements or while avoiding detection. Proning severely limits movement speed and disables running or sprinting, making it best suited for static defense or stealthy advances.

Micro-Movements and Tactical Applications
Micro-movements refer to subtle, small-scale adjustments in position performed while in a crouch or prone stance. These movements are crucial for maintaining concealment, adjusting aim, and peeking around corners without exposing your full body. Examples include:

  • Slowly shifting your position behind cover to minimize exposure to enemy sightlines.
  • Peeking over or around obstacles to gather intelligence without fully revealing yourself.
  • Adjusting your stance to steady your weapon and improve shot precision.

These deliberate movements increase your chances of survival by reducing the risk of being spotted or hit by enemy fire, especially in environments with dense vegetation or urban clutter.

Impact on Combat Performance
Selecting the appropriate stance and incorporating micro-movements affects several combat factors:

  • Accuracy: Lower stances generally improve weapon stability and reduce recoil effects.
  • Stealth: Crouching and proning reduce your audible and visual signatures.
  • Mobility: While standing allows for maximum speed, crouching and proning trade speed for stealth and protection.
  • Survivability: Utilizing micro-movements can make you a harder target, increasing your longevity in firefights.
Camouflage & Concealment Theory
Introduction
In Gray Zone Warfare, understanding and applying the principles of camouflage and concealment are vital for survival and tactical advantage. Camouflage is the method of blending into your environment to avoid detection, while concealment involves using natural or artificial cover to hide from enemy observation. Together, these concepts reduce your visibility, auditory presence, and overall detectability in a hostile environment.

The Science Behind Camouflage
Effective camouflage exploits visual disruption, mimicry, and pattern blending to confuse or deceive enemy observers. This involves matching the colors, shapes, and textures of your surroundings to break up your silhouette and reduce contrast against the background.

  • Visual Disruption: Patterns and colors that interrupt the outline of your body make it harder for enemies to identify you as a target.
  • Mimicry: Copying elements of the terrain—such as foliage, shadows, and dirt—helps in blending seamlessly into the environment.
  • Adaptive Concealment: Using dynamic elements like shadows or moving with the terrain reduces detectability over time.

Types of Concealment
  • Natural Concealment: Utilizing vegetation, terrain depressions, rocks, and shadows to hide your position. Always consider the movement and lighting changes that can affect your visibility.
  • Artificial Concealment: Employing ghillie suits, camouflage nets, smoke grenades, and other gear designed to obscure your presence. These tools are especially effective when natural cover is scarce.

Movement and Noise Discipline
Camouflage is only effective if combined with proper movement and noise discipline. Sudden or excessive movement, as well as loud noises, can negate the benefits of visual concealment by drawing attention.

  • Move slowly and deliberately to avoid detection through motion.
  • Use terrain features to mask your silhouette when advancing or retreating.
  • Minimize noise by walking on soft surfaces and avoiding unnecessary gear clatter.

Environmental Awareness
Understanding your environment’s lighting, weather, and seasonal changes is crucial. For example, green camouflage is ineffective in snowy or autumnal terrain, so adapting your loadout accordingly improves concealment effectiveness.
Map
Geographical Information

  • Official country name: The Democratic Republic of Lamang
  • Location: Southeast Asia
  • Area: 430km
  • President: Narith Sayavong
  • Area of operations: 42km²

The game is set on a fictional Southeast Asian island called Lamang. While not a real-world location, Lamang draws heavy inspiration from regions like Vietnam, Laos, and Cambodia featuring dense jungles, humid climates, and post-colonial infrastructure.

Key Biomes & Terrain Types
  • Dense Jungles
  • Primary terrain type. These offer natural cover but restrict visibility and movement, emphasizing stealth and ambush tactics.
  • Rice Fields & Wetlands
  • Large, open lowlands with waterlogged terrain. Movement is slower here, and cover is minimal.
  • Coastal Zones
  • Features beaches, fishing villages, and ports. Useful for navigation and setting up flanking approaches.
  • Mountainous Regions
  • Elevated areas provide excellent sightlines for sniping and recon. Navigation is slower but more defensible.
  • Urban and Semi-Urban Areas
  • Includes abandoned towns, villages, and decaying infrastructure. CQB (close-quarters battle) dominates these zones.
  • Military Installations
  • Heavily fortified areas left behind by both Soviet and Lamang forces. Expect high loot and heavy resistance.
  • Ground Zero (The Event Site)
  • A heavily irradiated or anomalous area. It’s the focal point of the storyline, featuring mysterious phenomena and high-risk/high-reward gameplay.

Map Design Features
Open World
The map is vast and seamless, designed to support exploration, looting, dynamic combat encounters, and tactical movement.

Factions and Territories
Various zones are controlled by different groups:

  • Local Armed Forces (LAF)
  • Organized crime and militias
  • Private Military Companies (including the player's PMC)

Dynamic Weather & Day-Night Cycle
Rain, fog, and time-of-day heavily affect visibility, AI behavior, and player strategy.
Notable Points of Interest
  • POI Name Description
  • Crimson Shield International Faction base camp for Crimson Shield International.
  • Mithras Security Systems Faction base camp for Mithras Security Systems.
  • Lamang Recovery Initiative Faction base camp for Lamang Recovery Initiative.
  • Nam Thaven A village located near the Mithras base camp.
  • Tiger Bay Coastal area known for its strategic importance.
  • Ban Pa A village with mission objectives and enemy presence.
  • Blue Lagoon Scenic area, often associated with missions and exploration.
  • Pha Lang A settlement near the Pha Lang Airfield.
  • Pha Lang Airfield Abandoned airfield used in various missions.
  • Midnight Sapphire Area known for its challenging missions and enemy activity.
  • Hunter's Paradise Military complex with multiple objectives, including the "On The Range" task.
  • Kiu Vongsa Remote village with mission-related activities.
  • Sawmill Industrial area with potential loot and mission objectives.
  • Fort Narith Heavily fortified location central to several missions.
  • YBL-1 Research facility with high-value targets and loot.
  • Ground Zero Central area of the map with intense combat scenarios.
Rivers/Creeks
Crossing Rivers: Stamina, Strategy, and the Flow of Water in Gray Zone Warfare

In Gray Zone Warfare, rivers aren’t just a map feature they’re an obstacle you need to respect. Every time you cross a river, it comes at a cost: your stamina. Moving through water is physically demanding, and the game reflects that. When you’re wading through a river or swimming across deeper sections, your stamina drains faster than when you’re walking or running on solid ground. It’s a realistic touch that forces you to think twice before taking the most direct route across the water.

But there’s a clever mechanic hidden in the flow of the rivers. The current can work in your favor. If you walk or swim with the current, you’ll move faster and conserve a bit more stamina. The game subtly rewards players who think tactically and use the environment to their advantage. On the flip side, if you fight the current and move against the flow, you’ll slow down even more and burn through your stamina quicker.

This means that crossing rivers isn’t just about picking the shortest path it’s about using the flow of water to stay fast, stay quiet, and avoid getting caught in a bad spot. Whether you’re escaping from an ambush, repositioning for a flank, or just trying to get to an objective, the river’s current can be your secret weapon or your worst enemy.

In Gray Zone Warfare, it pays to think like a soldier: work with nature, not against it. And in Lamang, the rivers are part of that nature deadly, unpredictable, but full of opportunity for the smart and the patient.
Mortars
In Gray Zone Warfare, the mortar system introduces a powerful tactical element that significantly impacts both offensive and defensive strategies. Here's an overview of how mortars function within the game:

Mortar Mechanics and Usage
Deployment: Mortars are typically stationed at Forward Operating Bases (FOBs) and can be utilized to provide indirect fire support.

Operation: Players can call in mortar strikes to target specific areas, which is especially useful for softening enemy positions before an assault. However, it's important to note that mortars cannot be fired when friendly units are within the target area to prevent friendly fire incidents.
Steam Community

Effectiveness: The kill radius of an 81mm mortar round is approximately 35 meters, making it significantly more impactful than standard grenades, which have a kill radius of about 5 meters.
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Strategic Considerations
Resource Management: Utilizing mortars is resource-intensive. Players must consider the cost and availability of mortar rounds, as they can be expensive and limited in supply.

Tactical Planning: Effective use of mortars requires careful planning and coordination. Players should ensure that mortar strikes are timed appropriately and that friendly forces are clear of the target area to maximize effectiveness and minimize risks.

Defensive Use: Mortars can serve as a deterrent against enemy assaults on FOBs, providing a layer of defense that can disrupt and damage attacking forces.


The mortar system in Gray Zone Warfare adds depth to the tactical gameplay, offering both opportunities and challenges. When used thoughtfully, mortars can be a decisive factor in combat scenarios, but they require careful management and strategic planning to avoid unintended consequences. For a visual demonstration of mortar usage in the game, you might find this video helpful:
https://youtu.be/UMKBtM_1eDI
Helicopter
The Helicopter: Your 4-Second Protector and Tactical Distraction

The helicopter in Gray Zone Warfare isn’t just a way to get in and out of Lamang it’s a survival mechanic and a tactical distraction you can use to manipulate both AI and other players. But to use it effectively, you need to understand exactly how its protection works.

Helicopter Immunity: Safe While Onboard

When you are on the helicopter, you are completely immune to all damage. Whether it’s bullets, grenades, or environmental hazards nothing can hurt you. The helicopter is your sanctuary, so as long as you’re seated, you’re untouchable.

But once you disembark the helicopter, that changes.

The 4-Second Protector: A Temporary Shield

As soon as you step off the helicopter, a 4-second invulnerability window kicks in. This short period shields you from damage giving you a chance to get your bearings, move to cover, and avoid being instantly wiped out in a hot zone.

This window:
  • Grants immunity to all damage for 4 seconds after unboarding.
  • Helps you land safely in contested or dangerous areas.
  • Buys you time to make a tactical decision: fight, flight, or reposition.

After the 4 seconds, the shield drops and you are fully vulnerable to everything the zone throws at you.

Tactical Use: The Helicopter as a Distraction

Smart players can use the helicopter as a distraction tool. The sound of an incoming or departing chopper draws attention from both AI and enemy players. Here’s how you can exploit that:
  • Bait enemy players: Call in a helicopter, but don’t extract. Instead, sneak away while they investigate the landing zone.
  • Create false alarms: Trigger a chopper at a high-traffic area, then leave. Players may waste time searching, thinking a squad just landed.
  • Escape under cover: Use the noise of the helicopter to mask your own retreat—making enemies think you’re extracting when you’re actually repositioning.

Helicopter = Attention Magnet

Keep in mind: the helicopter is loud. It’s a magnet for AI patrols and player squads alike. Use it strategically:
  • Extract quickly if you’re carrying valuable loot.
  • Call it in as a decoy to mess with enemy plans.
  • Use the noise to conceal your own movements.

Pro Tip: Never Be Predictable

Mix up your chopper use:
  • Sometimes extract fast.
  • Sometimes call it in and don’t extract.
  • Sometimes let others investigate the noise while you loot elsewhere.

Summary

The helicopter in Gray Zone Warfare is more than transport it’s a tactical tool that can give you an edge.
Stay immune onboard, use the 4-second protector smartly, and treat the helicopter as part of your strategy not just a ride.

Use it wisely, and you’ll outsmart squads and AI alike whether you’re solo or running with a team.

Outpost
Enemy Outposts in Gray Zone Warfare – Explained

Enemy Outposts are hot zones in Gray Zone Warfare. They’re not just random locations – they’re strategic hubs for PvE combat, loot, missions, and tactical gameplay. Here’s everything you need to know about them:

What Are Enemy Outposts For?

1. Combat Zones
Outposts are packed with hostile AI factions. These AI enemies:
- Patrol the area
- Defend structures
- Engage you on sight

This makes them ideal for practicing combat tactics like flanking, suppressive fire, and clearing rooms.

2. Loot & Resources
Outposts are treasure troves for:
- Weapons & attachments
- Medical supplies
- Armor & tactical gear
- Valuables for selling
- Quest-specific items

Clearing them can set you up with solid gear for your next run.

3. Mission Objectives
Many traders (like Handshake, Lab Rat, Gunny) send you to outposts for missions. Tasks may include:
- Eliminating a certain number of enemies
- Retrieving a specific item (intel, samples, etc.)
- Locating and reporting back on a target

4. Dynamic World Elements
Outposts add depth and realism to the map:
- AI may respawn after a while
- Some outposts change enemy density depending on the mission or random spawn behavior
- They provide a persistent PvE loop in the world

The Dots: 1 Dot vs 2 Dots vs 3 Dots

Dots
Meaning
● 1 Dot
Small Outpost – Light resistance. Fewer AI, lower-tier loot. Good for quick raids.
●● 2 Dots
Medium Outpost – Moderate resistance. Decent loot and more AI. Better for small squads.
●●● 3 Dots
Large Outpost – Heavy resistance, high-tier enemies (heavily armed AI, possible bosses). Rich loot and often critical for missions. Best tackled by squads.

Why Bother With Enemy Outposts?

- Progression: You need to clear them for trader tasks.
- Gear Up: They’re your best source for better weapons, armor, and consumables.
- Practice Combat: Learn enemy AI patterns, practice teamwork, and test gear builds.
- Dynamic Challenge: Some outposts have dynamic spawns, meaning the difficulty changes per raid – keeping things fresh.
- Risk-Reward: Outposts can be tough, but the loot makes them worth it. Just remember: If you die, you’ll need to make it back to your body in time, or risk losing your gear.
Death and Respawn
[/h1]In Gray Zone Warfare, death comes with significant risks and consequences, making survival a key priority.

Gear Loss
When you die, your gear and loadout are left on your body. To recover your items, you must return to your body and loot it. If another player finds your body before you do, they can loot your gear. Once you die, your gear is no longer protected, so make sure you either extract before a firefight or have a plan to get back.

Body Despawn Timer
Your body remains in the game world for 1 hour (60 minutes) after death. If you don’t recover your items within that time, your body despawns, and any unlooted gear is lost forever.
You’ll have to navigate back to your body. There is no death marker on the map, so you need to remember or mark the spot where you died.

Second Death Wipe: If you die again before recovering your previous body, the old body instantly disappears, and all gear is lost. This makes it extremely risky to keep going back without a solid plan.

Respawn System
After dying, you respawn at your FOB (Forward Operating Base) or at a random location on the map if your FOB is compromised. You’ll respawn with nothing but basic gear you’ll have to re-arm and re-equip yourself using base supplies or what’s left in your stash.

Death Timer / Recovery Strategy
You have 1 hour to reach your body and retrieve your gear.
There’s no map marker for your death spot! You’ll need to navigate back manually.
If your body despawns (after 1 hour) or you die again, your gear is gone for good.
Locker
The locker is a safe location for players to store their items. Depending on the edition of the game purchased, the locker will be a different size:

10x25 on Standard Edition
10x35 on Tactical Edition
10x45 on Elite Edition
10x60 on Supporter Edition
The locker size can be upgraded via the DLC packs, found on the Steam Store, or by leveling your PMC up in game.

10x35 is unlocked at PMC Level 20
10x45 is unlocked at PMC Level 30
10x60 is unlocked at PMC Level 40

Inventory Management: Lockers, Storage, and Clutter Control

Gray Zone Warfare is as much about tactical firefights as it is about managing your gear and loot. With limited storage, it’s easy to get overwhelmed by clutter. Let’s break down how to optimize your lockers, know what to keep, what to sell, and how to maintain a lean, mission-ready inventory.

Understanding Lockers and Storage Space

Your Locker is your main storage hub in the game. It’s where you stash weapons, gear, meds, consumables, and loot you extract from raids.
- Space is limited: prioritize essentials.
- Every square counts think like a minimalist operator, not a hoarder.
- Items take up varying amounts of space; bulkier items (rifles, armor) can quickly fill your locker.

Clutter: The Enemy of Efficiency

Loot hoarding feels good, but it slows you down. Here’s why clutter kills:
- Wastes locker space you need for high-value gear.
- Makes it harder to find important items quickly.
- Encourages taking unnecessary risks just to fit everything in.
- Can lead to poor loadout decisions when you’re overwhelmed by junk.

Golden Rule: If it doesn’t have a purpose or value, get rid of it.

What to Keep vs. What to Sell

Let’s break it down:

Keep These
Medical Supplies: Always stock up on bandages, hemostatic agents, splints, painkillers, and morphine. These are mission-critical.
Ammo: Save common calibers you use (5.56, 7.62, 9mm). Sell or discard oddball calibers unless you’re building a specific gun.
Tactical Gear: Helmets, plate carriers, NVGs always keep these. Extra sets are your backup for when you die.
Mission Items: If it’s for a quest or objective, keep it safe. Don’t sell mission-critical loot.
Rare Loot: High-value items like encryption keys, military tech, rare meds keep for trade or future use.
Weapons You Use: Maintain 2–3 primary weapons max. Have a balanced mix: an AR, a DMR/Sniper, and a CQB gun.

Sell or Ditch These
Excessive Duplicates: You don’t need 10 AKs. Keep 1–2, sell the rest.
Low-Value Junk: Trinkets, low-tier loot (like cigars, lighters), or stuff that sells for peanuts—sell it off.
Ammo You Don’t Use: If you don’t run a .300 blackout build, ditch the rounds.
Weapons You Never Use: That SKS you looted five times? Sell it.
Low-Tier Gear: If you’ve upgraded to mid- or high-tier armor, sell off the old stuff.
Excessive Attachments: Keep only what you need for your main builds. Sell or discard the rest.

Locker Organization Tips

1. Create Zones:
Organize your locker into sections:
- Top Row: Primary weapons and armor.
- Middle Rows: Ammo, meds, tools.
- Bottom Row: Loot, quest items.

2. Stack Smart:
Combine partial stacks of ammo and meds. Free up slots by consolidating.

3. Rotate Gear:
Cycle through your weapons. Don’t hoard guns you’ll never use. Rotate fresh loadouts and sell extras.

4. Loot Fast, Sell Faster:
When you return from a raid, immediately:
- Offload junk.
- Organize loot by priority.
- Sell low-value items ASAP.
- Keep only what supports your next loadout.

Final Words

Your locker is a toolbox, not a museum. Every item should have a purpose: combat readiness, medical survival, or quest progression. Keep it lean, keep it sharp, and keep it organized. The cleaner your inventory, the faster you gear up for the next mission and the less likely you are to make costly mistakes in the field.

Secure Lockboxes
Secure Lockboxes are containers that you can bring into battle which, along with their contents, will not be lost upon death. Every player starts with a lockbox depending on the edition of the game purchased.

2x2 Storage for the Safelock Protected Ruck Case


3x2 Storage for the Snuck 908 Portable Lockbox

3x3 Storage for the TAS Secure Case
STATUS EFFECTS & SOLUTIONS
A quick reference table for dealing with all known medical conditions in Gray Zone Warfare:

Status Condition
Solution
🩸 Bleeding
Use a Bandage or Tourniquet
💔 Hurt
Treat wounds, then use Ibalin or Meloxicam
⚡ Pain
Use Ibalin or Meloxicam
😮‍💨 Out of Breath
Stop moving or walk
🥱 Exhausted
Use Ibalin or Meloxicam
😵‍💫 Fainting
Heal wounds, then drink, eat, and use a Blood Pack
😓 Fatigued
Stop sprinting and rest
💪 Sore Arms
Take a break from shooting or switch to semi-auto fire
🤢 Dizzy
Drink Water or use a Blood Bag
🦴 Broken Bone
Use a Splint
🫁 Wounded Organ
Use a Surgery Kit
🛌 Coma
A teammate must use a Surgery Kit from their Chest Rig
🔥 Inflammation
Take Ibalin or Meloxicam
🤮 Nauseous
If due to organ damage, radiation, or med OD: use a Surgery Kit
⚡ Cramps
Rest, then take Ibalin or Meloxicam
🥴 Dazed
Use a Blood Bag to stop and recover blood loss
🫨 Tremors
Use painkillers: Ibalin or Meloxicam
Infection & Disease Risk: Water, Food, & Exposure
Internal Damage & Infections
Internal damage from chest or lung gunshot wounds may result in persistent coughing, health deterioration, and difficulty aiming but the game treats this more as acute trauma than long-term infection.

Coughing isn’t a cosmetic effect, it indicates internal lung damage.

The game allows you to treat these symptoms using items like Surgical Kits, which are essential to stop bleeding and cure coughing.

Wound Hygiene & Infection Risk
While Gray Zone Warfare doesn’t have a full infection meter, unclean wounds still cause critical problems:

  • Untreated wounds can lead to increased bleeding, cough (if chest wounds), and general health decline.
  • Regular use of bandages, tourniquets, hemogauze, and splints is the recommended procedure to prevent worsening injury.
The game directly models infection via trauma, rather than disease, so proper wound care is your defense.
Medical Items: Efficient Use & Triage
In Gray Zone Warfare, surviving combat is only half the battle. Once the bullets stop flying, the clock starts ticking — bleeding, fractures, pain, and stamina loss can end you just as easily as an enemy. That’s where smart triage and medical item efficiency come in.

This section breaks down how to think like a combat medic under fire, prioritize wounds, and make the most of limited medical supplies.

Triage: Assess, Prioritize, Stabilize
When treating injuries in GZW, your first action shouldn't be to slap on the nearest bandage. You need to:

  • Assess the Situation — Are you under fire? Prioritize cover before treatment.
  • Evaluate Your Injuries — Bleeding? Fractures? Vision blur? Pain effects? Check your health screen.
  • Apply Critical Care First — Address life-threatening conditions in this order:

Priority | Condition | Effect | Immediate Item to Use
---|---|---|---
1 | Heavy Bleeding | Rapid HP loss | Tourniquet or Hemostatic Agent (Hemogauze)
2 | Medium Bleeding | Moderate HP loss | Large Bandage or Hemostatic Agent
3 | Light Bleeding | Slow HP loss | Bandage or Field Dressing
4 | Fractures | Weapon sway, can't sprint, screen shake | Splint or Surgical Kit
5 | Pain | Aim sway, breathing issues | Painkillers or Morphine
6 | Coughing / Internal | Persistent cough, low stamina, aim shake | Surgical Kit

Medical Item Types & When to Use Them

Understanding what each medical item does — and when it’s best used — is critical for survival. Here's a breakdown of commonly used med supplies:

Item | Use Case | Efficient Usage Tips
---|---|---
Tourniquet | Stops heavy limb bleeding instantly | Best for arms/legs — reuse after 2-3 mins to avoid permanent effects
Hemostatic Gauze (Hemogauze) | Stops medium to heavy bleeding | Superior to regular bandages; stack for high efficiency
Field Bandage / Elastic Bandage | Light bleeding or post-hemostat wrap | Fast, lightweight — good for top-offs
Painkillers / Morphine | Reduces pain, increases performance | Use morphine only when needed — it masks major injuries
Splint | Fixes fractures | Always carry one — can't sprint with broken bones
Surgical Kit | Treats severe trauma (chest, fractures, coughing) | Heavy but essential; don't waste it on minor wounds

Advanced Triage Tips

  • Hot-Zone Triage: If under fire, only stop bleeding. Use tourniquet + hemostat. Pain/fractures can wait until safe.
  • Pain is a Trap: Morphine hides pain — but doesn’t heal. If you sprint off with untreated wounds, you risk collapse.
  • Carry What You Need: One of each is usually sufficient. A full trauma kit wastes space unless you’re the team medic.
  • Split Resources: In squad play, designate one person to carry splints, another painkillers, another extra gauze.
  • Hydration & Healing: Healing is faster when hydrated. Use water and food to speed passive recovery post-battle.

Mistakes to Avoid

  • Using morphine as a first aid tool — it’s temporary.
  • Bandaging before stopping arterial bleeding.
  • Running without treating a leg fracture — you’ll collapse.
  • Not treating internal trauma after a chest hit — coughing = critical.
  • Using your only surgical kit on a minor fracture — save it for the chest or double breaks.

“Fight hard
Stamina & Fatigue Management
In Gray Zone Warfare, your stamina bar isn’t just a meter, it’s your second health bar. It governs everything from sprinting and vaulting to holding your breath while aiming. Managing it poorly can get you killed just as easily as a bullet. Fatigue builds over time due to overexertion, injuries, dehydration, and pain. All of these slowly degrade your ability to perform under pressure.

Stamina is split between short-term expenditure and long-term fatigue. Sprinting, jumping, vaulting, and aiming for prolonged periods draw from your immediate stamina pool. Once this drops too low, your actions slow, your weapon sway increases, and you’ll breathe heavily. That makes you an easier target. But what many players overlook is that fatigue the slow erosion of your maximum stamina over time is what will truly cripple you in long engagements.

Fatigue sets in during long treks, after multiple firefights, or from untreated wounds and dehydration. Even walking too long without rest lowers your max stamina bar and forces breaks. Pain also accelerates fatigue, and untreated fractures or blood loss make this even worse. If your stamina drains abnormally fast, it’s a sign your body is trying to compensate for internal damage, hunger, or dehydration.

To manage this: always carry hydration (e.g., water bottles or canteens), and use them regularly especially after sprinting or gunfights. Food items like MREs or protein bars help maintain energy and slow fatigue. Painkillers can reduce stamina loss caused by tremors, but they only mask symptoms. Use bandages, splints, or surgical kits to fix the real problem.

Smart PMCs don’t sprint everywhere. Instead, they jog between cover, crouch to rest when safe, and monitor fatigue. Learn to “combat pace”: move aggressively when necessary, but don’t exhaust yourself. Use downtime looting, overwatch, or listening as recovery windows. Carrying too much weight also increases stamina burn. Drop heavy loot if you’re exfilling and your stamina’s failing. If you hit zero stamina while overburdened, expect a full collapse with no ability to vault or defend yourself.

In squads, assign hydration breaks and pacing rotations. A team that sprints everywhere arrives tired and uncoordinated. A team that manages its energy shows up fresh, sharp, and lethal. As a solo, treat fatigue like a countdown timer. If your screen sways and you’re wheezing while idle, you’ve gone too far. Stop, drink, eat, and stabilize.

Ultimately, stamina in Gray Zone Warfare is not just a mechanic. It’s your [color=yellow]lifeline[/color]. Manage it wisely, and you survive. Mismanage it, and you’ll die with a full mag and no breath left to fire.
Health System
Gray Zone Warfare takes a different approach to health management, moving away from the typical hit point system. Instead, it uses a realistic simulation that tracks individual body parts and essential resources like blood volume and hydration levels. When your character is injured or unwell, specific symptoms appear that correspond to underlying medical issues. Success in the game isn’t about just managing symptoms it’s about identifying and addressing the actual causes behind them.


Health Panel

Wounds (red marker): Result from projectile or melee weapon hits that bypass protective gear. Categorized as Light, Medium, or Severe based on bleeding severity. Light wounds heal over time, while others require treatment.

Bruises (purple marker): Occur when projectiles are stopped by protective gear, causing pain. They heal naturally after a while.

Treated wounds (green marker): Follow treatment of Medium or Severe wounds, causing temporary discomfort before healing.

Damaged/Organ damage: Key organs like the brain, heart, lungs, and liver can sustain damage, visible as color changes on X-rays. Destruction of vital organs like the heart or brain results in immediate death.

Damaged bones: Arm and leg bones can be damaged by impacts or falls, displayed similarly to organ damage.


Specific Conditions to Avoid or Treat. As stated earlier, there are various medical conditions to keep in mind. Some of them actually come in varying severities, so we’ll try to go through each of them in the list below:

Bandages – These are used to treat wounds. Useless for bruises, though.
Tourniquets – These can help you stop bleeding, but it won’t heal your wounds.
Splints – Used to treat damaged bones. Keep some with you if you can’t stop jumping around.
Blood Bags – Used to replenish blood in a pinch.
Stimulants – These have varying uses, and you should read their descriptions to figure out when to use them.
Surgery Kits – Used to treat damaged organs. Needless to say, you probably won’t be using these for your heart or brain.
Pills – Similar to stimulants, these have varying uses. Read their descriptions to figure out what a specific type of pill can treat.
Strychnine – Temporarily blocks stamina drain in exchange for draining your arm’s stamina. Also causes pain, among other symptoms.
Activated Charcoal – Reduces intoxication. A valuable remedy for those who rely on a lot of stimulants.
Ibalin – Relatively long-lasting painkillers with a decent number of charges.
Meloxicam – Also a painkiller, but with a much longer duration compared to Ibalin.
Potassium Iodide – Reduces your radiation stat. Make sure to have some with you if you’re heading to irradiated areas.
Light Bleeding – Will cause you to periodically lose blood. Must be treated with a bandage.
Medium Bleeding – Will cause you to lose blood at a higher rate. Same treatment as above.
Dizzy – Occurs when your energy, hydration, or blood gets too low. Will slightly affect your vision until it is treated.
Concussion – Getting shot in the head while wearing protective gear can cause this. Will have an adverse effect on your vision.
Coughing – Makes your character audibly cough, potentially giving away your position. Typically a result of damaged lungs.
Sore Arms – Happens if you aim down sights or use melee attacks too much. Can be treated by letting your arm stamina recover.
Cramp – A worse version of sore arms that will require even more recovery to treat.
Fatigued – Blocks your stamina regeneration and has an audible heartbeat sound. Treated by letting your leg stamina recover.
Exhausted – A much worse version of fatigued. Prevents you from sprinting, jumping, and climbing. Can be deadly when you get tired in the wrong place.
Out of Breath – Blocks stamina regeneration, and is caused by excessive physical activity.
Blind Spot / Vision Black-out – Two different degrees of blindness caused by flashbangs.
Nauseous – Caused by liver injury, high intoxication levels,

Coma
The coma mechanic is based on two aspects - your blood level and non-vital organ damage. If your blood level drops below 50%, you enter a coma, and your squad mates need to stop the bleeding and infuse blood into you to revive you.


Similarly, when your liver or lungs are destroyed, you enter a coma, and your squad mates need to fix it with a surgery kit.

You have 180 seconds after entering a coma before your character dies and can no longer be revived.


The below information is being actively documented through in-game testing and observation. It is heavily subject to change and potential inaccuracy/incompletion due to new game patches and/or insufficient test scenarios. Please be patient as we gather the necessary data.

Stamina & Active HUD Meters
Leg and arm staminas are divided into two separate systems in Gray Zone Warfare. Both share similar traits such as draining or being limited under certain activities or status effects, and otherwise regenerating naturally over time. Each stamina is typically required for its respective activities, and these activities can be rendered impossible if the relevant stamina is fully depleted. Any injuries sustained to the legs or arms will result in a debuff to the appropriate stamina that lowers its maximum recharge capacity until the injury has been dealt with. I.e. The more injured a limb is, the less stamina you will have for it.

Leg stamina is used for activities such as sprinting, jumping, vaulting/climbing and wading through water. When leg stamina is fully depleted, all of these activities are temporarily prevented, with the exception of wading through water, which instead incurs a speed penalty. When leg stamina is critically low, the player character will start lurching with heavy breathing. Additionally, the rate of leg stamina drain is seemingly influenced by the player's carry weight, with higher kgs resulting in faster stamina drainage.

Arm stamina is used for activities such as aiming/firing a weapon, melee attacks and vaulting/climbing. However, unlike with leg stamina, when arm stamina is fully depleted none of these actions are prevented. Instead, aiming incurs a stability penalty (see below status effects for more info). Additionally, the rate of arm stamina drain whilst aiming is seemingly influenced by the relevant statistic and weight of the equipped weapon, with higher kgs/arm stamina drain stats resulting in faster stamina drainage.

There are currently 3 active HUD meters that are only visible outside of the tactical device menu. I.e. When in the primary first-person view of the player character. These meters appear in the top-left corner of the HUD and represent:

Arm stamina (left meter) - The percentage of arm stamina available/used.
Stance (middle meter) - The current stance that is being assumed, between stand, crouch and prone.
Leg stamina (right meter) - The percentage of leg stamina available/used.
There is a fourth hidden meter that represents the player's breath/lung capacity. Not a lot is known about how this meter works, other than that it apparently drains whilst breath is held, when lungs are damaged or through sprinting, jumping etc. in a similar manner to leg stamina. When this meter is fully depleted, breath cannot be held and other status effects are applied (see below).

Temporary status effects
Understanding your health status and utilizing appropriate treatments are vital for survival. Stay vigilant by monitoring your Health Panel in the menu for real-time updates on your condition.
Health Status Effects
Icon
Status
Effect
Duration
Cause

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Encumbered
No sprint/jump, slow stamina regen, slower ADS
Until weight <54kg
Weight 54kg+
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Fatigued
Heartbeat sounds, stops leg stamina regen
Until leg stamina >40%
Leg stamina <40%
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Exhausted
Heartbeat, weapon shake, no sprint/jump, stops stamina regen
Until leg stamina >1%
Leg stamina at 1%
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Sore Arms
Increased weapon sway
Until arm stamina >40%
Arm stamina <40%
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Cramps
Increased weapon sway, no melee
Until arm stamina >1%
Arm stamina at 1%
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Out of Breath
Heartbeat, no breath-hold
Until breath meter refills
Running, holding breath, lung damage
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Thirsty
No blood regen
Until hydration >50%
Hydration <50%
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Dehydrated
Hazy vision
Until hydration >1%
Hydration at 1%
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Hungry
No blood regen
Until energy >50%
Energy <50%
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Starving
Hazy vision
Until energy >1%
Energy at 1%
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Light Bleeding
Blood loss, bloodied vision
Until treated/tourniquet
Light wounds
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Medium Bleeding
Moderate blood loss, bloodied vision
Until treated/tourniquet
Medium wounds, multiple light wounds
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Severe Bleeding
Heavy blood loss, bloodied vision
Until treated/tourniquet
Severe wounds, multiple medium wounds
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Limping
No sprint/jump, slow leg stamina regen
Until leg bone fixed
Leg bone destroyed
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Tremors
Weapon shake
Until cause fixed
Dazed, suffering, arm bone damage
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Coughing
Coughing sounds
Until lungs healed
Lung damage
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Dizzy
Hazy vision
Until blood/hydration/energy up
Low blood, dehydrated, starving
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Dazed
Hazy vision
Until brain healed/blood up
Brain damage, blood loss
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Tinnitus
Ringing in ears
?
?
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Concussion
Fainting, vision issues
?
?
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Nauseous
Hazy vision
Until liver healed, radiation, intoxication
Liver damage, radiation, intoxication
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Hurt
Heartbeat sounds
Until healed/painkillers
Wounds, bone/organ damage
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In Pain
Heartbeat, groaning
Until healed/painkillers
Multiple wounds, organ/bone damage
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Suffering
Heartbeat, groaning
Until healed/painkillers
Multiple wounds, major damage
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Vision Black-Out
Blindness
2s
Flashbangs
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Blind Spot
White spots
4s
Flashbangs
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Coma
Collapse, no control, labored breathing
Until "give up" (2 min bleedout) or helped
Massive blood loss, liver/lung damage
Medical Items
Icon
Name
Type
Treats
Source
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Large Blood Bag
IV
Blood Loss
Lab Rat
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Basic Surgical & Suture Kit
Surgery Kit
Organs Injury
Lab Rat
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Seal Modular Bandage
Bandage
Wounds
Lab Rat
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Moxifloxacin
Pill
Intoxication
Lab Rat
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Combat Tourniquet
Tourniquet
Bleeding
Lab Rat
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Flexible Splint
Splint
Broken Bones
Lab Rat
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Paracetamol
Pill
Pain
Lab Rat
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ARF Trauma Bandage 4
Bandage
Wounds
Lab Rat
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Civilian Gauze
Bandage
Wounds
Looting
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Ibalin
Pill
Pain
Looting
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Meloxicam
Pill
Pain
Lab Rat
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Activated Charcoal
Pill
Intoxication
Lab Rat
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Retractable Tourniquet
Tourniquet
Bleeding
Looting
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Civilian Flexible Splint
Splint
Broken Bones
Lab Rat
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Small Suture Kit
Surgery Kit
Organs Injury
Lab Rat
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Potassium Iodide
Pill
Intoxication
Lab Rat
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Small Blood Bag
IV
Blood Loss
Lab Rat
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M.F.A.T. Tourniquet
Tourniquet
Bleeding
Lab Rat

Stimulators

Icon
Name
Effect
Downside
Duration
Source
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Methylphenidate
Increases Stamina Regeneration
Hydration Drain
300s
Lab Rat
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Fenethylline
Increases Stamina Regeneration
Intoxication and Hydration Drain
180s
Looting
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EPO
Increases Blood Regeneration
Intoxication, Hydration Drain, and Energy Drain
180s
Lab Rat
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Strichnine
Blocks Stamina Drain
Arm Stamina Drain, Intoxication, Energy Drain, and Pain
60s
Looting
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ORI-12
Regenerates up to 50% of all bones
Intoxication and Pain
60s
Lab Rat
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HpR 3-S
Regenerates up to 50% of all organs
Intoxication and Pain
60s
Lab Rat
Radiation
Radiation plays a critical role as an environmental hazard that forces players to strategize carefully. Areas contaminated with radiation cause continuous damage to characters who linger too long, making these zones risky to traverse without proper gear or planning. Players will need to use Potassium Iodide to curb the effects of Radiation.

Potassium iodide (abbreviated as KI) is a chemical compound that serves as a protective measure against radioactive iodine exposure, a byproduct of nuclear accidents or incidents. When taken orally, potassium iodide floors the thyroid glad with stable iodine, effectively blocking the absorption or radioactive iodine isotopes.
Vendors Overview
The Vendors are who you go to purchase equipment from. Money will be taken and deposited into your Locker. Depending on your reputation with the vendor, items may become available for purchase. Vendors also offer Tasks that require you to complete certain objectives for rewards that may include Gear, Money, Experience and Reputation.

Artisan – Laya Hoang
Specialist in Eastern bloc weaponry, particularly AK platform firearms.

Sells:
  • Primary & Secondary Weapons
  • AK & Eastern Weapon Variants
  • Ammunition (focus on 7.62mm types)
  • Magazines
  • Weapon Parts & Attachments
  • Throwables & Tools

Buys:
Primary Weapons, Secondary Weapons, Ammunition, Magazines, Weapon parts, Attachments, Throwables and Tools.

Banshee – James Miller
A well-rounded weapons dealer with a focus on precision and compact arms.

Sells:
  • M700 Bolt-Action Rifles
  • Mos 590 Shotguns
  • SIG MCX Assault Rifles
  • MP7 Personal Defense Weapons
  • Ammunition, Weapon Parts, Attachments
  • Containers for gear storage

Buys:
Weapons, Ammunition and Magazines, Weapon parts, Containers.


Gunny – Anton Jackson
NATO gear expert with extensive stock in Western weaponry.

  • Sells:
  • Primary & Secondary Weapons
  • NATO Variant Firearms
  • Ammunition (focus on 5.56mm types)
  • Magazines
  • Weapon Parts & Attachments
  • Throwables & Tools

Buys:
Primary Weapons, Secondary Weapons, Ammunition, Magazines, Weapon parts, Attachments, Throwables and Tools.

Handshake – Lewis Pell
Your go-to trader for tactical gear and personal equipment.
Sells:
  • Helmets, Glasses, Hats, Headphones
  • Plate Carriers, Vests, Backpacks
  • Belts, Tactical Rigs
  • Tools
  • Secure Lockboxes
Buys:
    Helmets, Glasses, Hats, Headphones, Plate Carriers, Vests, Backpacks, Belts, Tactical Rigs, Tools and Secure Lockboxes.
    Turncoat
    Specializes in gear favored by insurgents and rogue factions.Sells:
    • AK-74 Variants & SKS
    • 5.45mm AK Attachments
    • Helmets, Plate Carriers, Vests
    • Poison-based items
    Buys: Weapons, Ammunition and Magazines, Weapon parts and Helmets.
    Lab Rat
    Focused on survival essentials and medical support items.Sells:
    • Medkits & Medication
    • Food & Drinks
    • Tools
    Buys:Medkits, Medication, Drinks, Food and Tools.
    Vulture
How to unlock Vulture
To access the Vulture vendor in Gray Zone Warfare, you'll need to locate him at specific Central Operations Points (COPs) marked with three dots on the map. These include locations such as Titan, Stalwart, Crusader, Bronco, Spielberk, Harrison, Winchester, Nomad, and Westmore. Vulture's presence at these COPs is random, and he may not be available at all times. Players have reported finding him most commonly at Titan and other major COPs.

Once you locate Vulture, you can interact with him to access his inventory, which primarily consists of items lost by other players during their missions. Vulture's stock is dynamic and may vary based on what has been lost in the game world. His prices can be higher compared to other vendors, reflecting the unique nature of his inventory.

To improve your standing with Vulture and potentially access better items, consider selling him valuable loot. However, be aware that he may offer lower prices for your goods compared to other vendors.

Keep in mind that Vulture's availability is tied to your physical presence at the COPs where he appears. Unlike other vendors, you cannot access his inventory remotely from any COP. Therefore, if you wish to check his stock or sell items to him, you'll need to visit the COPs where he's currently located.
Selling to vendors
Selling to Vendors in Gray Zone Warfare

In Gray Zone Warfare, vendors are critical to your progression. They’re not just stores they’re your main way to offload loot and earn **Vendor Reputation**, which unlocks better gear and exclusive items.

How to Sell to Vendors
  • Find a vendor NPC in your base camp (e.g., Handshake, Gunny, Turncoat, Lab Rat).
  • Open their menu with F (or your interact key).
  • Click the Sell Tab at the top of the interface.
  • Drag items from your inventory into the vendor’s sell box, or right-click to quick-sell.

What Can You Sell?

You can sell nearly any lootable item:
  • Weapons and attachments
  • Ammo and explosives
  • Backpacks
  • Medical supplies
  • Loot (electronics, watches, valuables)

What Do You Get for Selling?

What You Get
Why It Matters
Vendor Reputation Points
Increases standing with the vendor, unlocking better gear, exclusive items, and discounts.
No Money Yet!
Currently, there’s no in-game currency system only Reputation. This may change in future updates!

🧠 Tips for Selling

  • Prioritize vendor reputation: Focus on vendors who sell the gear you need most.
  • Sell high-value loot: Electronics, watches, and rare items are worth more reputation points.
  • Sell duplicates: Keep what you need, sell the rest for reputation.
  • Plan looting runs: Target high-value items and locations based on your vendor needs.

The End Goal

Maxing out your vendor reputation gives you access to top-tier weapons, armor, medical supplies, and tactical gear that give you the edge in combat.

Every time you loot, ask yourself:
Is this for me, or for my vendor?

Need more tables or vendor-specific gear breakdowns? Let me know!
Economy and Trading
Economy and Trading in Gray Zone Warfare

The economy system in *Gray Zone Warfare* plays a critical role in player progression, resource management, and tactical decision-making. Understanding how to efficiently acquire, manage, and expend in-game currency and items is essential for survival and success.

In-Game Currency and Vendors

Players earn in-game currency primarily through completing missions, looting defeated enemies, and selling unwanted or surplus gear to vendors scattered across the map. Vendors offer a variety of essential supplies, including weapons, ammunition, medical items, and tactical equipment. Smart vendor interactions involve buying items that complement your playstyle or replenishing critical resources without overspending.

Vendor Farming Strategies

Vendor farming — repeatedly looting and selling items — is a popular method to accumulate currency quickly. Efficient farming involves targeting high-value loot areas and selling only items that vendors offer favorable prices for, such as rare weapons, attachments, or medical supplies. Balancing inventory space and vendor prices is crucial to maximize profits.

Player-to-Player Trading Limitations

Unlike many other multiplayer survival games, *Gray Zone Warfare* enforces strict controls on direct player-to-player trading. Players cannot freely exchange items in their inventory with others during gameplay. The only method to share items with other players is via the use of the Donation Box system.

The Donation Box is a communal storage container found in safe zones or outposts. Players can deposit items into this box for other players to collect. This indirect trading system encourages cooperative play and prevents exploits such as unregulated item transfers or in-game market manipulation.

Donation Box Mechanics and Etiquette

The Donation Box system fosters community support and resource sharing but requires trust and etiquette:

- Items left in donation boxes are accessible to all players, so only leave items you are willing to share freely.

- It’s considered good practice to label donation boxes or coordinate with your squad to avoid misunderstandings.

- Abuse of donation boxes by placing low-value or trap items may be reported or frowned upon by the community.

Managing In-Game Resources

Successful economic management in *Gray Zone Warfare* demands prioritization. Players must weigh the value of items for personal use versus their potential resale value. Storing valuable or rare gear in secure lockboxes is recommended to avoid loss upon death or in PvP encounters.

Economic Impact on Tactical Gameplay

The economy influences strategic choices such as whether to risk high-value gear on a dangerous mission or conserve resources. Players who master economic efficiency can better afford upgrades, weapon modifications, and medical supplies, giving them a significant edge in combat and survival.

Future Economy Features and Community Trading

While direct trading is currently restricted to the Donation Box system, community demand for player-to-player trade remains high. Developers may introduce more refined trading mechanics or player marketplaces in future updates, balancing economy integrity with social gameplay.

Summary

The economy and trading systems in *Gray Zone Warfare* blend realism and tactical depth. By mastering vendor interactions, understanding trading restrictions, and managing resources wisely, players can enhance their longevity and combat effectiveness in the harsh environment of Lamang.
Inventory
The equipment screen is where players can equip weapons and gear on their character. Before deploying to the battle field, you can place whatever you want to bring into battle. Once in battle, everything you brought in with you with the exception of the Secure Lockbox and their contents, as well as Melee weapons, can be lost. In your inventory, you can equip a Primary weapon, Secondary weapon, Melee weapon, Helmet, Glasses, Headsets, Vest and Balaclava. Additionally, you can equip gear in your Carriers section that will hold items such as a Plate Carrier, Backpack and Belt. Items inside carriers marked with a lightning bolt symbol (such as Medicine, Grenades or Provision), are available for quick access.
Codes/ Padlocks
Blue Lagoon
Ban Pa
Fort Narith
Hunter's Paradise
Kiu Vongsa
Midnight Sapphire
Nam Thaven
Pha Lang
Pha Lang Airfield
Sawmill
Tiger Bay
YBL-1
Quest Items
Artisan's Toolbox
An older set of tools that seems incredibly well-maintained. The inside of the box also reveals an old note that states, "For laya, my love. One day you will fix this world

Box of supplies
A box full of various item intended to bring relief of the locals


Briefcase
A briefcase assumably full of money. Great for making new friends.

Convict's notepad
A notepad belonging to one of the criminals who got left behing on the island

GPS Tracker
A device that uses satellite signals to determine and record the precise location of an object or person. Commonly used for vehicle tracking or personal safety.

Intelligence folder
A folder containing info about some sort of arms deal between the local criminal elements and the LAF

Usage
Metal Container
A strange metal container of unknown origin. It's slightly warm to the touch

Organization notes
Contains information about current gang activites

Pilot Logbook
Contains all the routes undertaken by pilots in recent years.

Sample collection kit

Security Footage
This footage identifies the current inhabitants of YBL-1 as the Lamang Liberation Army.

Doctor's Diary
diary of a local doctor who got left behind during the evacuation. A couple of the last entries mention a "female PMC medical officer" who was helping him by stashing supplies outside of the PMC base camp.

Army Codebook
This book contains decryption keys used by the LAF.

Lost Smartphone
Contains a lot of questionable materials and is not password protected.

LAF DogTag
A dog tag belonging to one of the officers from Fort Narith. It records their name, blood type, and personal number.
Loot
Loot is various valuable goods where players scavenge from the depths of Lamang. Use the categorized tables below to prioritize what to take then sale through trading back in each faction's FOB and what to leave behind.

Valuables

Icon
Name
Size
Weight
Sell price
Trader
blank
Allanch Single Malt Scotch - 40Y
1x2
1.000 kg
$1,250
Any
blank
Common Credit Card
1x1
0.005 kg
$150
Any
blank
Crime Related Intel
1x2
0.100 kg
$210
Any
blank
Dark Pearl Necklace
1x1
0.020 kg
$141
Any
blank
Elaborate Ring
1x1
0.020 kg
$672
Any
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Emerald Necklace
1x1
0.010 kg
$720
Any
blank
Gemstone Ring
1x1
0.010 kg
$129
Any
blank
Gold Credit Card
1x1
0.005 kg
$800
Any
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Gold Ring
1x1
0.010 kg
$118
Any
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LAF Dog Tag
1x1
0.040 kg
$6
Any
blank
Luxury Smartwatch
1x1
0.050 kg
$600
Any
blank
Modern Watch
1x1
0.050 kg
$112
Any
blank
Platinum Credit Card
1x1
0.005 kg
$1,600
Any
blank
Smartphone
1x1
0.100 kg
$158
Any
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Reflex Camera
1x2
0.400 kg
$960
Any
blank
Majestic Titanium Watch
1x1
0.050 kg
$6,000
Any
blank
Expensive Smartphone
1x1
0.100 kg
$112 / $150
Any / Lab Rat
blank
Digital Camera
1x1
0.250 kg
$105
Any
blank
Platinum Ring
1x1
0.010 kg
$5,500
Any
blank
Black Credit Card
1x1
0.005 kg
$4,000
Any
blank
Black Luxury Phone
1x1
0.100 kg
$1,200
Any
blank
Snake Wine
1x2
1.000 kg
$180
Any
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Luxury Smartphone
1x1
0.100 kg
$600
Any
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Gold Necklace
1x1
0.020 kg
$123
Any
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Sleek Luxury Watch
1x1
0.050 kg
$2,000
Any
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Laptop
2x2
1.500 kg
$168
Any
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Breda rum - 30Y
1x2
1.000 kg
$1,000
Any
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Reinforced military laptop
2x2
2.500 kg
$768
Any
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Army Intel
1x2
0.100 kg
$640
Any
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Black Luxury Phone
1x1
0.100 kg
$1,200
Any
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Tzintzimitl tequila - 25Y
1x2
1.000 kg
$528
Any
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Sapphire Pendant
1x1
0.010 kg
$750
Any
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Perfect Pearl Earrings
1x1
0.010 kg
$660
Any
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Diamond Ring
1x1
0.010 kg
$2,200
Any
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Diamond-Coral Ring
1x1
0.020 kg
$708
Any
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Goodlad Whisky - 20Y
1x2
1.000 kg
$480
Any


Special Equipment
Icon
Name
Grid
Weight
Trader
Notes
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Pro Multitool
1x1
0.120 kg
Handshake LL1
blank
Camera Wiretap
1x1
0.010 kg
Handshake LL1
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GPS Tracker
1x1
0.050 kg
Gunny LL1
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Sample collection kit
1x1
0.100 kg
Lab Rat LL1
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Box of Supplies
2x2
2.000 kg
Lab Rat LL1
Loot Respawn Mechanics
Loot containers in the game have varying respawn timers, generally ranging from 15 to 30 minutes after last interaction. Interacting with a container resets its timer, and remaining in close proximity can delay its respawn. To maximize efficiency, it's advisable to loot and move on, allowing time for resources to regenerate.
Stronghold Loot
Stalwart- PMC Firearms Box
Westmore- PMC Gear Box
Nomad- PMC Gear Box- G24 nightvision, Rush bag
Items- Exfil helmet, G24 nightvision
Crusader- PMC Firearms box
Bronco- PMC Firearms box
Titan-
Spielberk- PMC Gear Box- Locust C, Plate 6
Harrison-
Winchester- PMC firearms box
Provisions
Provisions in Gray Zone Warfare are different sorts of foods and beverages.
FOOD
Icon
Name
Type
Hydration
Energy
Grid
Weight
Source
Energy Bar Nuts and Fruits
Food
0
+14
1x1
0.040 kg
Lab Rat Lv.1
Lucky Pork Liver Pâté
Food
-5
+26
1x1
0.130 kg
Lab Rat Lv.1
Combat Ration Pack
Food
0
+65
1x2
0.600 kg
Lab Rat Lv.2
blank
Sinngua Lunch Meat
Food
-10
+60
1x2
0.340 kg
Lab Rat Lv.2
Kasem Chocolate Wafers
Food
-5
+14
1x1
0.010 kg
Looting
Snipsnap Crunchy
Food
-5
+14
1x1
0.038 kg
Looting
Windmill Almond Chocolate Bar
Food
-5
+22
1x1
0.040 kg
Looting
Tamtam Doublechoc
Food
-5
+22
1x1
0.200 kg
Looting
Berg Bar Cookie Chocolate
Food
0
+24
1x1
0.070 kg
Looting
Canned Tuna Chunks
Food
-10
+26
1x1
0.170 kg
Looting
Mackerel in Teriyaki Sauce
Food
-10
+36
1x1
0.200 kg
Looting
Lychee in Syrup
Food
+10
+26
1x2
0.565 kg
Looting
Cowboy Baked Beans
Food
-5
+40
1x2
0.425 kg
Looting
Spicy Thai Combat Meal
Food
-10
+80
1x2
0.800 kg
Looting

Drinks

Icon
Name
Type
Hydration
Energy
Grid
Weight
Source

Power Energy Drink
Drink
+45
+10
1x1
0.470 kg
Lab Rat Lv.1
Aques Water 1 L
Drink
+33
0
1x2
1.000 kg
Lab Rat Lv.1
Gray Focused Energy
Drink
+50
+15
1x1
0.400 kg
Lab Rat Lv.2
Aques Water 1.5 L
Drink
+33
0
1x2
1.500 kg
Lab Rat Lv.2
Noakon Water 0.6 L
Drink
+24
0
1x2
0.600 kg
Looting
Noakon Water 1.5 L
Drink
+33
0
1x2
1.500 kg
Looting
Infinity Isotonic Drink
Drink
+27
+5
1x1
0.330 kg
Looting
Dark Star Iced Coffee
Drink
+32
+5
1x1
0.200 kg
Looting
Kaipo Lychee Nectar
Drink
+22
0
1x1
0.400 kg
Looting
Touchdown Lemon Soda
Drink
+18
0
1x1
0.330 kg
Looting
blank
Coco Jumbo Coconut Juice Drink
Drink
+18
0
1x1
0.240 kg
Looting
Sunrise Cola
Drink
+22
0
1x1
0.300 kg
Looting
Maknav Iced Tea
Drink
+27
0
1x2
0.950 kg
Looting
Nuklear Energy: Meltdown Mango
Drink
+22
+5
1x2
0.340 kg
Looting
Loot Goblins
Beware the Loot Goblin Creatures

In the treacherous world of Gray Zone Warfare, you’ll encounter many dangers: rogue PMCs, deadly insurgents, and the unforgiving terrain of Lamang. But there’s one species that stands out from the rest of the Loot Goblins.


These curious creatures roam the battlefield in search of shiny treasures, fueled by an unrelenting hunger for stuff. They’ll dive into hot zones, crawl through gunfire, and loot bodies before the smoke has even cleared. You’ll see them scurrying between crates, mumbling things like “I need that propane tank” or “Ooo, a sugar packet!” They’ll grab gear they can’t even carry, stuffing it into backpacks like squirrels preparing for nuclear winter.

Loot Goblins are known for a few distinct behaviors:

  • Ignoring objectives: Why secure the intel when there’s a wrench on the shelf?
  • Solo flanks into certain death: “I swear there’s a gold watch in this camp!”
  • Never extracting on time: They’ll miss the evac chopper because they just had to check one more crate.
  • Hoarding junk: Their stash looks like a flea market run by doomsday preppers.
  • Shapeshifting: The most dangerous trait of all is that the Loot Goblins can disguise themselves as regular players. You won’t know if that teammate next to you is a loyal squadmate or a goblin in disguise until you hear the telltale phrase: “Wait, I just need to check this one more box.”

Remember: Loot Goblins don’t just ruin their own day. They’ll drag you into their mess, too. Suddenly you’re fighting off waves of enemies because your teammate was too busy looting a toilet for a spoon.

So remember: in Gray Zone Warfare, loot is cool, but staying alive is cooler. Don’t become a Loot Goblin. Extract with your team. Don’t die for duct tape. And for the love of Lamang, leave the sugar packets for someone else.

BAMBIS: THE FRESH-SPAWN PHENOMENON
In the treacherous jungle valleys of Lamang, you’ll face ruthless PMCs, insurgent patrols, and the kind of weather that makes you question your life choices. But lurking just beyond the drop zone is a different kind of wildcard… the Bambi.

These wide-eyed operators have just entered the warzone often naked, unarmed, and full of dreams. They don’t yet know the pain of bleeding out behind a broken SUV because they tried to punch a Redacted in the face.

Bambis are pure. Innocent. Sometimes confused. Often seen holding their starter Glock like it’s Excalibur, these poor souls are just trying to figure out how to open their map without getting domed by a sniper 300 meters out.

You’ll recognize a Bambi by these classic behaviors:

Walking boldly down the center of the road – Because no one told them about snipers.
Spamming VOIP asking how to open inventory – “Wait… what button heals me again?”
Panicking at every gunshot – They hear a twig snap and immediately prone for five minutes.
Looting with pure optimism – They'll happily pick up a single 9mm round like they found gold.
Running out of stamina from jumping in place – Because they think hopping makes them harder to hit.

But don’t underestimate a Bambi. Underneath the clumsy exterior is a future legend in the making. All it takes is one good run, one friendly squad, or one lucky backpack filled with instant coffee and duct tape to spark their rise from rookie to operator.

A final word of caution: Just like the fabled Loot Goblin, the Bambi can be contagious. You may find yourself taking unnecessary risks, backtracking to help them extract, or giving away your meds out of pity. This is known as “Bambi Syndrome” a tactical condition that affects even the most seasoned players. So be kind to the Bambis. Teach them. Guide them. Protect them. Because one day, they’ll be the ones covering your six while you loot a corpse for duct tape.

And always remember: Every Chad was once a Bambi. Every veteran once forgot how to open the map.
Customization
Customization in Gray Zone Warfare impacts both aesthetics and gameplay:

Character appearance allows players to personalize avatars, which may affect visibility or social recognition. Loadout presets enable quick gear swapping tailored for specific roles (e.g., scout, sniper, assault), enhancing tactical flexibility. Camouflage patterns and gear selection provide environmental blending advantages or psychological intimidation.

Implication: Effective customization optimizes player identity and tactical versatility, crucial in varied mission contexts.
Weapons
]Assault Rifles
]SIG MCX- The SIG MCX is a gas-operated, modular rifle developed by SIG Sauer. It features a short-stroke gas piston system, ensuring reliable suppressed operation across multiple calibers including . 300 Blackout, 5.56mmx45mm NATO, and 7.62x39mm. The MCX is distinguished by its quick-change barrel system, folding stock, and exceptional adaptability.
Handguards:Sig MCX 12" SD Handguard
Barrells:Sig MCX Barrel - 6.75"
Upper receiver: SIG MCX Upper Receiver
Sights:MBUS Rear andMBUS Front
Muzzle Devices: 3 Prong Flash Hider
Suppressors: SLH300TI-QD Suppressor
Performance
Accuracy: 3.28 MOA
Fire Mode: Single/Auto
Fire Rate: 800 rpm rpm
Manufacturer: Sig Sauer
Ammunition
Caliber: .300 Blackout
Default Mag
DD 5.56x45mm/.300 BLK 32-Round Magazine


DDM4-The MK18 is a high-quality AR-15 build approach developed by Daniel Defense. It is considered one of the best-quality AR-15 builds on the market due to its precise construction and tight tolerances, which make it very reliable and well-performing. The MK18 was fielded by US Rangers.
Performance
Accuracy: 1.83 MOA MOA
Fire Rate: 800 rpm rpm
Ammunition
Caliber: 5.56x45mm NATO


M4A1- The M4A1, in service since 1994, is a fully automatic variant of the M4 carbine widely utilized by U.S. special operations forces. This highly regarded rifle offers exceptional performance and reliability, with a select fire system that allows operators to switch between semi-automatic and fully automatic modes. Its compact size, collapsible stock, and compatibility with various accessories make it ideal for close-quarters combat and versatile for various mission requirements.
Performance
Accuracy: 2.15 MOA MOA
Reload Time: 3.2s%
Fire Rate: 800 rpm rpm
Ammunition
Caliber :5.56x45mm NATO


CQ A1- The Norinco CQ A1 is a Chinese replica of the American M4A1 rifle, produced by the state-owned Norinco company. Based on the design of the M4 Carbine, it was first introduced for civilian use in China and has since been exported to several countries. This semi-automatic variant is widely available on the civilian market, offering a more affordable alternative to American-made rifles. While the CQ A1 may have some surface finish imperfections compared to its Western counterparts, it is generally bu9ilt to Mil-Spec tolerances, providing reliable performance and durability.
Performance
Accuracy: 4.18 MOA MOA
Fire Mode: Single
Fire Rate: 800 RPM rpm
Manufacturer: Norinco
Ammunition
Caliber: 4.6x30mm


AK-12- The AK-12 is a 5.45mm caliber assault rifle that serves as the standard service weapon for the Russian Infantry and is a key component of the Ratnik equipment kit developed by Kalashnikov Concern. Designed for modern warfare, the AK-12 boasts enhanced ergonomics and improved accuracy, making it idea for extended combat scenarios. notable upgrades include a length-adjustable buttstock for personalized fit, and ergonomic grip for better handling, and an updated diopter sight that enhances target acquisition. These refinements ensure the AK-12 delivers superior performance across diverse operational environments.
Accuracy 2.81 MOA
Fire Mode Single/Auto
Fire Rate 700 rpm
Manufacturer Kalashnikov Concern
Caliber 5.45x39mm

AK-15- The AK-15 is a modern 7.62mm assault rifle developed by Kalashnikov Concern as part of the Ratnik program. It enhances the firepower of the classic AK series while preserving its renowned reliability. The AK-15 features advanced ergonomics, including a length-adjustable buttstock, improved hand grip, and upgraded sights, making it adaptable to diverse combat situations.


AK-19- The AK-19 is a modern assault rifle developed by Kalashnikov Concern, chambered in 5.56x45mm NATO. It's a variant of the AK-12, designed to appeal to international markets that use the 5.56mm round. The AK-19 retains the rugged reliability of the AK platform while incorporating modern features such as a lightweight folding and adjustable buttstock, a new ergonomic pistol grip, and an improved safety selector. The rifle also includes a muzzle brake and a Picatinny rail for mounting optics and accessories, making it versatile for various combat scenarios.
Accuracy 2.10 MOA
Fire Mode Single/Auto
Fire Rate 700 rpm
Manufacturer Kalashnikov Concern
Caliber 5.56x45mm

AK-74M- The AK-74M, officially in service since 1991, is a modernized version of the AK-74. It is chambered in 5.45x39mm and is popular with military forces and armed groups worldwide. The 'M' designation indicates modern features, including a reinforced polymer folding stock for enhanced portability and maneuverability. The AK-74M can also include a side rail for attachments, enabling users to integrate different optics or accessories to meet mission requirements.

AK-74N- The AK-74N is a modified variant of the AK-74 rifle, designed with a side rail for attaching night vision scopes, indicated by the 'N' in its name. It is chambered in 5.45x39mm, offering improved accuracy and versatility, especially in low-light conditions. The side rail enables easy integration of night vision optics, allowing users to operate effectively during nighttime operations.

AKM- The AKM (Avtomat Kalashinikova Modernizirovannly) was designed in 1959 as a successor to the renowned AK-47. It represents a significant advancement in the evolution of the AK series of rifles, as it was specifically engineered to streamline manufacturing processes, making it more cost-effective and easier to produce on a large scale. The AKM, chambered in 7.62x39mm, became the standard rifle for the Soviet Army and was widely adopted by most member states of the Warsaw Pact, ensuring its presence across Eastern Europe and beyond. It was exported and produced in many other countries, making it ubiquitous worldwide.

AKMN- The AKMN is a variant of the AKM that comes equipped with a side rail for use with night vision scopes, as denoted by the 'N' in its name. This model is a popular choice among military forces and armed groups worldwide due to its improved accuracy and versatility.

AKMSN- The AKMSN is a customized version of the AKMS automatic rifle. It has a dovetail mount for the NSP family of night vision scopes, making it adaptable for low-light conditions and improving visibility during nighttime operations. The foldable stock adds to its practicality and ease of transportation.

AKS-74U- The AKS-74U is a compact, short barreled variant of the AK-74 assault rifle, developed by the Soviet Union in the late 1970s. With a 210mm barrel and folding metal stock, it is highly portable and ideal for close-quarters combat. Chambered for the 5.45x39mm cartridge, it delivers the firepower of the full-size AK-74 in a more compact form. The weapon's distinctive muzzle brake reduces recoil and muzzle rise. Favored by paratroopers, vehicle crews, and special forces, it strikes a perfect balance between power and maneuverability.
Performance
Accuracy: 3.5 MOA MOA
Reload Time: 3.1S%
Fire Mode: Single/Auto
Fire Rate: 650 rpm rpm
Ammunition
Caliber: 5.45X39mm
Weapons cont
Carbines
SKS

Battle Rifles/Designated Marksman Rifles
AK-308
The AK-308 is a recent addition to the Kalashnikov family, designed for use with the 7.62x51mm NATO cartridge. It is based on the AK-12 platform but adapted to accommodate the larger NATO round. The AK-308 features modern enhancements such as a folding and adjustable buttstock, an ergonomic pistol grip, and an extended Picatinny rail for optics and accessories. It maintains the renowned reliability and durability of the AK series while offering increased firepower and precision suitable for various tactical and military applications.

SVD- The Dragunov sniper rifle is a semi-automatic designated marksman rifle chambered in 7.62x54mmR, developed in thee Soviet Union between 1957 and 1963. It was chosen as the winning design from a competition involving three design teams. After extensive field testing in various environmental conditions, Dragunov's rifle was officially adopted in July 1963. An initial pre-production batch of 200 rifles was assembled for evaluation, and serial production began in 1964 at Izhmash, later known as Kalashnikov Concern. Since then, the Dragunov has become a standard squad support weapon in numerous countries, including former Warsaw Pact nations.
Performance
Accuracy: 0.95 MOA
Fire Mode: Single
Fire Rate: 600 rpm rpm
Manufacturer: Kalashnikov Concern
Ammunition
Caliber: 7.62x54mmR


Sniper Rifles
M700
Mosin-Nagant
Mosin-Nagant (Sniper)
Weapons cont
Submachine Guns/Personal Defense Weapons
MP5- The MP5, or Maschinepistole 5, is a submachine gun developed by German firearms manufacturer Heckler & Koch (H&K). It gained recognition for its compact design, reliability, and versatility after its introduction in the 1950s. The MP5 was originally designed for use by military and law enforcement units in confined spaces and urban environments, where maneuverability and close-range firepower were crucial.
Performance
Accuracy: 6.88 MOA MOA
Reload Time: 4.2s%
Fire Mode: Single/Auto
Fire Rate: 800 rpm
Ammunition
Caliber: 9x19mm


MP7-The MP7A1, introduced in 2003, represents an enhanced version of the original MP7 model. Notable design elements include a redesigned pistol grip with a novel surface4 texture, a retractable stock of reduced length, and side-mounted Picatinny rails for accessory mounting. The folding iron sights have also been streamlined, resulting in a more compact form factor. The MP7A1 is chambered in 4.6x30mm and is designed for maximum firepower in close-quarters combat, offering high armor penetration with low recoil. It has gained recognition for its versatility, compact size, and effectivene4ss in both military and law enforcement operations.
Performance
Accuracy 5.24 MOA
Fire Mode: Single/Auto
Fire Rate: 950 RPM
Ammunition-4.6x30mm



Vz61
The Skorpion vz. 61, also known as the Vz. 61 Skorpion, is a prime example of a compact Czechoslovak submachine gun known for its reliability and versatility. Introduced in the 1960s, it quickly found its place among security forces and military units due to its compact size and firepower. Manufactured by Ceska zbrojovka Uhersky Brod between 1963 and 1979 under the official designation Samopal vzor 61, the Skorpion vz. 61 features a distinctive design with a folding stock and forward folding grip, making it exceptionally maneuverable in close-quarters combat situations. Chambered in the .32 ACP (7.65mm Browning) caliber, the Skorpion va. 61 has a cyclic rate of fire of approximately 850 rounds per minute, providing potent combination of firepower and controllability. Its compact size and light weight construction make it suitable for various roles, including personal defense, special operations, and as a backup weapon for vehicle crre2ws and pilots.
Performance
Accuracy 7.52 MOA
Fire Mode Single/Auto
Fire Rate 800 RPM
Caliber 7.65mm Browning

Shotguns
M870
The Remington Model 870 is a classic pump-action shotgun known for its reliability, versatility, and widespread use in various applications such as hunting, sport shooting, and law enforcement. It features a robust and durable design, with a variety of configurations available to suit different preferences and needs. The model 870 is celebrated for its smooth cycling action, solid construction, and proven performance, making it a popular choice among fire arm enthusiasts worldwide.
Performance
Accuracy 24.5 MOA
Fire Mode Single
Fire Rate 300 RPM
Caliber 12-Gage

M590- The Mossberg 590 is a pump-action shotgun celebrated for its ruggedness and reliability. It features a 3-inch chamber and is available in various barrel lengths, typically ranging from 18.5 to 20 inches, catering to different preferences and applications. Designed primarily for defensive and tactical purposes, the Mossberg 590 is equipped with a sturdy receiver and a tang-mounted safety, ensuring quick and intuitive ope4ration, particularly in high-pressure situations. Its dual extractors and twin action bars contribute to smooth cycling and dependable performance, ev4en in hard conditions.
Performance
Accuracy 42.1 MOA
Fire Mode Single
Fire Rate 300 RPM
Caliber 12-Gauge

Handguns
Glock 17
The Glock 17 is a renowned semi-automatic pistol chambered in 9x19mm Parabellum, designed and manufactured by Glock GmbH. It has gained widespread recognition for its exceptional reliability, durability, and ease of use. With a standard magazine capacity of 17 rounds, the Glock 17 offers ample firepower. Its lightweight polymer frame, combined with a steel slide, ensures resilience and comfortable handling. Trusted by professionals and civilians alike, the Glock 17 is a popular choice for self-defense, law enforcement, and sport shooting due to its robust construction and impressive performance.
Performance
Accuracy 11.7 MOA
Reload Time 3.4%
Fire Mode Single
Fire Rate 600 RPM
Caliber 9x19mm

Type 51

The Type 51 Tokarev is based on a steel-framed construction, which ensures durability and longevity. It uses a single-stack magazine that can hold eight rounds of 7.62x25mm Tokarev ammunition. The pistol operates on a simple blowback mechanism, which is known for its reliability and ease of maintenance.
Performance
Accuracy 16.11 MOA
Fire Mode Single
Fire Rate 600 RPM
Caliber 7.62x25mm


Colt 1911
The Colt 1911 is a renowned semi-automatic pistol designed by John Browning and first adopted by the U.S. Military in 1911. It is chambered in .45 ACP and is known for its robust design, reliability, and stopping power. The Colt 1911 features a single-action trigger, a 7-round magazine, and a steel frame. It has been a popular choice for military, law enforcement, and civilian use due to its enduring performance and iconic status.
Performance
Accuracy 12.13 MOA
Fire Mode Single
Fire Rate 600 RPM
Caliber .45 ACP

Beretta M9A1
The Beretta M9A1, introduced in 2006 as an upgraded v4ersion of the M9, is a 9mm semi-automatic pistol. It features a Picatinny rail for accessory mounting, improved grip texturing, a beveled magazine well for faster reloading, and a sand-resistant 15-round magazines. Designed for military and law enforcement use, the M9A1 is renowned for its enhanced reliability and adaptability in harsh conditions.
Performance
Accuracy 11.70 MOA
Fire Mode Single
Fire Rate 600 RPM
Caliber 9x19mm

Colt Combat Commander
Introduced in 1949, the Colt Commander was developed as a lightweight, compact alternative to the full-size Colt 1911. It was created in response to a U.S. military request for a smaller, more portable sidearm after World War II. The original model featured an aluminum alloy frame, making it lighter than the traditional steel-framed 1911.
Performance
Accuracy 11.00 MOA
Fire Mode Single
Fire Rate 600 RPM
Caliber .45 ACP

Melee Weapons
USMC Fighting Knife
Weapon and Equipment Durability
Weapon Durability
In the Night Ops update, we are introducing a new mechanic, weapon durability, to add further depth to Gray Zone Warfare. Weapon durability affects all firearms and separate gun parts in the game, adding a "lifespan" to them, beyond the already existing risk of losing them upon death and failure to recover the equipment.

Every weapon and gun part will lose durability based on several factors, such as gun usage or player death. If a weapon or a specific gun part reaches 0% durability, it becomes broken and no longer usable. However, using a gun that has lowered durability, may have negative impact on weapon's stats, affecting how well it operates. Each gun part has it's own durability and negative effects that come with lowering it beyond certain thresholds. This allows players to replace certain gun parts if needed, without the need to buy entirely new firearm if one of the parts breaks or the negative effects become too severe due to low durability.

Equipment durability
Equipment durability has been introduced with the Early Access launch of the game in April 2024. Equipment durability affects all equipment with defensive capabilities, such as ballistic vests, armor plate carriers and helmets, but also tactical equipment attached to helmets such as NVGs.

Factors affecting durability:
Weapons
Gun usage
Gun shots wear down weapon durability over-time. Each gun part receives different amount of wear from each gunshot, meaning that some gun parts may wear out quicker than others during normal use. Durability burn from gunshots depends on the kinetic energy of the projectile, therefore different ammo types will lower the durability by different amounts per shot. These parts can be replaced for new ones obtained from vendors or taken from other matching firearms.

Weapons and Equipment
Death
Player's death also affects durability of weapons and equipment. Each time player dies and is forced to respawn in the base camp, the firearm, all attached gun parts and equipment will receive set amount of durability damage.

Entering coma
Entering coma due to injuries also applies set amount of durability damage. This effect does not stack with player death however. If player dies after entering coma and not receiving proper treatment, only death durability penalty will apply.

Taking damage
When player takes damage from shrapnel, bullets, or an explosion, durability of weapons and equipment will be lowered based on the kinetic energy of the projectile or the explosion.



Durability effects
Weapons
There are several durability thresholds affecting the effectiveness of each gun part and the firearm itself. The negative effects caused by lowering the durability below certain level differ based on the gun part that is damaged. Effects include visible wear of the parts, lower weapon handling, MOA, fire rate or accuracy modifiers and more. Additionally, while the visible wear on the weapon itself is cosmetic to indicate the durability levels, it has gameplay impact on attachments such as scopes and collimators, that will display signs of visible damage on lower durability while looking through them, making them more difficult to use due to vision impairment caused by the damage to the sight.

Equipment
Protective equipment such as ballistic vests, armor plate carriers and helmets hold full protective capabilities from 100% durability to 1%. Once the equipment reaches 0% durability, it loses all of its protective capabilities and no longer protects the player from projectiles or melee weapons. Different materials have different energy capacities, resulting in different rates of durability burn and therefore possibly longer "lifespan" of equipment made from materials with higher energy capacities.

Tactical equipment such as NVGs, show visible signs of wear and tear based on durability thresholds, making them more difficult to use the lower the durability gets. At 0% durability, the NVGs become unusable. If player tries to use NVGs with 0% durability a "Malfunctional Item Part" warning will be displayed and NVGs will not turn on.

Equipment repair
In the initial implementation of weapon durability, players will need to completely replace damaged or broken weapons and gun parts, purchasing them from vendors or finding replacements out in the world. While the option to repair weapons and gun parts will not be available in the game during Night Ops, we are working on adding this system to the game. Equipment repair will be introduced in future updates.
Ammunition
Ammunition Types and Effects

Understanding Ammunition in Gray Zone Warfare

In Gray Zone Warfare, ammunition isn’t just a number next to your magazine count it’s the hidden force behind every engagement, the physics-driven system that decides whether your shot puts the enemy down or leaves you scrambling for cover. The game’s ballistics system models real-world ammunition behavior to a level of detail rarely seen in tactical shooters. That means every bullet you fire is a calculated gamble of energy, velocity, material penetration, and terminal effects.

Let’s break it down:

Ammo Types Explained

• Soft Point (SP)
SP rounds are the butcher’s blade of the ammo world designed to expand rapidly upon impact, they tear through soft tissue like paper. Best used against unarmored targets, these rounds will turn flesh into pulp, but struggle against any kind of armor or hard barriers.

• Full Metal Jacket (FMJ)
The jack-of-all-trades round. FMJs are designed for consistent penetration through light cover and barriers. They maintain their shape on impact, delivering reliable, predictable performance. Great for general use when you’re not sure what’s waiting around the corner.

• Armor Piercing (AP)
When you’re up against an enemy that’s packing plates, AP is your best friend. These rounds prioritize punching through armor, sacrificing soft target trauma in exchange for defeating body armor. They won’t drop unarmored enemies as dramatically as SPs, but they’ll make sure you get through when it matters.

• Hollow Point (HP)
The middle ground. HPs expand on impact like SPs, but with a design that maintains some penetration capacity. Ideal when you want to hedge your bets and aren’t sure if you’ll face armored or unarmored threats.

Ballistic Behavior: It’s a Science

• Energy & Velocity
In GZW, bullets aren’t just numbers they’re physics. Each round’s speed, energy, and travel time affect bullet drop, impact force, and how much damage you’ll actually deliver at range. A high-velocity round like an AP will maintain damage at distance better than a low-energy SP.

• Jacket Damage & Core Deformation
Not all bullets behave the same on impact. SPs mushroom outward, maximizing trauma. FMJs stay streamlined for penetration. APs are designed for core integrity, while HPs find a balance. This isn’t flavor text it directly impacts your firefights.

• Ricochet Mechanics
Yes, bullets bounce. If you miss your shot, it could deflect off metal, wood, or concrete becoming a deadly wildcard in close quarters. That unexpected kill through a wall? Or that backfire that takes out a teammate? All part of the physics system.

• Temporary & Permanent Cavities
It gets this detailed. Bullets create temporary (shock) and permanent (actual) cavities in targets. SPs create massive temporary cavitation but struggle against barriers. FMJs and APs cause narrow but deep channels. Every shot has a story.

• Obstacle Interaction
Cover is not just visual fluff. Wood splinters, metal dents, concrete crumbles. SPs might stop cold in a crate, while FMJs punch through. APs might sail clean through a car door. Understanding the environment what you can shoot through, what will stop your shots is as important as understanding your weapon.
Rifle Ammunition
.300 AAC Blackout
Icon
Name
Muzzle Velocity
Dispersion
Source
blank
.300 AAC Blackout AP
777 m/s
-4%
Loot only
blank
.300 AAC Blackout CQ
853 m/s
-1%
Banshee R.3
blank
.300 AAC Blackout FMJ
633 m/s
+0%
Banshee R.1
blank
.300 AAC Blackout Subsonic
323 m/s
+6%
Banshee R.1
blank
.300 AAC Blackout V-MAX
720 m/s
-2%
Banshee R.3


5.45x39mm
Icon
Name
Muzzle Velocity
Dispersion
Source
blank
5.45x39mm FMJ
884 m/s
+0%
Turncoat R.1
blank
5.45x39mm HP
884 m/s
+6%
Turncoat R.1
blank
5.45x39mm PS (7N6)
880 m/s
+2%
Turncoat R.2
blank
5.45x39mm PP (7N10)
880 m/s
-2%
Turncoat R.3
blank
5.45x39mm BT
880 m/s
-2%
Loot only
blank
5.45x39mm US
304 m/s
+6%
Loot only
blank
5.45x39mm BP (7N22)
840 m/s
-1%
Loot only
blank
5.45x39mm BS (7N24)
840 m/s
-6%
Loot only

5.56x45mm NATO
Icon
Name
Muzzle Velocity
Dispersion
Source
blank
5.56x45mm SP
930 m/s
+3%
Gunny R.1
blank
5.56x45mm FMJ
880 m/s
+0%
Gunny R.2
blank
5.56x45mm HPBT
1,040 m/s
+3%
Gunny R.2
blank
5.56x45mm M193
1,006 m/s
-2%
Loot only
blank
5.56x45mm AP (M855)
945 m/s
-2%
Gunny R.3
blank
5.56x45mm AP (M855A1)
970 m/s
-7%
Loot only
blank
5.56x45mm M856
916 m/s
-2%
Loot only
blank
5.56x45mm AP (M856A1)
970 m/s
-7%
Loot only

7.62x39mm
Icon
Name
Muzzle Velocity
Dispersion
Source
blank
7.62x39mm SP
743 m/s
+2%
Artisan R.1
blank
7.62x39mm US
310 m/s
+6%
Artisan R.2
blank
7.62x39mm Tracer (57-N-231P)
725 m/s
+3%
Loot only
blank
7.62x39mm PS (57-N-231C)
725 m/s
-1%
Artisan R.3
blank
7.62x39mm BP (7N23)
725 m/s
-1%
Loot only


7.62x51mm
Icon
Name
Muzzle Velocity
Dispersion
Source
blank
7.62x51mm HPBT
800 m/s
-%
Banshee R.2
blank
7.62x51mm AP (M61)
? m/s
?
Loot only
blank
7.62x51mm Tracer (M62)
? m/s
?
Loot only
blank
7.62x51mm FMJ (M80)
838 m/s
+0%
Banshee R.1
blank
7.62x51mm M80A1
835 m/s
-3%
Banshee R.3
Submachine Gun/Pistol Ammunition
.45 ACP
Icon
Name
Muzzle Velocity
Dispersion
Source
blank
.45 ACP AP
299 m/s
+0%
Vulture R.1
blank
.45 ACP FMJ
260 m/s
+0%
Vulture R.1
blank
.45 ACP Hydra-Shok
274 m/s
+0%
Vulture R.1
blank
.45 ACP JHP +P
290 m/s
+2%
Loot only


4.6x30mm
Icon
Name
Muzzle Velocity
Dispersion
Source
blank
4.6x30mm AP SX
690 m/s
0%
Banshee R.4
blank
4.6x30mm Action SX
680 m/s
+0%
Banshee R.2
blank
4.6x30mm FMJ SX
612 m/s
+0%
Banshee R.1
blank
4.6x30mm Subsonic SX
? m/s
X
Banshee R.1

7.65mm Browning
Icon
Name
Muzzle Velocity
Dispersion
Source
blank
7.65 Browning FMJ
318 m/s
+0%
Artisan R.1
blank
7.65 Browning JHP
238 m/s
+4%
Artisan R.1
blank
7.65 Browning Xtreme Defender
289 m/s
+2%
Loot only

7.62x25mm
Icon
Name
Muzzle Velocity
Dispersion
Source
blank
7.62x25mm FMJ
427 m/s
+0%
Artisan R.1
blank
7.62x25mm PT
415 m/s
+2%
Artisan R.2
blank
7.62x25mm PST
430 m/s
-24%
Artisan R.2

9x19mm
Icon
Name
Muzzle Velocity
Dispersion
Source
blank
9x19mm FMJ
390 m/s
+0%
Gunny Rank 1, Banshee R.1
blank
9x19mm HP
377 m/s
+3%
Gunny R.1
blank
9x19mm Tracer
342 m/s
+4%
Gunny R.2, Banshee R.2
blank
9x19mm Xtreme Penetrator P+
381 m/s
-2%
Gunny R.2, Banshee R.2
blank
9x19mm Libra Snail
800 m/s
-2%
Gunny R.3
Shotgun Ammunition
12 Gauge Buckshot
Icon
Name
Muzzle Velocity
Dispersion
Source
blank
12GA 00 Buckshot
370 m/s
+0%
Gunny R.1
blank
12GA FC 00 Buckshot
370 m/s
-27%
Gunny R.2


12 Gauge Slugs
Icon
Name
Muzzle Velocity
Dispersion
Source
blank
12GA Slug
420 m/s
-42%
Gunny R.1
blank
12GA SST Sabot Slug
542 m/s
-50%
Gunny R.2
Headsets
Headsets protect users both ears' hearing by reduce deafeningly loud harmful noises from firearms and explosions, while amplifies essential ambient sounds for better situational awareness. They can be worn with various headwears.
Icon
Name
Source
info
blank
Quads
Handshake
High-Performance electronic earmuffs, providing superior hearing protection and sound enhancement. Featuring four Hi Gain Omni Directional Microphones, they actively suppress harmful noise while amplifying essential ambient sounds up to nine times.
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Razor
Handshake / Looting
HeadsetThe Razor PRO Digital earmuffs are advanced electronic hearing protectors that offer exceptional sound amplification and hearing protection. With their advanced digital circuitry, they provide clear and natural sound while actively reducing harmful noise levels.
blank
GSSh-1
Looting
HeadsetThe GSSh-01 is an active headset designed to provide hearing protection and clear communication in noisy environments. With its active noise-cancellation technology, it reduces harmful sounds while allowing important ambient sounds to be heard.
blank
Construction Earmuffs
looting
Headset Designed to shield ears from loud noises in various environments, these earmuffs reduce sound intensity, safeguarding against potential hearing damage in industrial, construction, and other noisy settings.

Tactical Devices
In the Night Ops update, along with the day and night cycle GZW have introduced tactical devices to help players move, engage in combat and complete tasks in the Lamang jungle at night. For this purpose, tactical flashlights and lasers were made available to the players to use. A variety of different flashlights and lasers from different manufacturers can be obtained in the game, such as Surefire X400V-B-IRC and Zenitco Perst-4.

Tactical devices
Night Ops update introduced various types of tactical devices that can be attached to firearms, increasing player's fighting chances during night-time.

Types of tactical devices available in the game:Visible flashlights
IR (infrared) flashlights
Visible lasers
IR (infrared) lasers
Tactical devices and their functionalities
Different tactical devices offer different ranges of functionalities. Additionally, different tactical devices of the same type may have varying effectiveness, for example, some flashlights shine brighter and their light cone is larger than other models, which may be beneficial in different combat situations and locations.

Visible flashlightVisible flashlights, such as NcStar LED Flashlight, provide light source in combat to help identifying enemies and objects in the dark. Visible flashlights are visible to the player but also to the enemies, increasing player's combat capabilities but also alerting enemies of player's position.

IR (infrared) flashlightsIR flashlights, such as Surefire X400V-B-IRC, are only visible while NVGs are equipped and turned on, thanks to the NVG technology that allows users to see infrared light. IR flashlights provide similar light source to NVG users while their NVGs are in-use, but enemies that are not wearing NVGs are not able to see the light produced by these tactical devices, providing big advantage against enemies lacking proper equipment.

Visible lasersVisible lasers, such as Steiner CQBL-1, shine a beam of light visible to the user, that provides valuable tactical advantage by eliminating the need to aim down sights or scopes, especially in CQB situations. This advantage comes at a cost of possibly revealing users position, as visible lasers can be seen by the naked eye, especially in dark environments.

IR (infrared) lasersIR lasers, such as Zenitco Perst-4, similarly to visible lasers shine a beam of infrared light, but it is only visible to NVG users. This helps conceal player's position from under-equipped enemies, and provides avenues for more accurate shooting, due to NVG incompatibility with iron sights, magnified scopes and some collimators, especially in tandem with weapon canting. However, other NVG users are also able to see the IR laser of another player, so keep that in mind while engaging enemy faction PMCs at night.

Attaching tactical devices to weaponsTactical devices may require additional attachments such as MLOK rails or light Mount V-Block and Rings to attach to certain handguards, that do not already have rails on them. Players can use mouse left-click on a tactical device, to find compatible weapons, handguards or rails in their locker, player inventory or vendor trade window. Compatible attachments will be highlighted in yellow.

Aiming Devices
Steiner AN/PEQ-15A DBLA-A2
Zenitco PERST-4
Steiner CQBL-1

ADE Advanced Red Laser
NCStar Compact Green Laser

Flashlights
Surefire P1R Peacekeeper
Surefire M600 Scout Light
Surefire X400V-B-IRC
NCStar LED Flaslight
Zenitco Klesch-1
NVGs (Night-vision Goggles)
NVGs increase players' effectiveness in low-light conditions by amplifying the ambient light. This allows players to see more clearly at night and in dark locations without using a flashlight. However, NVGs still require some ambient light to work; they cannot be used in complete darkness.

NVGs also allow players to see infrared light, enabling them to use IR tactical devices such as lasers and flashlights. These devices are only visible to NVG users, so they provide a big advantage against enemies that do not use NVGs.

NVG types and their functionalities
For the initial implementation of NVGs in Gray Zone Warfare, 3 NVG devices were added:

AN/PVS-7 Night Vision Device


AN/PVS-14 Night Vision Device

AN/PVS-31A Night Vision Device


All 3 NVG models currently available in-game are analog and cover the monocular, pseudo-binocular, and binocular types of analog NVGs and green and white phosphor varieties.

Analog NVGs
Analog NVGs capture ambient light from the surroundings and amplify it to provide additional visibility in low-light environments. They have a round picture, and their main advantages are higher resolution and no viewing delay. However, they suffer from a higher price and can be damaged by bright lights.

NVG picture color
Analog NVGs can be either green phosphor or white phosphor. This determines the color of the picture produced by the NVGs. Examples of green phosphor NVGs are AN/PVS-7 Night Vision Devices and AN/PVS-14 Night Vision Devices. White phosphor NVGs implemented in Gray Zone Warfare are AN/PVS-31A Night Vision Devices

Monocular NVGs
Monocular NVGs consist of one NVG tube. The field of view while using them is 40°. An example of a monocular NVG is the AN/PVS-14 Night Vision Device.

Pseudobinocular NVGs
Pseudobinocular NVGs have one NVG tube collimated into two eyepieces. The field of view while using monocular NVGs is still 40° since the image is captured by one NVG tube, but the human brain can process the image more naturally due to the availability of two eyepieces. An example of monocular NVGs is the AN/PVS-7 Night Vision Device.

Binocular NVGs
Binocular NVGs possess two NVG tubes and two eyepieces. This allows the image from two NVG tubes to be overlapped in the middle, producing a 70° field of view. An example of monocular NVGs is the AN/PVS-31A Night Vision Device.

NVG effects and features
Infrared light
NVGs allow the user to see infrared light and IR flashlights, IR lasers, and other IR tactical devices. While wearing NVGs, IR flashlights, and visible flashlights are not distinguishable. The user needs to use peripheral vision or take off the NVGs to determine what type of light they are viewing through the NVG lenses.

Ghosting
Ghosting is an effect of analog NVGs, where bright lights leave dark spots on the NVG that disappear after a short while. In real life, if a bright enough light shines at one spot on the NVG lenses, it can be burnt into the NVG permanently. This is not implemented in Gray Zone Warfare; instead, permanent burn-in is caused by low durability.

Autogating
Modern NVGs are equipped with a bright light autogating feature that automatically turns down the exposure if a bright light shines into the NVG lenses, protecting from damage to the device and potentially damage to the user's eye.

ABC (Automatic Brightness Control)
More advanced NVGs possess ABC (Automatic Brightness Control) functionality, which automatically adjusts the NVG's light gain based on the amount of incoming light to the lenses. ABC can increase the light gain in very dark environments and reduce it in brighter areas to provide better visibility to the user.

Focus
NVGs cannot focus the same way human eyes do. This means that in certain situations, manual focus adjustment by the user is required, which usually cannot be done on the fly. In Gray Zone Warfare, NVGs have a focus set to Infinity. This makes close objects, especially collimators, iron sights, hands, held weapons, and such, appear blurred.

Sway
When players use night vision goggles, they may observe a certain degree of sway. This sway simulates the weight of the NVGs, which are mounted on a helmet that is not securely fastened to the player's head. As a result, movements while wearing the NVGs will produce sway that varies depending on the direction and speed of the player's head movements.

Iron sights, collimators, and magnified scopes compatibility with NVGs
Iron sights
Due to the focus settings of the NVGs and the proximity of iron sights to the NVG devices, using iron sights with NVGs is almost impossible. Iron sights will appear extremely blurry, making them almost unusable.

Collimators
Collimator frames will appear blurry, while the projected image should appear clearer. However, this may cause some glaring on the NVG device itself. Despite this, collimators are the best option to use in tandem with NVGs.

Magnified scopes
Using NVGs with magnified scopes is basically impossible. While the user might be able to position the NVG device behind the scope in real life, that might damage the device due to firearm recoil. On top of this issue, infinity focus makes it almost impossible to see the crosshair inside the scope.

NVG feature summary for models implemented in Gray Zone Warfare:
AN/PVS-7 Night Vision Device - analog, pseudo-binocular, green phosphor
AN/PVS-14 Night Vision Device - analog, monocular, green phosphor
AN/PVS-31A Night Vision Device - analog, binocular, white phosphor


Attaching NVGs to helmets
NVGs require compatible mounts to attach to helmets with night-vision mount slots. Compatible night-vision mounts can also be found by left-clicking the mouse on the mount, which will highlight the correct NVG device with yellow color in the player's locker, player inventory, or vendor trade window.
Headwear
Headwear in Gray Zone Warfare offers multiple purposes. There are cosmetic headwear and protective headwear. Each piece of headwear offers different levels of protection to the head, which becomes an important consideration before heading into a firefight. Helmet type headwears also have attachment options to mount lights and night vision devices during both low light level dark environments and night time.

NIJ protection levels in order of effectiveness (Worst to Best)
I, I+, IIA, IIA+, II, II+, IIIA, IIIA+, III, III+, IV, IV+.

Face Masks
Icon
Name
Source
blank
Half Mask
Handshake
Hats
Icon
Name
Source
blank
Baseball Cap
Handshake Rank 1 (Some Variants)
blank
ExSOF Cap
Handshake Rank 2
blank
Military Cap
Looting
blank
CPU Hat
Handshake Rank 2
blank
Leafy Boonie
Handshake
blank
Headscarf
Looting
blank
Bandana
Looting
blank
Beret
Looting (Commanders)

Helmets
Icon
Name
Source
NIJ Protection
blank
SSH-68N
Turncoat Rank 1
I
blank
6B47 Ratnik
Turncoat Rank 1
IIA
blank
LSHZ 1+
Turncoat Rank 1
IIA+
blank
Mich TC-2000
Handshake Rank 1
IIIA
blank
Exfil
Handshake Rank 2
IIIA
blank
Mich TC-2002
Handshake Rank 2
IIIA
blank
FAST MT
Handshake Rank 3
IIIA+
blank
AMP-1 TP LC
Looting / Missions reward
IIIA+
blank
AMP-1 TP MC
Looting / Missions reward
IIIA+

Glasses
Glasses can be equipped to reduce the duration of flashbang effects, rain drops on the screen, and for that stylish choice.

Glasses in Gray Zone Warfare

Icon
Name
Price
Flash Protection
Source
blank
Aviator (Black)
$--
+0%
Looting
blank
Aviator (Green)
$--
+15%
Looting
blank
Round Sunglasses
$--
+0%
Looting
blank
Desert Locust (Clear)
$73
+0%
Handshake
blank
Desert Locust (Tinted)
$73
+10%
Handshake
blank
Ballistic M Frame 3.0 (Clear)
$101
+0%
Handshake
blank
Ballistic M Frame 3.0 (Tinted)
$101
+15%
Handshake
blank
Gatorz Delta
$120
+20%
Handshake
blank
WX Valor
$122
+20%
Handshake
blank
Gatorz Magnum
$151
+30%
Handshake
Tactical Rigs
Tactical Rigs are a vital piece of kit as they may store your magazines, ammunition, grenades, medical items, etc.

Unarmored tactical rigs usually are worn alongside armored Vests for protection. Some rigs also offer armored protection, and are often called Plate Carriers. A list of armored Vests that can be worn alongside tactical rigs is available. A list of armored Plate Carriers is also available. It is impossible to wear those with tactical rigs since they both fill the same role for storage space.

Gear and Rigs in Gray Zone Warfare

Icon
Name
Size
Grid
Weight
Source

blank
Universal Chest Bag
4
2x3
0.300 kg
Looting
blank
Biker Chest Rig
4
2x3
0.350 kg
Looting
blank
Type 56 AK
6
3x3
0.520 kg
Turncoat Lv.1 / Looting
blank
Alice
8
2x4
0.500 kg
Looting
blank
Training Mini Rig
9
3x3
0.622 kg
Handshake Lv.1 / Looting
blank
TacTec Chest Rig
10
3x4
?
Looting
blank
Recon Chest Rig
12
4x3
0.820 kg
Handshake Lv.2 / Looting
blank
6Sh104
16
4x4
1.500 kg
Looting


Vests
In Gray Zone Warfare, strong protection is essential to survive the many dangers lurking in the open world. Wearing armor is one of the best ways to keep yourself safe, but unlike other shooters, armor mechanics here are a bit more complex. That’s why this comprehensive Gray Zone Warfare Armor Guide will walk you through everything you need to know about choosing the right armor. Let’s start by understanding what makes armor effective.

Before equipping armor in Gray Zone Warfare, there are two key factors to keep in mind:
  • Protection Level
  • Plates

The armor levels in Gray Zone Warfare align closely with the real-world NIJ (National Institute of Justice) armor protection standards. Below is a list of armor tiers ranked from weakest to strongest:


  • I
  • I+
  • IIA
  • IIA+
  • II
  • II+
  • IIIA
  • IIIA+
  • III
  • III+
  • III++
  • IV
  • IV+


Simply put, Level IIA is the lightest protection available, while Level IV offers the highest defense. New players may find this system overwhelming at first, but as you gain experience and better gear, it will become more intuitive. For example, armor rated IIIA can protect against handgun rounds like 9mm and some high-velocity .45 caliber bullets. In contrast, Level III armor defends against rifle rounds such as 5.56mm M855, 7.62x39mm, and 7.62x51mm illustrating the key differences between these tiers.


Tier
Explanation
IIA & II
These are merely handgun-level armor, so there’s no need to be concerned.
IIIA
Armor designed to withstand a .357 sig FMJ Flat nose bullet moving at 448 m/s. Additionally tested at 436 m/s against a .44 magnum semijacketed hollow point. This is essentially the best pistol armor you can get. Anything over .44 will either pierce the armour and cause bruising, blood, or deformity.
III
Designed to withstand steel-jacketed 7.62 mm FMJ rounds traveling at 847 m/s. But there are gray spots in this armor. AP bullets are not stopped by this armor. AP bullets can be stopped by level III steel plates, though. Despite the variances in the armor’s material kinds, NIJ falls short in covering every round type that this level can handle.
III+
This level is not one of the real NIJ levels. It is an item that was developed in order to bridge the gap between level III and level IV, outside of the guidelines set by NIJ. This standard is defined as a plate that does not fulfill level IV requirements, but it does exceed level III criteria. The M855 round was the primary cause of this creation. A level III cannot halt every M855 round. A plate will be classified as level III+ if it is able to stop M855, which is above the NIJ level requirements.
IV
An armor that has been tested against an 878 m/s armor-piercing bullet in .30 caliber (.30-06 AP). If the armor is incapable of stopping an AP round, it cannot be classified as level IV. After that, it would be demoted to a level III.

Icon
Name
NIJ
Material
Plates
Grid
Weight
Source

Commander (Navy)
IIIA
UHMWPE
Front, Back
3x3
4.000 kg
Handshake R.1 / Looting

Commander (Olive)
IIIA
UHMWPE
Front, Back
3x3
4.000 kg
Turncoat R.1 / Looting

blank
Commander (Black)
IIIA
UHMWPE
Front, Back
3x3
4.000 kg
Looting

Covert Tactical Body Armour (UNLRA)
IIIA
UHMWPE
Front, Back
3x3
3.250 kg
Looting

Covert Tactical Body Armour (Police)
III
UHMWPE
Front, Back
3x3
5.770 kg
Looting

CZ VIP (Black)
III
Steel
Front
3x3
7.310 kg
Handshake R.3 / Looting

CZ 4M Hornet (UNLRA)
III
Ceramic
Front, Back
3x3
6.450 kg
Looting

Coolmax Covert Vest
IIIA
Aramid
Front, Back
3x3
1.760 kg
Looting

Sk-S Ballistic Vest
IIIA
UHMWPE
Front, Back
3x3
3.150 kg
Turncoat R.2 / Looting

6B23-1 (Flora)
III
Steel
Front
3x4
7.900 kg
Looting

blank
6B23-2
III
Steel
Front
3x4
7.900 kg
Looting

blank
Covert Tactical Body Armour (Press)
III
UHMWPE
Front, Back
3x3
5.000 kg
Looting
Plate carriers
Icon
Name
NIJ
Material
Plates
Grid
Weight
Source
Specter
IIIA
Aramid
Front, Back
2x3
1.480 kg
Looting
Pantsir 2.0
III
Ceramic
Front, Back
3x4
8.480 kg
Turncoat R.2 / Looting
Recon Plate Carrier
III+
UHMWPE
Front, Back
3x3
5.600 kg
Handshake R.4 / Task Reward
M2 Plate Carrier
III+
Ceramic
Front, Back
3x4
7.640 kg
Looting
CZ M4 Lancer
III
Steel
Front, Back
3x3
9.550 kg
Handshake R.3 / Task Reward
blank
CZ M4 Lancer (UNLRA)
III
UHMWPE
Front, Back
3x3
5.750 kg
Looting
Chest Rig 901 Elite 4
III
Steel
Front
4x3
6.300 kg
Handshake R.3 / Task Reward
Plate6 Plate Carrier
III++
Steel
Front, Back, Sides
3x4
14.912 kg
Looting
Phantom Type 2
III++
Ceramic
Front, Back, Sides
4x3
8.704 kg
Looting
CGPC3 TQS
IIIA
UHMWPE
Front, Back
3x3
2.732 kg
Handshake R.2 / Looting
Modular Operator Carrier Gen II
IIIA
UHMWPE
Front, Back, Sides
3x3
3.390 kg
Handshake R.2
Keys
Ban Pa
BP Elder
BP Hut
BP Ware

Blue Lagoon
BL Shack
BL Office Storage
BL Strg

Fort Narith
A103
A208
A210
C101
C108
FN Dump
FN GOfc
FN HQRec
FN HQStrg
FN Motel
FN OArm
FN SROfc

Hunter's Paradise
HP 101
HP 102
HP 104
HP Wep
HP Lines

Kiu Vongsa
KV Attic
KV Motel
KV Lumber
KV UNLRA
KV Doc

Midnight Sapphire
AnnaJana
Kate
MS Supply
MSH Ofc
Villa Lusia Key
GCStor
MS EmOFc

Nam Thaven
NT Attic- Nam Thaven Restaurant Storage Key
NT Doc- Nam Thaven Doctor's Office Key
NT MarOfc- Nam Thaven Marketplace Office Key
NT MarStr- Nam Thaven Marketplace Storeroom Key
NT Motel- Nam Thaven Motel Room Key
NT UNLRA- Nam Thaven UNLRA Office Key
NT FIn- Nam Thaven Town Hall Finance Department Key Card

Pha Lang
PL Attic- Pha Lang Restaurant Storage Key
PL Doc
PL Fin
PL Lumber
PL Motel

Pha Lang Airfield
PLA Shed
PLA Strg
PLA03

Sawmill
SM Ofc
SM OStrg
SM Strg
SM TOI

Tiger Bay
TB HBTP
TB UNLab
TB UNQr
TB UNMed
TB Lookout
TB Pier
TB UNCon
TB CemStr
TB Depot

Tiger Bay Central
TBC Toto
TBC Arm

Tiger Bay Outskirts
TBO Garage

YBL-1
YBL Bed
YBL Gen
YBL Main
YBL Ofc1
YBL Ofc2
YBL Strg
YBL Wep
Backpacks
Backpacks offer expanded carrying capacity, with some offering an additional space for a weapon on an integrated sling space.
You can hover over a backpack for visual indication of their inventory sizes.

Backpacks Available

Item
Drawstring Backpack
🕵️ Inspect
📦 Type
Backpack
⚖️ Weight
0.100 kg
📐 Grid Size
2x2
🛒 Sold By
N/A

Item
Small Tourist Backpack
🕵️ Inspect
📦 Type
Backpack
⚖️ Weight
0.072 kg
📐 Grid Size
2x3
🛒 Sold By
Looting

Item
Sport Backpack
🕵️ Inspect
📦 Type
Backpack
⚖️ Weight
0.100 kg
📐 Grid Size
3x3
🛒 Sold By
Looting

Item
Gunfighter Backpack
🕵️ Inspect
📦 Type
Backpack
⚖️ Weight
0.900 kg
📐 Grid Size
3x3
🎒 Can Equip with Vest
Yes
🛒 Sold By
Handshake (Level 1)

Item
JDEN Jam Ball
🕵️ Inspect
📦 Type
Backpack
⚖️ Weight
0.900 kg
📐 Grid Size
3x4
🎒 Can Equip with Vest
No
🛒 Sold By
Looting

Item
Assault Backpack
🕵️ Inspect
📦 Type
Backpack
⚖️ Weight
1.250 kg
📐 Grid Size
3x4
🎒 Can Equip with Vest
Yes
🛒 Sold By
Looting

Item
Scorpion OCP Convoy Pack
🕵️ Inspect
📦 Type
Backpack
⚖️ Weight
1.360 kg
📐 Grid Size
4x4
🎒 Can Equip with Vest
Yes
🛒 Sold By
Handshake (Level 2)

Item
Falang 28
🕵️ Inspect
📦 Type
Backpack
⚖️ Weight
1.300 kg
📐 Grid Size
4x5
🎒 Can Equip with Vest
No
🛒 Sold By
Looting

Item
AMP12
🕵️ Inspect
📦 Type
Backpack
⚖️ Weight
1.320 kg
📐 Grid Size
4x5
🎒 Can Equip with Vest
Yes
🛒 Sold By
Handshake (Level 3)

Item
Patrol Backpack
🕵️ Inspect
📦 Type
Backpack
⚖️ Weight
1.100 kg
📐 Grid Size
4x5
🎒 Can Equip with Vest
Yes
🛒 Sold By
Looting

Item
Rush 72 2.0
🕵️ Inspect
📦 Type
Backpack
⚖️ Weight
2.400 kg
📐 Grid Size
5x6
🎒 Can Equip with Vest
Yes
🛒 Sold By
Looting

Item
Delta Backpack
🕵️ Inspect
📦 Type
Backpack
⚖️ Weight
2.630 kg
📐 Grid Size
6x6
🎒 Can Equip with Vest
Yes
🛒 Sold By
Turncoat (Level 3)
Belts
Belts offer additional quickslots to use items.

Civilian Gear in Gray Zone Warfare
Icon
Name
Grid
Weight
Source

blank
Civilian Sport Fanny Pack
1x1
-
Looting
blank
Civilian Leather Fanny Pack
1x2
0.345 kg
Looting
blank
Leather Belt
1x1
0.305 kg
Looting

Military Gear in Gray Zone Warfare
Icon
Name
Grid
Weight
Source

blank
Tactical Belt
1x2
-
Handshake Lv.1
blank
MC50 Laser Edition
1x3
-
Handshake Lv.2
blank
Belt Bag
1x4
0.300 kg
Looting
blank
Light Anatomical Belt Type 2
1x4
-
Turncoat Lv.3 / Fort Narith Boss (Commander) / Looting
Containers
Containers offer storage for certain items and take up less space than the storage space they offer.

Containers in Gray Zone Warfare
Image
Name
Inventory Slots
Grid
Storage
Source
blank
Wallet
4
1x1
Money, Credit Cards
Banshee Lv.1
blank
Leather Key Holder
4
1x1
Keys
Handshake Lv.2
blank
Key Case
9
2x1
Keys
Banshee Lv.3
blank
M-FAK
2
1x1
Medical items
Lab Rat Lv.1
blank
Hard Case First Aid Kit
2
1x1
Medical items
Looting
blank
QRKit
6
1x2
Medical items
Lab Rat Lv.2
blank
EMT
9
2x2
Medical items
Lab Rat Lv.3
blank
First Aid Case
30
5x6
Medical items
Task Reward
blank
Personal Cooler
36
4x3
Provisions
Task Reward
blank
Metal Ammo Box
12
2x2
Ammunition
Task Reward
blank
MM Ammo Box
25
3x2
Ammunition
Task Reward
20 (4x5)
2x3
Grenades
Turncoat Lv.2
60 (6x10)
3x7
Firearms
Task Reward & Gunny Lv.4
96 (8x12)
3x8
Firearms
Reward for completing Big Entrance
63 (7x9)
4x6
Gear
Task Reward & Handshake Lv.4
120 (10x12)
5x7
Gear
Reward for completing Who's In Charge
42 (6x7)
3x4
Weapon Parts
Banshee Lv.3
Repair Kits
Repair Kits are consumable items used to fix damaged Plate Carriers, Ballistic Vests, helmets, night vision devices and weapons, but they cannot fully restore an item’s durability to 100%. The game includes a durability system where equipment gradually wears down through use. Each repair lowers an item’s maximum durability, reflecting realistic wear and tear.

These repair kits are broken into 3 levels. Depending on the level of the kit will depend on how well, or how much damage it can repair.

  • Basic
  • Advanced
  • Professional

Weapon Repair Kits
Icon
Name
Level
Repair Efficiency
Charges
Sold By
Firearm Cleaning Set
Basic
+70%
200
Gunny Rank 2
Firearm Tool Set
Advanced
+80%
500
Gunny Rank 3
Gunsmith Tool Set
Professional
+90%
1,000
Looting
Squad Strike Missions rewards only


Equipment Repair Kits
Icon
Name
Level
Repair Efficiency
Charges
Sold By
Equipment Repair Essentials Kit
Basic
+70%
200
Handshake Rank 1
Tactical Equipment Repair Kit
Advanced
+80%
250
Handshake Rank 1
Specialized Equipment Repair Kit
Professional
+90%
600
Looting
Squad Strike Missions rewards only

Repairs now take time to perform, during which the item cannot be moved from the locker and used. If you need the item repaired immediately, you can use the new repair kits that allow instant repairs. However, using repair kits is more expensive than the standard repair.

In addition, the item durability penalty on death has been removed.

Basic repairs
Basic repairs can be carried out in the base camp, and players have the option to repair weapon parts separately or the whole weapon at once, including all its parts and attachments. With the new implementation, the repair is no longer instant, and players cannot use items that are in repair.

Repair menu
In the repair menu, players can select all repairable items or only specific parts to repair using the checkboxes on the left. Additionally, players are able to detach weapon parts from the weapon using the detach button on the right side, next to each weapon part.

Repair difficulty
Repair difficulty dictates how well the item can be repaired and how much the repair will cost.

Each repair negatively affects the maximum durability of the repaired item. The rate at which the item loses its maximum durability directly correlates with its repair difficulty and the amount of damage it sustained prior to the repair.

As maximum durability decreases, the side effects of wear and tear will affect the item and hinder its function. Eventually, when the item is no longer effective or repairable, players will need to sell it and acquire a new one to use instead. The cost of repair depends on the amount of durability damage the item sustained compared to its maximum durability, repair difficulty, and base price.

Repair kits
A new addition to the game is called Repair kits. These purchasable kits allow you to repair your gear instantly and anywhere on the map. These repairs are, however, more costly, and you risk losing the kit if you don't keep it in the locker or the secure container. Asses the risks before deploying to a mission!
Weapon Parts- Sights
Mounts
ACOG Mount
O-Ring - 30mm
Low Profile O-Ring - 30mm
High Sight Mount
Leap/01 Mount
Low Sight Mount
Low Profile O-Ring - 34mm
O-Ring - 34mm
Micro Standard Mount
Kochetov Mount
PU 3.5x22 Kochetov Rings
Z17 Citadel Cover Stripe
Glock 17 P40 Warhawk Cover Stripe
Glock 17 L2 Cover Stripe
Glock 17 Vortex Viper Adapter

Low power variable optics
SpecterDR 1-4x Assault Scope
VUDU 1-6X24 FFP Rifle Scope

Fixed power optics
Pilad P2.5X24L Brevis Assault Scope
ACOG TA01NSN 4X32 Assault Scope
Mosin-Nagant PU 3.5X22 Scope

High power variable optics
Viper PST Gen II 5-25X50 Rifle Scope

Holographics Sights
HWS XPS3 Holographic Sight (Circle 2-Dot)
HWS XPS3 Holographic Sight (Circle 1-Dot)
HWS XPS2 Holographic Sight (Circle 1-Dot)
HWS XPS2 Holographic Sight (1-Dot)
HWS XPS2 Holographic Sight (Circle 2-Dot) (FDE)

Collimators
503CU Micro Sight
HS507C X2 Reflex Sight
Viper Red Dot Sight
Micro T-2 Red Dot Sight

Rear iron sights
Back-Up 3 Rear Iron Sight
Folding Micro Rear Iron Sight
AR-15 Carrying Handle
Mosin-Nagant Rear Iron Sight
M590 Rear Ghost Ring Sight
Glock 17 Rear Iron Sight
Glock 17 OEM Rear Tritium Sight
AK Rear Iron Sight
SKS Rear Iron Sight

Front sights
Back-Up 3 Front Iron Sight
Folding Micro Front Iron Sight
M870 Bead
Mosin-Nagant Front Iron Sight
Glock 17 OEM Front Tritium Sight
Glock 17 Front Iron Sight
M590 Front Ghost Ring Sight

Weapon Parts- Pistol Grips
Ak
AK Polymer Pistol Grip
AK Bakelite Pistol Grip
MOE AK Pistol Grip
RK-3 Pistol Grip

Ar-15
MOD Pistol Grip (FDE)
Torque Pistol Grip
A2 Pistol Grip
DD Enhanced AR Pistol Grip (MILSPEC)
MOE Pistol Grip
Norinco CQA1 Pistol Grip

Other
Type 51 Grips
VZ. 61 Polymer Pistol Grip
VZ.61 Wooden Pistol Grip

Weapon Parts- Handguards
Ak
AK-74 Wooden Handguard
AKM Wooden Handguard
AK-74 Polymer Handguard
AK Polymer Handguard With Picatinny Rail
AK MOE Handguard

Ar-15
DD RIS II 12 (MILSPEC)
DD RIS II 12
DD RIS II 9.5
MK16 13.5" (DDC)
MK16 13.5"
X7M-15 Handguard
X7M-7 Handguard
M4 RAS
M4 Carbine Handguard
AR-15 MOE M-LOK Carbine Handguard
CQ A1 Carbine Handguard

M870
M870 MOE Hanguard
M870 Forend (OD Green)
M870 Walnut Forend

Weapon Parts- Magazines
7.62x39
AK 7.62x39mm 30-Round Bakelite Magazine
AK 7.62x39mm 30-Round Stamped Magazine
SKS 7.62x39mm 10-Round Internal Magazine
SKS 7.62x39mm 20-Round Archangel LVX Magazine

5.45x39
AK 5.45x39mm 30-Round Bakelite Magazine
AK 5.45x39mm 30-Round Black Magazine
AK 5.45x39mm 10-Round Polymer Magazine

5.56x45
AR-15 5.56x45mm 30-Round Stanag Magazine
AR-15 5.56x45mm 30-Round PMAG Magazine
AR-15 5.56x45mm 20-Round PMAG Magazine
AR-15 5.56x45mm 32-Round DD Magazine

7.62x51
M700 7.62x51mm 10-Round PMAG AC Magazine
M700 7.62x51mm 10-Round Magazine
M700 7.62x51mm 5-Round Magazine

7.62x25
Type 51 7.62x25mm 8-Round Magazine

9x19
Glock 17 9x19mm 17-Round Magazine
Glock 17 9x19mm 27-Round Magazine

12-gauge
M870 12GA 4-Round Cap
M870 12GA 6-Round Magazine

7.65 Browning
VZ. 61 7.65 Browning 20-Round Magazine
VZ. 61 7.65 Browning 10-Round Magazine

7.62x54R
Mosin-Nagant 7.62x54R 5-Round Internal Magazine

Weapon Parts- Gas Blocks
Ak
AKM Gas Tube
AK-74 Gas Tube

Ar-15
AR-15 JPGS-10D Gas Block
M4A1 Standard Gas Block
DD MK12 Low Profile Gas Block

Weapon Parts- Barrels
AR-15 Barrel - 10.5"
AR-15 Barrel - 14.5"
AR-15 Barrel - 16"
AR-15 Barrel - 20"
AR-15 CQA1 Barrel - 14.5"


M700 Barrel - 22"
M700 Heavy Barrel - 26"

Glock 17 Standard Barrel
Glock 17 Match Grade Barrel
Glock 17 Match Grade Threaded Barrel
Optimized Glock 17 Match Grade Threaded Barrel

M870 Barrel - 18.5"
M870 Barrel - 23"
M870 Barrel - 26"

Mosin-Nagant Barrel - 514mm
Mosin-Nagant Barrel - 730mm

Type 51 Barrel
Weapon Parts -Mounts
M-LOK Rail - 9 Slot
M-LOK Rail - 7 Slot
M-LOK Rail - 5 Slot
M-LOK Rail - 3 Slot
M700 Picatinny Rail
M870 Picatinny Rail
MT-MB590 Optical Rail Mount
M590 Picatinny Scope Rail
SKS Rear Sight Picatinny Rail
Weapon Parts -Muzzle Devices
7.62x39
AKM Slant Brake
AK Adapter 14-1LH To 24-1.5
SKS Muzzle Brake Adapter
AKM Muzzle Brake
AK Bulgarian Flash Hider

5.56x45
3 Prong Flash Hider
A2 Flash Hider
DD Extended Flash Suppressor
M4QD Flash Hider
XM177E2 Moderator Flash Hider
CQ A2 Flash Hider

5.45x39
AK-100 Series Muzzle Brake

9x19
Glock 17 Velocity Muzzle Brake
Glock 17 Comp Weight Compensator

12-gauge
Tactical Muzzle Brake
X-Factor Choke

7.62x51
M700 Thread Cap

7/62x54R
Mosin-Nagant Tanker Muzzle Brake
Mosin-Nagant Howling Raven Muzzle Brake
Weapon Parts -Suppressors
SOCOM556 RC1 Suppressor (FDE)
SOCOM556 RC1 Suppressor
Banish 45 Suppressor
762-SD Suppressor
PBS-01 Suppressor
Type 51 Suppressor
Ultima Suppressor
PBS-04 Suppressor
Weapon Parts -Stocks
Ak
AK-74N Wooden Stock
AK PT-1 Stock
AK-47/AKM Wooden Stock
AK-74M Polymer Stock
AKM Zenitco Stock Adapter
AKMSN Foldable Stock
AK MOE Stock
Recoil Reducing Pad

Ar-15 Buffer Tube
DD Adjustable Buttstock (Black)
DD Adjustable Buttstock
AR-15 M401 Nylon Stock
M4 Standard Buttstock
AR-15 Archangel Low-Profile Buttstock
CQ A1 Buffer Tube
CQ A1 Buttstock

Other
Mosin-Nagant Wooden Stock (Sniper)
Mosin-Nagant Wooden Stock (Carbine)
Mosin-Nagant Folding Stock
M700 Hunter Stock
H-S Precision Pro-Series 2000
SKS Stock
SKS Sabertooth MKII Stock
M870 Express Stock
M870 SGA Stock
M870 Stock Adapter
VZ. 61 Wire Stock

Weapon Parts-Foregrips
RVG
RVG (FDE)
Shift Vertical Foregrip
Ultraslim Angled Foregrip
Pro M-LOK Handstop
Ultra Slim M-LOK MT-FGM01X Foregrip
RK-6
RK-5
RK-4
RK-0
Weapon Parts- Charging Handles
SCH 5.56 Charging Handle
SCH 5.56 Charging Handle (DDC)
F-1 Charging Handle
AR-15 GRIP-N-RIP Charging Handle
Standard GI Charging Handle
CQ A1 Charging Handle
VZ. 61 Charging Knobs
Weapon Parts- Slides
Glock 17 Slide
P40 Warhawk Slide
Tyton Glock 17 Slide
Glock 17 ZPS.6 Slide
Z17 Citadel Slide
Type 51 Slide
TT-33 Slide
Weapon Parts- Upper Recievers
CQ A1 Upper Reciever
MK18 A4 Upper Receiver
M4 Upper Receiver
Weapon Parts- Buffer Tubes
CQ A1 Buffer Tube
M4 Buffer Tube
Weapon Parts- Dust Covers
AK/AKM Dust Cover (Late)
AK-100 Series Dust Cover
Boss locations
1. Criminal Leader
Location: Marketplace in starting towns: Pha Lang, Nam Thaven, or Kiu Vongsa.
Coordinates: Approximately 141, 162.
Spawn Details: Typically found on the second floor of the market building; may move to the first floor if aggroed.
Appearance: Wears a red beret and round glasses.
Mission: First Hit – Neutralize the Criminal Leader.


2. Gang Leader
Location: Elder's House in Ban Pa.
Coordinates: Approximately 204, 136.
Spawn Details: Usually inside or near the Elder's House.
Appearance: Carries a shotgun.
Mission: Warm Welcome – Eliminate the Gang Leader.

3. Hostile Commander
Location: Hunter's Paradise.
Coordinates: Around 159, 168.
Spawn Details: Patrols the shooting range and the restaurant area.
Appearance: Wears a blue top, Razor Pro Digital Headset, and wields a MOS 590 shotgun.
Mission: One Shot, One Kill – Eliminate the Hostile Commander.

4. Rebel Leader
Location: YBL-1 Bunker.
Coordinates: Approximately 142, 121.
Spawn Details: Inside the bunker; access may require the YBL-1 Generator Room Key.
Appearance: Wears a blue bandana.
Mission: Final Liberation – Eliminate the Rebel Leader.

5. Sawmill Boss
Location: Sawmill area.
Coordinates: Around 139, 144.
Spawn Details: Patrols the northeast/east area of the Sawmill and inside the large building in the northeast.
Mission: Timber – Eliminate the Sawmill Boss.


6. Night Ocean Boss
Location: Area around coordinates 203, 116.
Spawn Details: Specific spawn details are limited; players should explore the area thoroughly.
Mission: Night Ocean – Eliminate the boss in this area.


🔁 Boss Spawn Mechanics
Respawn Behavior: Bosses may respawn after a certain period. Some players report that staying in the area can trigger respawns without leaving, while others suggest that bosses only respawn after server resets or when the area is vacated.

Server Timing: Joining a freshly restarted server increases the chances of encountering bosses, as they are more likely to be alive.
Buried Cache's
There is 3 types of buried cache.
The type of the cache can be known by looking at the ring color of each cache. You can notice three different colors, those define the type of the cache.
Each type of cache can hold different type of equipment inside.

Type
Color
Size
Small
Black
2x6
Medium
Blue
2x6
Large
Purple
3x6


Pha Lang
Picture
Map Grid
Size
Description
203, 159
2x6
Next to a small shack on the tiny island in the Old Reservoirs
209, 163
2x6
Next to a house's fence to the north of Alpha 1
204, 164
2x6
Between an animal cover and small open shed. Found North-West from Alpha 1
202, 165
2x6
Behind the shed beside the house at the Sivong Farm. Found North of the Warehouse, South of COP Vanguard
194, 166
2x6
Behind the shed by a wood stack. Due west from Alpha 2 to the house, go between the house and shed

Nam Thaven
Picture
Map Grid
Size
Description
178, 130
3x6
Next to a tree between 2 ponds at the Na Thong Farm, North of Nam Thaven
175, 130
3x6
Underneath a small shelter's east side. Found north-west of Na Thong Farm (exactly due west from the cache at 178, 130)
169, 130
3x6
On the southern bank of the Namlai Lake, next to the collapsed shack
167, 130
3x6
North-northeast of Gladiator COP, inside the fence around a small water tower. The cache is hidden behind 3 blue barrels

Sawmill
Picture
Map Grid
Size
Description
141, 144
3x6
Underneath the Fishing Hut on the side of the beached boat
138, 145
3x6
Beside a woodstack, behind the red tractor in the circle near Echo 1
140, 146
3x6
On top of the cliff/sniper position east of the northern entrance checkpoint, beside a dead tree

Pha Lang Airfield
Picture
Map Grid
Size
Description
180, 160
3x6
Due north from COP 'Falcon' and the airstrip, on the back wall behind the house with the bodies out front.
183, 154
3x6
South west of Golf 2 on the tip of the peninsula next to a single, dying tree missing half its trunk
191, 161
3x6
North of Major COP NOMAD behind a shed next to a metal roofed shelter

Ban Pa
Picture
Map Grid
Size
Description
203,144
3x6
Next to a walking path from India 3 heading East, towards Ban Pa, beside a wooden outhouse frame.
197,146
3x6
Next to a broken and rusted trailer, close to the Ambushed UNLRA Convoy
199,140
3x6
Next to the main road, south west from India 3, next to a wood pile
203,144
3x6
Next to a walking path from India 3 heading towards Ban Pa.
207,136
3x6
Next to a small wrecked fishing boat on a peninsula facing Ban Pa from India 1
207,138
3x6
Next to a small shack and water tower, between India 1 and Ban Pa, at the end of a small dirt road

YBL-1
Picture
Map Grid
Size
Description
146, 120
3x6
Between 2 logs directly behind the small backhoe. Located exactly west from Lima 2
147, 122
3x6
Behind a shack on the river's edge directly south from COP Knight

Hunter's Paradise
Picture
Map Grid
Size
Description
159, 158
3x6
Beside the lake below the town of Ban Phouphienge. Follow the small road leading towards the lake to the east of Ban Phouphienge.

Fort Narith
Picture
Map Grid
Size
Description
157, 128
3x6
Behind a woodstack at the bend in the path just north of Mike 2
138, 129
3x6
Just south of Delta 3, at the bend in the road near the river. Tucked behind an old scrapped trailer

Blue Lagoon
Picture
Map Grid
Size
Description
203, 122
3x6
Next to a raised shack by the main road leading from Tiger Bay to Blue Lagoon. Halfway between the bridge and 'T' intersection.
191, 118
3x6
Between a shack and wall-less building, due west from November 2 just north of Phousai Pondlands
193, 121
3x6
Behind a shed just inside the town of Ban Khamphet's, along the east perimeter. East of COP Warden
192, 122
3x6
Behind the small water tower along the road leading North-West out of Ban K
UN containers
Defending Strongholds
In Gray Zone Warfare, defending strongholds is a critical task that demands tactical foresight, layered strategy, and absolute coordination. These fortified zones ranging from faction-controlled outposts to mission-critical structures deep within hostile territory serve as strategic anchors and must be held at all costs. A stronghold isn't just a map location it's a statement of control.

Effective defense begins with preparation. All entry points should be identified and reinforced with overwatch positions, deployable cover, and crossfire setups. Assign squad members specific roles: close-range security, marksmen on elevated ground, and rovers responsible for rotating and patching gaps in coverage. Keep fallback positions in mind; knowing where to regroup if one section is breached can prevent a full collapse.

PvP Threats: Defending Against Other PMCs

Holding a stronghold in PvP zones introduces a new tier of threat enemy players. Human opponents may feint attacks, use sound baiting (throwing nade or firing into walls), or launch full assaults with superior gear and coordination. Your defense must account for this.

Never bunch up in a single room one well-placed grenade can wipe an entire squad. Sound discipline becomes vital: avoid unnecessary talking, and always assume you're being flanked. Use bait tactics of your own: leave a corpse or valuable loot in view to bait greedy looters, then ambush them when they take the bait. Utilize elevation, listen for footsteps, and use call LZ's making the enemy believe you are leaving, or other teammates are dropping in.


Stronghold Defense Strategies

Below are detailed strategies for defending each major stronghold in Gray Zone Warfare. Each location comes with its own layout, terrain challenges, and vulnerabilities. Understanding the strengths and weaknesses of each position can be the difference between holding your ground or getting overrun.

Note: Sections will be updated over time with specific defensive layouts, best loadouts, overwatch points, and PvP considerations.

Ripcord
Description & tactics coming soon...

Blackjack
Description & tactics coming soon...

Nomad
Description & tactics coming soon...

Tempest
Description & tactics coming soon...

Falcon
Description & tactics coming soon...

Tomahawk
Description & tactics coming soon...

Westmore
Description & tactics coming soon...

Argos
Description & tactics coming soon...

Thor
Description & tactics coming soon...

Bear Cat
Description & tactics coming soon...

Stalwart
Description & tactics coming soon...

Panther
Description & tactics coming soon...

Lancer
Description & tactics coming soon...

Atlas
Description & tactics coming soon...

Walker
Description & tactics coming soon...

Mystic
Description & tactics coming soon...

Crusader
Description & tactics coming soon...

Aquila
Description & tactics coming soon...

Bronco
Description & tactics coming soon...

Savanna
Description & tactics coming soon...

Knight
Description & tactics coming soon...

Cobra
Description & tactics coming soon...

Titan
Description & tactics coming soon...

Gladiator
Description & tactics coming soon...

Belfast
Description & tactics coming soon...

Jefferson
Description & tactics coming soon...

Wildcat
Description & tactics coming soon...

Eagle
Description & tactics coming soon...

Spielberk
Description & tactics coming soon...

Arsenal
Description & tactics coming soon...

Harrison
Description & tactics coming soon...

Gladius
Description & tactics coming soon...

Diamond
Description & tactics coming soon...

Gator
Description & tactics coming soon...

Winchester
Description & tactics coming soon...

Shepherd
Description & tactics coming soon...

More to come as strategies for each stronghold are developed and tested. If you'd like to contribute defensive layouts or screenshots for any location, feel free to reach out!
In-depth AI Behavior
In-depth AI Behavior in Gray Zone Warfare
The AI (Artificial Intelligence) in Gray Zone Warfare is designed to simulate realistic combatants who respond dynamically to player actions and environmental stimuli. Understanding the AI’s behavior is crucial for effective planning, stealth operations, and combat engagement. The system combines sensory perception, decision-making algorithms, communication protocols, and adaptive tactics to create a challenging and immersive experience.

Sensory Perception Systems
AI units in Gray Zone Warfare rely primarily on two sensory systems: sight and hearing.

Vision: AI agents have a field of view (FOV) cone, typically ranging from 90 to 120 degrees, with depth perception limits that vary based on environmental factors such as lighting, weather, and obstructions. For example, an AI’s sight range can shrink during foggy weather or nighttime, but improve in clear daylight. The AI also uses contrast detection algorithms to detect movement or unusual shapes against the background. Sudden player movements or firing weapons within line of sight immediately trigger an alert state.

Hearing: The AI’s auditory detection is spatially aware and uses sound propagation models to assess noise sources. Footsteps, gunshots, equipment clatter, and even voice chat carry sound signatures that the AI evaluates. The noise level is modified by player movement speed, surface type, and environmental sounds (e.g., rain or wind can mask footsteps). Upon hearing suspicious sounds, AI agents will investigate the source cautiously.

Patrol Patterns and Behavior States
AI units follow predefined patrol routes, which are randomized within a certain radius to prevent predictability. Patrols vary by faction and mission, featuring:

Standard patrols: Regular routes with periodic stops to scan surroundings.

Randomized pathfinding: Occasionally altered routes to simulate human unpredictability.

Guard posts: Static AI that holds specific vantage points or chokepoints.

AI operates through different behavioral states:

Idle/Passive: AI is relaxed, following patrols without heightened alertness. They will ignore minor noises and focus on general scanning.

Investigative: Triggered when AI detects a suspicious noise or partial visual cue. They will cautiously move toward the stimulus with heightened awareness, using cover and moving slowly to avoid ambush.

Alert/Combat: Full engagement triggered by confirmed player sighting or loud gunfire. AI assumes aggressive posture, coordinates attacks, and calls for reinforcements.

Search Mode: After losing direct contact, AI spreads out to systematically search the area, checking probable hiding spots and routes.

Communication and Coordination
AI units communicate internally via simulated radio or visual signals:

Callouts: When an AI detects a threat, it signals nearby AI to converge and flank the target area.

Flanking maneuvers: AI attempts to surround the player or cut off escape routes, using team tactics.

Fallback and regroup: When overwhelmed, AI may retreat to a safer location and call reinforcements.

This teamwork dynamic elevates encounters from simple shootouts to tactical battles, requiring players to anticipate and counter coordinated enemy movements.

Adaptive Tactics and Learning
Gray Zone Warfare’s AI exhibits a form of adaptive behavior where repeated player actions influence AI responses:

If players consistently use the same entry points or tactics, AI will increase patrol frequency or set traps in those areas.

AI learns to distinguish between false alarms and real threats, reducing unnecessary searches if players create distractions.

Some AI types may prioritize high-value targets (such as heavily armed or high-level players) for aggressive tactics.

Environmental Interaction
AI is aware of and reacts to the environment:

Using cover: AI takes advantage of terrain, buildings, and natural obstacles to minimize exposure during firefights.

Navigating obstacles: AI uses climbing and vaulting mechanics to follow players across complex terrain.

Avoiding hazards: AI steers clear of dangerous zones like radiation fields or active mortar strikes.

AI Variants and Roles
Different AI units serve distinct tactical roles:

Scouts: Fast, lightly armed units specializing in detection and quick strikes.

Guards: Heavily armored, stationary defenders protecting key objectives.

Snipers: Positioned at vantage points with long-range weapons, prioritizing stealth and precision.

Elite units: Highly skilled AI with advanced tactics, superior gear, and aggressive behavior, encountered in higher difficulty zones or boss encounters.

Implications for Players
Understanding AI behavior allows players to:

Predict patrol routes and plan stealthy infiltration or ambushes.

Use noise and sight mechanics to avoid or lure AI.

Exploit AI communication delays or pathfinding limitations.

Engage in tactical combat by dividing or outflanking AI groups.

Adapt playstyle to counter AI learning and increased difficulty.

In summary, the AI in Gray Zone Warfare represents a sophisticated opponent modeled with realistic sensory inputs, coordinated team tactics, and adaptive learning capabilities. Mastery over AI behavior knowledge directly correlates with player survival and tactical dominance on the battlefield.
Stealth Mechanics
Stealth is a fundamental component of survival and tactical success in *Gray Zone Warfare*. The game’s stealth system is intricately designed to simulate realistic detection mechanics based on multiple variables including player movement, environmental factors, and AI sensory perception. Mastery of stealth mechanics enables players to bypass threats, launch surprise attacks, and conserve resources by avoiding direct conflict.

Noise and Sound Propagation

One of the primary stealth elements in *Gray Zone Warfare* is noise management. Every player action generates a sound profile that AI units and other players can detect:

- Movement Types and Sound Levels: Walking, running, crouching, and prone movements produce different noise intensities. Running generates the loudest footsteps, easily detected by AI and players, especially on hard surfaces like concrete or metal. Walking produces moderate noise, while crouching and going prone substantially reduces sound output. Terrain matters — moving through grass or soft dirt muffles noise compared to gravel or wooden floors.

- Sound Propagation: The game models how sound travels, factoring in distance, environmental obstructions, and ambient noise. For example, moving in a dense urban environment with machinery noise or heavy rain may mask player footsteps. Conversely, quiet open areas increase the radius in which footsteps can be heard.

- Weapon and Equipment Noise: Firing unsuppressed weapons, reloading, switching gear, and using loud equipment like radios or grenades all contribute to detection risk. Silencers and suppressed weapons reduce noise signatures significantly, allowing stealthy takedowns or ambushes.

Visual Concealment and Detection

Stealth also involves minimizing visual detection:

- Line of Sight: AI and players detect movement within their visual cone and range. Staying out of sightlines, using cover such as walls, foliage, and terrain undulations, and avoiding sudden movements near enemies reduces chances of detection.

- Lighting Conditions: Darkness and shadows offer concealment advantages. Nighttime or indoor environments with limited lighting reduce AI sight range, allowing players to approach undetected. Conversely, bright daylight or well-lit areas expose players more easily.

- Player Camouflage: Tactical gear color schemes and patterns blend into specific environments. Choosing appropriate apparel matching the operational environment (urban, woodland, desert) can dramatically improve visual stealth.

Behavioral Stealth Strategies

- Movement Discipline: Deliberate and cautious movement, including frequent stops to scan surroundings and listening for AI alerts, is essential. Sprinting or rapid movements should be reserved for emergencies.

- Route Planning: Mapping patrol routes and avoiding heavily trafficked AI zones minimizes encounters. Using high ground or alternative paths exploits AI line-of-sight blind spots.

- Sound Distraction: Creating noise away from your path (throwing objects, firing blanks, or triggering environmental sounds) can misdirect AI, allowing safe passage or flanking.

- Silent Kills: Utilizing melee weapons or suppressed firearms enables silent elimination of threats without alerting nearby enemies. Players must approach targets from behind or blind spots to avoid detection.

Stealth and AI Awareness Levels

The AI in *Gray Zone Warfare* has graduated awareness states tied to player stealth:

- Unaware: AI continues routine patrols with no suspicion. Stealth actions do not trigger any response.

- Suspicious: AI detects subtle cues such as faint noises or brief glimpses of movement. They pause, investigate, or change patrol behavior.

- Alerted: Confirmed detection leads to aggressive pursuit or combat mode.

Players must manage noise and visual cues to keep AI in the unaware or suspicious states to maintain stealth advantage.

Multiplayer Stealth Considerations

- Player Detection: Unlike AI, human players can use auditory and visual cues more unpredictably. Stealth requires additional caution, such as observing player behavior patterns, avoiding open areas, and using communication silence to remain undetected.

- Communication and Coordination: Squads can coordinate stealth moves using voice chat to synchronize silent approaches, distractions, and simultaneous attacks.

Environmental Impact on Stealth

- Weather Effects: Rain, wind, and fog affect sound propagation and visibility, which players can exploit. For example, heavy rain masks footsteps, and fog reduces AI and player sight range.

- Time of Day: Night operations offer enhanced stealth but increase risk due to limited player vision. Players can use night vision goggles (NVGs) to gain a tactical advantage during nocturnal stealth missions.

Summary

Stealth mechanics in *Gray Zone Warfare* are complex and multi-layered, requiring players to integrate sound discipline, visual concealment, environmental awareness, and tactical patience. Understanding these elements is vital to bypassing threats, executing surprise engagements, and ultimately mastering survival in the hostile world of Lamang.
Tactical and Combat reloads
In the unforgiving firefights of Gray Zone Warfare, efficient reload techniques can often mean the difference between survival and a slow bleed-out on the field. Players must understand the fundamental distinction between a tactical reload a proactive action that retains the partially expended magazine for later reuse and a combat reload, executed under duress when the weapon runs dry, prioritizing speed over conservation. Tactical reloads are best employed in controlled moments between engagements, allowing the operator to maximize ammunition reserves for sustained combat. In contrast, combat reloads are essential during close-quarters battles or ambushes, where the focus is on re-engaging the threat as quickly as possible. The game's realistic mechanics demand players to assess each situation: managing magazines intelligently, conserving rounds when possible, and maintaining situational awareness to avoid reloading at inopportune times. A disciplined approach to reload management not only conserves valuable resources but also fosters a steady rhythm of engagement, transforming a chaotic gunfight into a controlled, tactical encounter.
Advanced Movement Mechanics
Movement in Gray Zone Warfare is not simply a means of traversal but a complex tactical system integral to survival, stealth, and combat effectiveness. The game simulates realistic physical limitations and consequences tied to different movement types:

Sprinting allows rapid repositioning but comes at the cost of greatly increased noise generation, rapid stamina depletion, and a higher risk of detection by both AI and human players. It also temporarily reduces accuracy and slows health regeneration after exertion. Use sprinting strategically for short bursts, such as breaching a building or escaping danger, but avoid prolonged sprints in hostile zones.

Walking represents the baseline movement speed that balances stealth and efficiency. Walking produces moderate noise detectable by AI within medium ranges depending on terrain type (gravel, wood floors, dirt paths). It allows better stamina management but limits the ability to respond quickly to threats.

Crouching significantly reduces noise footprint and visibility. It allows players to move slowly but stealthily, especially in areas with tall grass or urban cover. Crouched movement is critical for sneaking behind enemy lines or avoiding AI patrols. However, crouching reduces movement speed and situational awareness.

Climbing and vaulting mechanics allow players to negotiate obstacles and vertical terrain. In Gray Zone Warfare, these movements are slower and noisier than flat ground walking but provide essential tactical advantages, such as gaining higher ground or flanking positions. Understanding the sound profiles of climbing (e.g., metal ladders vs. wooden fences) helps predict AI detection chances.

Cover mechanics allow players to physically reduce their exposure to enemy fire and detection by pressing against walls, low barriers, or foliage. This mode not only reduces visibility but also provides defensive bonuses during firefights. Players must balance cover usage with the need for mobility and awareness.

Noise and detection interaction: Every movement produces a noise signature influenced by surface type, footwear, gear load, and movement type. AI and players have detection radii based on these noise signatures, modulated by environmental conditions like wind and rain.

Stamina system directly ties to movement choice. Sprinting and climbing drain stamina rapidly, affecting reload speeds, weapon sway, and aim stability when depleted.

Implication: Mastery of movement mechanics allows players to minimize detection risk, preserve stamina, and tactically position themselves, making it a cornerstone of high-level Gray Zone Warfare play.
Firearm Engagements: Fundamentals
In Gray Zone Warfare, combat is deliberate, punishing, and unforgiving to players who ignore the fundamentals. Unlike fast-paced shooters where twitch reflexes reign supreme, Gray Zone demands situational awareness, environmental reading, and purposeful execution of every shot fired. Success in firefights begins before the first bullet leaves the chamber through positioning, preparation, and understanding your equipment.

Target acquisition in this game isn’t just about spotting enemies, it’s about processing your environment for subtle movement, color contrast, or the brief glint of a scope in foliage. Learning to distinguish silhouettes especially those of PMCs versus militia gives you the first critical second of advantage in an engagement. Always identify your target before engaging. Unnecessary fire reveals your position, burns ammunition, and can potentially compromise your squad.

Shooting mechanics in Gray Zone Warfare reward discipline. Hip fire is generally ineffective beyond very close quarters. Controlled bursts or single-fire modes are essential to maintain accuracy under stress. Learn your weapon's rhythm: Each firearm has its own recoil impulse, muzzle climb, and sway pattern. Full-auto is best reserved for suppressive fire or panic clearing inside tight buildings, while most outdoor engagements favor semi-auto precision and recoil management.

Stance and posture directly affect your performance. Standing while firing is mobile but unstable. Crouching provides moderate recoil and sway reduction, while going prone offers the highest accuracy bonus at the cost of mobility. Proper stance usage also helps when firing from cover, using elevation, or controlling sightlines during flanking maneuvers.

Cover and concealment dictate survival. Concrete walls, vehicles, and heavy sandbags offer protection from bullets. Use them. Bushes and trees offer concealment, not safety. The golden rule is never engage from the open unless you’re already committed. Ideally, you should fire from behind cover, change elevation or angle frequently, and avoid repeat peeking from the same spot.

Effective range and ballistics matter. Most firefights occur between 30–150 meters. Know your firearm's drop-off and muzzle velocity. A 9mm SMG might work inside buildings but is a poor choice for open field skirmishes. A well-zeroed DMR or battle rifle, however, can end fights before they begin. If you’re not sure of your weapon’s range, train with it or compare muzzle velocities and recoil in safe zones.

Ammunition types make a difference. Armor-piercing rounds shine against PMCs and elite foes, while soft-point or hollow-point ammo might do more damage against unarmored militia. Pay attention to muzzle velocity and dispersion stats; a high-velocity round will reach targets faster and with less bullet drop, but might offer reduced stopping power.

Lastly, trigger discipline is everything. Conserving ammo is as critical as landing shots. Every bullet has weight and economic value. Running dry in an engagement can mean death or compromise your entire squad's objective. Reload tactically, behind cover, during a lull, and always with situational awareness. Avoid the habit of reflexively reloading after every kill. Combat reloads and retention reloads both have their place. Knowing when to top off versus when to let it ride is a mark of experience.
Advanced Firearm Techniques: Recoil, Angles, & Suppression
urvival depends not just on whether you shoot—but how well you understand the fight itself. Raw marksmanship is only the entry ticket. What separates a survivor from a statistic is their mastery of the fight’s invisible math: recoil control, angle management, and effective suppression. These are the tools of the thinking rifleman.

Recoil: Learning the Language of Each Weapon
Every firearm in Lamang has its own recoil signature. Whether you're handling a battered AK-74 or a tuned DDm4, the first step to control is recognizing the weapon’s rhythm. Some pull upward and slightly right. Others drift diagonally. The key is to anticipate and counteract the pattern with your mouse movement not react to it. If you’re fighting your gun, you’re already behind.

Key concepts:

  • Short bursts preserve accuracy. Anything over 3-4 rounds in full auto will degrade control.
  • Use semi-auto or controlled bursts beyond 30 meters, even with assault rifles.
  • Crouching and prone reduce recoil. Combine with breath-hold for surgical shots.
  • Weapons with high vertical climb (like battle rifles) demand more counter-pull; practice is non-negotiable.

Angles: The Geometry of Gunfights
Winning a fight isn’t just about who shoots first—it’s about who controls the geometry. Angles define visibility, exposure, and timing.

  • Peeking from the correct side of cover (opposite of your weapon hand) reduces exposure. Right-handed operators should favor left-side peeks when possible.
  • Hold tight angles with DMRs or snipers; clear wide angles with SMGs or shotguns.
  • In buildings, slice the pie never run blind into a room. Peek incrementally to clear sectors.
  • Use verticality: windows, stair landings, and rooftops offer kill zones others don’t expect.

Mastering angles means mastering anticipation. Position yourself not where enemies are—but where they’ll go.

Suppression: Controlling the Fight Without a Kill
Suppressive fire isn’t about landing shots—it’s about controlling behavior. In GZW, AI and players both respond to pressure. When you lay down fire, you’re dictating tempo, pinning enemies, and allowing teammates to reposition, flank, or escape.

Effective suppression includes:

  • Volume + proximity: Shots need to be near, not accurate. Center of mass is less important than psychological impact.
  • Use full-auto from stable positions to saturate a corner or entrance.
  • For AI: Suppression breaks their routines. They go prone, retreat, or freeze.
  • For players: It forces hesitation and ruins peeking rhythm. People hesitate when bullets snap past their ears.

Use suppression to control initiative. You don’t need to land every round—you just need to make them afraid to act.
Combat Strategy Deep Dives
Suppressive Fire Tactics – How to lay down effective suppressing fire in PvE and PvP

Flanking and Breach Techniques – Multi-angle assaults, breach points, and room-clearing strategies

Solo PvP Survival – How to outsmart multiple enemies when solo

Urban vs. Jungle Combat – Differences in engagement tactics, movement, and concealment

CQB (Close Quarters Battle) Tactics – Pie-ing corners, slicing the pie, and clearing rooms effectively

Advanced Ambush Tactics
Among the most effective strategies for turning the tide against both AI and player combatants is the well-executed ambush. This tactic, rooted in principles of deception, positioning, and timing, allows a smaller or outgunned unit to neutralize superior forces by leveraging terrain and psychology.

Ambushes in Gray Zone Warfare are not simply about catching the enemy unaware they are about controlling the engagement before it begins. Unlike open firefights that test reaction time, ambushes reward deliberate planning and environmental awareness. The key is to dictate the tempo of combat and limit the enemy's options from the outset.

The first critical element of a successful ambush is terrain selection. Natural choke points such as narrow roads, river crossings, or mountain paths are ideal. These areas constrain enemy movement and force them into predictable patterns. Terrain should offer both concealment and advantageous firing angles. Elevated ridgelines, dense brush lines, and shadowed structures can mask your presence while providing superior fields of fire.

Once the terrain is chosen, defining the “kill zone” becomes essential. This is the area where enemy units will be most vulnerable. A proper kill zone has limited available cover for the enemy and is surrounded by firing positions that offer overlapping fields of fire. Placing explosive traps or positioning a designated marksman overlooking the kill zone can significantly increase lethality.

Timing the initiation of the ambush is paramount. Premature fire can alert the enemy and allow partial escape. Ideally, the majority of the enemy force should enter the kill zone before the first shot is fired. The lead shooter should initiate with either a high-damage shot or fragmentation device, immediately followed by suppressing fire from secondary positions. This coordinated burst of violence creates chaos, disorients the enemy, and can prevent any form of organized retaliation.

Ambush formations vary in complexity. The most basic is the linear ambush, where all units fire from a single line. More advanced is the L-shaped ambush, in which a perpendicular flank is established to fire into the enemy's side maximizing exposure. Another potent configuration is the enfilade ambush, where fire is directed along the length of an enemy column. These setups require disciplined fields of fire to avoid fratricide but deliver devastating effects when executed correctly.

Finally, no ambush should be launched without a clear plan for disengagement. Tactical withdrawal routes must be established in advance, preferably covered by smoke grenades, booby traps, or sniper overwatch. A common mistake among newer players is to linger after a successful ambush, only to be caught by a second enemy wave or flanked during looting.

In conclusion, advanced ambush tactics in Gray Zone Warfare represent the pinnacle of asymmetrical engagement. When applied correctly, they allow outnumbered or outgunned units to seize the initiative, inflict maximum damage, and disengage with minimal losses. These tactics demand patience, discipline, and situational awareness, but in the chaos of Lamang, they are often the difference between mission success and tactical failure.

Close-Quarters Combat: Room Clearing
Close quarters demands discipline, coordination, and spatial awareness. In these confined engagements, you're only ever one bad entry away from walking into a fatal funnel.

The first principle of successful room clearing is the approach. Slamming open doors without preparation is a death sentence. Instead, stack your team along the wall next to the entryway to minimize exposure to the fatal funnel. This area in front of the door gives defenders a perfect sightline to shoot you before you even step inside. Peeking and slow-opening doors can offer a glimpse of enemy presence, allowing for smarter decisions before the breach. Single operators can use tactical leaning and third-person peeking, but a two-man minimum is ideal for splitting coverage and angles.

Once inside, clearing should be fluid rather than frantic. The first person entering the room, known as the point man, should commit fully to a path, clearing their corner and continuing through. Hesitation clogs the entry and increases the chance of friendly fire. The second operator should enter immediately behind, sweeping the opposite angle and establishing a dominant line of fire. In larger rooms or with more players, this process continues with each successive teammate filling gaps, covering new sectors, and communicating threats.

CQC in Gray Zone Warfare is especially lethal due to the AI's brutal efficiency in close quarters. Enemies hold angles, peek from behind cover, and even relocate mid-fight to flank or suppress your team. This makes pre-aiming and corner pieing essential. When possible, use frag grenades or flashbangs to disorient entrenched foes before entry. However, due to their scarcity and weight, you'll often rely on mechanical skill and team synergy to succeed without utility.

Target priority indoors is more nuanced. You may face AI in staggered positions, lying prone in doorways or hiding on balconies. Room clearers must scan both horizontal and vertical planes, including ceilings, staircases, and windows. Fast reflexes matter, but a methodical pace prevents overextending into multiple sectors.

Solo operators need to adopt a slower, more deliberate style. Clear one section at a time while keeping your back to a wall and minimizing exposure. If you're wounded mid-fight, retreat and reset rather than pushing forward while bleeding. Medical supplies are scarce, and one mistake in a tight hallway could end your entire run.

Stance management is another critical factor. Crouching reduces your profile and improves aim control in tight spaces, but standing may be necessary to shoot over cover or react to vertical threats. Moving too quickly while standing also makes your footsteps louder, alerting nearby AI, especially in buildings where sound travels unusually well.

Even after a building is cleared, don’t let your guard down. AI can re-enter or hide silently in places you missed. Always recheck angles after looting and maintain communication with teammates covering exits or adjacent rooms. If you're using a suppressed weapon, take advantage of its stealth to quietly eliminate stragglers. If unsuppressed, prepare for reinforcements to converge shortly after a gunfight begins.
Long-Range Engagements: Marksmanship & DMR Usage
In the unforgiving landscapes of Lamang, where sightlines can stretch across rice paddies, ridge lines, and abandoned villages, long-range engagements are a defining element of tactical supremacy. Whether you're perched atop a hill outside Ban Pa or stalking patrols near Fort Narith, mastering distance combat is essential for survival and dominance. Gray Zone Warfare rewards those who think beyond the trigger pull and treat each shot as a calculated decision.

The key to successful long-range engagement lies in understanding the fundamentals of marksmanship. First and foremost is range estimation. Since GZW lacks traditional sniper glint or obvious shot indicators, distance must often be judged by map familiarity, landmark reference, and visual scaling of targets. Knowing how to read the terrain and measure approximate range is crucial before lining up your shot. Scopes with built-in range estimation reticles are invaluable tools for designated marksmen. Failing to account for distance leads to missed shots and wasted opportunities, especially when engaging AI that will immediately react with counterfire upon detecting hostile fire.

Recoil control plays a minimal role in long-range combat compared to precision, breath discipline, and trigger timing. DMRs (Designated Marksman Rifles) like the SVU offer a balance of semi-auto speed and precision, but it's success hinges on the shooter’s ability to steady their aim and time their shots between micro-movements. It’s not just about lining up a headshot, it’s about doing so while managing the sway from breathing, suppressor weight, and stance posture. Crouching or going prone stabilizes your aim and reduces sway, while standing exposes you and amplifies weapon shake.

Ballistics in Gray Zone Warfare simulate realistic projectile drop and velocity decay. The farther your shot travels, the more compensation you need to make. A zeroed optic at 100 meters won't help much at 400 meters unless you adjust your holdover or re-zero accordingly. Understanding how different ammo types behave, such as the slower, heavier subsonics compared to high-velocity rounds, can mean the difference between a clean kill and a wasted magazine. DMRs offer the benefit of mid-range adaptability but demand strict shot discipline, especially when using optics without range indicators.

Suppressors offer critical advantages at range, not just in reducing audible signature but in masking muzzle flash and delaying enemy response. Unsuppressed shots often invite immediate retaliation from AI patrols and sniper nests, while suppressed fire buys the shooter valuable seconds to relocate or follow up. However, suppressors can reduce bullet velocity depending on the caliber and attachment used, affecting your effective engagement distance. Experienced marksmen weigh this tradeoff and often alternate between suppressed and unsuppressed builds depending on their mission.

Patience is perhaps the most underappreciated skill in long-range firefights. Impulsive shooting alerts enemies and risks revealing your position. Skilled DMR users will watch enemy movement, predict their pathing, and wait for clean, stationary shots, particularly against AI or human players scavenging loot or standing in dialogue menus. This slow, surgical approach rewards observation over reflex and is what separates a hunter from a brawler.

Target prioritization is also crucial. In a squad setting, a DMR-equipped player should be eliminating high-value targets such as Boss's or enemy snipers. AI in Gray Zone Warfare respond to losing these units with confusion or disorganization, making the follow-up fight more manageable for the squad. In PvP, landing an early long-range knockout on an unaware player can dismantle an enemy team’s push entirely.

Environmental awareness is a major tactical factor in long-range engagements. Shooting across open fields makes you easy to triangulate. Smart marksmen change positions after every kill or volley, adopting a "shoot and scoot" methodology. By rotating positions and using suppressors, a sniper can wreak havoc on multiple AI positions or keep enemy players pinned down without ever being found. Camouflage and ghillie suits become particularly effective at long distances, especially when laying prone in brush or foliage.

Lastly, communications and team synergy amplify the effectiveness of a marksman. In coordinated squads, the DMR user acts as overwatch, calling out enemy movements, marking positions, and engaging priority targets. A lone wolf may get kills, but a designated marksman communicating with a fireteam becomes a battlefield asset, directing the tempo of engagements and creating openings for advances or flanks.
Flanking & Fire Superiority Tactics
Night Operations: Low-Light Combat Considerations
In the pitch-black jungles and shantytowns of Lamang, nightfall doesn't just obscure vision. It shifts the very rules of engagement. Gray Zone Warfare transforms after dark into a game of silhouettes, sound, and hesitation. What was once a skirmish becomes a shadow war, where every flicker of light or misstep can end a mission before it begins. Night operations aren't merely about visibility. They test your discipline, coordination, and psychological endurance.

The most immediate change players will notice when the sun sets is the dependency on Night Vision Goggles (NVGs). These tools provide a vital edge by amplifying ambient light, but they are not without limitations. NVGs give players a narrow field of view, poor depth perception, and limited contrast, making target identification a challenge. Entering bright areas or encountering muzzle flashes while wearing NVGs can cause momentary blindness, which is a fatal risk in close-quarters situations. It is easy to become over-reliant on them, but a skilled operator knows when to use them and when to remove them altogether.

Flashlights and visible lasers become double-edged swords. They offer clarity in darkness but also broadcast your location to every enemy AI and player watching for that one fatal mistake. Light discipline is paramount. Flashlights should be used with intent—brief, purposeful illumination followed by darkness. In team play, players can coordinate flash-and-flank tactics, where one member temporarily lights a room while the rest breach from a separate angle, catching enemies off guard in the chaos. This method also helps protect NVG users from friendly flash washout, a common mistake during poorly coordinated assaults.

The psychological shift at night cannot be overstated. Visibility drops, ambient noise increases, and the mind plays tricks. Every rustling leaf or distant gunshot becomes a potential threat. This stress affects both AI and human players. It's not uncommon for squads to freeze, misidentify friendlies, or overreact to ghost contacts. Smart players use this to their advantage, manipulating light and sound to create phantom threats. A well-placed grenade, a thrown object, or a sudden flashlight beam can cause panic in enemy ranks, scattering them before a shot is fired. In darkness, fear is as powerful as any bullet.

Suppressed firearms find their true calling during these operations. Reducing sound and muzzle flash allows for surgical elimination of targets without alerting the entire compound. While suppressors will not render you invisible, they delay detection significantly, especially against AI that rely heavily on sound cues in low-light conditions. Pairing suppressed weapons with subsonic ammunition takes this even further, reducing both recoil and noise at the cost of range and damage.

Movement becomes a high-stakes game of patience and terrain familiarity. Roads, open fields, and ridgelines that were once convenient become dangerous bottlenecks under NVG scrutiny. Moving through low ground, creek beds, and foliage provides natural cover but slows your pace. Players must resist the urge to sprint. Instead, they should crouch-walk, prone crawl, and use micro-movements to blend into their environment. Night patrols should always designate a rear guard and maintain strict communication to avoid internal confusion and friendly fire. Both are tragically common in dark interiors.

Night engagements inside buildings are particularly volatile. Flashlights, if not properly used, can blind teammates or reflect off shiny surfaces, giving away your position. Tactically, breaching a room under NVGs should involve the lowest illumination setting possible. Entering a dark room with a teammate’s light on maximum brightness is the tactical equivalent of shouting your location into the void. Flashbangs and short-barrel suppressed weapons are the go-to tools for close-quarters night fighting. They are quiet, fast, and allow players to maintain stealth while clearing interiors efficiently.

Team coordination and communication are more critical at night than any other time. Verbal calls should include compass bearings, visual references, and enemy silhouette descriptions. "Contact left" is not enough. Say something like, "Contact west, 260, between the red barrels and the rusted van." This level of detail helps teammates align their NVG views and engage accurately. Squad leaders should consider rotating NVG-equipped roles, especially if only a few devices are available, to keep point men fresh and aware.

For players lucky enough to secure thermal optics, the night becomes your playground. These rare tools reveal enemy heat signatures through foliage and smoke. However, they also come with limitations. Thermals can be confused by heat sources like engines, fires, and even heated metal objects. Still, they are unmatched for long-range detection and counter-sniper work. If you are up against a thermal-equipped enemy, use ambient heat sources to mask your signature, and stay in motion or behind thick cover to reduce detection.

Ultimately, night operations in Gray Zone Warfare are not just battles fought in the dark. They are tests of discipline, preparation, and adaptability. A squad that operates confidently and cohesively at night can dominate without ever being seen. But a squad that fumbles its light discipline, miscommunicates, or overextends will find Lamang's darkness to be less of a cloak and more of a grave.

Psychological Warfare and Player Behavior
Mind Games in PvP – Baiting, misdirection, and psychological tricks to manipulate enemy movements

Dealing with Griefers – Strategies for outplaying or avoiding toxic players

Building Trust in a Dangerous World – How to establish non-verbal trust signals with strangers in the field

Suppressive Fire & Psychological Warfare
Role-Specific Tactics for Squads
Resource Management and Logistics
Weight vs. Mobility – How loadout weight affects stamina, movement speed, and combat readiness

Ammo Conservation Strategies – When to shoot, when to hold, and how to keep your gun fed

Provisions and Fieldcraft – Long-term survival: food, water, and rationing

Loot Prioritization – What to keep, what to ditch, and how to optimize your bag space
Solos
Surviving Solo in Gray Zone Warfare: A Tactical Breakdown

Gray Zone Warfare isn’t just a game about running and gunning it’s a test of your patience, situational awareness, and decision-making under pressure. While you may load in thinking you’re a lone wolf, remember: you’re not truly solo. Each faction is capped at 16 players on a server, 48 total meaning 15 others share your objectives, your ambitions, and sometimes… your loot.

Why Play Solo?

Not everyone has a ready-made squad every time they want to play. Some players may choose to go solo for the challenge, while others simply don’t have friends online at the moment but still want to explore, loot, and survive in the harsh world of Lamang. Solo play can be incredibly rewarding it forces you to sharpen your skills, learn the map inside-out, and make every decision count.

Just know this: whether you’re playing solo by choice or by necessity, you’re not truly alone. There are 15 other players in your faction running their own routes, taking their own risks, and sometimes crossing paths with you often without warning.

The “Solo” Mindset: You’re Alone, But Not Really

When playing solo, it’s easy to fall into the trap of thinking it’s just you against the world. In reality, your 15 faction-mates are out there sometimes helping you, sometimes unwittingly working against you. You’re all on the same side, but you’re rarely on the same page. This means:

  • You may stumble into someone else’s firefight.
  • You might hear shots and not know if they’re friendly or enemy.
  • You’ll sometimes clear a compound, only to have someone else swoop in and loot the bodies.
  • Extraction points can become choke points, especially if everyone’s trying to leave at the same time.

This dynamic forces you to play smarter: trust, but verify.

Core Survival Tactics for the Lone Wolf

1. Choose Your Battles Wisely
When you’re by yourself, you lack the firepower of a squad. Avoid rushing into compound fights or ambushes unless you have good intel. Scout first use a scope or high ground to get an overview of the situation. If you hear gunfire, pause. Are they friendlies? Enemies? Wait, observe, and decide.

2. Prioritize Objectives, Not Loot
Solo players tend to fall into the loot trap chasing down every container and every corpse. Don’t. Your first goal is survival. Loot is useless if you die before extracting. Focus on quest items, key objectives, and mission-critical loot the rest can wait for another run.

3. Manage Your Stamina and Hydration
Gray Zone Warfare punishes those who sprint everywhere. Move with intent: use cover-to-cover movement, avoid long exposure in open areas, and keep an eye on your stamina bar. Remember that crossing rivers drains more stamina but if you move with the current, you’ll be faster. Every step counts when extraction is on the line.

4. Be a Shadow: Stealth Over Speed
When solo, loud gunfights are a death sentence. Use suppressed weapons when possible. Avoid prolonged engagements. If you can avoid a fight, do it. If you must fight, finish it quickly and move don’t stick around for more enemies (or other players) to swarm you.

5. Watch Your Exfil It’s Never Safe
Extraction points are magnets for action. Even with teammates, the chaos can spiral quickly. Always approach exfil points carefully:
  • Use high ground or cover to scout.
  • Wait if you hear gunfire someone may be fighting off enemies or another faction.
  • Be ready to extract quickly, but also willing to hold off if the situation looks hot.

Key Reminders for the Solo Survivor

  • You’re Not Really Alone: 15 other players are on your side, but that doesn’t mean they’re your friends. They can help… or get you killed.
  • Communication is Non-Existent: Unless you’re in a group, you won’t have comms with teammates. Be prepared to act on your own information.
  • Extraction Is the Real Win: Completing a mission is great, but leaving Lamang alive is the ultimate goal. Don’t let greed ruin your run.
  • Learn the Map: The more you know about Lamang’s terrain, key buildings, and loot hotspots, the better your chances of surviving.
  • Adapt and Improvise: Plans fail. Expect the unexpected: AI spawns, other players, or ambushes can change everything in an instant.

Final Word: The Solo Edge

Soloing in Gray Zone Warfare is like dancing with chaos you can’t control every variable, but you can learn to flow with them. Play smart, stay patient, and remember: sometimes the best fight is the one you never start. Whether you’re solo by choice or because no one else is online, there’s always something to do, loot to find, and fights to win.

Good luck out there, operator. Lamang is unforgiving but with the right mindset, you’ll thrive.
Duos
Surviving in Duo: The Power of Two in Gray Zone Warfare

Playing in a duo in Gray Zone Warfare introduces a unique dynamic that blends the intensity of solo survival with the strategic depth of teamwork. Unlike solo play, where you rely solely on your own skills and decision-making, duos allow you to leverage complementary strengths, cover weaknesses, and create tactical opportunities that are simply impossible alone. However, surviving as a duo is far from easy it requires communication, coordination, and a shared understanding of the ever-changing battlefield.

The Strength of Numbers: Why Two Is Better Than One

In a world where 48 players battle across Lamang, having a trusted partner instantly doubles your situational awareness. While you might be scanning rooftops or checking your six, your teammate can watch your flank or scout ahead. This multi-angle vigilance is crucial because:

  • Crossfire opportunities: With two sets of eyes and weapons, you can trap enemies in deadly crossfires, increasing your chance to win fights.
  • Shared resources: Ammo, medical supplies, and gear can be distributed to maximize each player’s effectiveness.
  • Revive and sustain: Downed teammates can be revived, allowing you to survive encounters that would otherwise be fatal in solo play.

Communication: The Heartbeat of Duo Survival

A successful duo thrives on constant, clear communication. This goes beyond just calling out enemy positions; it involves sharing plans, alerting to threats, and coordinating movements. Here’s how to optimize communication:

  • Use voice chat or quick commands to keep each other updated on enemy locations, loot spots, and upcoming danger zones.
  • Plan your route and fallback points together before pushing into contested areas.
  • Call out when you need support whether for covering fire, healing, or extraction timing.

Tactical Division of Roles

In a duo, consider dividing roles to maximize efficiency:

  • One player can specialize in reconnaissance and spotting, moving slightly ahead or taking high ground.
  • The other can focus on close-to-midrange combat, ready to engage quickly when contact occurs.
  • Gear loadouts can be diversified one carrying more medkits and ammo, the other focusing on heavier weapons or stealth gear.

Strategic Movement and Positioning

Moving as a duo requires balance: stay close enough to support each other, but avoid clustering to minimize vulnerability to grenades or ambushes. Use natural cover and buildings effectively, and always have escape routes planned. Be mindful of:

  • Avoiding bottlenecks where you can be easily flanked.
  • Taking advantage of verticality use buildings, rooftops, and terrain features.
  • Rotating quickly based on evolving combat or objectives.

Looting and Resource Management

Duo players have the advantage of splitting loot but must manage inventory carefully. Sharing is key:

  • Prioritize essentials: ammo, healing items, and mission-critical equipment.
  • Don’t hoard redistribute excess gear to keep both players combat-ready.
  • Use your partner’s strengths; for example, if one player has higher carry capacity, let them handle bulkier loot.

Extraction and Endgame Survival

The endgame is where duos truly shine. Coordinated extraction minimizes risk:

  • Cover each other during helicopter landings one watches the perimeter while the other boards.
  • Use the helicopter’s 4-second protector window strategically to reposition or cover your partner.
  • Be prepared for final firefights duos can create effective suppressive fire and flanking maneuvers.

Final Thoughts

Surviving in duo mode in Gray Zone Warfare is about synergy. You are stronger and more versatile together but also more noticeable. The key to success lies in smart communication, tactical roles, and adaptive strategies. Embrace your teammate as an extension of your own senses and firepower and you’ll increase your chances of making it out of Lamang alive.

Remember, in a world where 48 players compete for survival, having a reliable partner can turn the tide from mere survival to domination.
Trios
Gray Zone Warfare: The Art of Trio Survival

Surviving in a Trio is a whole different beast in Gray Zone Warfare. You’re not solo, but you’re not a full squad either. It’s the sweet spot where your team can be nimble enough to slip through enemy lines yet strong enough to hold a position when the pressure’s on. Here’s a deep dive into the tactics, roles, and mindset needed to make it out of Lamang alive with your trio intact.

1️⃣ The Power of Three: Defining Roles

Trio survival hinges on well-defined roles. Here’s a breakdown:

Role
Primary Tasks
Recommended Gear
Pointman (Frontline)
- Clears buildings<br>- Initiates contact<br>- Draws fire
- AR/SMG<br>- Mid-tier armor<br>- Lightweight kit
Overwatch (Support Fire)
- Provides cover<br>- Monitors flanks<br>- Communicates enemy movements
- DMR/Sniper<br>- Spotting optics<br>- Meds & spare ammo
Utility (Flex/Medic)
- Manages supplies<br>- Handles revives<br>- Adapts to gaps in team
- AR/Shotgun<br>- Backpack-heavy<br>- Utility meds/tools

Each player must own their lane and adapt when things go south. Communication is king call your shots, report what you see, and never assume your teammates know what you’re thinking.

2️⃣ Movement Tactics: How to Navigate as a Trio

Trio movement requires tight spacing and constant peripheral awareness. Here's a breakdown:

Wedge Formation: Pointman leads, others staggered behind at 5-10 meters. Ideal for open areas keeps sectors covered while minimizing exposure.

Bounding Overwatch: One moves while two cover, then rotate. Slower, but essential in high-risk areas.

Building Stacks: Pointman clears, Overwatch covers doorway, Utility watches rear. Enter buildings deliberately; never rush a room blind.

3️⃣ Combat Dynamics: How to Win Fights

In combat, your survival hinges on overlapping fields of fire, discipline under fire, and controlling the flow of engagement. Here’s what that means:

Fire Discipline: Don’t all dump mags at once. Call targets and stagger shots.

Suppress and Flank: Two engage, one moves to flank. Quick, decisive aggression.

Abort When Needed: If overwhelmed, break contact. Toss smoke, call retreat, reposition. Survival > loot.

4️⃣ Risk Management: Picking Your Battles

Not every firefight is worth it. Trios must:

Prioritize Objectives: Focus on missions, not random PvP.

Know the Exfil Points: Always plan an exit.

Avoid Overcommitting: If you kill one, don’t tunnel-vision. Check for reinforcements.

5️⃣ Loot & Economy: How to Build Your War Chest

Looting as a trio is about efficiency and sharing:

Divide Roles: One player checks bodies, others cover.

Call Valuable Finds: “Gold watch on me,” “Propane in crate.”

Balance Risk: Don’t die for duct tape. Prioritize meds, ammo, and mission items.

6️⃣ Situational Awareness: Your Sixth Sense

In a trio, every player is a sensor. Keep your head on a swivel:

Audio Cues: Listen for distant shots, footsteps, or vehicles.

Visual Scanning: Check rooftops, windows, and tree lines.

Sector Calls: “Left clear,” “Eyes on road,” “Gunshots 300 meters, northwest.”

7️⃣ The Human Element: 15 Others on Your Team

You’re not truly alone in Lamang. 15 other players on your faction are roaming the map. They can:

Help You Out: Backup in a fight, share intel.

Cause Chaos: Pull enemies into your path, trigger gunfights you weren’t expecting.

Compete for Loot: They might grab the propane tank you wanted.

Advanced Trio Tactics: How to Dominate the Gray Zone

8️⃣ Advanced Formations: Adapting to Every Threat

Your trio needs to fluidly shift formations based on the environment. Think like a special forces team constantly adjusting spacing, lines of fire, and movement patterns.

Formation
When to Use
Strengths
Weaknesses
File (Single Line)
Tight areas: forests, alleys
Minimal exposure<br>Easy to follow path
Risk of frag/ambush chain
Line (Side by Side)
Crossing open fields
Max firepower forward<br>Quick spread
Poor rear/side defense
Diamond (Point + 2)
Urban combat, CQB
360-degree awareness<br>Adaptable spacing
Harder to maintain under fire

Train to shift formations on the fly every second counts.

9️⃣ Psychological Warfare: Break the Enemy’s Mind

A trio that controls the psychology of combat is lethal. Here’s how to mess with your opponents’ heads:

Aggression Feints: Shoot, flank hard, then disengage. They’ll overcommit, thinking you’re pushing.

Sound Discipline: Stay silent in buildings. Let them wonder where you are.

Heli Ambush Bait: Land a chopper, disembark, then sprint away. Let enemies think you’re mass-dropping an assault they’ll hesitate, giving you space.

Pre-Emptive Nades: Lob grenades before a push. The sound alone can cause panic.

Remember: Fear is a weapon. Wield it.

🔟 Resource Control: Playing the Long Game

Survival isn’t just about fighting it’s about controlling the economy of violence:

Ammo Discipline: Every bullet you waste is a bullet you might need later. Conserve.

Med Kits Over Guns: Don’t hoard firearms; stack meds, food, and tools for sustainability.

Choke Point Farming: Identify key loot zones (e.g., Resort, Fort Narith) and control them. Rotate as a trio, holding positions during peak hours.

1️⃣1️⃣ The Human Factor: Handling the 15 Other "Teammates"

In a trio, other players in your faction are both assets and threats:

Loose Allies: They can provide firepower but don’t expect loyalty. Don’t drop your guard around randoms.

Indirect Sabotage: A solo in your faction might lead enemies to you by accident (or on purpose). Watch for unexpected contacts.

Loot Competition: High-value areas get crowded. If you see a teammate looting, decide fast whether to help, watch, or leave.

Radio Chatter: Use it. Share intel, call contacts, and coordinate exfils when possible. But remember comms are a privilege, not a guarantee.

1️⃣2️⃣ Risk Management: The Art of Knowing When to Fight

Trio survival is about fighting smart, not just fighting hard. Before engaging, ask:

Do we have an exit strategy?
Are we healthy and stocked on meds?
Can we hold or retreat if a bigger squad arrives?
Sometimes, the best fight is the one you avoid.

1️⃣3️⃣ Final Words: The Unwritten Code of the Trio

Your trio is more than just three players. It’s a tight-knit unit a band of brothers and sisters forged in the fires of Lamang.

Trust is your currency. Discipline is your edge. Adaptation is your survival.

Here’s the final code:
    []No one runs alone.[]No one bleeds alone.[]No one fights alone.[]And if one of you falls, the others bring them home dead or alive.

Play smart. Play hard. Play together.

Check out my Helicopter Tactics guide for tips on using choppers as tools of psychological warfare.
Quads
Surviving in Quads (Four-Player Teams)

Gray Zone Warfare thrives on the tension between cooperation and survival. In a quad (4-player) team, you are at peak tactical potential four operators moving as a unit, combining firepower, coverage, and adaptability. However, this advantage also brings complexity: more voices, more bodies to manage, and a higher profile in the field. Here’s how to survive and win in a quad team.

The Power of Four: Strengths & Challenges

Strengths:
- Maximum firepower and adaptability.
- Can split into two pairs (buddy teams) for flanking or support roles.
- Greater flexibility for roles: Designated Marksman, Breacher, Support Gunner, and Medic.
- Can dominate key objectives like city blocks, outposts, or mission areas.

Challenges:
- Communication overload: more players = more chatter.
- Increased chance of friendly fire.
- Larger group profile: you're an obvious target.
- Risk of “clumping” together and getting wiped by a single ambush or explosive.

Ideal Role Assignments (4-Man Stack)

| Role | Primary Tasks |
|-------------|-----------------------|
| Team Leader (TL) | Calls the shots, designates targets, sets formation. |
| Designated Marksman (DM) | Long-range overwatch, flanks, recon. |
| Breacher/Pointman | Leads CQB entries, close-quarters dominance. |
| Support/Medic | Carries medical gear, suppressive fire, handles emergencies. |

Communication Discipline: The Golden Rule

With four voices, communication must be sharp:
- Short, clear, concise. Use brevity codes: “Contact front, 200m,” or “Reloading, cover me.”
- Team Leader runs comms; others focus on role-specific callouts.
- Assign a secondary leader to maintain order if the TL is down.

Tactical Formations for Quads

V Formation:
The classic squad wedge for flexible, all-angle engagement.
TL / \ DM Breacher Support
- Team Leader at point, flanked by DM and Breacher, Support trailing for coverage.
- Good for moving across open terrain while scanning multiple angles.

Line Formation:
Max firepower to the front.
TL | DM | Breacher | Support
- Excellent for ambushes, suppressive fire, or engaging targets head-on.
- Watch for flanking threats.

Diamond Formation:
Encircles high-value areas or objectives.
TL DM Breacher Support
- Best for patrolling urban or jungle environments.
- Maintains 360-degree security.

Quads Tactics: Strategies for Survival

1. Divide and Conquer:
Split into two buddy teams DM + Breacher, TL + Support. Use one pair for overwatch, the other for close assault.
- DM provides long-range suppression.
- Breacher clears interiors.
- TL coordinates flanks.
- Support patches up the wounded and carries extra gear.

2. Crossfire Traps:
Use your numbers to create kill zones. Have two members engage while the other two flank. Communicate the enemy’s position and synchronize your attack.

3. Fire and Maneuver:
One pair suppresses; the other pair moves. Leapfrog through cover. Always keep two guns active on the enemy.

4. Breach and Clear:
Stack as a 4-man fireteam:
- TL at rear, DM for mid-range, Breacher leads, Support watches the six.
- Breacher tosses flash, moves in fast. DM clears long sightlines. TL provides overwatch. Support stands ready to stabilize.

5. Overwatch Dominance:
Use your DM to dominate sightlines while the other three clear buildings. Let the DM stay behind for cover fire.

Quads Loadout Strategy

| Role | Recommended Loadout |
|-------------|---------------------------|
| TL | Balanced AR (DDM4, M4), frag grenades, Nades, Flashbang,. |
| DM | DMR (M700, SVD, SKS, DDM4), high-magnification optic, smoke, Nades.|
| Breacher | CQB weapon (MP5, Shotgun, M4), flashbangs. |
| Support | AR, smokes, extra medical kits, ammo, nades. |

The “Not Truly Alone” Reality in Quads

Even in a 4-man squad, you are not alone in Gray Zone Warfare remember, you share the map with 44 other players across all factions. It’s not just about NPCs or bosses; it’s the 15 other operators on your team who can impact your survival, missions, and loot.
- A 4-man team can dominate but so can enemy squads. Watch your flanks, avoid complacency, and be aware that the same map has other teams who might have eyes on you.
- A quad team can become an unstoppable force, but only if they stay disciplined, coordinated, and sharp.

Final Words

Quads in Gray Zone Warfare is the ultimate test of teamwork. You have all the tools to succeed: firepower, tactics, flexibility. But it also brings risks your size can work against you if you lose cohesion. Always communicate, adapt, and stay sharp. The jungle doesn’t care how big your team is; it cares how smart you are.
Handshake Task
First Recon
First Recon
Handshake’s first task is called First Recon. He wants you to explore the area around the gas sation, check the convenience store, and check the demolished building.

While we chose the Lamang Recovery initiative, the starter maps are fairly similar for each faction so while the layout is slightly different, the locations for Mithras or Crimson are similar in that the map is mirrored or flipped upside down so most quests can be figured out with a peek at the map.

Little Bird Down
Handshake’s second task, Little Bird Down has you find a crashed helicopter near the gas station, and then search a nearby house for details on what happened. Be sure to go near the body to get the pop-up returning to base.

Restoring Order
The Gray Zone Restoring Order Task from Handshake has you dispatch 10 enemies in town. You can simply jump to an LZ outside of town and take out any 10 enemies.
Rat's Nest
The Gray Zone Warfare Rat's Nest Task from Handshake has you tracking down intel from the hideout found in the North part of town, and intel from the south part of town. The items in question include a Thug's Smartphone and a Convict's Notepad which can be found in homes on the map.
Helping Hand
As you progress through the series of tasks Handshake offers, he'll inevitably task you with Helping Hand. It's a fetch quest that requires the use of a lootable key, which spawns randomly on fallen enemies, that will grant you access to a locked attic door inside of the restaurant in your starting town.


How to Get the Attic Key
To gain entrance to the attic on the top floor of the restaurant, you must first track down the appropriate key. It spawns on nearby enemies, usually within their pockets, though occasionally inside of a bag or belt.

If the key doesn't spawn, roam the immediate area around the restaurant, taking down enemies as you go. Otherwise, speak with a teammate back at base. Chances are someone else has a spare key they don't need and can drop one for you.

Where to Find the Restaurant
The restaurant is typically along the main road in your starter town. The precise coordinates are:

Mithras
170, 116
Lamang
141,164
Crimson Shield
203,163
Once you have the key and found the restaurant, head back through the kitchen and up the stairs in the back. The door is immediately to your right upon reaching the second floor, and the Intelligence Folder sits on a blue folding chair just inside.

Helping Hand Task Rewards
For completing Helping Hand, you'll receive the following rewards:

1x Scorpion Backpack
$4,500
400 EXP
+100 Reputation (Handshake)
Radio Silence
The Gray Zone Warfare Radio Silence Task from Handshake has you find an isolated house in the northern part of town and neutralize the equipment within.

The equipment you'll need to destroy can be found upstairs. Just approach and disable to complete the mission.

Left Behind
Handshake presents himself as a PMC of sheer will and focus, putting the company before self-interests, which is why he asks you to side with him to complete Left Behind instead of working with Gunny to complete Last Farewell. The goal is the same, however, albeit with one deviation. Once you find the body of Steven Clarke, Handshake requests that you leave it untouched and do not place a tracker. It's up to you who to side with.
Where to Find the Fallen PMC - Steven Clarke
You'll find the remains of Steven Clarke, your fallen PMC brethren, in a little farmstead/hamlet in the rice fields outside of the starting town. It's usually northeast of the gas station.

Here are the exact coordinates:

Mithras
166, 122
Lamang
202,156
Crimson Shield
147,162
If you're more visual and would rather not read the in-game map, we have an interactive map with all task objectives in Gray Zone Warfare!
Be wary once you locate the body, however. The small farm does have a few guards roaming the premises, usually in front and back of the main building, and they're tough. They like to hide in the tall bushes around the area and snipe you.

Left Behind Task Rewards
If you choose to side with Handshake to complete Left Behind, you'll receive the following rewards:

2x VIP Body Armor
$3,400
400 EXP
+100 Reputation (Handshake)
First Hit
Up to this point, the majority of your tasks for the various PMC vendors require fetching specific items or dropping off trackers. You've never performed a hit against a unique target. But that's about to change with First Hit from Handshake. He's asked you to locate and take down a criminal leader in or around the marketplace of your starting town. Be ready for a lengthy firefight!
Where to Find the Marketplace
The criminal leader in First Hit will spawn in the Marketplace. You can find it at the following coordinates:

Mithras
171,119
Lamang
201,162
Crimson Shield
141,162
Alternatively, we have an interactive map with key locations, including starting town points of interest, for you to peruse!

How to Draw Out the Criminal Leader
To successfully complete First Hit, you must figure out how to draw out the criminal leader. From our experience, he's not on-site but will join the fight after you kill a few of his men in the Marketplace.

It can take anywhere from five to ten enemies before the criminal leader shows his ugly mug. At this time, however, as the Marketplace is generally a central location, the entire town may be on its way to join the firefight from nearby points of interest, including the Convenience Store, Town Hall, and main street.

Hold fast, and ensure you have enough ammunition for a continuous firefight!

First Hit Task Rewards
For completing First Hit, you'll receive the following rewards:

1x Exfil Helmet
$4,500
400 EXP
+100 Reputation (Handshake)
You can also loot the criminal leader for the following items:

Beret (Red)
Lennon Sunglasses
AKM (with attachments)
Reclamation
With the starting town finally starting to wrap up, you should have a nice selection of equipment and a firm grasp on the game's mechanics. It's time for the big leagues. In Reclamation, Handshake wants you to assault a fortified compound overlooking your starting zone. It's well-defended, with a handful of guards inside and out, plus reinforcements along the street outside of the manor. Inside, on the second floor, lies your objective!

This is another one of those quests in which you must decide if you want to side with Handshake or, in this case, Lab Rat in her quest, Covert Research. The rewards vary depending on who you choose to side with!

Where to Find the Fortified Hideout
The fortified hideout in this task isn't difficult to locate. It's overlooking one of the landing zones, likely your first landing zone, atop a hill with a large, intricate wall adorned by barbed wire. There's a single entrance, the metal gate out front, with armed guards just inside the door and more up the stairs leading to the manor's front door.

The precise coordinates for the fortified hideout are:

Mithras
169,117
Lamang
204,162
Crimson Shield
142,165

Where to Get the Cargo
Once you clear the compound of its guards, head indoors and up the stairs in the back. On the second floor, enter the first room to your left. It's a small, cramped bedroom. On the floor, sitting beneath the window in the corner, you'll find a Metal Container. It's quite large, requiring 3x3 slots in your backpack, so prepare to lug that around until you extract!

Reclamation Task Rewards
For siding with Handshake and completing Reclamation, you'll earn the following rewards:

1x Key Holder
1x Scorpion Backpack
1x CZ 4M Lancer Vest
1x Fast MT Tactical Helmet
$4,500
400 EXP
+100 Reputation (Handshake)
New Neighbours
One of the first tasks that asks you to leave the comfort of the starting zone is New Neighbours for Handshake. He receives word about a military base, known by the locals as The Hole, with a large underground bunker complex. Your goal is to recon the area, locate the bunker, and find the intelligence within. As a thank you, he'll provide you with a free landing zone just outside the complex!
Where to Find YBL-1
The first step in your task is to track down the military complex. It's known as YBL-1, and you can find the precise coordinates at:

142,121

Where to Get the Intel in YBL-1
Once you discover the complex, your task will update. Handshake requires additional intel about the location, and you can find some down inside the underground bunker. Thankfully, it's not difficult to find the required item, a piece of Security Footage, just inside.

Head down the stairs through the bunker door, you'll note a room behind bulletproof glass. It's the security room, and the door inside is through the door to your left.
You're looking for the Security Footage VHS tape sitting on the table beside the row of televisions along the far wall. It requires a 1x1 slot in your inventory

Once you have the intel, return to Handshake!

New Neighbours Task Rewards
You'll receive the following rewards for completing New Neighbours:

1x TC-2000 Tactical Helmet
$4,700
1,000 EXP
+150 Reputation (Handshake)
The Shadow Over Ban Pa
It's time to start exploring the landscape of Lamang in earnest. As part of Handshake's questline, you'll scout the southern and northern entry parts to Ban Pa for The Shadow Over Ban Pa. It's an easy quest, only made difficult by the numerous enemies lurking up and down the main road in Ban Pa!
Where to Find the Entry Points to Ban Pa
You can find the Northern Entry in Ban Pa at coordinates 205, 138.

The Southern Entry point is located at coordinates 204, 136.

This is one of the easier tasks you'll receive from Handshake. Simply walk up to both entry points, and then you'll receive a notification in the bottom right of your HUD. Once you've found both, return to base to complete the task.

The Shadow Over Ban Pa Task Rewards
For completing The Shadow Over Ban Pa, you'll receive the following rewards:

2x Recon Tactical Rigs
$4,700
1,000 EXP
+150 Reputation (Handshake)
True Grit
Following the completion of New Neighbours, Handshake tasks with you traveling far north to Hunter's Paradise in True Grit. This task isn't official PMC business but more of a side hustle Handshake runs simultaneously, in which he tracks down valuable items and artifacts to sell on the black market. The first is a revolver used by John Wayne in the film True Grit, hence the task name.
Where to Find the Revolver in Hunter's Paradise
Once you arrive at Hunter's Paradise, fight your way through the small horde of guards until you find the motel to the southeast of the shooting range complex. It's a small, enclosed area with two structures and, on average, three guards inside of the fencing.

You want Room 102, which requires the key HP 102 to open. It's a tough key to find, and you can either farm nearby enemies for the drop or ask someone in your faction to open the door for you. Once inside, you'll find the revolver inside a collector's box on the bedside table in the corner nearest to the front door.

True Grit Task Rewards
For completing True Grit, Handshake provides:

1x Recon Tactical Rig
$7,800
1,000 EXP
+150 Reputation (Handshake)
Up to Snuff
It's been a little bit since someone asked you to recon an area in Gray Zone Warfare. Thankfully, our old friend Handshake caught wind of the many VIPs visiting Hunter's Paradise up north, and he wants a comprehensive list of its visitors. There's a bit of intel hidden somewhere in the administrative building, and he'll pay well for the client list. Very well!
Where to Find the Client List
You can find the administrator's office at Hunter's Paradise just inside the main gate before the shooting range if you land at Foxtrot 1. It's one of the few buildings in the complex that's not at the motel down the road.
Once inside, head to the back room, where you'll find a couch and a few chairs. On the coffee table in the center, you'll find the VIP client list. It'll automatically deposit into your secure container, if you have the space, and you can return to base to hand it over to Handshake.


Up to Snuff Task Rewards
For completing Up to Snuff, you'll receive the following task rewards:

x1 M4A1 (with attachments)
$5,500
1,000 EXP
+150 Reputation (Handshake)
The Shadow Over Ban Pa II
In The Shadow Over Ban Pa II, a task for Handshake, you'll continue the storyline started in The Shadow Over Ban Pa, which dealt with the presence of a cult in Ban Pa. This time around, Handshake wants definitive proof of a cult presence, and he tasks you with entering the Elder's House to locate intel.

It's important to note that this is another quest in which you'll directly go against the orders of another vendor. In this case, Artisan tasks you with At The Mounds of Madness II, in which she requests the intel from the Elder's House for herself. You must choose which vendor to side with, as you may only pick one!

Where to Find the Intel
You will find the intelligence sitting beside a small shrine on the top floor of the Elder's House in Ban Pa. You can find the Elder's House in the center of town, on the left-hand side of the main road. Instead of going inside on the bottom floor, take the exterior staircase leading up. The door up top is unlocked and open, and the shrine sits just inside to the right.

The Shadow Over Ban Pa II Task Rewards
For completing The Shadow Over Ban Pa II, you will receive the following rewards:

2x M4A1
$7,000
1,000 EXP
+150 Reputation (Handshake)
Rebel Scum
In another relatively straightforward elimination mission, Handshake tasks you with returning to YBL-1 to take down hostiles. You must eliminate 20 in total to satisfy the mission's objectives, and this usually means returning multiple times per session to avoid the large groups clearing the facility.

That said, this is another one of those two-sided quests. You can choose to side with either Handshake in Rebel Scum or with Artisan in Save the Rebellion. Unfortunately, the game doesn't explicitly state that you must choose between the two. You either kill the rebels or deliver the flash drive, not both.

How to Complete Rebel Scum
In Rebel Scum, you'll revisit YBL-1 and, hopefully, eliminate the 20 hostiles without much trouble. Unfortunately, you must contend with bugs, glitches, and other players. In Early Access, it appears as if YBL-1 is one of the buggiest locations, with enemies spawning mid-air or inside of walls. You can hear them shouting but can't defeat them.

If you manage to play early enough, before the crowds start descending upon The Hole, you'll find no trouble in eliminating 20 hostiles!

Rebel Scum Task Rewards
For completing Rebel Scum, you'll receive the following task rewards:

x1 M4A1 (with attachments)
$3,900
1,000 EXP
+150 Reputation (Handshake)
One Shot One Kill
You would think that taking down a single rebel leader would prove easier than most of the other tasks in the game. Unfortunately, that's not the case in Gray Zone Warfare. You see, you're competing with every other merc on the map to complete such quests. As such, tackling One Shot, One Kill for Handshake, in which you must take down the Hostile Commander in Hunter's Paradise, takes time and patience.
Where to Find the Hostile Commander
You will find the Hostile Commander in question at Hunter's Paradise. More specifically, he tends to roam in and around the shooting range in the center of the villa and the restaurant within the enclosed wall beside the range.

You'll note the commander in question typically carries a MOS 590 Shotgun, wears a purple-blue t-shirt, and always dons a Razor Pro Digital Headset. He's not any tougher than the usual grunts unless he flanks you from the side or rear with his shotgun.

The biggest issue in taking down the commander is arriving at Hunter's Paradise during off-peak hours. You don't want to compete with every other PMC on the map!

One Shot, One Kill Task Rewards
Once you take down the commander and complete One Shot, One Kill, you'll receive the following task rewards:

x1 Commander Bulletproof Vest
$7,800
1,000 EXP
+150 Reputation (Handshake)
I Went, I Saw, I Conquered
It's been a while since we had an old-fashioned reconnaissance mission. In I Went, I Saw, I Conquered, the latest task for Handshake, we're scouting a new point of interest: Sawmill. It's a relatively small location, with a handful of guards and a few quests in the area. But for now, we just need to get eyes on the objective from the hill overlooking the compound.
Where to Find the Survey Spot
This is another one of those tasks, like Out of the Blue, in which you won't receive a landing zone. Unless you can find someone in your faction kind enough to drop you off, you'll likely have to walk from YBL-1. It's a long trek through the jungle.

In any case, you're looking for a small lookout point resting on a hill above Sawmill. It's on the opposide side of the river from the point of interest, and tough to miss. It includes a canvas net hanging over a bunch of supplies.
Once you come across the lookout point, walk close enough to complete the objective, then return to base to speak with Handshake.

I Went, I Saw, I Conquered Task Rewards
For completing I Went, I Saw, I Conquered, you'll receive the following rewards:

x1 Recon Chest Rig
x1 Ultimate Power Muff Quads
$3,900
1,000 EXP
+150 Reputation (Handshake)
I Went, I Saw, I Conquered II
Now that you've successfully scouted the sawmill in I Went, I Saw, I Conquered, Handshake tasks you with entering the compound in search of intelligence. He wants to know more about the hostile group that took over the sawmill, and he knows there's intelligence somewhere inside. In I Went, I Saw, I Conquered II, you'll infiltrate the premises and uncover the group's intentions.

Where to Find the Sawmill Intelligence
If you come around the size of the sawmill, from the left-hand side where they store and cut logs outside of the compound walls, you'll face fewer enemies than if you were to walk through the front gate. As you pass through the log-cutting plant, you'll note a wall encircling the sawmill. There's a point about halfway, near the large warehouse, where you can jump over the fence. Be wary, however, as sometimes a guard posts up near the side entrance to the warehouse.
Thankfully, the intelligence you seek is within the warehouse itself. It's located near the backside, just past the flatbed truck carrying red barrels of fuel.

To complete your objective, walk up to the table in the center, then return to base to speak with Handshake.

I Went, I Saw, I Conquered II Task Rewards
For finishing I Went, I Saw, I Conquered II, you'll receive the following rewards:

x4 M26 Frag Grenades
$5,500
1,000 EXP
+150 Reputation (Handshake)
I Went, I Saw, I Conquered III
Finally coming to the conclusion of a questline that began in I Went, I Saw, I Conquered, Handshake once more tasks you with returning to the sawmill. This time around, in I Went, I Saw, I Conquered III, you'll return to the sawmill but on an elimination task. Instead of retrieving intel, Handshake asks you to take down 20 hostiles in the area.
How to Complete I Went, I Saw, I Conquered III
This is a straightforward elimination task. The most challenging part, besides not dying to the enemy's aimbot abilities, is to contend with other players. You'll likely have a few groups on the same task, and if someone arrives before you, chances are they'll clear the entire site out in a matter of minutes.

We recommend dropping in at Echo 1, which you can find on our interactive map, and then moving through the lumberyard into the sawmill proper via the wall surrounding the compound. You'll encounter three to four enemies in the lumberyard, another two guarding the entrance, and two or three in or around the warehouse. Then, there's more scattered through the sawmill itself.

I Went, I Saw, I Conquered III Task Rewards
For finishing I Went, I Saw, I Conquered III, you'll receive the following rewards:

x2 Recon Chest Rig
$3,900
1,000 EXP
+150 Reputation (Handshake)
Manifest Destiny
Handshake is all about actionable intelligence, and he's come up with the brilliant idea that being the main airfield in Lamang, every one of import came through the Pha Lang Airfield. As such, for Manifest Destiny, he would like for you to steal the flight manifest database from the offices.
Where to Find the Flight Manifest Database
You can find the appropriate computer terminal in the office directly opposite from fuel tanker #2 from A Single Drop. It's in the main building, on the bottom floor, in the center terminal of Pha Lang Airfield. You're looking for the only active computer in the office, with a clear database on-screen.

Once you're there, interact with the computer terminal to download that database and then return to base to complete the mission.

You do not need any special equipment to download or store the database. It's automatic.

Manifest Destiny Task Rewards
For completing Manifest Destiny, you will receive:

x1 Recon Chest Rig
x1 TC-2002 Helmet
$4,700
1,000 EXP
+150 Reputation (Handshake)
Final Check Out
Somewhere at Pha Lang Airfield, a VIP lost precious cargo in their luggage, and Handshake would prefer the insurgents don't acquire the said item. He's not very clear about what the item is or does, but he assures you that, in Final Check Out, you cannot let it fall into the wrong hands. As such, you're going to scour the Airfield for a single piece of luggage. We'll help you!
Where to Find the Luggage
You're searching for a specific piece of luggage left behind during the evacuation. More specifically, it's a dull-purple rolling piece of luggage, as shown in the screenshot above.

Do you remember the second fuel tanker from A Single Drop? It's underneath the covered port beside the tanker truck, about halfway down the expanse, near a forgotten luggage transport truck.

Be wary, however! There are numerous guards skulking in the shadows around this part of the Airfield, and they all have shockingly pinpoint accuracy!

Final Check Out Task Rewards
For completing Final Check Out, Handshake will reward you with the following:

x1 CGPC 3 Armor Chest Rig
$4,700
1,000 EXP
+150 Reputation (Handshake)
What Comes Up
Oh, look! Handshake offers you a new task but requires your utmost discretion. In What Comes Up, you must track down a crashed airplane somewhere near Pha Lang Airfield. The flight crashed somewhere in the jungle to the south of the airfield, and it's a bit of a trek.
This is a another quest in which you must choose to side with either Handshake, in What Comes Up, or Lab Rat, in Too Close to the Sun. The rewards vary between the two, so weigh the pros and cons of each!

Where to Find the Lost Flight
If you land at Golf 2, at the end of Pha Lang Airfield, it's a much shorter walk to the downed flight lost in the jungles of Lamang. We highly recommend using our interactive map for this objective, as it's easy to find yourself lost in the jungle.
ou can see the precise location on the map above. Simply walk up to the crashed airplane, check the tail section for the orange black box, and transfer it to your secure container. It's quite large, requiring 4x4 space, so it might take up most of your container.

Once you have the box, return to the LZ, then exfil home.

What Comes Up Task Rewards
For siding with Handshake in What Comes Up, you'll receive the following rewards:

x1 M4A1 (with attachments)
$7,000
1,000 EXP
+150 Reputation (Handshake)
Fort Narith Stroll
It's time to explore Fort Narith. You've likely spotted it on your map and heard the gunfire as your helicopter flies overhead on its way to YBL-1 or Hunter's Paradise. The military base and airfield provide quite the challenge, but for now, Handshake asks you to recon the base's various entrances. In Fort Narith Stroll, you'll wander around the exterior wall, checking four entrances into the base.
How to Complete Fort Narith Stroll
There are four entrances to Fort Narith: Barracks Entrance, Main Entrance, Fuel Supply Entrance, and Airfield Back Entrance. Each one poses a hazard, with numerous guards wearing body armor and carrying some of the best ammunition in the game M855.

Image
Entrance
Coordinates
[img]blank[/img]
Main Entrance
130, 144
[img]blank[/img]
Barracks Entrance
131, 142
[img]blank[/img]
Fuel Supply Entrance
127,146
[img]blank[/img]
Airfield Back Entrance
127,141

It's enough to walk close to each entrance to satisfy the objective. But again, be wary of guards. Each entrance typically features one or two outside and then another one or two inside. You can stealth this task by crouch-walking around the exterior wall.

Fort Narith Stroll Task Rewards
For completing Fort Narith Stroll, you'll receive the following rewards:

x2 Recon Chest Rig
$4,600
2,000 EXP
+200 Reputation (Handshake)
Reconnaissance-in-Force
Following your success in scouting each of the entrances into Fort Narith during Fort Narith Stroll, Handshake tasks you with returning to the military base. This time in force, however. He wants you to eliminate 30 soldiers in Fort Narith. Up to this point, elimination tasks have only asked you to fight up to 20 enemies, and none were as highly trained or well-equipped as those in Fort Narith. Reconnaissance-in-Force is a chance to prove your mettle!

How to Complete Reconnaissance-in-Force
Your goal in Reconnaissance-in-Force is straightforward. You must infiltrate Fort Narith from any of the entrances you previously discovered or use one of the many holes in the exterior wall, enter the military base, and start taking down guards.

Unfortunately, it's easier said than done. The guards here carry better weaponry, ammunition, and armor than what you've faced previously. Here are a few tips to help you complete Reconnaissance-in-Force:

Take your time and move slowly. The best way to win a shootout in Fort Narith is to fire the first shot and don't miss.
While many players carry one of the many AK variants up to this point due to the plentiful ammunition, you'll want to switch to an M4 with M855 ammunition. It's hard-hitting, armor-piercing rounds capable of taking down tough opponents in a single shot or two. Plus, many of the guards in Fort Narith carry magazines full of M855, so you can replenish your ammunition on the fly.
Bring backup! It's tough to tackle Fort Narith solo, so consider enlisting a partner or three to help you clear the compound.
Reconnaissance-in-Force Task Rewards
For completing Reconnaissance-in-Force, you'll earn the following rewards:

x1 M4A1 (with attachments)
$4,600
2,000 EXP
+200 Reputation (Handshake)
Hacker
It's time to shake things up a little! Up to this point, you've dropped trackers on key locations, eliminated targets, and scouted out key entry points. But in Hacker, the latest task for Handshake, you'll finally utilize the wiretap tool to hack into the security camera system around Fort Narith. You must track down four security cameras in central locations within the military base. Yes, it's easier said than done!
Where to Find the Security Cameras
In total, you must find and wiretap four security cameras:

Hack the camera at the Air Traffic Control Building
Hack the camera at the Main Entrance
Hack the camera at the Northern Entrance
Hack at the camera at the Army Headquarters
The toughest one is at the Army Headquarters. It's smack in the center of the most hostile portion of Fort Narith, and you must enter the building itself, where even more guards sit waiting for a PMC like you, to hack the camera.
You're looking for your typical security camera. They're usually hanging in a corner on each structure, except for the Army Headquarters unit, which is just inside the main entrance near the receptionist's desk.

It's best to work with a group to complete this task. You'll face countless enemies along the way, somewhere between twenty and thirty in total, and they're usually armed to the teeth.

Once you hack all four cameras, exfiltrate promptly!

Hacker Task Rewards
By completing Hacker, you'll earn the following:

x1 Recon Chest Rig
x1 Commander Armor
$5,500
4,000 EXP
+200 Reputation (Handshake)
Business or Pleasure
If you thought you were done with Pha Lang Airfield, think again! Handshake tasks you with returning to the overrun airfield once more time in search of useful intelligence about the occupying force. There's a piece of intel stashed inside a warehouse somewhere near the terminal, and once you recover it, you can move on to bigger and better points of interest. Although you might wind up coming back to Pha Lang Airfield in due time, who knows?!
Where to Find the Pha Lang Airfield Intel
You can find the piece of intel a thumb drive in the rear-most warehouse near the terminal. It's by the first fuel truck you check for Gunny in A Single Drop. Inside the warehouse, behind the vehicle with its back hatch open, you'll find a table with two plastic chairs and a military-grade laptop on top. Next to the laptop, you'll find the intel.

Business or Pleasure Task Rewards
Upon completing Business or Pleasure, you'll receive the following rewards:

x2 CQ A1
$5,500
1,000 EXP
+150 Reputation (Handshake)
Wing Clipping
Following your reconnaissance trip in Business or Pleasure, Handshake tasks you with once again returning to Pha Lang Airfield. This time, however, he's not happy with what we uncovered in the latest bit of intelligence. He asks you to eliminate the rebels on the airfield with extreme prejudice. You must take down a total of twenty before exfiltrating.
How to Complete Wing Clipping
These elimination-type tasks in Gray Zone Warfare don't provide too much of a challenge unless you're in a full server and battling with other players for kills.

While they're not as heavily armored as the guards at Fort Narith, we still recommend bringing along an M4 with magazines full of M855 to make quick work of the rebels at Pha Lang Airfield. A single well-placed shot is enough to take each down.

To tackle all twenty, we recommend landing at Golf 1, clearing the small single-engine plane area before the terminal, and then infiltrating through the hole in the corner. From here, you'll have quick access to the warehouse, terminal, and loading zones, all of which easily have enough enemies to satisfy the quest objectives.

Wing Clipping Task Rewards
For finishing Wing Clipping, Handshake provides you with the following rewards:

x1 901 Elite 4 Chest Rig
$3,900
1,000 EXP
+150 Reputation (Handshake)
Deepest, Darkest Fantasies
You've likely noticed the resort up to the far north—Midnight Sapphire—which features countless villas and a sprawling golf course. It's also heavily guarded by rebels. But that doesn't matter to Handshake, who learns about a flash drive left behind by a wealthy politician. A bit of intelligence with NSFW subject matter on the drive, and he'd like you to recover the information in Deepest, Darkest Fantasies.
Where to Find the Flash Drive
As this is likely one of your first visits to Midnight Sapphire, we recommend catching a ride with another player to unlock the closest landing zone. Hotel 1 drops you right in a clearing near the villa.

Once you pass through the woods to Midnight Sapphire, you'll stumble upon a concrete wall that you can't pass over. If you follow it north, you'll inevitably come to a garden with a gate leading to the main road where you can access each villa. However, be careful as guards roam the garden and surrounding area.
Once you're on the main road, you want the northernmost villa, the closest one to the garden. The gate and front door are open, so go ahead and walk straight inside.
The flash drive in question sits on the coffee table in the front room. It's a small 1x1 item that will fit inside your secure container without issues.

Once you have the intelligence, head back to base to turn it in!

Deepest, Darkest Fantasies Task Rewards
For finishing Deepest, Darkest Fantasies for Handshake, you'll receive the following rewards:

x1 EXFIL (Multicam) Helmet
$6,500
2,000 EXP
+200 Reputation (Handshake)
Priceless Possessions
While many of the vendors in Gray Zone Warfare act accordingly for their positions, either aiming to help the company or the country, Handshake embodies the true mercenary persona. He's here to make money, and that often entails you venturing deep into hostile points of interest, searching for trinkets for wealthy denizens who left the country. In Priceless Possessions, you must track down a gold golf club left behind at Midnight Sapphire, and it's not a simple job.

This is another task in which you must choose to either hand over the golf club to Handshake to complete Priceless Possessions, or give it to Turncoat to complete Local Golf Star.

Where to Find the Golf Club
You can find the golf club in question—a solid gold piece—inside a shack in the middle of the golf course. It's marked on the map above.


Once you reach this area, dealing with the countless heavily-armed guards along the way, you must check the small shack near the water tower. It's the wooden shack on the eastern side of the maintenance area, inside of the left-hand door by the vehicle workshop.
Once inside, the golf club is sitting on the ground in front of the shelf in the back left corner. Scoop it up, though keep in mind it's rather large. It requires a 3x1 space in your inventory or secure container.

Once you have the club, return to base!

Priceless Possessions Task Rewards
For completing Priceless Possessions, you'll receive the following task rewards:

x1 M4A1
$8,300
2,000 EXP
+200 Reputation (Handshake)
UNLRA
One of your very first quests into the most challenging POI, Tiger Bay, comes from Handshake. In UNLRA, he tasks you with tracking down intelligence found within the UNLRA camp near the coast, and it's not a simple snatch-and-grab task. You must fight your way through countless hordes of enemies, and their pinpoint aim means you'll likely return to base frequently. Here's how to complete UNLRA in Gray Zone Warfare!
Where to Find the UNLRA Intel
The intelligence file in question sits atop a small folding table inside the main UNLRA camp tent, where patients were previously kept. It's not far from the UNLRA Headquarters, and your best option is likely to land at India 2 and travel south through the north entrance of Tiger Bay.

Unfortunately, you'll face many enemies. They come out of the woodwork, wait around each corner, hide inside the HQ building, and ambush you from the bushes on the way to the UNLRA Refugee Camp. It's absolute torture to walk down the street in Tiger Bay solo, so consider bringing along a friend or two to help ease the turmoil!
Once you arrive at the UNLRA Refugee Camp, head inside the large tent. You're after the blue folder on the gray table beside the television set.

With the intel secure in your container, exfiltrate promptly and return to base!

UNLRA Task Rewards
For completing UNLRA, you'll receive the following rewards:

x2 M4A1
$5,500
2,000 EXP
+200 Reputation (Handshake)
The Congressman
It appears Midnight Sapphire was the go-to place for corrupt politicians and celebrities who wanted a good time away from prying eyes in Lamang. It's also where many of them left behind sensitive information, which Handshake intends to turn into profitable intelligence. In The Congressman, he sends you to the villas of Midnight Sapphire in search of a smartphone that belonged to a congressman who lost his device in the evacuation.

You have a choice to make! You can side with Handshake to complete The Congressman, or side with Banshee to complete Felony and Punishment. Both vendors want the smartphone, and they'll offer different rewards.
Where to Find the Smartphone in Midnight Sapphire
The smartphone in question was left behind in one of the mansion-sized villas, known as Villa Erica, in Midnight Sapphire. The quickest route to the villa is from Hotel 1, the landing zone just to the east of the POI.

You'll likely run into a few guards patrolling the streets and front yards of the villas, but it's nowhere near the volume you'll encounter by, say, the hotel in the center of the area.
Once you locate the villa, head inside and turn left from the front door. Head down the hall and enter the last room on the left, then check the chair beside the window. There's a smartphone tucked under a bit of newspaper on the floor. This is your objective!

The Congressman Task Rewards
If you choose to side with Handshake to complete The Congressman, you'll receive the following rewards:

x1 M4A1
$6,500
2000 EXP
+200 Reputation (Handshake)
The More The Merrier
The More The Merrier, a challenging task for Handshake that sees you revisit Fort Narith, was one of the broken quests in the game until a patch from developer Madfinger Games. It's now completely fixed and available to complete. As to how you complete The More The Merrier, you must track down a piece of intelligence about the enemy's movements inside one of the barracks in Fort Narith. Here's how to complete the task!
Where to Find the Secret Intel

The intelligence in question sits inside one of the bunkrooms in Barracks A in Fort Narith. While many will tell you that the intel spawns inside of A106, that's only one spawn location. It can also spawn inside any of the rooms on the first or second floor, so infiltrate the structure and then check each room carefully.

Unfortunately, by any room, we mean any room. It can spawn behind a locked door, and if that happens, you may need to switch servers to receive a more favorable spawn.
It will sometimes spawn on a bed, underneath a bed, on a folding table in the corner, etc. The key is to keep an eye out for a document called "Military Patrol Schedule" and scoop it up into your secure container quickly. Once you do, there's a chance enemies spawn around the building to stop you from exfiltrating, so be careful upon leaving the structure.

The More The Merrier Task Rewards
For completing The More The Merrier, you'll receive the following rewards:

x1 M2 Plate Carrier
$6,500
2000 EXP
+200 Reputation (Handshake)

Gray Zone Leave No Man Behind Task Walkthrough
The Man Who Disappeared
The Man Who Disappeared is a rather challenging task in that you must retrieve a passport from the command tent at base and then deliver it to a specific destination deep within Midnight Sapphire. If you die on the way, you must restart the entire quest. Handshake isn't pulling any punches with this one, as he'll let you know his displeasure via message quickly upon any failure. The ultimate goal is to drop off a passport in the filing cabinet behind the hotel front desk in Midnight Sapphire. Here's how to do just that!
Where to Drop Off the Passport
Your ultimate goal is the front desk at the Midnight Sapphire Hotel in the center of the POI. There's a small filing cabinet under the right-hand side of the desk, just inside the main door facing to the southwest.

The problem is getting to this point without dying, as you'll encounter too many challenging enemies along the way. The route below served us well. You'll encounter a few enemies in the garden, at the bridge, and near a lookout point just inside of the woods skirting the hotel. But if you follow the woods carefully and quietly, you can sneak up to the side entrance of the hotel.
Here, you'll find a small tower with a staircase inside leading up to the ground floor of the hotel's lobby. Once you reach the top, however, prepare for an all-out fight. The enemy will come at you in droves, and you'll quickly run through hundreds of rounds of the game's best ammunition dealing with the problem.

Take it slow! And, as we learned the unfortunate way, the glass windows at the top of the tower appear bulletproof, as you cannot shoot through them, but the guards occasionally can and will.
Once you clear the way, enter the main lobby and locate the front desk on the left-hand side. Walk up to the open filing cabinet, then deposit the passport and exfiltrate the way you entered!

The Man Who Disappeared Task Rewards
For completing The Man Who Disappeared, you will receive the following task rewards:

x1 Recon Plate Carrier
$6,500
2000 EXP
+200 Reputation (Handshake)
Hacker II
This isn't the first time Handshake tasks you with infiltrating a heavily guarded compound to place a few bugs. In Hacker, you infiltrated Fort Narith to tag a few cameras, along with acquiring a codebook from within the base's Headquarters. In Hacker II, you'll revisit the exact location but hack two antennae and a satellite dish. All three require plenty of ammunition, so stock up on M855 before you venture into this one!
Where to Find the Hacking Targets
As mentioned, you must hack three targets: an antenna near the fuel entrance, an antenna out front of the Headquarters, and a satellite dish on the roof of the HQ. We recommend starting at Delta 1, infiltrating the base through the Fuel Supply Entrance.

Once you clear the gate, you can skirt the eastern wall of the base to reach the antenna. It's hard to miss, as it's a tower red and white, well, antenna. The one outside the Headquarters looks the same, complete with the fence and open control box. It's the control box you must interact with.
From here, move toward the Fort Narith HQ. Now, this is where things get tricky. Along the way, you'll encounter numerous guards patrolling the hangars, a few at the gate leading up the road to the HQ itself, and countless inside and outside the Headquarters. We recommend taking a position on one of the hangars after clearing it from below, then picking off the guards around the HQ. They'll immediately become alerted to your position and start rushing your way, taking remarkably accurate potshots. But you can clear the way from there if you're quick and accurate.
Once you make your way to the front of the HQ, hack the antenna out front first before heading indoors, as your final two objectives are within the building itself.

The antenna out front is extremely open, so check your surroundings before you run inside to hack the control panel.
Once you finish with the final antenna, head indoors to the roof. There's no one on the roof, so walk over to the satellite dish in the northeast corner and interact with the panel on its rear side.

Where to Find the Codebook
On your way down from the roof, stop by the second floor. At the end of the corridor to the west of the building, you'll spot a radio room with a mess of computers and broadcasting equipment encircling the space.

The codebook is on the corner of the table on the right side of the room. It's a brown folder that requires a 1x1 slot in your secure container.

Once you have that, exfiltrate back to base!

Hacker II Task Rewards
For finishing Hacker II, Handshake will reward you with the following:

x1 M4A1
$9,200
2000 EXP
+200 Reputation (Handshake)
Hazardous Treasures
We hope you're in for quite the adventure, as this is perhaps the longest task Handshake will provide you with in Gray Zone Warfare. It's a test of your endurance, patience, and skill level as you reach the late-game portion of the tactical shooter. Hazardous Treasures tasks you with visiting the game's major points of interest, taking down multiple armed hostiles, and recovering metal containers, which immediately weigh you down until you can't sprint out of the hostile zone. It's a slog, and we'll show you how to get it done!
Where to Find the Sawmill Metal Container

The first Metal Container, which kickstarts this lengthy task, is actually one of the more challenging ones to acquire. Not because of the difficulty of the POI or the surrounding enemies but because of RNG. You see, to access the Sawmill Metal Container, you must first acquire the Sawmill Office Storage Room Key (SM OStrg), and it's extremely difficult to track down. Your easiest bet is to speak with someone at base and beg, borrow, or buy one.

Along the way, you'll easily reach the necessary ten kills at Sawmill to satisfy the objective.
Once you're inside the backroom of the Sawmill Office, check the back corner underneath the metal shelf. There, sitting on the ground, you'll find the Metal Container. It's extremely heavy and will cause overencumberance, so we hope you managed to clear a path from the landing zone to this point.

Where to Find the Blue Lagoon Metal Container
Once you return to base with the Sawmill Metal Container, Handshake will update the task a second time, asking you to visit Blue Lagoon and complete the same objectives. You must take down ten enemies in Blue Lagoon, then retrieve the Metal Container. Now, taking down the guards isn't tough. But getting in and out with the Container proves more challenging unless you know how to stealth the POI.

If you land at Kilo 1, you can pick off the necessary targets as you approach and reach the front gate. There are typically three out front, then a mess of them inside the gate itself. More will come running as you start shooting, too.
With the area clear, head to the Blue Lagoon Office. If you enter from the front door, turn left and walk into the bedroom. In the corner of the room, beside the television stand and underneath the window, you'll find the Blue Lagoon Metal Container. You can exfil quickly and quietly by leaving out the Office back door, then walking through the woods to Kilo 2.

Where to Find the Hunter's Paradise Metal Container
The next step in the questline is to revisit Hunter's Paradise, take down ten enemies in the immediate area, and then locate the Hunter's Paradise Metal Container. You shouldn't have any issue taking down guards, especially if you land at Foxtrot 2 and infiltrate the compound from the west past the body pit.

While you're over here, you must unlock the Hunter's Paradise Weapon Storage Unit using the key HPWEP. By now, hopefully, you have that one!

Once inside, check the left-hand corner of the room, below the window on the opposite wall from the main doorway. It's another heavy one, so waddle back to the landing zone to extract!

Where to Find the Ban Pa Metal Container

By now, you've spent a lot of time fighting your way through the streets of Ban Pa. You should know the location like the back of your hand. It's typically best to land at India 1, then travel south through the town down the main street.


Your target location is the top floor of the Elder's House. It's unlocked, so you can walk straight up the stairs, access the top floor, and locate the Ban Pa Metal Container in the back corner near a lawn chair and wooden desk.

Along the way, slay the ten required enemies. You should hit your target before reaching the Elder's House.

Where to Find the Pa Lang Airfield Metal Container

As per usual with this questline, you must take down ten enemies at Pha Lang Airfield, then find the heavy Metal Container. Locating the Container is a bit of a challenge, as it requires the Pha Lang Storage Office Key, which, hopefully, you have or know someone who can unlock the door for you.

Unfortunately, there aren't enough enemies at the Remote Hanger to satisfy the task objective, which means you must venture across the runway to the main facility. There are significantly more than ten here, so choose your targets wisely, pick your shots, and exfiltrate when you hit all ten.

Where to Find the YBL-1 Bunker Metal Container

The final step in this questline is to kill ten enemies at YBL-1 and locate and return the Metal Container. It's relatively easy, though YBL-1 is a highly trafficked area. It took us a few tries to kill all ten enemies, as the POI was continuously clear of all threats upon arrival.

Once you satisfy the kill-list objective, head all the down to the bottom floor of the bunker. Then, navigate through the hallways around the bend, past the radio room, to the conference room. In the back office through the conference room, sitting beside the lounge chair on the right-hand side of the room, you'll find the Metal Container!

Hazardous Treasures Task Rewards
For finally completing Hazardous Treasures, you'll receive the following rewards:

x2 QRKit
x1 Chest Rig 901 Elite 4
x1 Team Wendy Exfil Helmet
x1 Snuck 908 Portal Lockbox (Secure Container Upgrade)
x1 MK18
$10,000
Lip Out
Handshake returns with a multi-part task that sends you to the far north. Somewhere in Midnight Sapphire, there's evidence of a missing individual who routinely visited the resort. Handshake would like any information you can find to confirm Donald J. Dortmunder's presence, along with what happened to the man.
Where to Find the Midnight Sapphire Guest List
For the first part of the task, you must head to the country club on the golf course in search of a guest list to prove Dortmunder regularly spent time at Midnight Sapphire. Reaching this point is tough, however, as the enemies will often one-shot you from great distances.

We recommend landing at Foxtrot 1, near Hunter's Paradise, and then walking through the woods, across the golf course, and to the country club. You will likely still encounter hostiles along this path, but less so than any other route.
Once you're inside the country club, the guest list is on the reception desk at the back of the building, right between a computer monitor and a cash register.

Where to Find Dortmunder
Your next objective is inside one of the small villas to the east of Midnight Sapphire. There's no shame in exfiltrating back to Foxtrot 1 and then taking a helicopter to Hotel 1.

Once you arrive, visit the villa marked on the map above. There, in the bathroom at the back of the house, you'll find a bloody scene with a discarded cell phone on the ground. Scoop up the phone, place it in your secure container, and then exfiltrate.
Return to base to finish the task!

Lip Out Task Rewards
For finishing Lip Out, you will receive the following task rewards:

x1 RPC
$8,300
2000 EXP
+200 Reputation (Handshake)
Weeding
While venturing deep into Midnight Sapphire always proves challenging, the latest task for Handshake, Weeding, is relatively straightforward on paper. He tasks you with visiting the northernmost POI in the game, neutralizing 30 LAF forces in the immediate area, and then returning to base for your reward.
How to Complete Weeding
Your goal in Weeding is simple: Visit Midnight Sapphire, take down as many hostiles as you can, and bring along as much ammunition as you can.

To complete this task, I recommend heading straight to the source: Midnight Sapphire Hotel. It's the most challenging part of the POI, but also the spot where the most hostiles congregate. If you're careful, quick, and prepared, you can take down all thirty targets here.

Here are a few tips:

Use cover wisely and only move when you're sure the coast is clear.
Take your time, there's no rush in acquiring your kills.
Bring along spare ammunition in your secure container, preferably M855 or better.
Weeding Task Rewards
For completing Weeding, you will receive the following task rewards:

x1 AMP-1 TP MC Helmet
$4,600
2000 EXP
+200 Reputation (Handshake)
Celebrity Crash
Midnight Sapphire was the go-to spot for all of the wealthy people who wanted to do bad things away from prying eyes, it would seem. Handshake uncovers intel indicating a certain VHS tape with a famous celebrity was left behind in all of the chaos. He is being paid to return said VHS tape to the client, and you're the one who will retrieve it from the villa!

The VHS tape in question is a hot commodity in Lamang. Handshake, as part of Celebrity Crash, wants the tape for his client. Banshee, as part of Dirt Digger, would like the tape to ensure justice is served to anyone involved.
You must choose who to side with upon retrieving the VHS tape from Midnight Sapphire!

Where to Find the VHS Tape for Celebrity Crash
The VHS tape you need is relatively simple to grab if you land at Hotel 1, walk through the woods to the lower villas, and take care of the guards waiting outside the building. There are usually two, but someone may have cleared them out previously.

Once you're at the villa in question, there's nothing else to stop you. The door isn't locked, so wander inside and grab the Recovered VHS from the small dining table in the back corner of the villa.

You should definitely store it in your secure container on your way out, just to be safe!

Once you have the tape, return to base!

Celebrity Crash Task Rewards
For completing Celebrity Crash, you will receive the following task rewards:

x1 M4A1
$6,500
2000 EXP
+200 Reputation (Handshake)
Left Behind II outdated
In an active warzone, it's common for some colleagues to go missing in the line of duty. But how you deal with that situation varies, especially when you're talking to Handshake or Gunny. In Left Behind II, the direct opposite to Last Farewell II, Handshake asks you not to mark the remains of Jason Novak with a Tracker, as requested by Gunny, but to instead identify the body and leave.
You must choose to side with either Gunny in Last Farewell II or Handshake in Left Behind II. We recommend choosing whichever vendor provides better rewards to you, along with whichever you still must level further.

Where to Find Jason Novak in Left Behind II
It's wise to land at Foxtrot 1, near Hunter's Paradise, and then walk east onto the golf course at Midnight Sapphire. You can avoid most patrols and guards using this method, though it's inevitable that you stumble upon a few enemies in your path.

Your objective is in the center of the golf course, on a small hill with a flag overlooking the large lake. There, you'll find the remains of Jason Novak.
For Handshake, you must only walk up and identify the body. You do not need to drop a tracker!

Left Behind II Task Rewards
For completing Left Behind II, you will receive the following rewards:

x2 TC-2002
$4,600
2000 EXP
+200 Reputation (Handshake)
Paparazzi
Handshake comes to you with a request by a new client. They're missing Richard S. Parker, a professional journalist who went missing covering the events in Lamang. His last known location places him at Midnight Sapphire, but it's a big POI, so you must first find information on the man. Paparazzi is a two-part task through one of the toughest locations in the game. Bring a friend!
Where to Find the Intel in Paparazzi
First and foremost, you must track down pertinent information that indicates Richard Parker was, in fact, at Midnight Sapphire. You can find said piece of intelligence sitting inside a security room on the desk in the center. To locate this room, head inside the main entrance to the Midnight Sapphire Hotel, then turn left. There's a locked doorway behind the reception desk, and you'll need MS Supply Key to open the way.
Once inside, head down the hall until you find the security room on the right-hand side. It's hard to miss, as it's a dark, industrial room with monitors hanging on the wall above multiple desks. The intel is in the middle.

Where to Find Richard Parker
With the information provided in the intelligence file, we now know that Richard Parker was held in a backroom at the Hotel Facilities. It's a small sub-POI to the far north of the Midnight Sapphire Hotel. You can find it down the road, past the wealthy villas, on a dirt path.

You're after the white house with the blue roof. Inside, at the way back, is a room with a chair in the center and blood splatters on the wall and floor. It's clear evidence the journalist was tortured for his investigation in Lamang.

Step inside, look around, and then exfiltrate. If you follow the dirt path along the northern edge of the golf course, you will inevitably reach Foxtrot 1.

Paparazzi Task Rewards
For completing Paparazzi, you will receive the following task rewards:

x1 M4A1
$7,400
2000 EXP
+200 Reputation (Handshake)
The Art of Deception
Here's hoping you're in for a long, map-spanning task that will take you to two of the game's tougher locations. In The Art of Deception, Handshake tasks you with scooping up a bit of intelligence from Fort Narith, inside the HQ, to be more specific, and then dropping it off inside the Midnight Sapphire Hotel. It's challenging and lengthy, and best done with a squad.

Where to Find the Documents in The Art of Deception
First and foremost, you must infiltrate the Headquarters at Fort Narith. The intelligence file you require is on the second floor of the main building, inside the meeting room with the large room-spanning table. The intel folder is sitting on the edge of the table as you enter.

Do not forget to place the intel in your secure container!

Once you return to base, speak with Handshake. He'll take the intel from you, then provide you with part two of the quest. Before you head to Midnight Sapphire, you must grab the intel once more from the command tent!

Where to Plant the Fake Intel in The Art of Deception
Once you have the intel file, charter a bird up to Midnight Sapphire. You can land anywhere, so long as you know the path to the Midnight Sapphire Hotel. We recommend landing at Hotel 1 and then using the route through the woods along the ridgeline. It's the path of least resistance.

Once you're inside the Midnight Sapphire Hotel, take the door to your left, just behind the reception desk, and then follow the hallway down. Your target is the second door on the left, the office space with the military-grade computer sitting on the desk.

You'll walk up to the pile of folders sitting on the edge of the desk, closest to the window, and place the fake intel when prompted.

Once you're done, exfil back to base!

The Art of Deception Task Rewards
For finishing The Art of Deception, you will receive the following rewards:

x1 M700
$9,200
2000 EXP
+200 Reputation (Handshake)
Last Resort
With the tasks in and around Midnight Sapphire wrapping up, it's time to eliminate the commander. This type of mission is usually the finale for a POI, and Handshake wants you to go out with a bang. He tasks you with revisiting Midnight Sapphire, specifically in and around the Hotel, and taking out the local commander with extreme prejudice.
Where to Find the LAF Commander in Midnight Sapphire
We've encountered the LAF Commander in Midnight Sapphire in two distinct spots within the MS Hotel. The first time, to complete the task, we stumbled upon him just outside the front door near the reception desk. Of course, he was surrounded by guards who made taking him down slightly more challenging, though a few well-placed grenades did wonders.

The second time, however, we met him on the bottom floor of the Midnight Sapphire Hotel, down a hallway in the back of the room.

The point is he spawns somewhere inside of the Hotel. It's just a matter of which floor he spawns on for your server.

Last Resort Task Rewards
For completing Last Resort, you will receive the following rewards:

x1 M4A1
x3 Recon Chest Rigs
$7,400
2000 EXP
+200 Reputation (Handshake)
Mall Vigilante
While certainly not your introduction to Tiger Bay, Mall Vigilante will certainly test your abilities as you learn enemy locations throughout the city in a challenging hunt. Handshake would like for you to track and take down 30 enemy hostiles in Tiger Bay. Despite the name of the task, they don't have to be in or around the Tiger Bay Mall. But it's a good spot for a firefight!

How to Complete Mall Vigilante
For this one, we recommend landing at Juliet 2, to the southwest of Tiger Bay, and infiltrating the area through the small village near the backside of the Mall. You can stealth your way through this area if you'd like; otherwise, start the task here and slay as many of the enemies as you encounter.

We wound up completing the task inside of the Mall, using the back corridors and shop checkout counters for cover as enemies rushed to our position. If you're quick and careful, you can land a kill shot before they fire off a single round.

Here are a few tips to help you complete Mall Vigilante:

Keep your weapon on fully automatic, as enemies here wear the toughest armor and can take a round of your best ammunition. A burst? Not so much!
Speaking of ammunition, stock up on plenty of the best rounds you can buy. We recommend keeping spare stacks of ammo in your secure container and filling magazines when you have the breathing room.
Use cover wisely, fire when you have a shot, and move frequently to throw the AI off your last known position.
Mall Vigilante Task Rewards
For completing Mall Vigilante, you will receive the following rewards:

x2 EXFIL Helmets
$4,600
2000 EXP
+200 Reputation (Handshake)
UNLRA II
Handshake would like for you to investigate more about the happenings surrounding the evacuation from Tiger Bay. But for that, he requires additional intelligence. He's caught wind of a piece of intel sitting around an LAF Checkpoint just outside Tiger Bay, but there are multiple such checkpoints to investigate. Here's how to find the right one.
Where to Find the LAF Checkpoint and Intel
When done correctly, this task is a walk in the park. We recommend you land at Juliet 1, north of Tiger Bay, which is conveniently just a minute's walk from the LAF Checkpoint you must investigate.

The green tent is off to one side of the road, and you may encounter a guard or two in the immediate area. If you tread carefully and keep your eyes on a swivel, you'll see them long before they spot you, so take the first shot and end the fight quickly.
Once you reach the tent, head inside and find the intelligence folder on the table in the center. It's easy to spot. Grab it, stow it in your secure container, and then return to Juliet 1 to exfil back to base!

UNLRA II Task Rewards
For completing UNLRA II, you will receive the following rewards:

x1 EXFIL Helmet
$5,500
2000 EXP
+200 Reputation (Handshake)
Sweet Little Lies
Handshake receives additional intel that indicates the illusive Narith spent time at Midnight Sapphire, or, at the very least, his top dogs did. He'd like you to return to Midnight Sapphire (Did you think you were done with the POI?) to track down additional intelligence left behind at Villa Lusia.
Where to Find the Intel in Sweet Little Lies
The easiest way to reach Villa Lusia in Midnight Sapphire is to drop in at landing zone Hotel 1, then head north along the path leading over the waterfall above Midnight Sapphire. Multiple hostiles are roaming the path here, approximately four, so be wary as you move through the underbrush. They will sneak up on you if you're not careful!

Once you come back down the path, you should be directly beside the objective. Inside the walls, there are two or three guards near the front door. They will unleash hellfire upon the entrance if you poke your head through, so try to snipe them from the hillside to the north of the villa.
Once you clear the entrance, you must unlock the door with the Villa Lusia Key. It's another rare drop (of course!), and you're likely better off asking around base instead of farming LAF in the area.

Once inside, you'll find the Military Intel sitting on the dining room table. Scoop it up, stash it in your secure folder, and be done with this POI!

Sweet Little Lies Task Rewards
For completing Sweet Little Lies, you will receive the following rewards:

x2 DDM4 (MK 18)
x1 EXFIL Helmet
$9,200
2000 EXP
+200 Reputation (Handshake)
Hide and Seek
Handshake requests additional recon on the Tiger Bay Mall and LAF. He suspects the LAF set up a hideout somewhere in the mall, likely inside one of the shops, but he requires clarification from you. As such, you're to infiltrate the mall in Hide and Seek for proof of the LAF hideout in Tiger Bay Central.
Where to Find the LAF Hideout
You can find the hideout in question in the back corner of the Amazong Shoes Shop on the second floor of Tiger Bay Central. The easiest way to reach this point is to land at Juliet 2 and then infiltrate the rear corridors of the mall by sneaking past enemies. Once inside, it's up to you. You can start a firefight and clear the mall or attempt to stealth to the second floor, across the walkway, and into the shop. We chose the former method.

With the area clear, you can move into the shoe store and approach the hideout. Be wary of the back room, however. Occasionally, a well-armed and armored opponent will spawn inside and wait for approaching mercenaries to ambush.

Once you're close enough to confirm its presence, the objective will update.

Hide and Seek Task Rewards
For completing Hide and Seek, you will receive the following task rewards:

x1 M700
$9,200
2000 EXP
+200 Reputation (Handshake)
UNLRA III
Continuing on with the intelligence-gathering mission you started in UNLRA and UNLRA II, Handshake once more asks you to infiltrate Tiger Bay from the north. He's after additional intelligence left behind by UNLRA, and it's somewhere within the UNLRA Container Dorms. It's not deep into the city, but it's still dangerous.
Where to Find the UNLRA Intel
Without explicit directions, this one is challenging to locate. You could spend way too long sorting through all of the container dorms within the lot until you finally get lucky and find the intel folder. To make life easier, land at India 2 and venture down through the woods until you reach the corner of the UNLRA Container Dorms, just outside the entrance to the UNLRA Headquarters.

Do your best to clear the area, as it will make tracking the intel easier if you're not constantly under enemy fire.

Once you enter the UNLRA Container Dorms lot, immediately turn left and move past the tent from Artisan's List II. Head to the back shed along the wall closest to the UNLRA Headquarters, then walk down until you reach the final row of container dorms. You want the first container on the right-hand side.

Inside, you'll find the blue UNLRA Details folder sitting on a folding table in the corner.
Once you have it in your secure container, head back to India 2 and exfil back to base for your rewards!

UNLRA III Task Rewards
For completing UNLRA III, you will receive the following rewards:

x1 DDM4 (Mk. 18)
$8,300
2000 EXP
+200 Reputation (Handshake)
UNLRA IV
In the final UNLRA quest, as part of the long-running line of reconnaissance and intelligence-gathering missions for Handshake, UNLRA IV tasks you with infiltrating the UNLRA Headquarters in Tiger Bay. There, you'll find the final piece of intel: UNLRA HQ Orders. It's relatively straightforward, comparatively, as it's inside the northeastern entrance to Tiger Bay. But still, prepare for a fight!

Where to Find the UNLRA HQ Orders
It's easiest to reach the UNLRA Headquarters by landing at India 2 and then walking south into Tiger Bay. You'll encounter numerous hostiles in and around the Container Dorms and Headquarters area, but you can post up on the corner or behind the abandoned truck to pick off enemies as they come at you. As always, it's easier with a partner or squad.

Once you clear the area of hostiles, enter the UNLRA Headquarters building from the front entrance closest to the parking lot. Once inside, immediately turn to your left. You'll spot a series of small rooms; head inside those. In the back, to the left, there is a security room with a table and computer in the center. On said table, you'll find the UNLRA HQ Orders.
Scoop it up and walk back to India 2!

UNLRA IV Task Rewards
For completing UNLRA IV, you will receive the following rewards:

x1 RPC
$9,200
2000 EXP
+200 Reputation (Handshake)
Terminal Initiative
We hope you're ready for the most challenging task of the entire game: the finale! Terminal Initiative, the final quest and last in line for Handshake, tests your abilities. You must secure three Metal Containers from the toughest POIs in the game: Fort Narith, Midnight Sapphire, and Tiger Bay. Along the way, you must kill 20 enemies at each location, all without dying. If you die, you restart the task. But there's a trick to make life and this job a little easier!

Upon retrieving a Metal Container, immediately return it to base and store it in your Stash. Focus on retrieving the containers first, then worry about kills on a second run to the POI. But do not hand over the containers until you complete all of your kills; leave them in your stash!

This tactic may change with a future update, but for now, it works even if you fail the quest and must reaccept from Handshake. The Containers will remain in your stash.

Where to Find the Fort Narith Container
The Metal Container in Fort Narith is relatively straightforward. You can enter from any direction, whichever path you know best, to reach the Fort Narith Headquarters in the center of the military base. Once there, clear the immediate area of hostiles to ensure you have a clear path out of the area.

Inside, head up to the third floor and into the commander's office, which is directly to the right of the mural on the wall. Sitting behind the cabinet with the television on top, you'll find the Metal Container. Remember: these containers will cause over-encumbrance, so they'll weigh you down so that you cannot sprint!

Where to Find the Midnight Sapphire Container
Now, it's time to visit Midnight Sapphire once more. The easiest way to acquire this Metal Container is to land at Hotel 1, then skirt up north around the resort, over the waterfall (be wary of the three to four guards who spawn up here!), and then down to the villa.

You must enter Villa Lusia, which requires the Villa Lusia Key. It's a rare drop, but hopefully, you have one from previous tasks. Once inside the villa, head to the living room/bar area. Beneath the bar, on the floor beside a cardboard box, is the Metal Container.

Again, it will make you overweight, so ensure your path is clear for exfil!

Where to Find the Tiger Bay Container
The final Metal Container is within Tiger Bay Central—the mall in the middle of the city—located within the Amazing Shoes Store. It's easiest to land at Juliet 2, then stealth your way through the village until you enter the rear of the mall parking lot.

Once you're inside, clear the complex of hostiles. It's easier to deal with all of them now, likely obtaining your kills, than waiting for them to aggro or ambush you.

The Amazing Shoes Store is located on the second floor of the mall, about halfway down. Once inside, the Metal Container is underneath the desk in the back corner of the room.

How to Achieve Your Kills
Focus on obtaining the Metal Containers and returning them to your stash back at base before you worry about obtaining the necessary number of kills.
Where possible, try to hit enemies from a distance and land the first shot. You can typically take down the toughest enemies in the game with a well-placed headshot.
After shooting, move. You should always fire and maneuver to another location to keep the enemy AI guessing. They will move to your first location, check the area, and give you a chance to ambush them if you're careful.
Terminal Initiative Task Rewards
For completing Terminal Initiative, you will receive the following rewards:

x1 M4A1
x1 M870
x1 M700
x1 TAS Secure Container
x3 HpR 3-S Injectors
x2 EMT Pouches
$15,000
Gunny Task
Cache Retrieval
Gunny’s first task is Cache Retrieval. He wants you to take two trackers into town and put them on caches. They are located at the Town’s Warehouse in the side room, and the Lumberyard in the side shed. These areas are heavily guarded so come prepared for a fight.

Map locations can be seen below
Leave No Man Behind
Gunny’s second task, the Gray Zone Leave No Man Behind task is completed by finding a soldier and marking him. Start at the side of the two-story red building.
Look for a parking structure behind you, that's behind a brick wall.

Follow the alleyway it’s near and by taking a right.

Go forward a little bit and look to your left where you’ll see a bed and a green overhang offering shade.

Down the alleyway, you’ll see a blood spatter on the wall and your target.

Leave your tracker and extract to complete the mission.

Medical Detective
The Gray Zone Warfare Medical Detective Task from Gunny has you search for medical supplies in the doctor's office in town. However, this location is sometimes locked for players and will require a key to open.
To find the key you'll need to loot enemies in the nearby area and get lucky. We recommend going down the nearby street, clearing everyone, and seeing if you get lucky.
If you don't find a key you can log off and come back to see if you get lucky or wait for enemies to respawn and try again.
Once you've located a key you'll want to enter the building in question, and look on the desk nearby the gurney. On it you'll see a Doctor's Diary that will give you the evidence you require. Return to Gunny to complete your objective.

Map locations can be seen below
Last Farewell
he country of Lamang is increasingly hostile to PMCs, as we've witnessed in previous tasks from Gunny that ask you to mark the location of a fallen soldier. In this task, Last Farewell, Gunny learns of one more fallen soldier, Steven Clarke, who fell out in the field while under attack near the gas station. He asks you to find and mark the body with a tracker.

This is one of the first tasks in the game that requires you to choose between two vendors. In this case, Gunny and Handshake, who offers you Left Behind.
Where to Find the Fallen PMC

If you remember the area surrounding Little Bird Down, then you should have no trouble tracking down Steven Clarke. His corpse rests in the mud outside a small farmstead across the rice fields from where you found the missing helicopter crew.

The precise coordinates for the fallen PMC are:
Mithras
166, 122
Lamang
202,156
Crimson Shield
147,162
We also offer a fully interactive map with markers for each quest objective in Gray Zone Warfare!

Once you locate the body, don't forget to place a tracker nearby. If you don't place a tracker, you'll either have to return with one or speak to Handshake to complete Left Behind instead of Last Farewell.

Last Farewell Task Rewards
When you side with Gunny to complete Last Farewell, you'll earn the following rewards:

1x M4A1 (with attachments)
$3,400
400 EXP
+100 Reputation (Gunny)
On The Range
The Gray Zone Warfare On the Range Task from Gunny has you explore a new area. No matter which faction you chose at the beginning, you'll be pushed into the center of map near the northern most point. He describes it as a "luxury resort" and you'll be scouting for ammo at the shooting lanes, motel, and dumping ground. We've marked each on the map.

It should be noted that this is the first time you are likely to encounter other factions, and slightly more difficult enemy AI if you've been progressing the quests naturally. Keep your eyes peeled for opponents while you enter each area and come ready to loot.

Map locations can be seen below
Guns & Ammo
One would expect a mercenary outfit to have better equipment and funding sources, but in Lamang, that's not typically the case. As such, Gunny requests your help in Guns & Ammo. Your unit is desperately short on weapons and ammunition, and he knows of a cache in Hunter's Paradise to the north.
Where to Find the Weapon Storage in Hunter's Paradise
You'll stumble upon the weapon storage room in a garage to the west of the shooting range in Hunter's Paradise. Its coordinates are:

159, 168
Alternatively, use our interactive map to scout the location before you land!

You will require a key to gain access to the locked door leading into the weapons storage room, however. Thankfully, it's one of the easier key drops in the game. Just kill a few of the guards in and around Hunter's Paradise, and you'll likely receive one or two.

It's enough to walk inside to complete the objective, but there are numerous cases on the metal shelves in the corner of the room. You can usually find a chest rig, body armor, weapon, and ammo inside them.

Guns & Ammo Task Rewards
For completing Guns & Ammo for Gunny, you will receive the following rewards:

1x M4A1
$7,800
1,000 EXP
+150 Reputation (Gunny)
The Negotiator
The Negotiator is one of the toughest quests this early in the game, but not because it's overly difficult due to enemy spawns. It's because of RNG. You see, to complete The Negotiator for Gunny, you require a specific key—YBL-1 Office 2 Key. Here is how to complete The Negotiator in Gray Zone Warfare!

Where to Find The Negotiator
You'll find The Negotiator on the bottom floor of the YBL-1 bunker, known as The Hole. It's the office door to the immediate left of the stairwell down through the main complex, not through one of the back or side entrances.
Once there, you'll require the YBL-1 Office 2 Key to access the room, and it's an absolute pain to acquire!

How to Get the YBL-1 Office 2 Key
Unfortunately, it's one of the rarest key drops for YBL-1. You can spend hours—even days—farming enemies in and around The Hole for a drop, or you can ask a member of your faction to open the door. The latter is easier and usually more lucrative!

The Negotiator Task Rewards
For completing The Negotiator, you'll receive the following rewards:

1x M870 (with attachments)
$7,000
1,000 EXP
+100 Reputation (Gunny)
Out of the Blue
By this point, you've spent so much time infiltrating and exfiltrating from the same points of interest around the map that any new zone feels like a welcome change. Well, here comes the Blue Lagoon. It's a tough-as-nails zone with heavily-geared guards that can snapshot your dome. But Gunny sends you in to collect intel as part of Out of the Blue, and it's anything but a cakewalk.
Where to Find the Intel in Blue Lagoon
Unfortunately, you won't receive a free landing zone for Blue Lagoon, which means a lengthy trek. It took us approximately ten minutes of walking from Nam Thaven to unlock Kilo 1. You'll find the precise location of the landing zone in question using our interactive map! Once there, you must sneak across the river and into the camp; the main entrance is the only viable way in from this side.

You'll note a heavy guard presence as you move through the camp, inevitably taking the wooden bridge across the river once more to the small encampment.
The intelligence you seek sits on a table inside a large warehouse-like structure in the center of the base in the rear of Blue Lagoon. It's a red folder beside the radio equipment along the back wall.

Once you have the intelligence folder, exfil from Kilo 1 and return to base to hand it over to Gunny!

Out of the Blue Task Rewards
For completing Out of the Blue, you'll receive the following rewards:

1x M700
$5,500
1,000 EXP
+150 Reputation (Gunny)
Fuel Shortage
Despite running multiple helicopters to and from landing zones around Lamang, your faction is desperately running out of fuel. It's all those one-man pickups! To rectify the situation, Gunny tasks you with Fuel Shortage. He learns the whereabouts of a fuel tanker left behind at the old Sawmill and asks you to check its supply.

Where to Find the Fuel Tanker
The fuel tanker in question is in the center of the Sawmill. It's between the warehouse and offices, on the main path leading through the complex.
Unfortunately, this is also where most of the point's enemies spawn, along with the rebel leader of the area, so you may have a tough time walking straight up to the tanker to check its supply. Take it slow, clear the area, and make your move when you're sure the coast is clear!

Once you're done, return to base and speak with Gunny!

Fuel Shortage Task Rewards
Upon completing Fuel Shortage, you'll receive the following task rewards:

xM26 Frag Grenades
$3,900
1,000 EXP
+150 Reputation (Gunny)
A Single Drop (OUTDATED)
Your faction desperately requires fuel, and following the unsuccessful mission in Fuel Shortage, Gunny tasks you with checking Pha Lang Airfield to find three fuel tankers sitting idle. Unfortunately, Pha Lang Airfield proves rather challenging, with accurate enemies wearing body armor and helmets. You'll want to invest in M855 ammunition before venturing this far!
Where to Find the Fuel Tankers
In total, you must locate and check the fuel supply of three separate tankers. They're scattered about the Pha Lang Airfield. Unfortunately for you, they're also surrounded by enemies with pinpoint accuracy, and they always aim for the head and upper torso, so be wary and move slowly.
The first fuel tanker is in the back corner near the terminal. Two or three guards usually surround it.

The second tanker is just down the tarmac from the first one, without a truck, sitting by the front gate. This one offers a bit more of a challenge, as it's more in the open and there are numerous guards on each side.
The last tanker sits beside the Remote Hangar. You'll face a few guards on this side of the runway, but you have more cover, thanks to the numerous bits of foliage and scrap metal left behind.

Once you interact with each of the tankers to check their fuel supply, return to base and speak with Gunny.

A Single Drop Task Rewards
For completing A Single Drop, you'll receive the following rewards:

1x M4A1
$4,700
1,000 EXP
+150 Reputation (Gunny)
Neighbourly Help
The quest for a steady fuel supply continues! Gunny doesn't think the unit has enough fuel to keep flying, and to this point, none of the points of interest we've explored have any fuel to spare. But Fort Narith may provide some relief. In Neighbourly Help, Gunny tasks you with infiltrating the military complex to check the fuel status of two buried tanks. Thankfully, it's easy enough to infiltrate the base through the Fuel Supply Entrance!
Where to Find the Buried Fuel Tanks
Don't worry; you're not digging up any buried fuel tanks in the middle of Fort Narith. Instead, you'll infiltrate Fort Narith via Delta 1 just outside of the Fuel Supply Entrance. You'll likely encounter a guard or two outside the gate, then another two to three just inside near the abandoned trucks. Once you deal with the guards, turn left and follow the chainlink fence toward the fuel supply depot.

Here, you'll fight another guard or two. You can sneak up to the objective by utilizing a suppressor and crouch-walking if you'd rather keep quiet, however. Once at the supply depot, check the two fuel gauge units, as shown in the screenshot below.
Simply walk up to each gauge on the backside of both shacks and interact with them. Once you interact with both, you can leave the premises and return to Gunny!

Neighbourly Help Task Rewards
For finishing Neighbourly Help, you'll receive:

x1 M2 Plate Carrier
$5,500
2,000 EXP
+200 Reputation (Gunny)
Line in the Sand
While Gunny is a PMC like you, and he's in-country to make money, he still follows a moral code. That code means avoiding drug shipments found under houses in Ban Pa, along with the entire drug trade as a whole. For Line in the Sand, the flipside quest to Turncoat's The Value of Sharing, you'll find the same shipment of drugs but deposit it into the water down by the pier.

You can always choose to side with one vendor for this quest chain: Gunny or Turncoat. If you keep the shipment, you'll side with Turncoat and receive his rewards. If you destroy the shipment, you'll side with Gunny and receive his rewards.
Where to Find the Drug Shipment in Ban Pa
You can find the suspicious box full of narcotics underneath the stilt house to the south of the warehouse in Ban Pa. It's just beside the well in the center of town.

Be wary, however, as you'll face numerous rebels on the way to the house in question. Once you arrive, don't forget to clear the top floor. A single guard spawns up the stairs of this house.
But you're not heading upstairs. You want to duck underneath the house and access the small storage zone below, where you'll find the suspicious box sitting in the corner on the floor. It requires a sizeable amount of space in your inventory, requiring a 4x4 slot, so be prepared for that upon pickup!

This time, instead of returning to base, you'll head down to the water near India 1. You've likely noticed the small pier jutting into the water as you enter Ban Pa from India 1. That's your objective.

Walk down the pier and interact with the last wooden post on the left-hand side. You'll deposit the drug shipment into the water and call it a day!

Line in the Sand Task Rewards
For siding with Gunny and finishing Line in the Sand, you'll receive the following rewards:

x1 M870
$6,300
1,000 EXP
+150 Reputation (Gunny)
Aye Aye, Captain
Gunny continues his quest for fuel in Aye Aye, Captain. This time, however, he's turning his attention away from fuel tankers on land to forgotten ships at sea. He'd like you to venture deep into Tiger Bay, to the end of the land pier jutting into the water, and investigate the sea. The problem is getting to the necessary point alive.
How to Find Usable Ships in Aye Aye, Captain
The location in question is extremely difficult to reach due to the sheer number of enemies between your landing zone—we recommend using India 2—and your objective. The walk up the street to UNLRA Headquarters alone is challenging, especially for a solo player, so bring along a small army to help.

Once you reach the point marked on the map above, look out over the ocean at the very tip of the land pier to complete the objective. However, be wary because enemies do spawn in the bushes at the end of the point. We fell victim to them once by surprise.

Aye Aye, Captain Task Rewards
For completing Aye Aye, Captain, you will receive the following rewards:

x1 M870
$7,400
2000 EXP
+200 Reputation (Gunny)
Lost Girl
Gunny receives word about a missing girl left behind in Lamang during the evacuation. He'd like you to check out a spot in Tiger Bay, a motel in the center of the city, where she was last seen. Getting to the motel is easier said than done, however. You'll require a lot of ammunition and meds to make the trek from landing zone Juliet 3 to the motel in question.
Where to Find the Missing Girl

The easiest route we found to the motel in question starts at landing zone Juliet 3. It's just to the immediate south of the city, in a rice field by the road. Of course, this is Tiger Bay. You'll encounter a lot of resistance between the landing zone and your objective, and it's best to travel in a group of three or more.

The good news is this section of the city offers a lot of cover. You can skirt through the buildings, using backyards and alleyways to minimize contact. Once you reach the motel in question, enter the first door from the right. Inside, you'll find a pink piece of paper on the table. This paper is the intelligence you're after!
Once you have the documents, exfiltrate the same way you came in! But prepare yourself because this quest chain isn't over yet!

Lost Girl Task Rewards
For completing Lost Girl, you'll receive the following task rewards:

x1 AMP-1 TP MC Helmet
$6,500
2000 EXP
+200 Reputation (Gunny)
Lost Girl II
Following the intelligence you uncovered in Lost Girl, Gunny tasks you with the second quest in the chain. In Lost Girl II, you'll track down the young woman's whereabouts, which leads you to a campsite in Blue Lagoon. You can potentially stealth this task, though it will take calm and quiet movements to accomplish.
Where to Find the Pink Tent
The tent in question isn't tough to miss. It's bright pink and stands out like a sore thumb in the underbrush near the Abandoned Shack at Blue Lagoon.

The easiest way to reach the tent is to land at Kilo 2, then skirt the exterior wall around by the woods and over the wooden bridge leading toward the Abandoned Shack. It's best if you keep your head down and crouch-walk to the right location, as enemies can spot your dome over the top of the wall if you aren't careful.

Once you reach the tent, you'll note a duffel bag at the backside, with a diary poking up through the zipper. Grab the diary and get out of there!
Once you have the diary, exfiltrate back to base and speak with Gunny to finish the quest!

Lost Girl II Task Rewards
For finishing Lost Girl II, you will receive the following rewards:

x1 M4A1
$4,700
1000 EXP
+150 Reputation (Gunny)
Unnameable
By now, after fighting through much of Fort Narith and Midnight Sapphire, you should have a firm grasp on how to fight your way through Tiger Bay with some success. You'll need it, as Gunny tasks with you Unnameable. He's searching for a UNLRA staff member left behind during the evacuation, and the only clue available is that he frequently complained about seafood odors in his room.

Where to Find the UNLRA Staff Member
The UNLRA staff member called a small two-story house in the north of Tiger Bay home, directly beside a seafood restaurant at the four-way intersection leading out of the city. The easiest way to reach this intersection is to land at India 2, and then trek through the woods to the north of Tiger Bay. Once you reach the road leading out of the city, head immediately south to the intersection, fight through the various rebels, and then locate the building in question.

It's still challenging, especially once you hit civilization, but it's easier than walking down the road past the UNLRA Headquarters.
Once you locate the building beside the restaurant—the second from the main road's intersection leading through the center of town—head upstairs to the backroom. There, lying still on the bed, is the UNLRA staff member.

Walk up, interact with the body, and exfiltrate back to base.

Unnameable Task Rewards
For completing Unnameable, you will receive the following rewards:

x1 M2 Plate Carrier
$6,500
2000 EXP
+200 Reputation (Gunny)
Incognito
While most people were attempting to evacuate Lamang, one man chose to stay behind. It's an oddity that Gunny would like you to investigate. In Incognito, you'll locate a mysterious house just to the southwest of Tiger Bay's mall and then locate any intelligence you can find within.

Thankfully, it's entirely possible to stealth this mission if you're careful and watch guard patrol routes before making your move!
Where to Find the Mysterious Individual
If you land at Juliet 2, to the southwest of the city, you can stealth to the mysterious house. You may encounter a small handful of guards on the way, but if you're careful and move quietly while crouching, then you can make it there with little to no incidents.

Of course, should something go wrong, know that you'll only deal with a few guards. It's manageable, unlike your treks into Tiger Bay.

The house in question is a small, one-story dwelling with a backdoor that leads directly into the bedroom you must search for intelligence. Once you enter, look toward the nightstand with its top drawer open. Inside, you'll find a diary with more information about the man who chose to remain behind.
Once you have the diary, return to base and speak with Gunny to complete the task!

Incognito Task Rewards
Once you complete Incognito, you'll receive the following rewards:

x1 RPC Plate Carrier
$6,500
2000 EXP
+200 Reputation (Gunny)
Wanted Man
The Lamang army took prisoners during the evacuation, and one of them smells fishy. Gunny would like you to investigate and find any information you can about this mysterious man. Supposedly, there's a piece of intel on the first floor of the Fort Narith Headquarters. It's just a matter of walking in the front door, right?
Where to Find the Interrogation Orders
We'd love to tell you that it's as simple as walking in and grabbing the Interrogation Orders, but this is Fort Narith, and you've fought your way to this point previously. It's a challenging, drawn-out gun battle from the moment you enter the compound.

To make life a little easier, we recommend dropping in at Delta 1, accessing Fort Narith via the Fuel Supply Entrance, and then following the wall until you reach the ramp leading to the HQ. You'll still encounter plenty of hostiles, but it's a mostly straight shot to your objective.

Once inside, turn right down the hallway past the reception desk. You're after Office 1-3, just down the hall. On the corner of a desk up against the right-hand wall, you'll find the Interrogation Orders.

Don't forget to place them in your secure container!

Wanted Man Task Rewards
For completing Wanted Man, you will receive the following rewards:

x1 RPC Plate Carrier
$8,300
2000 EXP
+200 Reputation (Gunny)
Wanted Man II
Immediately following the events in Wanted Man, Gunny tasks you with returning to Fort Narith for additional intelligence on the mysterious prisoner. In Wanted Man II, he sends you to Barracks A, where you'll find an Interrogation Transcript, which should include knowledge of what the prisoner knew.
Where to Find the Interrogation Transcript
You can find the Interrogation Transcript in one of the rooms in Barracks A. The easiest way to reach this spot is to land at Delta 3 and then infiltrate the military compound via the hole in the wall. By now, you should know the guard routes and locations, but keep an eye out for any movement near the training ground and the backside of the Barracks.

Once inside Barracks A, you're looking for A102. Inside, there's a small table by the door with a lit candle and the Interrogation Transcript. It requires a 1x1 slot in your secure container.
With the intelligence in hand, exfiltrate promptly and return to base!

Wanted Man II Task Rewards
For completing Wanted Man II, Gunny will reward you with:

x1 M4A1
$8,300
2000 EXP
+200 Reputation (Gunny)
Last Farewell II (OUTDATED)
Gunny and Handshake once more have opposing opinions on what's to be done regarding missing colleagues. In Last Farewell II, Gunny tasks you with bringing a tracker with you to Midnight Sapphire, specifically somewhere on the golf course, to mark a body for retrieval.

You must choose to side with either Gunny in Last Farewell II or Handshake in Left Behind II. We recommend choosing whichever vendor provides better rewards to you, along with whichever you still must level further.
Where to Find Jason Novak in Last Farewell II
Do not forget to accept the tracker from Gunny or purchase one in his shop. Keep it in your secure container until you reach the objective!
To track down Jason Novak's remains, we recommend landing at Foxtrot 1, near Hunter's Paradise, and then walking through the woods, across the road, and over the fence into the golf course at Midnight Sapphire. It's the path of least resistance.

That said, you will still encounter a few enemies roaming the golf course. They're stationed at various lookout points, and a few walk the paths circling the green.
You can find the remains of the mercenary next to a flag between the two lakes in the center of the golf course. Once there, interact with the body to drop the tracker.

Once you mark the body, head back the way you came to extract!

Last Farewell I Task Rewards
For completing Last Farewell II, you will receive the following rewards:

x1 RPC
$4,600
2000 EXP
+200 Reputation (Gunny)
Big Entrance
Since the very beginning, Gunny has done his absolute best to source equipment and supplies for the mercenary company. Now, it appears he's finally had a big break. The man received word of two military caches full of weapons and ordinance sitting untouched at Tiger Bay Central. He tasks you with infiltrating the mall and finding the supply caches.

Where to Find the Weapon Caches
The easiest way to reach the Tiger Ball Mall is to move stealthily from landing zone Juliet 2, up through the village, and to the rear side of the mall itself. You'll encounter very few hostiles, if any, and can enter the back corridors without firing a shot.

Once inside, it's easiest to clear the structure of hostiles before attempting to examine the weapon caches.

We like to post up in one of the mall's shops on the first floor, then wait for the enemies to approach the front of the store. With careful aim and a full auto rifle, you can blast the LAF before they pop off a shot.
With the hostiles zeroed, you're free to wander the mall relatively unhindered. The first weapon cache is on the second floor, at the northern end of the mall. It's sitting in the corner, with numerous brown and green crates stacked up against the wall.
The second military cache is on the opposite end of the mall, also on the second floor, sitting in the corner. It appears similar to the first, albeit with additional crates and a water cooler in the back.

Once you investigate each cache, leave the way you came in and exfiltrate back to base for a job well done!

Big Entrance Task Rewards
For completing Big Entrance, you will receive the following rewards:

x1 M4A1
$8,300
2000 EXP
+200 Reputation (Gunny)
Lab Rat Task
Meds Wanted
Lab Rat’s first task, Meds Wanted has you head to the Water Tower and find the medical supplies. You do not need the storeroom key to complete this, just head to the main room and grab this box ensuring that you have enough room in your storage to get it back to base. Extract back home and turn it in to complete.

Map locations can be seen below
Lost and Found
Lab Rat’s Second task in Gray Zone Warfare, Lost and Found, has you looking for Kanoa Sinarath. Kanoa is located just north of the Lumberyard for Mithras Faction in a small office lying face down by some paperwork. Once found, be sure you loot the necklace off Kanoa for proof of identity before returning to base.

Map locations can be seen below
Secret Compassion
The Gray Zone Warfare Secret Compassion Task from Lab Rat has you deliver 3 packages to various parts of the map. You'll need to carry these in your inventory to 3 heavily guarded locations on the map.

Once you've cleared each location on the map you'll need to look for a box outside the building where you would place the box.

Native Negotiations
Your next task for Lab Rat, Native Negotiations, tasks you with delivering a mysterious briefcase from your faction base to a drop-off point in the center of your starting town. It's a dangerous delivery, of course, with countless hostiles in the immediate area.
Where to Get the Briefcase
Before you jump into a Little Bird and rush off to your starting town, don't forget to pick up the briefcase in the command tent. It's the large green tent with rows of folding chairs and a military-grade laptop at the front of the seating area. To the side of the laptop, sitting on a folding table, you'll note a silver briefcase.

It's small enough to fit inside your secure container.

Where to Deliver the Briefcase
Once you have the briefcase and infiltrate your starting town, find the auto shop in the center of the settlement. It's usually within a concrete-walled compound on the right-hand side of the main street down the center of town.

The precise coordinates for the auto shop are:

Mithras
170,117
Lamang
206,163
Crimson Shield
141,164
Alternatively, you can use our interactive map to track all of your task objectives in Gray Zone Warfare!

Once you find the auto shop, look for the white semi-truck cab sitting on a lift. You'll place the briefcase near the rear wheel.

Native Negotiation Task Rewards
For completing Native Negotiation, you will receive the following rewards:

3x Combat Tourniquets (CT)
$3,400
400 EXP
+100 Reputation (Lab Rat)
Furthermore, completing Native Negotiations unlocks Artisan, the fourth vendor, who will sell AK variants and foreign weaponry.
Covert Research
The Gray Zone Warfare mission Covert Research is given to you as a task from Lab Rat that has you track down a canister. However, Handshake gives you a similar task called Reclamation. Both are completed the same way.


With the starting town finally starting to wrap up, you should have a nice selection of equipment and a firm grasp on the game's mechanics. It's time for the big leagues. In Reclamation and Covert Research you'll need to assault a fortified compound overlooking your starting zone. It's well-defended, with a handful of guards inside and out, plus reinforcements along the street outside of the manor. Inside, on the second floor, lies your objective!

This is another one of those quests in which you must decide if you want to side with Handshake or, in this case, Lab Rat in her quest, Covert Research. The rewards vary depending on who you choose to side with!
Where to Find the Fortified Hideout
The fortified hideout in this task isn't difficult to locate. It's overlooking one of the landing zones, likely your first landing zone, atop a hill with a large, intricate wall adorned by barbed wire. There's a single entrance, the metal gate out front, with armed guards just inside the door and more up the stairs leading to the manor's front door.

The precise coordinates for the fortified hideout are:

Mithras
169,117
Lamang
204,162
Crimson Shield
142,165

Where to Get the Cargo
Once you clear the compound of its guards, head indoors and up the stairs in the back. On the second floor, enter the first room to your left. It's a small, cramped bedroom. On the floor, sitting beneath the window in the corner, you'll find a Metal Container. It's quite large, requiring 3x3 slots in your backpack, so prepare to lug that around until you extract!

Reclamation Task Rewards
For siding with Handshake and completing Reclamation, you'll earn the following rewards:

1x Key Holder
1x Scorpion Backpack
1x CZ 4M Lancer Vest
1x Fast MT Tactical Helmet
$4,500
400 EXP
+100 Reputation (Handshake)
It's In The Water
Around level 10 or so, you'll spend a lot of time flying into and out of Ban Pa to the East. It's a small fishing village with more than a few secrets to hide and many guards to protect those secrets. As part of the investigation into recent happenings, Lab Rat tasks you with It's In The Water. You aim to test the area for hazards and return to the vendor with samples.

Where to Collect Samples for It's In The Water
Your goal in It's In The Water is to collect three scientific samples of key locations in and around Ban Pa, including:

Collect avian tissue samples.
Collect water samples from a well.
Collect ground samples from a mound of soil.
Lab Rat provides you with three sample kits upon accepting the job, so remember to check your messages and take the items. They may automatically be deposited into your inventory, but you'll want to transfer them to your backpack or secure container before jumping on the chopper. If you lose any, you can purchase more for $100 from Lab Rat.

Collect Ground Samples
The first step in this task, as far as the ideal route goes, is to land at India 1, walk into the town, over the small hill on the opposite side of the road, and down toward the water's edge. You'll likely fight a few enemies along the way, so be wary of their presence as you approach your target.

You can find the large mound of soil at 206,137.

Collect Water Samples
Next is the water sample, which you'll source from a covered well in the town center. It's in the heart of enemy territory, and being in a central location, any gunshots will alert most of the town to your presence. You can sometimes sneak around the backside of Ban Pa toward the forest, but it's usually easier to move cover-to-cover up the main road.

You can find the water well at 205,137.

Collect Avian Tissue Samples
Lastly, you must gather avian tissue samples, but she quickly notes that chickens won't suffice. They must be from flying birds, so you're looking for a disgusting birdhouse in the southern portion of Ban Pa. It's down the dirt path toward the stilt huts over the water.

You can find the birdhouse at 205,136.

It's In The Water Task Rewards
For completing It's In The Water, you'll receive the following rewards:

3x Small Blood Bags
$6,300
1,000 EXP
+150 Reputation (Lab Rat)
It's In The Water II
After you help Lab Rat uncover imperfections in the surrounding environment in Ban Pa during It's In The Water, she'll once more task you with returning to the fishing village. This time around, as part of It's In The Water II, however, she wants you to uncover a chemical production facility. Unfortunately for you, it's locked away on the first floor of the Elder's House, which requires a rare key.
How to Find the Chemical Production Lab
Finding the location of the chemical production lab proves relatively straightforward, especially if you use our interactive map, as it's on the first floor of the Elder's House in Ban Pa. However, gaining access to the backroom is where the challenge occurs. It's a locked door, and the key, BP Elder, requires farming the many enemies in Ban Pa. We spent many hours rotating in and out of the town, killing rebels repeatedly, but never received the drop. Thankfully, like other locked-door tasks, such as The Negotiator, you can ask members of your Faction for help!

Once inside the door, walk up to the chemical production facility on the table in the center of the room. It will automatically count toward your objective!

It's In The Water II Task Rewards
For completing It's In The Water II, you will receive the following rewards:

x2 Meloxicam
x3 Methylphenidate
$7,800
1,000 EXP
+150 Reputation (Lab Rat)
Check Out Computers
Are you ready to return to YBL-1? Following The Negotiator for Gunny, we genuinely didn't want to visit The Hole again, but here we are. Lab Rat caught wind of intelligence somewhere within YBL-1 that points to military computer technology, and she wants you to gather up the old hardware. As part of Check Out Computers, you'll track down Soviet computer intelligence and return it to her.
Where to Find the Soviet Intelligence
The intelligence you're after is on the bottom floor of YBL-1, down past the office for The Negotiator, in the center block. Inside, you'll find a control room with computers and radio equipment lining the walls. The bit of information you're after is sitting on a wooden desk near the entrance.
It's a small stack of old-school floppy disks. Just scoop up the intel, extract from YBL-1, and return to base to hand over the tech to Lab Rat!

Check Out Computers Task Rewards
For completing Check Out Computers, you'll receive the following rewards:

x2 Large Blood
$5,900
1,000 EXP
+150 Reputation (Lab Rat)
Too Close To The Sun
Once you receive What Comes Up from Handshake, Lab Rat will reach out asking you to retrieve the black box as requested but return it to her instead. She's curious about the zone in the center of Lamang, and she believes the flight recorder will have more information about what happened to this piece of land.

You can only choose to side with one person for this pair of quests; either Handshake or Lab Rat. The vendor you choose will provide unique rewards, but you won't receive anything besides an angry message from the other. Choose wisely!
Where to Find the Flight Recorder
For this task, we recommend using our interactive map to find the exact location. Otherwise, you can check our position in the screenshot above for the location of the crashed airplane. It's southeast from Golf 2 at Pha Lang Airfield. Unfortunately, you'll have to walk.
Once you arrive at the crash site, check the tail section of the airplane for the box. It's bright orange, hard to miss, and requires a 4x4 space in your inventory. We recommend clearing some room in your secure container so that you don't have to trek this far again.

Once you have the box, return to the landing zone at Pha Lang Airfield and head home!

Too Close To The Sun Task Rewards
If you side with Lab Rat in Too Close To The Sun, you'll receive te following rewards:

x3 ORI-12 Stimulants
$7,000
1,000 EXP
+150 Reputation (Lab Rat)
Lost Lover
It should be no surprise to anyone by now that Lab Rat exudes her soft side for the country of Lamang. Most of her quests revolve around helping people, as a doctor's mission should, and this latest task requires you to track down a missing person. In Lost Lover, a young woman lost contact with her boyfriend before the evacuation, and she would like your help in recovering any information. Unfortunately for you, that information can be found in and around Fort Narith.
Where to Find the Atsawin Xiong
First and foremost, know that you must visit two locations in and around Fort Narith. The first stop, for which we recommend landing at Delta 1, is a small farmhouse. Inside, sitting on the stand, you'll find Call-Up Papers requesting the man's presence at Fort Narith. This piece of intel leads you to the barracks inside of the military base.
You'll want to access the Barracks Entrance of Fort Narith, up top of the military base, for close access to Barracks C. You're specifically looking for Room 105. It's on the first floor, down the main hallway on the right-hand side.
Once inside, pick up the diary on the folding table in the corner. It'll reveal everything you must know about Atsawin Xiong's whereabouts. You can now return to base to complete the task with Lab Rat.

Lost Lover Task Rewards
For completing Lost Lover, you will receive the following task rewards:

x3 CT
x1 Basic Surgical & Suture Kit
2,000 EXP
+200 Reputation (Lab Rat)
Seeker of Change
Lab Rat has a deep curiosity about the mysterious happenings in and around Lamang, and a big part of that stems from the samples she's collected from the various POIs on the map. Well, the samples you've collected for her. Now, she'd like another. In Seeker of Change, you will infiltrate the Barracks in Fort Narith, collect a sample from a bloody bed sheet, and exfiltrate with extreme haste.
Where to Find and Collect the Sample
You can find the usable sample within the Barracks by either following the screenshot above. We have the location marked on both. It's in the first building, down the right-hand hallway, in an unlocked room.

Once you discover the room, walk inside and interact with the bedsheet. You'll note it's smothered with unknown blood. Of course, to collect a sample, you must bring along a Sample Kit, which you can purchase for $100 from Lab Rat if you lost the one she provided to you.

Once you collect the sample, you don't need to worry about securing any items. The Sample Kit automatically disappears upon use, and you may then return to base to complete the task by speaking with Lab Rat.

Seeker of Change Task Rewards
For successfully completing Seeker of Change, you will receive the following rewards:

x4 EPO
$6,500
2,000 EXP
+200 Reputation (Lab Rat)
Uncanny Files
Following your unfortunate discovery in Seeker of Change, Lab Rat requires additional intel from within Fort Narith. In Uncanny Files, she tasks you with locating the aid tent near the vehicle maintenance bay to track down the Army Medical Records. She believes this intel will provide greater insight into the mysterious happenings in the country. Getting to the tent is easier said than done, however.
Where to Find the Army Medical Records
The Army Medical Records sit atop a desk in an open-air medical tent just past the Barracks and beside the vehicle maintenance bay. The best way to access this tent is by dropping in at Delta 3, moving through the hole in the wall, and then up and around the inside of the exterior wall to the north. Once you reach the Barracks, follow their backside down until you spot the tent ahead. It's on the opposite side of the road, unfortunately, and you'll likely alert numerous guards up and down the road to the Barracks Entrance.

Once you reach the tent, step inside and check the metal desk on your left-hand side. The folder is near the edge, by the standing fan and folding chair.
With the intelligence file secure in your container, it's time to exfiltrate. It's best to exit the same way, as it's likely clear from your infiltration. Return to base, speak to Lab Rat, and it's a job well done for you!

Uncanny Files Task Rewards
For finishing Uncanny Files, you will receive the following rewards:

x3 Large Blood
$5,500
2,000 EXP
+200 Reputation (Lab Rat)
What Remains
Lab Rat continues tracking down strange samples in the various points of interest around Lamang, and the latest sends you to Tiger Bay. More specifically, you must enter a locked room at the UNLRA Headquarters in the north of Tiger Bay. It's a challenging insertion, with countless well-armed guards and a key that refuses to drop for most players. Here is how to complete What Remains in Gray Zone Warfare!
Where to Find the UNLRA Samples
If you follow the task description to the letter, you would be forgiven for assuming the samples in question were in the actual UNLRA Camp down by the water. They're not. You'll find the samples—listed as Horrific Records in-game—inside a refrigerator in the side shack at UNLRA Headquarters.

To access this room, you must have the UNLAB Key, which is extremely rare. It took us asking around the base for someone with the key to open the door, and even then, someone from another faction wound up as our savior in this case.
Once inside the room, you'll note the refrigerator in the back left corner. Open it up and take the sample kit from within. It's a 1x1 item that you should immediately place inside your secure container before walking out the door!

What Remains Task Rewards
For completing What Remains, you will receive the following task rewards:

x4 HpR 3-S Stimulants
$9,200
2000 EXP
+200 Reputation (Lab Rat)
Test Results
After collecting samples in the UNLRA Headquarters during What Remains, Lab Rat would like to send you deeper into Tiger Bay. In Test Results, she asks you to visit a pharmacy on the second floor of the city's mall in the town's center. There, in the back room, you'll find a testing kit that should provide her with additional answers. If only it were easy to snatch and grab!
Where to Find the Testing Kit
The easiest way to reach the mall's center is by landing at Juliet 2, to the southwest of Tiger Bay, and then stealthily moving through the woods up to the rear entrance of any of the mall's shops. Once inside, you'll likely alert every enemy in the immediate area, and it quickly becomes a fight for your life.

We hope you brought along a lot of ammunition!

Once you clear the mall, head to the second floor and look for "pinpua." It's a small pharmacy with a blue sign out front. Once inside, head to the back room behind the counter, then check the shelf for the blue ELISA Testing Kit.
Once it's in your secure container, exfiltrate the same way you came in! Don't forget to stealth through the small village to the southwest of the mall, however!

Test Results Task Rewards
For finishing Test Results, Lab Rat will reward you with:

x4 Large Blood Kits
$9,200
2000 EXP
+200 Reputation (Lab Rat)
Ripper
Following her rather lengthy investigation that took you to multiple POIs across Lamang, Lab Rat uncovers something more sinister than just kidnappings in the area. She believes people were being experimented on somewhere in Tiger Bay, and in Ripper, you'll track down signs of unauthorized surgery to prove her suspicions.

Where to Find the House With Medical Waste
The house in question is located in a small neighborhood on the southern tip of Tiger Bay. You can reach it relatively easily, without encountering any guards if you're careful, by landing at Juliet 3. You can find the exact spot on our interactive map.

There's a catch, however. Infiltrating this location proves simple and straightforward, but unlocking the door to the house in question is another challenge altogether. You require the UNLRA Dorm Container Key, which only has a small chance of spawning on the various enemies in and around Tiger Bay. It's challenging enough winning a firefight in the city, let alone looting every body.
If you can, beg or buy a key from another player back at base. Once the door is unlocked, head to the back room, where you'll find medical waste and gurneys. All you must do is step inside and look around to complete the objective.

Once you're done in the room, return to the landing zone and head back to base.

Ripper Task Rewards
For completing Ripper, you will receive the following rewards:

x4 EPO
$4,600
2000 EXP
+200 Reputation (Lab Rat)
Crumb Collector
It appears Lab Rat and Turncoat intend to battle head-to-head for a few left-behind medical records sourced from Tiger Bay. In Crumb Collector, you'll help Lab Rat track down these records so that she may further delve into the effects of the "Event" in Lamang.

You must side with either Lab Rat in Crumb Collector or Turncoat in Buyer of Untold Things. They both offer unique rewards, and you'll earn Reputation with the one you choose. We recommend selecting whichever rewards prove most useful to you, along with whichever vendor you must level further to max.
How to Complete Crumb Collector
The UNLRA Medical Records you require will offer quite the challenge. We recommend landing at India 2, just below Ban Pa, and trekking down through the woods to the UNLRA Headquarters. From this point, it's a straight shot to the medical tents at the Refugee Camp, though no less difficult than any other route into the city.

Once you clear the immediate area of hostiles, make a beeline straight for the white medical tents at the rear of the UNLRA Refugee Camp, at the entrance to the land pier jutting out into the water.
Once inside, check the white folding table near the doorway for the UNLRA Medical Records. Immediately place them into your secure container!

With the records in your inventory, exfiltrate promptly from Tiger Bay and return to base for your rewards!

Crumb Collector Task Rewards
For completing Crumb Collector, you will receive the following rewards:

x3 SurKit
$5,500
2000 EXP
+200 Reputation (Lab Rat)
Spit Out The Poison
As a direct result of receiving Name Your Poison from Turncoat, Lab Rat reaches out to you with a proposition. Instead of poisoning the guards at Fort Narith, which she believes to be inhumane, she would ask you to dump the poison instead. It's up to you which vendor you side with!

You can only choose one to vendor to side with, either Lab Rat in Spit Out Your Poison or Turncoat in Name Your Poison. They both offer unique rewards and vendor-specific Reputation. We recommend choosing whichever one offers better rewards to you, along with whichever vendor you must level.
How to Complete Spit Out The Poison
Once more, we recommend landing at Delta 3 and then infiltrating Fort Narith through the hole in the wall. This route brings you closest to the barracks you must reach. You'll still face a few guards, but far fewer than any other infiltration route.

Once inside, head to the water tanker parked at the corner of the last barracks in the row. There, instead of poisoning the spout, you'll receive another prompt by aiming below the water tank on the ground. You can dump the poison, then leave with a clear conscience.
Once you dump the poison, exfiltrate through the hole in the wall and return to base for your rewards!

Spit Out The Poison Task Rewards
For completing Spit Out The Poison, you will receive the following rewards:

x4 Large Blood Kit
$5,500
2000 EXP
+200 Reputation (Lab Rat)
Girls Just Wanna Have Fun
Lab Rat receives word about a missing local, an employee of the Midnight Sapphire resort, who disappeared sometime during the evacuation. The company is tasked with tracking her down, which means you must infiltrate the resort and find this young woman. Her last known location places her at one of the villas to the southeast of Midnight Sapphire.
How to Find Ying Vilaysack
Your goal in Girls Just Wanna Have Fun is to track down Ying Vilaysack, who went missing during the Event.

We know she's somewhere within the Whitewater Villas in Midnight Sapphire, southeast of the POI. But tracking her precise location will take some work. Thankfully, you have us!

You can find Ying in the large villa marked on the map above. We recommend landing at Hotel 1, as you'll encounter fewer guards on the way to the villa in question.

Once you find the dwelling, proceed inside through the backdoor. Once you're inside, find the bedroom, where you'll, unfortunately, find Ying.
It's enough to walk up to the body on the bed to satisfy the objective. Once you're done, exfiltrate the same way you entered, and then return to base to accept your rewards.

Girls Just Wanna Have Fun Task Rewards
For completing Girls Just Wanna Have Fun, you will receive the following rewards:

x3 HpR 3-S
$5,500
2000 EXP
+200 Reputation (Lab Rat)
Peacekeeper
Lab Rat receives word from a woman searching for his lost husband. He was a UNLRA Peacekeeper who didn't return with the rest of the workers. She suspects he's somewhere in or around Tiger Bay—his last known location. Lab Rat would like for you to find the man, test his body for samples of the illness in Lamang, and return to base with the results in Peacekeeper.

Remember to bring along a testing kit! Lab Rat will provide you with one in your messages, but you can also purchase additional kits from her vendor shop for $100.

Where to Find the UNLRA Peacekeeper
This is a tough task. We recommend landing at Juliet 3, to the south of Tiger Bay, and skirting the water's edge near the restaurant. You'll encounter plenty of hostiles along this route, but far fewer than if you move in from the north.

Once you reach the UNLRA Refugee Camp, you'll find a hole in the fence in one corner directly beside the container you must search. There's a problem, however. The container in question is locked, and the key, UNQR, is extremely difficult to acquire. You can only score it from enemies in the immediate area, and it's a rare drop as is, unfortunately. Do swallow your pride and ask around the base!
Once you unlock the door, there's a body on the bottom cot on the left-hand side of the container dorm. Walk up to the corpse and, with a testing kit in your inventory, interact with the body to take a sample.

With the sample in hand, return the way you came to exfil!

Peacekeeper Task Rewards
For completing Peacekeeper, you will receive the following rewards:

x2 Fenethyl
$7,400
2000 EXP
+200 Reputation (Lab Rat)
Artisan Task
Tools of the Trade
Your first task for Artisan, Tools of the Trade, tasks you with retrieving her toolset left behind in the starting town just outside your faction base. The tools in question sit on a table inside a small house near the construction site, which is near the center of town and surrounded by hostiles.

Where to Find the Tools
You can find Artisan's toolset in a small house directly beside the construction site in your starting town. It's usually across the street from the entrance to the marketplace, so be wary of drawing too much enemy fire, as they'll swarm your location.

The exact coordinates of the house in question are:

Mithras
170,117
Lamang
202, 162
Crimson Shield
141,163
Once inside the house, move through the rooms to the back, where you'll find a black toolkit sitting atop a small table next to a lit candle. Scoop up the toolkit, and then head for extraction!

Tools of the Trade Task Rewards
You'll receive the following rewards for completing Tools of the Trade:

1x AKMN
400 EXP
+100 Reputation (Artisan)
At The Mounds of Madness
It appears as if the land surrounding Ban Pa continues to grow stranger by the day. First we saw biohazards in It's In The Water, and now it appears a cult is moving in during At The Mounds of Madness. Artisan, despite her gruff outward demeanor, means well and wants the best for the locals. She asks you to explore the area and find proof of the cult's presence in Ban Pa.
How to Complete At The Mounds of Madness
To finish At The Mounds of Madness for Artisan, you must fly to Ban Pa and locate each of the cult markings. To satisfy the objective, simply walk up to each mural or statue until the notification appears in the bottom right of your HUD.

You're looking for four pieces:

Chilling Mural
Disturbing Statue
Eerie Mural
Ominous Mural
They're all scattered in and around Ban Pa, typically around the outskirts.

Where to Find the Chilling Mural
You've likely passed by the Chilling Mural on countless occasions on your way into Ban Pa from India 1. It's a demonic portrait on the side of a wooden shack just before the road leading into the town.

Where to Find the Disturbing Statue
From the Chilling Mural, head down the dirt path into the woods toward the water's edge. As you enter the wooded area, you'll likely encounter an enemy or two guarding the area. Just inside the woods, you'll note a small hut with the statue sitting in the center.

Where to Find the Eerie Mural
If you head back toward the Chilling Mural, past the Northern Entry Point, you can skirt the entire town in the woods out back. If you follow the dirt path through the woods, you'll inevitably stumble upon another shack, in the same style as the others, with a mural on its backside.

Where to Find the Ominous Mural
You can find the last piece of cult artwork, the Ominous Mural, in the southern portion of Ban Pa. It's down the dirt path leading to the huts over the water, all the way at the end of the road, just in the grass to the right-hand side of the path.

At The Mounds of Madness Task Rewards
For completing At The Mounds of Madness, you will receive the following rewards:

1x Mosin (S)
1,000 EXP
+150 Reputation (Artisan)
At The Mounds of Madness II
Once more, continuing with the storyline set in Ban Pa, in which you discover a cult presence lurking within the fishing village, Artisan tasks you with returning for definitive proof. She wants intelligence from the Elder's House.
In tackling this quest for Artisan, you'll be directly at odds with Handshake. His task, The Shadow Over Ban Pa II, asks you to retrieve the intel and hand it over to him. You must choose which vendor you wish to side with!

Where to Find the Intel
The intel you require sits atop a small shrine on the second floor of the Elder's House. If you head up the exterior stairs, you'll find the door to the second floor wide open. The toughest part is getting to the Elder's House, as it's in the center of town and usually surrounded by enemies.

At The Mounds of Madness II Task Rewards
For completing At The Mounds of Madness II, you will receive the following rewards:

1x AKMN
1,000 EXP
+150 Reputation (Artisan)
Save the Rebellion
Artisan continues attempting to help the locals, believing they're misunderstood and need opportunities instead of bullets from your private military company. In her latest task, Save the Rebellion, she places you at odds with Handshake, who tasks you with Rebel Scum. Instead of eliminating the rebels at YBL-1, Artisan wants you to plant a flash drive with incriminating evidence.

You must choose which vendor to side with, as completing one or the other will leave the other upset and auto-complete their quest with zero rewards for you.
Where to Plant the Flash Drive
First and foremost, don't forget to scoop up the flash drive from the command tent at your home base. It's located beside the military computer at the front of the seating area, to the right.

Once you have the flash drive, do not die with it in your possession. Even if you place the drive within your secure container, dying will reset the quest. You'll then have to accept it once more from the vendor list and reacquire the flash drive.
But once you arrive at YBL-1, placing the drive is a relative cakewalk. You'll fight your way through a few of the rebels to the guardhouse out front of the complex. It's the one down the hill and past the roadblock.

Once inside, place the flash drive in the corner nearest to the computer and keyboard.

Save the Rebellion Task Rewards
For siding with Artisan and completing Save the Rebellion, you will receive the following rewards:

x1 AKMN
1,000 EXP
+150 Reputation (Artisan)
When a Tree Falls
It appears Artisan does have a soft side because she's genuinely friendly to you in When a Tree Falls. This task involves infiltrating the sawmill, but you're not after intelligence. She wants to learn the whereabouts of Malo Kethavongsa, a young man working for the Tonmai Hainy Lumber Company who went missing during the fighting.
Where to Find Malo Kethavongsa
If you travel down the hill from the lookout point in I Went, I Saw, I Conquered, and then cross the river, you'll wind up at the log storage section of the sawmill. There's a dirt path snaking in and around the stacks of logs, with a few guards patrolling this section of the compound. Once you deal with them, search the logs themselves.
One of the piles on the river-facing side fell over. Beneath the fallen logs, you'll discover a body and, unfortunately, it's Malo. You must walk up to the corpse and confirm the identity before exfiltrating back to base to let Artisan know.

When a Tree Falls Task Rewards
For completing When a Tree Falls, you'll receive the following task rewards:

x1 Mosin (S)
1,000 EXP
+150 Reputation (Artisan)
The Most Dangerous Game
Artisan returns with a request. She'd like you to return to Hunter's Paradise to ascertain precisely what happened to the numerous VIPs at the former resort. She heard rumors regarding atrocities there, specifically about the people staying in the villa. Your goal in The Most Dangerous Game is to track down what happened to the VIPs and recover intel about the resort's program.

Where to Find the VIP Section
Your first step in The Most Dangerous Game is tracking down the VIPs from Hunter's Paradise. Unfortunately, they didn't survive the attack. You can find the corpse pit behind the shooting range, close to Foxtrot 2.

Just step close enough to the hole to complete the objective.

Where to Find the VIP Program Intel
As for the intelligence regarding the VIP Program, you can find the paperwork on one of the green folding tables inside the garage. It's just past the locked armory you visited as part of Guns & Ammo for Gunny.

The paperwork is a single white sheet tucked beneath the discarded newspaper on the far end of the table. Scoop it up, place it in your secure container, then return to base!

The Most Dangerous Game Task Rewards
For finishing The Most Dangerous Game, Artisan will reward you with the following:

x1 AKMN
1,000 EXP
+150 Reputation (Artisan)
Invaders From Afar
It appears Artisan doesn't appreciate the chaos occurring across her country. She wants you to revisit Sawmill to uncover more about the hostiles living there. As part of Invaders From Afar, you'll return to the Sawmill to uncover leads about what happened and retrieve intel before reporting back to her at base camp.
Where to Find the Lead
The first step in this task is to ascertain precisely what happened to the hostiles at Sawmill. Of course, you'll still fight many hostiles to reach this point, but she wants other information.

You can find the lead by visiting the rear-most warehouse, along the back wall of Sawmill. Inside, in the center of the room, behind a few hanging sheets and tarps, you'll find a small medical aid station quickly set up to treat wounds.

To complete this objective, simply walk close enough to the operating table in the center.

Where to Find the Hostile Intel
From there, exit through the side entrance of the warehouse. It's the one facing directly into the center of the Sawmill. Your goal is the office building straight across from the warehouse entrance. Inside, you'll note a wooden desk facing toward the door. Atop this is a booklet of intel for you to gather.

Once you have the intel safe in your secure container, return to base!

Invaders From Afar Task Rewards
For completing Invaders From Afar, you'll receive the following rewards from Artisan:

x1 AKMN
1,000 EXP
+150 Reputation (Artisan)
Missing Colleague
Artisan once more asks for your help in tracking down a missing person. She's looking for her colleague, who worked as a mechanic in Savenpha Village, just near Fort Narith. If you can't find him, she wants evidence as to what happened. Missing Colleague isn't a tough task, but it will take careful preparation and a slow approach to avoid annoying the many guards in the military base nearby.

Where to Find Artisan's Colleague
The village in question is between the Main Entrance and the Fuel Supply Entrance, which you explored during Fort Narith Stroll. You're looking for a small hut, no matter than a wooden shack, near a three-way interaction through the town. You can find it on the map above

Once you find the hut, head inside. On top of the only table in the room, you'll find a piece of intel with more information about her missing colleague's whereabouts. Pick up the intel, deposit it into your secure container, and then return to base.

Missing Colleague Task Rewards
For completing Missing Colleague, Artisan will reward you with:

x1 AKMN
1,000 EXP
+200 Reputation (Artisan)
Deep Waters
It's time for another elimination task. This time around, Artisan asks you to visit Blue Lagoon, in the southeast of Lamang, to eliminate 20 gang members residing within the small resort. Deep Waters is a tough mission for a number of reasons, including the overall volume of enemies and other players that you must contend with. But don't rush! Enemies will come at you from multiple angles.

How to Complete Deep Waters
Again, take things slow. When you first land outside of Blue Lagoon, you'll likely cross the river and wander up toward the main gate. There are usually three or four guards at the front gate, including the one or two that stand down the dirt road.

Once inside, clear the courtyard, but be wary of the shacks in the fields out back. There are enemies there, and yes, they can hit you from here. Furthermore, you'll note that the river cuts the complex in half, with a wooden bridge connecting the two. Surrounding the bridge, you'll spot plenty of trees and bushes, which can hide enemies. Be wary before crossing or making too much noise, as enemies will rush across the bridge to deal with you.

Once you clear out 20 of these enemies, leave. It's not worth killing every enemy in the complex; the reward isn't great enough to warrant the time or ammunition spent.

Deep Waters Task Rewards
For completing Deep Waters, you'll receive the following task rewards:

x1 AKMN
1,000 EXP
+150 Reputation (Artisan)
Last Flight
Another resident of Lamang went missing during the evacuation. This time, Liko Savang, a pilot Artisan knew, though didn't like, attempted to take off from Pha Lang Airfield in an attempted drug deal that was much bigger than him. In Last Flight, she asks you to track down precisely what happened to Liko, and you can likely guess the end of his story.
Where to Find Liko Savang
You can find Liko Savang's crashed airplane at the end of the runway at Pha Lang Airfield. It's directly below Golf 2, the landing zone at this end of the runway

You'll find Liko in a bush just outside of the downed airplane. To complete the objective, walk up and inspect the body to confirm it's him, then return to base.

Last Flight Task Rewards
For completing Last Flight, you'll receive the following rewards:

x2 6b47 Helmet
1,000 EXP
+150 Reputation (Artisan)
Missing Colleague II
Following everything you uncovered in Missing Colleague, Artisan tasks you with tracking down additional information. More specifically, in Missing Colleague II, she wants you to recover the interrogation transcript from within the Headquarters in Fort Narith. It's one of the most guarded locations in the entire military base, centrally located, and you must fight through way too many guards to find the transcript in question.
Where to Find the Interrogation Transcript
Both the interior and the exterior of the HQ building in Fort Narith will be bogged down by challenging enemies wearing body armor and wielding powerful weaponry with armor-piercing rounds. A single shot can and will drop you unexpectedly, so move quietly. We recommend bringing along a suppressor and a friend or two to help you clear the area.

Your target is located on the top floor of the Headquarters. It's up three flights of stairs, with guards on each floor, so move quickly and strike first.
Once you reach the top floor, there's a door to the left. It's likely shut but does not require a key. Open it up and check the desk in the back left corner. On the edge, you'll find the Transcript of an Interrogation quest item, which takes up a single 1x1 slot in your secure container.

Once you're done, evacuate the building promptly and return to base!

Missing Colleague II Task Rewards
For completing Missing Colleague II, you'll receive the following task rewards:

x1 AKMN
2,000 EXP
+200 Reputation (Artisan)
Night Ocean
It's time to track down yet another rebel leader, the one at Blue Lagoon. In Night Ocean, an elimination task from Artisan, you'll hunt down Malo Luangrath, who she calls a "blight" on the country. You aim to neutralize the man deep within the Blue Lagoon POI, then exfiltrate promptly.
Where to Find the Blue Lagoon Leader

Most of the elimination tasks up to this point, with the exception of Final Liberation, prove straightforward. You enter the area, locate the leader, and take him down with a well-placed shot. But Blue Lagoon is one of the first challenging zones in the game, not because of the equipment the enemy uses, but because of their sheer numbers in a tight environment.

The most challenging part of getting through the entrance of Blue Lagoon, then across the wooden bridge splitting the POI, to the Makeshift Hideout on the opposite side is the sheer volume of enemies you'll face along the way. A single round is all it takes to bring you down, so move cover to cover, taking shots when you're confident you can land a hit. Don't rush.

You'll find the rebel leader, a man wearing a fanny pack, gold chain, black jeans, and an open-front jacket revealing a skull and sun tattoo within, by the Makeshift Hideout. He typically hangs around the shacks.

Take him down, then exfiltrate before you're overrun.

Night Ocean Task Rewards
For completing Night Ocean, you'll receive the following:

x2 AKMN
1,000 EXP
+150 Reputation (Artisan)
Prisoner 23
The most challenging part about completing Prisoner 23 in Gray Zone Warfare isn't infiltrating the location and securing the intelligence folder. It's finding out where the folder is in the first place. You see, when Artisan provides you with this task, she's rather mum on its location, calling it by a local nickname that, unless you've read every task up to this point, you might have missed. You'll have to decipher her text. But that's why we're here to help you complete your tasks!
Where to Find the Prisoner 23 Intel
Once you realize "The Hole" means YBL-1, this task becomes a cakewalk. You'll infiltrate the complex, typically from landing zome Lima 2, and then work across the topside portion of the POI. You don't need to venture underground for this one.

The Prisoner 23 intel sits atop a desk in the offices just near the entrance to the underground bunker. Simply walk through the front door, then check the rearmost desk underneath the wall clock in the center of the building.

Scoop it up, and then walk out the way you came!

Prisoner 23 Task Rewards
For finishing Prisoner 23, you'll receive the following task rewards:

x1 AKMN
1,000 EXP
+150 Reputation (Artisan)
Crime Doesn't Pay
Artisan is once more tracking down a missing person. She tasks you with finding Deesabun Nguyen, with his last known location placing him somewhere in Midnight Sapphire. Unfortunately for you, Midnight Sapphire is one of the tougher points of interest in Gray Zone Warfare. To help you complete Crime Doesn't Pay, we'll guide you right to his doorstep!
Where to Find Deesabun Nguyen
We highly recommend using our interactive map for this task, as Deesabun's location proves rather difficult to find if you don't land at Hotel 3 to the southwest or Foxtrot 1 to the northwest.

You'll find the man in question inside one of the motel rooms at the end of the road, inside a walled-in compound. He's in the second door from the right, tied to a chair in the center of the room. The door doesn't require a key, though you will have to contend with three or four guards outside in the courtyard.
Once you find the correct room, walk up to Deesabun to confirm his identity, and then you may leave and return to base to complete the task.

Crime Doesn't Pay Task Rewards
For completing Crime Doesn't Pay, you'll receive the following rewards:

x2 AKMN
2,000 EXP
+200 Reputation (Artisan)
Artisan's List
There's a list of evacuees in Tiger Bay, somewhere within the UNLRA Refugee Camp, that Artisan would like you to acquire. She wants proof that the UN didn't help the people of Lamang but instead condemned them. There's a list of evacuees left behind by the officials, and it's a battle every step of the way to acquire!
Where to Find the List of Evacuees
The list in question resides within a small tent in the northwest of the UNLRA Refugee Camp. It's the final command tent before you walk out onto one of the main roadways leading deeper into Tiger Bay.

The easiest way to reach the tent is to land at India 2, just outside of Ban Pa, and trek down through the woods. You'll want to skirt around the UNLRA Container Dorms, come around the west side of the fence, and then through the woods. You'll still encounter guards, but far fewer than if you went the UNLRA Headquarters route.

Be wary of the numerous guards that patrol the gate just outside of the tent, however. They're vicious!

You can't miss the folder, as it's bright blue and sitting in the middle of a metal desk, as shown below.
The folder fits snuggly inside your secure container in a 1x1 slot, so bag it up and then exfiltrate promptly!

Artisan's List Task Rewards
Once you complete Artisan's List, the vendor will reward you with:

x2 AKMN
2000 EXP
+200 Reputation (Artisan)
Evacuation Question
Artisan recently learned an unfortunate fact. The people within the village to the north of Fort Narith weren't part of the evacuation. They were left behind. As such, she'd like you to infiltrate the military compound, locate the barracks, and uncover the orders from Fort Narith regarding the evacuation.

Where to Find the Evacuation Orders
You can find the Evacuation Orders inside Barracks A, in the last room on the left-hand hallway when entering from the front door. If you enter from the back, head straight inside the right-hand door, and it's the first room on your right.

The best way to reach this point is to land at Delta 3 and then access the compound through the hole in the wall near the training grounds. You will encounter a few guards; there are usually three just inside the hole.

You'll find the Evacuation Orders sitting on a desk in the corner of the room. As per usual with intelligence, they require a 1x1 slot in your inventory, and we recommend immediately placing them into your secure container.
Evacuation Question Task Rewards
For completing Evacuation Question, you will receive the following rewards:

x1 Mosin (S)
2000 EXP
+200 Reputation (Artisan)
Artisan's List II
Despite working on a significant number of tasks, Artisan still isn't your best friend. In fact, she continues to treat you with disdain but happily offers you additional tasks so long as they benefit her. In Artisan's List II, she asks you to venture into Tiger Bay in search of the container dorms that were used to house UNLRA workers and refugees. She wants information from within the camp.
Where to Find the Documents in Artisan's List II
You can acquire the intelligence relatively easily by landing at India 2, just to the southwest of Ban Pa. From there, walk down through the woods until you reach the construction site and walled-off compound housing the Container Dorms.

Be wary as you round the corner, though. There are numerous guards inside the UNLRA Container Dorms, along with countless more down the road and inside the parking lot at the UNLRA Headquarters across the street. It's an all-out firefight for a simple folder full of intelligence.

Once you clear the immediate area, head inside the UNLRA Container Dorms. Immediately inside the gate, you'll find a blue UNLRA tent surrounded by concrete barriers. In the middle, there's a table where you'll find the intelligence.
Retrieve it, and then immediately leave the area, heading back to India 2 for exfil!

Artisan's List II Task Rewards
For completing Artisan's List II, you will receive the following rewards:

x3 F-1 Grenades
$5,500
2000 EXP
+200 Reputation (Artisan)
Turncoat Task
Uninvited Guests
Following the completion of The Shadow Over Ban Pa for Handshake, you'll unlock a brand-new trader, Turncoat, whose first task, Uninvited Guests, requires you to once more travel to Ban Pa. This time around, you're not scouting. You're fighting. Your goal is to take down 20 of the enemies that spawn in Ban Pa.
Eliminate Hostiles in Ban Pa
Uninvited Guests is an elimination task in which you must take down a total of 20 enemy targets within Ban Pa. On paper, it's a straightforward job. You land on the outskirts of town, enter the village—typically from India 1—and then take down any of the enemies that spawn.

However, it's easier said than done. You'll encounter numerous players in and around Ban Pa almost always, which means the village is usually clear by the time you arrive. It takes time for the enemy to respawn, so it's usually best to tackle a few quests at once to alternate between objectives.

Once you're tackling this mission, be wary of the many stilt houses on either side of the road, along with those down in the water. Many enemies will ambush you from the flanks, and some even come from underneath the houses no the beach, so check your six!

Uninvited Guests Task Rewards
For completing Uninvited Guests, you will receive the following rewards:

1x AK-74M (with attachments)
1,000 EXP
+150 Reputation (Turncoat)
Warm Welcome
Are you ready for another elimination task? This time around, you're not hunting ten, twenty, or thirty rebel soldiers. Instead, Turncoast tasks you with revisiting Ban Pa to take down its gang leader. Your only real challenge here is finding an opening to drop into Ban Pa without battling head-to-head with another player or squad for the kill. Here is how to complete Warm Welcome!
How to Complete Warm Welcome
The gang leader in question typically spawns around Elder's House, in the center of Ban Pa, or near the market stalls and well across the street. That said, he doesn't usually spawn automatically. You must draw him out by killing a few cronies beforehand. After taking down a few of his men, the gang leader spawns and, despite wielding a shotgun, will usually keep his distance from you.

Be wary, however, as he's still guarded by one or two men when he spawns in Ban Pa.

Warm Welcome Task Rewards
For completing Warm Welcome, you'll receive the following:

x1 SKS
x3 F-1 Grenades
1,000 EXP
+150 Reputation (Turncoat)
Family Heirloom
It turns out that Turncoat previously lived above Fort Narith in a small dwelling in the town that wraps around the north of the military base. Unfortunately, during the evacuation, he left behind a few odds and ends that he'd like for you to collect. In Family Heirloom, you'll navigate the hostile streets of the abandoned village in search of a briefcase hidden underneath his bed.
Where to Find the Briefcase
You'll have the best luck reaching Turncoat's family home by landing at Delta 3, found on our interactive map, and then walking north through the woods. You'll inevitably stumble upon the edge of the abandoned village, though it's anything but abandoned. Across the street from Turncoat's house, you'll encounter numerous tough enemies with armor and armor-piercing weapons, so be careful and move slowly.
You can only enter the family dwelling from the rear, around the backyard. Once inside, head up the stairs and down the hall past the stairwell. It's the last room. The door is likely shut. It requires Turncoat's House Key, which you can find sitting on the bench outside the backdoor.

Once inside, look under the bed in the left-hand corner. A silver briefcase is just beneath the frame by the pillow.

Once you have the rather large case, which takes up a lot of room, return to Delta 3 to extract it!

Family Heirloom Task Rewards
For completing Family Heirloom, you'll receive the following rewards:

x1 6B23-1
2,000 EXP
+200 Reputation (Turncoat)
A Small Favor
Turncoat would like to ask A Small Favor of you, and it's anything but small. He wants you to infiltrate Fort Narith, more specifically, the Army Headquarters in the center of the military base, locate the archives and recover a personal folder from within. It's easier said than done, with countless powerful enemies guarding the route to and from the objective.
Where to Find the Folder in Fort Narith

The folder in question is tucked in the back of the Army Headquarters Archives on the first floor of the centrally-located building. You'll walk in the front door, hopefully clearing the way as you move, and immediately turn left. You'll note a hallway. Walk down this hallway until you reach the turn leading to the right. But wait! Before you turn down the right-hand hallway, check the door on your right—the corner room. It should be unlocked. Within, you'll find the Archives. The folder in question is located on top of a box at the bottom of the last row of shelves.

It's a small item requiring a 1x1 space in your secure container. Once you have it, exfiltrate the enemy compound with haste!

A Small Favor Task Rewards
For completing A Small Favor, Turncoat rewards you with:

x1 AK-74M
2,000 EXP
+200 Reputation (Turncoat)
The Value of Sharing
By now, it's evidently clear that Turncoat intends to make out like a king following the turmoil in Lamang. Many of his tasks ask you to retrieve intelligence, take out key leadership, and recover priceless artifacts and expensive shipments for his benefit. In his latest task, The Value of Sharing, the vendor would like for you to revisit Ban Pa to uncover a shipment of fentanyl.

This task directly goes against Gunny's "Line in the Sand" task, which asks you to destroy the drug shipment. You must choose which vendor to side with!
Where to Find the Drug Shipment in Ban Pa
You're looking for a box of drugs tucked underneath one of the stilt houses in Ban Pa. It's the large house beside the warehouse, near the well in the center of town.

Once you clear the area, paying special attention to the front entrance of the stilt house, as a single guard spawns up the staircase, you can head underneath the house to the storage area below. Here, in the corner, there's a box on the ground.

It's rather large, taking up a 4x4 space in your backpack or secure container.
If you intend to side with Turncoat, simply exfil from Ban Pa back to base, then hand over the shipment to receive your rewards.

If you would rather side with Gunny, we have a guide on how to complete Line in the Sand!

The Value of Sharing Task Rewards
For siding with Turncoat and completing The Value of Sharing, you'll receive the following rewards:

x2 6B47 Ratnik
1,000 EXP
+150 Reputation (Turncoat)
Downsizing
Do you remember how challenging Reconnaissance-in-Force felt at the time? There, Handshake asked you to walk into Fort Narith and take down 20 enemy soldiers. Now, Turncoat would like you to do the same, but with 30 enemies. Thankfully, we have a few tips to help you complete this with minimal risk.

How to Complete Downsizing
You'll note Turncoat uses a different term for the enemy soldiers in Fort Narith, which may confuse many who might believe they're a separate force or class of rebels in the base. That's not the case, however. Any enemy you kill within Fort Narith counts toward Downsizing.

The best method we found for completing this task is to land at Delta 1 and enter through the Fuel Supply Entrance, both of which you'll find on our interactive map. Once there, clear the entrance of its five or six hostiles, then move toward the center of the airfield. You'll note a series of underground hangars with grassy hilltops that provide the perfect overlook position. You'll want to post up here.

To complete this task, we recommend bringing a suppressed M4 with a variable scope capable of reaching up to 5-6x to complete this task. You'll likely shoot from a distance.

Better yet, bring along a friend or two. There are plenty of guards within Fort Narith's boundaries to complete this task twice over.

Downsizing Task Rewards
For completing Downsizing, you'll receive the following task rewards:

x6 F-1 Grenades
$4,600
2,000 EXP
+200 Reputation (Turncoat)
Who's In Charge
Turncoat seeks information about the current commander of Fort Narith. He's not sure about the man's identity and feels as if that makes him look like a fool. To rectify the situation, the merchant wants to send you into the fray, directly into the headquarters at Fort Narith, to find intel on the commander in the man's office upstairs. Here is how to complete Who's in Charge in Gray Zone Warfare!

Where to Find the Commander Intel
You've previously visited the Army HQ in Fort Narith as part of Hacker, so keep in mind the countless heavily armed and armored guards patrolling the immediate area. There are also more than a few inside the HQ itself, on every floor, and you must reach the third floor to locate the commander's office.
Once inside, you're after a single piece of intelligence sitting on the shelf near the window facing the front of the building. Once you have the 1x1 folder secure in your inventory or container, exit the way you came in, then exfiltrate from Fort Narith promptly.

Who's In Charge Task Rewards
For finishing Who's In Charge, you'll receive the following task rewards:

x1 AK-74M
2,000 EXP
+200 Reputation (Turncoat)
Local Golf Star
Turncoat, like Handshake, offers you plenty of tasks that directly benefit him and his bank account. He wants his fair share, so he claims, from the country. As part of this directive, he offers you Local Golf Star a task directly opposing Priceless Possessions, in which you must acquire the priceless golf club from Midnight Sapphire.

This is the opposing task to Priceless Possessions from Handshake. You must choose who to support, which will alter your rewards.

Where to Find the Golf Club
If you have the landing zone unlocked, we recommend dropping in at Hotel 3, just southwest of Midnight Sapphire. It's the closest to the maintenance shack, where you'll find the priceless golf club, as shown on the map above.

No matter where you infiltrate, Midnight Sapphire hosts countless heavily armed and armored guards who will one-tap you without a second thought. You must move quietly yet quickly, always engaging first when you spot an enemy and know you can land the shot.
Once you reach the maintenance shed in the center of the golf course, head inside the leftmost door of the wooden shack by the water tower. There, sitting on the ground in front of the metal shelf, you'll find the gold golf club. It's rather large, so ensure you have enough room for a 3x1 item in your inventory.

Once you have the golf club, return to base promptly!

Local Golf Star Task Rewards
For siding with Turncoat and completing Local Golf Star, you will receive the following rewards:

x1 AK-74M
2,000 EXP
+200 Reputation (Turncoat)
Final Liberation
In one of the final tasks in YBL-1, at least for Turncoat, you'll enter the bunker and search for the rebel leader, Lani Sayabong. He's always surrounded by numerous guards, but you only need to take down Lani to complete the task. Unfortunately, this one proves challenging, as he doesn't always spawn and, in the game's current state, sometimes spawns inside the walls. Check YBL-1 frequently!

How to Eliminate the Rebel Leader

You'll find Yani on the last floor of YBL-1, usually somewhere between the generator room and the meeting room at the end of the hall. He occasionally spawns inside one of the locked rooms, like the generator room, or inside a wall, so be wary of your surroundings and listen for audio queues.

You'll know you found the rebel leader by his attire. Yani wears a blue doo-rag, plate carrier, and sunglasses.

Once he's down for the count, exit the way you came in and extract back to base!

Final Liberation Task Rewards
For completing Final Liberation, you'll receive the following rewards:

x4 F-1 Grenades
$5,900
2000 EXP
+200 Reputation (Turncoat)
Narcotic Bargain
As he does, Turncoat prioritizes his own well-being with his latest task, Narcotic Bargain. It's a task that directly conflicts with Banshee's Baked, and you must decide which one to complete. Either way, you'll wind up deep in the center of Tiger Bay, within the mall in the middle, locating a "Mysterious Box."

You can only side with one vendor, either Banshee or Turncoat. The rewards vary, and we recommend choosing whoever offers you more useful items and the vendor you need to level further.
Where to Find the Drug Trade Evidence
If you come at the mall from the front side, facing toward the main street running through Tiger Bay, you'll note one store under construction. It has a yellow, front-facing wall. You must enter this building, head through the rear door into the hallway out back, then turn left. Down the hall, you'll come across a closed door on your left, leading into a small breakroom-like space. But don't move too deep into the breakroom. Instead, look to your immediate left upon entering, and you'll find a storage space with a metal shelf in the back. There, sitting up high, is the "Mysterious Box."
Once you retrieve the box, exfiltrate and return to base. There, you must decide which vendor to side with!

Narcotic Bargain Task Reward
For finishing Narcotic Bargain and siding with Turncoat, you will receive:

x2 AK-74M
2000 EXP
+200 Reputation (Turncoat)
In The Right Hands
It appears Turncoat caught wind of Artisan's intelligence regarding the evacuation around Fort Narith. He knows you're looking for the Evacuation Orders inside of Barrack A, and he'd like you to hand them over to him instead of Artisan. It's up to you, though the rewards are exactly the same.

You must side with either Turncoat in In The Right Hands or Artisan in Evacuation Question. You may only choose one, and they both pay the same. We recommend selecting whichever vendor you must level the most, as the reputation goes a long way.

Where to Find the Evacuation Orders
If you land at Delta 3, you can infiltrate Fort Narith via the hole in the wall near the training grounds. Be wary of the multiple guards typically stationed around this area, along with a few more near the shack by the backside of the barracks.

Once you reach the barracks, you're looking for building A. If you enter from the front, head down the left-hand hall all the way until you reach the final door on the left. If you enter from the back, enter the right-hand door, and it's the first room on your immediate right.

The Evacuation Orders are sitting on the desk in the corner of the room.
Once you have the documents, return to base and hand them over to Turncoat!

In The Right Hands Task Rewards
For siding with Turncoat and completing In The Right Hands, you'll receive the following:

Mosin (S)
2000 EXP
+200 Reputation (Turncoat)
One Man's Trash
It seems Turncoat and Banshee constantly go head-to-head against each other, as once you receive a task from one, the other follows up, asking for the goods instead. That's what happened here in One Man's Trash, in which Turncoast tasks you with retrieving personal identification left behind by evacuees at Blue Lagoon. You have a choice to make!

You must decide to help Turncoat in One Man's Trash or Banshee in What Was Left. You may only choose one, and their rewards vary, so pick the one you feel provides the most value. Alternatively, select the vendor you need to level up more.
Where to Find the Passports
This one is a little tough to track down. In order to acquire the Box of Passports at Blue Lagoon to satisfy One Man's Trash, you must first obtain a rather rare key, the Blue Lagoon Restaurant Storage Key. We attempted to farm the local enemies for the key but had no luck in acquiring one for ourselves. Instead, we managed to ask around base camp and find someone nice enough to open the door. We recommend doing the same.
Once you're inside the backroom of the Blue Lagoon Restaurant, an open-top box full of passports sits on the middle shelf. It's quite large and requires a 4x4 slow in your inventory, so either clear the area of hostiles or make room in your secure container to avoid losing the objective.

Once you have it, return to base and speak to Turncoat to complete One Man's Trash.

One Man's Trash Task Rewards
For completing One Man's Trash, you will receive the following task rewards:

x1 SKS
1000 EXP
+150 Reputation (Turncoat)
Delayed Package
Big surprise for you, but Turncoat requires your help in making a little money off the books. In Delayed Package, he tasks you with infiltrating Pha Lang Airfield to place a mysterious package beneath the front landing gear of an abandoned plane. Unfortunately for you, it's a plane that's securely locked behind a hanger door that requires a key that rarely drops. Here is how to complete Delayed Package!

How to Complete Delayed Package
First and foremost, before ever calling in a bird, don't forget to scoop up the package in question from the command tent back at Base. It's sitting on the right-hand side of the tent, and it's the odd item out underneath the canopy. You cannot die with the package in your possession, as it means starting over from scratch. You must reaccept the quest, pick up the package again, and travel back to Pha Lang Airfield.

With that out of the way, let's assume you've just landed at Golf 2, which is the recommended drop-off point for this quest. You'll want to skirt around the southeast side of the runway to avoid too much trouble—the fewer guards you fight, the better.

Once you arrive at the Remote Hanger, head around the backside of the long hanger to the west. There's a locked door, which requires the Hangar 03 Key (PLA 03). It's a tough one to drop, though. Even after nearly 100 hours, we didn't have this key and had to ask around the base for someone to unlock the door.
With the door unlocked by any means, walk up to the front of the waiting airplane. You must crouch down and scoot as close to the landing gear as possible for the "Place Package" interaction prompt to appear. Once it does, you're golden!

Place the package, then extract and return to base!

Delayed Package Task Rewards
For completing Delayed Package, you will receive the following rewards:

x1 AK-74M
1000 EXP
+150 Reputation (Turncoat)
Buyer of Untold Things
Turncoat, as per usual, looks out for Turncoat. When Lab Rat comes to you with her quest, Crumb Collector, asking you to retrieve UNLRA Medical Records, she does so because she wants to uncover what truly happened in Lamang. Turncoat, on the other hand, wants to sell said information. It's up to you who to side with.

You may only side with one of the two vendors, Turncoat in Buyer of Untold Things or Lab Rat in Crumb Collector. They offer unique rewards, and you'll earn Reputation with only one of them. We recommend choosing whichever vendor offers the better rewards to you, along with whichever vendor you must level up still.

How to Complete Buyer of Untold Things
No matter who you side with, acquiring the UNLRA Medical Records proves challenging. It's not too deep into Tiger Bay but far enough that you'll encounter many tens of hostiles along the way. They're armored, well-equipped, and crack shots. We recommend bringing along a partner or two and landing at India 2 to infiltrate the area.

Once you're inside Tiger Bay, head down the beach through the UNLRA Refugee Camp until you spot the large white medical tent at the end of the path. Inside, you'll find the Medical Records sitting on a white folding table near the entrance.
Once you have the Medical Records, exfiltrate promptly to retrieve your rewards back at base!

Buyer of Untold Things Task Reward
For finishing Buyer of Untold Things, you will receive the following task rewards:

x6 F-1 Grenades
$5,500
2000 EXP
+200 Reputation (Turncoat)
Name Your Poison
Turncoat seems to have the ultimate solution for dealing with the countless enemies roaming Fort Narith. He would like you to infiltrate the military base, locate their water supply, and poison the local cistern. Unfortunately, this task puts you directly at odds with Lab Rat once again.

You must choose to side with either Turncoat in Name Your Poison or Lab Rat in Spit Out the Poison. The two offer unique rewards and vendor-specific Reputation. We recommend siding with whichever vendor offers the better rewards to you, along with whichever vendor you must level.
How to Complete Name Your Poison
First and foremost, we recommend landing at Delta 3, to the west of Fort Narith. You can infiltrate the compound through the hole in the wall and wind up directly beside the barracks.

Once inside the military base, head toward the last barracks in the row, closest to the hole in the wall, to find the water cistern, a tanker full of water at the corner of the structure. There's a spigot at the back of the tank, which you can interact with to poison the water supply with the provided equipment.
Once you poison the water supply, exfiltrate the way you entered and return to base to collect your rewards!

Name Your Poison Task Rewards
For completing Name Your Poison, you will receive the following rewards:

x6 F-1 Grenades
$5,500
2000 EXP
+200 Reputation (Turncoat)
Dragonslayer
Typically speaking, whenever you receive a task to kill a point of interest's boss, it's the end of a long line of quests for that zone. In Dragonslayer, Turncoat tasks you with tracking down and eliminating the Fort Narith commander. It's a challenging assassination mission that will test your abilities in a firefight as the commander sits at the center of the POI, surrounded by guards.
Where to Find the Fort Narith Commander
Dragonslayer is an extremely straightforward mission in Gray Zone Warfare. You must infiltrate Fort Narith—we recommend infiltrating from Delta 3—and then track down the commander. You can find him either inside the Fort Narith Headquarters or waiting just outside the front door.

Once you reach the HQ, keep a keen eye out for a man wearing a red beret and aviator sunglasses. Yes, it's tough to check everyone's clothing before engaging, but in this case, the red beret genuinely stands out from the rest of the pack.

We managed to finish this task entirely by accident. During a lengthy firefight inside the Fort Narith HQ, an enemy soldier outside the window of an office on the first floor caught our attention as he lined up a shot. Firing through the window, we were immediately greeted with the "objective complete" pop-up on our HUD.

That said, he may also spawn on the first or second floor of the headquarters building.

Dragonslayer Task Rewards
For completing Dragonslayer, you will receive the following rewards:

x1 Mosin (S)
2000 EXP
+200 Reputation (Turncoat)
Know Your Enemy
Turncoat, being the rather shady character he is, learns about a piece of valuable intel left behind at Midnight Sapphire that could dig up some dirt on the former Fort Narith military commander. In Know Your Enemy, he tasks you with tracking down said intel and returning it to him. It's not a cakewalk, though.
Where to Find the Military Intel for Know Your Enemy
The reason why this task isn't a cakewalk, despite the distinct lack of a heavy guard presence in the village area of Midnight Sapphire, is that you require a relatively rare key to access the villa in question. You need the Villa Katherine Key, labeled Kate, and nearby enemies drop it. Unfortunately, you can spend hours farming this key and still never lay eyes upon it, so don't be afraid to ask around base camp for some help!

Once you have the key in question or someone else opens the door for you, head indoors. You want to walk into the main room, then take an immediate left. There, in the corner by the door, is a piece of Military Intel sitting on the edge of a table by the lamp.
Scoop up the intelligence file and exfiltrate back to base for your reward!

Know Your Enemy Task Rewards
For completing Know Your Enemy, you will receive the following rewards:

x2 Pantsir 2.0
x2 6B47
2000 EXP
+200 Reputation (Turncoat)
Academic Interest
Going toe-to-toe with Banshee doesn't seem like a wise decision, but it doesn't stop Turncoat from opposing the mysterious agent in Academic Interest. In direct opposition to Noble Powder, Turncoat tasks you with collecting the drug trade evidence from Midnight Sapphire, but instead of turning it over to Banshee, give it to him. He can make a quick buck off the information.

You must decide between either Banshee or Turncoat in this competing questline. We recommend choosing whichever vendor offers the better rewards to you, along with whichever vendor you must level up further.
Where to Find the Suspicious Box in Academic Interest
Tracking down and acquiring the Suspicious Box in Academic Interest is a test of your mettle. It's on the second floor of the Midnight Sapphire hotel, inside a small pantry within the kitchen area, just inside the doorway marked "Employee Entrance."

To reach this point, we recommend landing at Hotel 1 and making your way through the woods as stealthily as possible until you reach the stairwell leading up to the second floor, where you'll find the main lobby of the hotel. You will face plenty of opposition along the way, running through many hundreds of rounds of ammunition in the meantime. We suggest you bring extra, and perhaps a partner!

Once you're inside the kitchen, turn to your immediate right to find the pantry. The Suspicious Box is on the bottom shelf in the corner, and while it does fit in your secure container, it requires a lot of room.

Academic Interest Task Rewards
For completing Academic Interest, you will receive the following rewards:

x1 AK-74M
2000 EXP
+200 Reputation (Turncoat)
Friendly Suggestion
To deal a final blow to the LAF in Tiger Bay, Turncoat tasks you with Friendly Suggestion. He would like for you to visit Tiger Bay Central, the local mall, and hunt down the local LAF Commander. Like all other elimination tasks, this is easier said than done. Perhaps more so here, as the Commander spawns in the center of the mall, usually on the second floor, surrounded by guards.

How to Complete Friendly Suggestion
The easiest way to complete Friendly Suggestion is to land at Juliet 2, infiltrate Tiger Bay through the neighborhoods southwest of the mall, and enter Tiger Bay Central from the rear. Once inside, head up to the second floor of any of the shops, then post up. As you take down enemies that come to the front of the store, the Commander will inevitably follow suit.

You can tell it's your target by the black gloves and black beret. If you get a chance, loot his corpse. He often has high-end gear, with a customized AK-74M for you to take and sell.

Friendly Suggestion Task Rewards
For completing Friendly Suggestion, you will receive the following rewards:

x3 AK-74M
2000 EXP
+200 Reputation (Turncoat)
Banshee Task
Timber
Your first task for the mysterious Banshee—a PMC with zero moral compass—tasks you with revisiting the Sawmill that you've likely spent quite a bit of time at recently. In his first task, Timber, Banshee asks you to eliminate the rebel leader of the group occupying the area. It's a relatively straightforward task made more difficult by the players in your match.
Where to Find the Sawmill Leader
Like most other rebel group leaders in Gray Zone Warfare, the Sawmill Leader doesn't automatically spawn straight away. He typically appears after the firefight begins. Unfortunately, you're not the only one hunting this man, so be quick!

You can find the Sawmill Leader in the center of the facility, roaming near the covered 2x4 storage or, occasionally, inside of the warehouse in the back of the Sawmill. He's distinct from the other rebels, with a military-grade helmet and headset.

Take him down, and then return to Banshee!

Timber Task Rewards
For completing Timber, you'll receive the following rewards:

x1 MK18
1,000 EXP
+150 Reputation (Banshee)
EOD
When you compare many of the mid and late-game POIs in Gray Zone Warfare, Sawmill feels like a nice change of pace. It's relatively small—perfect for CQB encounters—and not overly packed with enemies, which often means you're in and out for tasks. For example, in EOD, your latest task for Banshee, you'll infiltrate the compound, locate the office, and recover a case full of explosives detonators.
Where to Find the Detonators
Overall, finding the detonators inside the Sawmill is not difficult. The most challenging portion is trying to locate the Sawmill Key, which can drop from the enemies in and around the POI. It can take a few clears before you receive the key, but we had luck in finding one relatively quickly.

Once you have the key, head into the building marked on the map above. Then, navigate through the building to the right-hand door at the end of the hallway.

Once you access the last room within the office, you'll spot the silver case sitting on the desk in the center of the room. This case contains the detonators, and it's quite large, so ensure you have free space in your backpack or secure container before exfil.

EOD Task Rewards
For completing EOD, you will receive the following task rewards:

x2 Mich TC-2002 Helmets
1,000 EXP
+150 Reputation (Banshee)
Jets'N'Marks
Banshee remains rather mysterious, but he pays well. His tasks typically revolve around intelligence-gathering, specifically about military assets in Lamang. It's certainly foreboding. In Jets'N'Marks, he asks you to infiltrate the airfield at Fort Narith, find and mark the location of three fighter jets, and exfiltrate quickly and quietly. You won't complete this task quietly, but you can be quick with our guide!
Where to Find the Military Jets
In total, you must track down and mark three military jets at the airfield in Fort Narith. Banshee provides you with three trackers, but you can always purchase more for $100 a pop if necessary. It's best to keep them in your secure container to avoid losing any.

You can find all three military jets marked on the map above or use our interactive map.

Once you find a jet, clear the immediate area of hostiles, of which there are many in this area of the military complex, and then walk up and interact with the jet. It doesn't appear to matter where you interact with the vehicle, as the tracker will drop on the ground anywhere nearby.
The most challenging part of this task isn't tracking down each of the jets. They're all in close proximity to each other. It's dealing with the various guards. You'll find one to two per jet, and that's not counting the number of guards you'll encounter on the way through the Fuel Supply Entrance. Bring additional M855!

Jets'N'Marks Task Rewards
For finishing Jets'N'Marks for Banshee, you'll receive the following rewards:

x6 M26 Frag Grenades
$4,600
2,000 EXP
+200 Reputation (Banshee)
State of Weapon Shipment
In her seemingly neverending quest for military assets in-country, Banshee once more tasks you with infiltrating Fort Narith in search of military-grade weapons in use by the rebels. He wants you to locate a weapon shipment somewhere on the base. It's tough to reach due to the high volume of enemies you'll encounter, many of which will one-tap you without a second care. Here is how to complete State of Weapon Shipment in Gray Zone Warfare!
Where to Find the Weapon Shipment
The weapon shipment in question is located just at the west end of the airfield, down the hill from the shooting range and barracks, in a secluded section of the military complex. You must find your way around or underneath the chainlink fence topped with barbed wire to find the shipment details.

Once you locate the bunker entrance, the shipment manifest sits atop a box on the right-hand side. You must simply walk up and interact with the documents to confirm the weapons.
Once you're done, it's easiest to exfiltrate by passing by the shooting range to your immediate northwest and then through a hole in the wall to Delta 3.

State of Weapon Shipment Task Rewards
Once you return to base, Banshee will provide you with the following rewards:

x1 M700
2,000 EXP
+200 Reputation (Banshee)
Deal of the Century
Banshee, one of the more interesting vendors available to you, reveals a deep truth and asks for your discretion in helping him here in Lamang. As part of this reveal, he'd like you to help him track down additional information about weapons moving through Fort Narith in Deal of the Century. He tasks you with infiltrating the Headquarters in Fort Narith in search of intelligence.

Where to Find the Evidence
The evidence you're after is located within the Headquarters in Fort Narith, in the center of the military base, surrounded by countless challenging enemies. If you can successfully infiltrate the base from Delta 3 along the western fence, you'll have a chance to follow the backside of the barracks and enter the side entrance of the HQ.

Once inside the HQ, head upstairs to the second floor. You're after Office 2-2, on the left once you reach the landing.
You'll find the evidence sitting on the corner of the desk inside. It's a small 1x1 item, so stuff it in your secure container and exfiltrate!

Deal of the Century Task Rewards
For completing Deal of the Century, you will receive the following rewards:

x1 Mos 590
2,000 EXP
+200 Reputation (Banshee)
Lamang Connection
It's time to return to Ban Pa, Merc! Banshee caught wind of additional intel floating around in the fishing village, and, as part of Lamang Connection, he tasks you with infiltrating the village and finding the file in question. It's within a small hut that is, unfortunately, locked. You must locate the key, access the shack, and retrieve the file before exfiltrating.
Where to Find the Evidence in Ban Pa
You'll find the hut in question sitting directly to the left of Elder House when facing the front door. You'll find it easiest to reach by landing at India 1 and then infiltrating the village from the north via the fields.

Unfortunately, to access the hut in question, you must have the Ban Pa Fishing Hut Key, which only drops via the enemies in and around Ban Pa. It can take a few runs through the entire town, clearing hostiles and waiting for respawns, before you receive the key. Some players, however, get lucky and receive it on their first run through the town.

Once you have the key, walk up the steps and interact with the front door. It will swing open, revealing a small room inside. On the desk in the rear corner, near the back window, you'll spot a red file. That folder is your target!
Once you have the intel, return to base and speak with Banshee to complete the task!

Lamang Connection Task Rewards
Upon completing Lamang Connection, you will receive the following task rewards:

x1 M700
1,000 EXP
+150 Reputation (Banshee)
Deep Depravity
I hope you're ready to return to YBL-1. This is one early-game POI that gave new players a whole lot of trouble with its quests, and now, Banshee tasks you with heading back underground to retrieve intelligence. He learns of a thumb drive, known as Horrific Recordings in-game, with details on what the military forces were up to in Lamang. In Deep Depravity, you'll find the Soviet Bunker's conference room, locate the intel, and extract it before an AI stuck in the wall pops you.
Where to Find the Horrific Recordings
You will find the intel in question—a small thumb drive that requires a 1x1 slot in your secure container—on the bottom floor of YBL-1. It's down the hallway, around the corner, and through the large conference room in the corner of the area. Pass through the conference room into the office on the far end, and there, sitting on the desk beside the open laptop, you'll find the drive.

By now, you'll have better equipment and game knowledge, allowing you to infiltrate The Hole with relative ease. The problem stems from becoming overconfident or dealing with the glitchy enemies in this POI, so be wary of any guards partway stuck in the wall of the conference room.

Deep Depravity Task Rewards
For completing Deep Depravity, you'll receive the following:

x1 M700
1,000 EXP
+150 Reputation (Banshee)
Skycrawlers
Banshee, in an effort to uncover criminal wrongdoing across Lamang, continues sending you to various POI across the map. Even if you thought you were done with a specific area, Banshee swoops in with a reminder that your job is never complete. In Skycrawlers, he caught wind of a drug trafficking option running out of the Remote Hangar at Pha Lang Airfield. He wants you to learn the truth by simply confirming the presence of the drug lab in question. It's a simple infiltration mission.

Where to Find the Drug Lub at Pha Lang Airfield
If you land at Golf 2, which you can find on our interactive map, you should have no trouble skirting around the end of the runway and accessing the Remote Hangar on the opposite side of the terminal. This way, you'll avoid a drawn-out gunfight with the guards in and around the terminal.

Be wary, however, as you'll still encounter four or five guards near the Remote Hangar. They're usually waiting outside, in the center of the area.

Once you clear the immediate area, step inside the shed through the open entrance on the front left of the building. You'll immediately spot the drug lab, so just walk up to the table in the center with the bricks of the product, and you'll complete the task.

Then, exfiltrate the way you came in and return to base!

Skycrawlers Task Rewards
For completing Skycrawlers, you'll receive the following rewards:

x1 MOS 590
1,000 EXP
+150 Reputation (Banshee)
Skycrawlers II
Following his recent reveal, Banshee requests additional help in preventing further drug trafficking from taking place in Lamang. He knows the Pha Lang Airfield is home to a full-blown operation, but additional proof goes a long way toward his investigation. In Skycrawlers II, you'll return to the overrun airfield, recover the logbook, and exfiltrate with the intelligence before anyone's the wiser!

Where to Find the PLA Logbook
The logbook in question is a file inside a cardboard box behind one of the office desks inside the Pha Lang Airfield Terminal. It's the center office, about halfway down the Terminal. Look for the computer with its chair turned toward the back, then look inside the boxes stacked against the wall. The topmost box features the intelligence you require.

Be wary of enemies outside of the Terminal, as they can spot you through the glass windows and door. They'll open fire, and their bullets do go through the glass.

Once you have the file, head back out the way you came, likely toward landing zone Golf 1, and return to base!

Skycrawlers II Task Rewards
For finishing Skycrawlers II, you'll receive the following rewards:

x4 M26 Frag Grenade
$5,500
1,000 EXP
+150 Reputation (Banshee)
Fresh Meat
Following his investigation into drug trafficking at Pha Lang Airfield, Banshee caught wind of a human trafficking operation taking place from within Blue Lagoon down to the south. He'd like you to investigate the rumors. In Fresh Meat, you'll infiltrate the resort, where numerous missing persons cases begin and end, to find intel about the various happenings there. Here is how to complete Fresh Meat in Gray Zone Warfare!

Where to Find the Blue Lagoon Intel
You can find the intelligence you require within the Blue Lagoon Office on the eastern side of the resort, just through the main gate. It's easier if you land at Kilo 2, which you'll find on our interactive map, as you can cut through the woods and approach the Office from the rear, where the door is usually open.

This is one of the rare tasks in Gray Zone Warfare in which, if you're careful and calm, you can stealth from Kilo 2 to your objective without alerting a single enemy. We managed to infiltrate the compound and exfiltrate without firing a single shot, which is a unique feeling in GZW!

Once you're inside the office, head to the bedroom, and on the round coffee table in the back corner, you'll spot a black-and-white marble notebook. This notebook is your intelligence, and you must simply scoop it up and return to base to complete the job!

Fresh Meat Task Rewards
For finishing Frest Meat, you'll receive the following rewards:

x1 MOS 590
1,000 EXP
+150 Reputation (Banshee)
Fresh Meat II
Following your findings in Fresh Meat, Banshee would like to continue the investigation into the trafficking operation taking place in Blue Lagoon. He sends you back with Fresh Meat II, but this time, he wants concrete proof. You must find the room where prisoners were held. It's a locked room, so prepare for a key grind!

Where to Find the Human Trafficking Operation
You can find the correct room at the back of Blue Lagoon, in the Abandoned Shack. It's a locked room requiring a Blue Lagoon Shack Key. Thankfully, it's not the most rare key drop in Blue Lagoon, but it still may take you a few tries to acquire.

Once you have the key, navigate around the east side of Blue Lagoon by dropping in at Kilo 2. You can nearly stealth the entire point of interest by skirting the compound's wall and crossing the wooden bridge by the Abandoned Shack. You may face a few guards at the shack itself, however.

Once you're inside the Abandoned Shack, head to the backroom. Open the door with the Shack Key, then step inside and take a look around. It's enough to step into the center of the room to complete the objective, and then you can exfiltrate!

Fresh Meat II Task Rewards
For completing Fresh Meat II, you will receive the following rewards:

x1 M700
1000 EXP
+150 Reputation (Banshee)
Fresh Meat III
Gray Zone Warfare's storyline continues from Fresh Meat and Fresh Meat II. After discovering the prisoner's room in the Abandoned Shack at Blue Lagoon, Banshee sends you back down that way to locate roads connecting tourist hubs, like Tiger Bay, where you may find intelligence. You're in for more than just a folder or file, however, so keep your eyes peeled as you walk the roads!

Where to Find the Fresh Meat III Intel
This one proves slightly confusing at first glance, as the quest description isn't very clear. However, you'll want to reach landing zone Kilo 1, then head north down the single road connecting Blue Lagoon to Tiger Bay. Approximately one-quarter of the way up the road, you'll encounter a crash.

Keep your eyes on the shack ahead of the crash and the small pond just inside the woodline, as rebels do spawn at both locations. They can and will snipe you at the SUV.

The intel in question is beside the body in the road. It's a small note, slightly hidden beneath a blood puddle by his head. If you'd like additional lore, check out the SUV in the underbrush to the right of the corpse.

Once you have the intel, walk back to Kilo 1 to exfiltrate back to base.

Fresh Meat III Task Rewards
For finishing Fresh Meat III, you will receive the following rewards:

x1 M4A1
1000 EXP
+150 Reputation (Banshee)
Felony and Punishment
As an agent, Banshee wants to accumulate as much evidence of wrongdoing in Lamang as possible, and you're his boots on the ground. In Felony and Punishment, the opposite of The Congressman from Handshake, you'll retrieve the same smartphone from Midnight Sapphire. However, by siding with Banshee, you'll receive unique rewards that'll come in handy when you venture into Tiger Bay!

You can only side with one vendor in this series of tasks; either Banshee in Felony and Punishment or Handshake in The Congressman. You'll likely want to side with Banshee, as he offers fewer tasks overall, making it more difficult to reach vendor tier three, unlike with Handshake!

Where to Find the Smartphone

You can find the smartphone inside Villa Erica, one of the largest mansion-size dwellings in Midnight Sapphire. It's easy to reach if you land at Hotel 1 to the northeast and walk down through the woods until you're perpendicular to the location on the map above.

Once you enter the mansion, head down the hall to your left and locate the front room. Your objective, the congressman's smartphone, is tucked underneath a scrap of newspaper on the floor behind the chair.

Once you acquire the cellphone, return to Hotel 1 to extract back to base!

Felony and Punishment Task Rewards
For siding with Banshee and completing Felony and Punishment, you'll receive the following rewards:

x6 M26 Frag Grenades
$6,500
2000 EXP
+200 Reputation (Banshee)
Baked
Banshee continues investigating the drug trade in Lamang, and his latest intel points to Tiger Bay. More specifically, there's a shop within the mall in the center of the POI known to store products in its backroom. He'd like you to infiltrate the area, retrieve the mysterious box, and then exfiltrate promptly.

Upon accepting Baked, Turncoat will message you with a quest of his own that directly conflicts with Banshee's objectives. He would like you to steal the box of narcotics and, instead of handing them over to Banshee, give them to him so that he may profit. You must decide between completing Baked and Narcotic Bargain.

Where to Find the Drug Trade Evidence

The location in question is an under-construction shop beside "Cake Time" on the front side of the Tiger Bay Mall. You'll head inside the construction site, out into the backroom, and to the left until you find a closed door on your left-hand side. Head inside the room, then turn immediately left into the storage room. There, sitting on a shelf in the back is a "Mysterious Box."

Once you have the box, which is rather large at 4x4 slots, you'll want to exfiltrate the same way you entered in the hopes that no enemies respawned while you were inside.

Once you return to base, you must decide whether to hand the box over to Banshee or Turncoat.

Baked Task Rewards
Should you side with Banshee, you will receive the following rewards:

x1 M4A1
2000 EXP
+200 Reputation
What Was Left
In his quest for justice, Banshee catches wind of identification documents left behind by evacuees at Blue Lagoon. In What Was Left, the direct opposite of One Man's Trash, he asks you to visit Blue Lagoon, infiltrate the Restaurant, and track down a Box of Passports. It's a challenging task due to the RNG of key drops, but one that pays well enough for the trouble.

You must choose to side with either Banshee in What Was Left or Turncoat in One Man's Trash. We recommend selecting whichever vendor pays better in your eyes or the one you must level.


Where to Find the Passports

While Blue Lagoon certainly poses some challenges due to its layout and the AI's ability to snipe you through the bushes separating the two sections of the POI, it's the key RNG that may stop you in your tracks. We spent quite a bit of time tracking down this key just to have a good samaritan player unlock the door for us.

You require a Blue Lagoon Restaurant Storage Key to unlock the back closet in the POI's Restaurant.

Once inside, check the wooden shelf up against the wall. There, you'll find a Box of Passports on the middle shelf. It's quite large, requiring a 4x4 slot in your inventory. We recommend clearing some space in your secure container, especially if you don't have the key to unlock the door again!

Once you have the package, return to base and speak with Banshee!

What Was Left Task Rewards
For completing What Was Left, you will receive the following rewards:

x1 M700
1000 EXP
+150 Reputation (Banshee)
Dirt Digger
You're once more stuck between two warring vendors who want the same piece of intel. In this case, Banshee tasks you with Dirt Digger in response to Handshake giving you Celebrity Crash. They both want the same VHS, albeit for different purposes, and you must decide who rewards you well enough to warrant your loyalty.

You may only side with one vendor in this series of tasks, Banshee or Handshake. It's up to you which one you choose, but we recommend whichever provides the better rewards and whichever you must level more.

Where to Find the VHS Tape for Dirt Digger

We recommend you land at Hotel 1, just to the northeast of the target villa. From here, you can casually walk through the woods unhindered until you reach the southeast tip of Midnight Sapphire, where you'll find the objective.

You may encounter a guard or two along the way, as there's the potential for guards to spawn outside this village's front door. Be wary of moving into the area from the woods!

Once you're inside the village, which does not require a key, walk to the back corner of the room and scoop up the Recovered VHS from the table.

Once you have the tape, return to base and speak with Banshee!

Dirt Digger Task Rewards
For completing Dirt Digger, you will receive the following rewards:

x1 MOS 590
2000 EXP
+200 Reputation (Banshee)
Noble Powder
Once again, as we've grown accustomed to in Gray Zone Warfare, two vendors are once more at odds with differing perspectives, objectives, and moral guidelines. In Noble Powder, the latest task for Banshee, you'll track down evidence of the drug trade at Midnight Sapphire. It's a straightforward gig with plenty of firefights, a little stealth, and a decision to make. On the other hand, Turncoat wants the package for personal gain.

You must decide between either Banshee or Turncoat in this competing questline. We recommend choosing whichever vendor offers the better rewards to you, along with whichever vendor you must level up further.


Where to Find the Suspicious Box in Noble Powder

Unfortunately, the Suspicious Box in question is tucked away inside a storage room within the kitchen area of the Midnight Sapphire Hotel. The easiest way to reach this point is by landing at Hotel 1, then traveling through the gardens to the north of the villas, across the bridge, and into the woods on the southern side of the road leading to the hotel itself. Once you're in the woods, follow the ridgeline until you're in line with the tower leading up to the second story of the hotel. There's a staircase inside, but be wary of the glass windows on the second-floor landing, as enemies can shoot through now.

Once you're there, stick to the railing and enter the hotel through the "Employee Entrance," which leads directly into the kitchen. Once inside, turn to your immediate right to find a small pantry with a handcart and shelf inside. The box you need is on the bottom shelf, marked as a "Suspicious Box."

Immediately place it inside your secure container and exfil!

Noble Powder Task Rewards
For completing Noble Powder, you will receive the following rewards:

x2 Stacks of M855A1 5.56 Ammunition
$7,400
2000 EXP
+200 Reputation (Banshee)
What's in the Box
Following a set of rather lengthy and dangerous tasks that took you to the most challenging spots in the game, it's nice to have a task that's simple and straightforward. It's a fetch quest through and through, and that's okay for once. In What's in the Box, Banshee tasks you with visiting a villa to the south of Midnight Sapphire. There, inside the back house, you'll find a laptop with key intelligence. It's a simple intel-gathering mission with few bad guys in your way!
Where to Find the Intel in What's in the Box

For this task, we recommend landing at Hotel 1, to the east of Midnight Sapphire. You can trek through the woods and down to the southern Whitewater Villas at the bottom of the POI with relatively little resistance from enemies. We didn't encounter a single guard along the way, though they do patrol this area occasionally.

Once you're down to the Whitewater Villas, you'll want to head around the backside of Villa Anna Jana, where you'll find a small shed-like structure in the far corner of the backyard. You will require the Villa Anna Jana Key to access the room, which is a tough drop to acquire. You may need to ask around base camp for some help. Otherwise, farm enemies in Midnight Sapphire for a chance at grabbing the key.


Once inside, interact with the laptop on the desk. You'll receive a prompt to "Download Data." Once you have what you need, exfiltrate the way you entered and return to base!

What's in the Box Task Rewards
For completing What's in the Box, you will receive the following rewards:

x1 M700
x1 M4A1
2000 EXP
+200 Reputation (Banshee)
Thanks for Your Support!
If this guide helped you, please consider giving it a like, rating it, or dropping an award! Your support means a lot and keeps guides like this alive for the community. Every award helps me continue creating content for you guys!

Let’s keep the conversation going:
  • What’s your PMC/faction in GZW?
  • Got a favorite weapon or loadout?
  • Any crazy stories from Lamang you’d like to share?
Drop your thoughts in the comments below! Let’s build a community of operators helping each other survive the Gray Zone.

Game Security Violation Detected (#00000022)
The "Game Security Violation Detected (#00000022)" error when launching Gray Zone Warfare is caused by third-party antivirus software blocking Easy Anti-Cheat launch, which prevents the game from launching.

Troubleshooting:
This issue mainly affects Avast and Norton Security users but may also appear when using other antivirus programs. Please let us know if you experience this error and use a different antivirus.

In the case of Avast Antivirus, setting up basic security exceptions for Gray Zone Warfare executables and Easy Anti-Cheat executables should resolve the issue.

How to create exceptions in Avast: https://support.avast.com/en-us/article/antivirus-scan-exclusions/#pc

The exceptions should be created for the following files:

C:\Program Files (x86)\Steam\steamapps\common\Gray Zone Warfare\GZW\Binaries\Win64\GZWClientSteam-Win64-Shipping
C:\Program Files (x86)\Steam\steamapps\common\Gray Zone Warfare\GZWClientEAC
C:\Program Files (x86)\EasyAntiCheat_EOS\EasyAntiCheat_EOS.exe
Norton AntiVirus users may need to set additional exceptions inside the app. In addition to creating the Antivirus Exclusion, players might need to disable Behavioral Protection to prevent Norton 360 from blocking the Easy Anti-Cheat.

How to disable Behavioral Protection:

Open Norton 360
Go to Security
Navigate to Advanced
Disable Behavioral Protection

How to create an exclusion in Antivirus settings:
Open Norton 360
Go to Security
Navigate to Advanced
Select Antivirus
Open Exclusions
Click on Add
Add this path to the list of exclusions: C:\Program Files (x86)\Steam\steamapps\common\Gray Zone Warfare\*
Common crash troubleshooting
[center][size=24]🛑 CRASH TO DESKTOP (NO ERROR MESSAGE OR CRASH LOG)[/size][/center]

One of the most common issues players run into is the game crashing to the desktop without any error message or crash log. Here’s a simple guide (written by a regular player, not a developer) to help you troubleshoot this issue:



[center][size=18]Step 1: Delete the WindowsClient and SKALLA folders[/size][/center]

  • Press Windows Key + R to open the Run window
  • Type
    %localappdata%
    and press Enter
  • Navigate to:
    /GZW/Saved/Config
  • Delete the WindowsClient folder

  • Press Windows Key + R again
  • Type
    %appdata%
    and press Enter
  • Find and delete the SKALLA folder

Clear your Steam Download Cache:
  • Open Steam
  • Click on Steam in the top-left
  • Go to Settings > Downloads
  • Click Clear Download Cache

⚠️ Note: This will reset your in-game settings (like graphics and keybinds). After doing this, set your graphics to the lowest preset, then increase them based on what your PC can handle.



[center][size=18]Step 2: Reinstall GPU Drivers (the clean way!)[/size][/center]




[center][size=18]Step 3: Verify Game Files[/size][/center]

  • Open Steam Library
  • Right-click Gray Zone Warfare
  • Select Properties
  • Go to Installed Files
  • Click Verify integrity of game files



[center][size=24]🛡️ GPU Crash Dump & EXCEPTION_ACCESS_VIOLATION Errors[/size][/center]

These are other common errors players report. Try these fixes to reduce or eliminate them:



[center]1. Tweak Hardware-accelerated GPU Scheduling (HAGS)[/center]

  • Go to Windows Settings > System > Display > Graphics > Change default graphics settings
  • Toggle Hardware-accelerated GPU scheduling:
    • If using FSR, turn HAGS OFF
    • If using DLSS, turn HAGS ON
    • If using TSR, turn HAGS OFF
    • If using XESS, turn HAGS OFF
  • ⚠️ If you have an NVIDIA 30 series card and crashes happen with DLSS on, try disabling HAGS.

[center]2. Reinstall GPU Drivers[/center]
(See Step 2 above)

[center]3. Reset NVIDIA Control Panel Settings[/center]
  • Right-click Desktop > Open NVIDIA Control Panel
  • Go to Manage 3D Settings
  • In the Global Settings tab, click Restore to reset settings
  • Optional: Set Shader Cache Size to 10 GB if you have space

[center]4. Close Background Apps[/center]
  • Close all unnecessary apps before launching the game
  • Specifically, shut down apps like Razer Synapse, Logitech G Hub, etc.



[center][size=18]Bug Reporting[/size][/center]

If you’re still having issues, please report them to the devs! It really helps improve the game. Here’s how:

  • Go to: Bug Report Form[support.madfingergames.com]
  • Attach a screenshot or video if you can
  • Generate a dxdiag report:
    • Press Windows Key, type dxdiag, press Enter
    • Click Save All Information...
    • Attach the file to your bug report
  • If the game asks to send crash info, click Yes!

There’s also a GPU Crash Debug Tool in the graphics settings. Enable it for extra crash data, but keep in mind it might affect performance.



[center][size=18]Final Words[/size][/center]

Hopefully, this guide helps you get back in the game. If issues continue, don’t hesitate to reach out to support. Thanks for sticking with the game, and happy hunting out there!

Tips for Optimization and Better Performance
[heading]NVIDIA Settings Optimization[/heading]

NVIDIA Control Panel Settings:
    []Open "NVIDIA Control Panel"[]Navigate to "Manage 3D Settings"[]Select the "Global Settings" tab[]Click on "Restore" (bottom-right) to reset to default[]Then adjust the following:
      []Anisotropic Filtering: Application-controlled[]Power Management Mode: Maximum Performance[]CUDA - Sysmem Fallback Policy: Off[]Texture Filtering - Quality: Quality[]Texture Filtering - Anisotropic Sample Optimization: On[]Texture Filtering - Negative LOD Bias: Allow[]Texture Filtering - Trilinear Optimization: On[]Low Latency Mode: Off[]Shader Cache Size: Unlimited

Clear DirectX Cache:
    []Press Windows + R to open the Run dialog[]Type cleanmgr and press Enter[]Select your system drive (usually C:)[]Check "DirectX Shader Cache"
  • Click "OK" and then "Delete Files"

Clear NVIDIA Shader Cache:
    []Open NVIDIA Control Panel[]Go to 3D Settings[]Under Global Settings, scroll to "Shader Cache Size" and set it to Disabled[]Navigate to these folders and delete files:
      []
      C:\Users<YourUsername>\AppData\Local\NVIDIA\DXCache
      []
      C:\Users<YourUsername>\AppData\LocalLow\NVIDIA\DXCache
  • Restart your PC to rebuild the shader cache

Turn Off Instant Replay and Overlay:
    []Press Alt + Z to open NVIDIA settings[]Turn off Instant Replay[]Right-click the NVIDIA system tray icon → NVIDIA GeForce Experience[]Log in (if needed)[]Go to Settings (top right)[]In the General tab, turn off "In-game Overlay"
  • Close the app

Fullscreen Optimization:
    []Right-click GZWClientSteam-Win64-Shipping.exe in:
    C:\Program Files (x86)\Steam\steamapps\common\Gray Zone Warfare\GZW\Binaries\Win64
    []Select Properties
  • Under the Compatibility tab, check "Disable full-screen optimisations"

In-game Settings:
    []Set Display Mode to Fullscreen (not Windowed Fullscreen)[]Adjust:
      []Vertical FOV: 55[]Frame Rate Limit: 120
    • Quality Presets: Low

[heading]AMD Settings Optimization[/heading]

AMD Adrenalin Settings:
    []Right-click desktop → AMD Software: Adrenalin Edition[]Open the Gaming tab → Graphics[]Turn on Hyper-RX (lightning symbol)[]Disable Anti-Lag[]Turn on Super Resolution and set to 75[]Enable Fluid Motion Frames 2[]Enable Radeon Boost → set Max Resolution Change to 50.0[]In-game: Enable FSR and lower resolution one step below your max

Fullscreen Optimization:
    []Right-click GZWClientSteam-Win64-Shipping.exe in:
    C:\Program Files (x86)\Steam\steamapps\common\Gray Zone Warfare\GZW\Binaries\Win64
    []Select Properties
  • Under Compatibility, check "Disable full-screen optimisations"

In-game Settings:
    []Set Display Mode to Fullscreen[]Adjust:
      []Vertical FOV: 55[]Frame Rate Limit: 120[]Quality Presets: Low
    []Increase quality as your hardware allows while watching FPS in the top-right

[heading]Bug Reporting[/heading]
If you encounter bugs or crashes:
    []Use the Submit a Request at the top of the support page: Submit a Request[support.madfingergames.com][]Or use the Send Feedback button in the game’s main menu[]Attach a screenshot or recording, and a dxdiag file[]To generate a dxdiag:
      []Open Start, type dxdiag, press Enter[]Click "Save All Information..." and attach the text file
Cannot connect to the game servers
[heading]Server Connection Troubleshooting[/heading]

If you are experiencing issues connecting to the servers—such as frequent Network Error disconnections or unreasonably long waits stuck at "1st in Queue"—please follow these steps to rule out problems with your antivirus software, network, or ISP.

Windows Firewall & Windows Defender Configuration:
    []Open Control Panel[]Navigate to System and Security > Windows Defender Firewall[]Select Advanced settings[]Highlight Inbound Rules[]Click New Rule[]Choose ProgramNext[]Click Browse and add:
    C:\Program Files (x86)\Steam\steamapps\common\Gray Zone Warfare\GZW\Binaries\Win64\GZWClientSteam-Win64-Shipping.exe
    []Click OpenAllow the connection[]Ensure Domain, Private, and Public are checked[]Name the rule GZW and click Finish[]Repeat for:
      []
      C:\Program Files (x86)\Steam\steamapps\common\Gray Zone Warfare\GZWClientEAC.exe
    • C:\Program Files (x86)\EasyAntiCheat_EOS\EasyAntiCheat_EOS.exe

Configure Your 3rd-Party Antivirus:
    []Add an exception for the following files in your antivirus:
      []
      C:\Program Files (x86)\Steam\steamapps\common\Gray Zone Warfare\GZW\Binaries\Win64\GZWClientSteam-Win64-Shipping.exe
      []
      C:\Program Files (x86)\Steam\steamapps\common\Gray Zone Warfare\GZWClientEAC.exe
      []
      C:\Program Files (x86)\EasyAntiCheat_EOS\EasyAntiCheat_EOS.exe
  • Consult your antivirus software’s documentation for exact steps.

Turn Off IPv6:
    []Open Control Panel[]Go to Network & Internet[]Click Network and Sharing Centre[]Select Change adapter settings (left side)[]Double-click your network adapter (e.g., Ethernet or Wi-Fi)[]Click Properties[]Uncheck Internet Protocol Version 6 (TCP/IPv6)[]Click OKClose
  • Restart your PC

Change DNS Server:
    []Open Control Panel[]Go to Network & Internet > Network and Sharing Centre[]Select Change adapter settings[]Right-click your network connection → Properties[]Select Internet Protocol Version 4 (TCP/IPv4)Properties[]Select Use the following DNS server addresses[]Enter one of the following DNS providers:
      []Google DNS: 8.8.8.8 & 8.8.4.4[]Quad9 DNS: 9.9.9.9 & 149.112.112.112[]OpenDNS: 208.67.222.222 & 208.67.220.220[]Cloudflare DNS: 1.1.1.1 & 1.0.0.1[]AdGuard DNS: 94.140.14.14 & 94.140.15.15[]CleanBrowsing DNS: 185.228.168.9 & 185.228.169.9[]Alternate DNS: 76.76.19.19 & 76.223.122.150
    []Click OK[]Restart your computer

Reboot Your Modem/Router:
    []Turn off your modem/router[]Wait 15 minutes
  • Turn it back on

Test Another Network:
    []If using Wi-Fi, try a wired (Ethernet) connection if possible[]Switch to a different network (mobile hotspot, another Wi-Fi, or public network) to test if the issue persists
How to remove blur after winds of war update
If your visuals in Gray Zone Warfare suddenly turned into a blurry mess after the Winds of War update, here’s how to sharpen your screen and restore tactical clarity.



🔧 In-Game Graphics Settings Fix

  • Upscaler: Go to Settings > Graphics > Upscaler
    • Use DLSS (if available) and select DLAA for full-res anti-aliasing without upscaling
    • If using FSR or TSR, set to Native
  • Resolution Quality: Set to 100%
  • Sharpness: Increase to around 60–70% to counteract the blur
  • Frame Generation: Try disabling it if you're seeing visual ghosting or artifacts



Advanced Config File Tweaks
  • Go to:
    C:\Users\[YourUsername]\AppData\Local\GrayZoneWarfare\Saved\Config\WindowsClient\GameUserSettings.ini
  • Open GameUserSettings.ini with Notepad or any text editor
  • Update these lines:
    sg.ResolutionQuality=100 sg.ViewDistanceQuality=4 sg.AntiAliasingQuality=4 sg.ShadowQuality=4 sg.PostProcessQuality=4 sg.TextureQuality=4 sg.EffectsQuality=4 sg.FoliageQuality=4 sg.ShadingQuality=4
  • Save the file and set it to Read-only (right-click > Properties > check "Read-only")



Other Tips

  • Check Display Settings: Make sure your in-game resolution matches your monitor’s native resolution
  • Update GPU Drivers: Always keep your graphics drivers up to date
  • Avoid Low Res Settings: Setting the game below 1080p will cause excessive blur
NVIDIA Crash on 50-series cards on driver version 576.40 and 576.52
IMPORTANT NOTE FOR NVIDIA USERS:

We are currently experiencing a crash on startup on NVIDIA driver version 576.40 and 576.52 for most 50-series users.
We highly recommend that you stay on the previous versions or download a known stable driver:
Driver Version: 576.28

Before installing the stable driver:
Use Display Driver Uninstaller (DDU) to completely remove your current GPU drivers.

Steps:
  • Download Display Driver Uninstaller (DDU)[www.wagnardsoft.com]
  • Open DDU .exe and run the installation program.
  • (Optional) Reboot into Windows Safe Mode.
  • Run Display Driver Uninstaller.exe to open DDU.
  • Click Close in the Options window.
  • Set the device type to GPU and select the device to NVIDIA.
  • Click Clean and restart to remove the driver and reboot your computer.
  • Wait for DDU to finish, then reboot back into normal Windows.
  • Install the stable GPU driver version 576.28 from this link:
    https://www.nvidia.com/en-us/drivers/details/245376/
Cannot run the game due to Skalla.dll error
⚠️ Skalla.dll Loading Error – AVX2 CPU Requirement

If you're experiencing an error related to loading Skalla.dll, the most likely cause is that your CPU does not support the AVX2 instruction set required to run the game.

[img]https://i.imgur.com/05_07_24_10_20_26.png[/img] ; (Replace with actual image if hosted)

✅ CPUs that support AVX2 include:
  • Intel Core series – 4th generation and newer
  • AMD Ryzen – 1st generation and newer

If you’re using a supported CPU and still getting this error, it may be due to missing or corrupted system files.

🛠 Fix it by downloading and repairing Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x64.exe
Run the installer and select Repair when prompted.

We recommend rebooting your PC after the repair to ensure all changes take effect.
Common crash troubleshooting
💥 CRASH TO DESKTOP (WITH NO ERROR MESSAGE OR CRASH LOG)

One of the most common issues is the game crashing to the desktop without any error message or crash log. If you're experiencing this issue, follow these steps:

🧹 Step 1: Delete the WindowsClient and SKALLA folders

  • Press Windows Key + R, type %localappdata%, and press Enter.
  • Navigate to /GZW/Saved/Config and delete the WindowsClient folder.
  • Repeat with %appdata%, and delete the SKALLA folder.

🧼 Step 2: Clear Steam Download Cache

  • Open Steam → Click Steam (top-left) → Settings
  • Go to Downloads → Click Clear Download Cache

⚠️ This will reset your in-game settings. You will need to reconfigure graphics and keybindings. Start with the lowest graphics preset and adjust based on performance.

🖥 Step 3: Reinstall GPU Drivers

  • Download the latest drivers (but don’t install yet):
    NVIDIA[www.nvidia.com]
    AMD[www.amd.com]
    &f:@stm_10385_en=[Graphics]]Intel[www.intel.com]
  • Use Display Driver Uninstaller (DDU) to fully remove old drivers:
    Intel DDU Guide[www.intel.com]
  • Reboot and install the fresh drivers.

🧪 Step 4: Verify Game Files

  • Open Steam Library → Right-click Gray Zone WarfareProperties
  • Go to Installed Files → Click Verify integrity of game files

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🚨 GPU CRASH DUMP & EXCEPTION_ACCESS_VIOLATION

If you're seeing errors like "GPU Crash Dump" or "EXCEPTION_ACCESS_VIOLATION" in the UE-GZW Crash Reporter, try these solutions:

🔧 Step 1: Hardware-accelerated GPU Scheduling (HAGS)

Go to:
  • Windows Settings → System → Display → Graphics
  • Click Change default graphics settings
  • Enable/Disable HAGS depending on your Anti-Aliasing setting:
    → FSR = HAGS OFF
    → DLSS = HAGS ON
    → TSR = HAGS OFF
    → XESS = HAGS OFF

Note: If using an NVIDIA 30 series GPU and experiencing DLSS crashes, disable HAGS.

🔁 Step 2: Reinstall GPU Drivers (again, see step above)

🎯 Step 3: Reset NVIDIA Control Panel Settings

  • Right-click desktop → NVIDIA Control Panel
  • Go to Manage 3D SettingsGlobal Settings tab
  • Click Restore to reset
  • Change Shader Cache Size to 10 GB if space allows

📤 Step 4: Close Background Apps

Close programs like:
  • Razer Synapse
  • Logitech G Hub
  • Any overlays or system performance tools

---

🐞 BUG REPORTING & SUPPORT

If you're still encountering issues:
Submit a bug report to Customer Care[support.madfingergames.com]

Please attach:
  • A screenshot or video
  • DxDiag file (generate via typing "dxdiag" in Start → Save All Information)
  • Crash log (if prompted by the crash reporter)

📌 We also added a GPU crash debugging tool in the in-game Graphics Settings. Enable it only if you're experiencing frequent GPU crashes—it may impact performance.

We hope this helps stabilize your game. If the issue persists, contact support—our team is ready to assist you. Otherwise, good hunting in Lamang, Operator!
Game Security Violation Detected (#00000022)
🛡️ GAME SECURITY VIOLATION DETECTED (#00000022)

The "Game Security Violation Detected (#00000022)" error when launching Gray Zone Warfare is caused by third-party antivirus software blocking Easy Anti-Cheat. This prevents the game from launching properly.

🔍 Common Culprits:
This issue primarily affects:
  • Avast Antivirus
  • Norton 360 / Norton Antivirus

However, other antivirus programs may also trigger it. If you're using different software and encounter this error, please report it to the developers.

---

🛠️ Fix for Avast Users:

Set security exceptions for the game's and Easy Anti-Cheat’s executable files.

📌 How to create exceptions in Avast[support.avast.com]

Add these paths to your Avast exclusion list:

  • C:\Program Files (x86)\Steam\steamapps\common\Gray Zone Warfare\GZW\Binaries\Win64\GZWClientSteam-Win64-Shipping
  • C:\Program Files (x86)\Steam\steamapps\common\Gray Zone Warfare\GZWClientEAC
  • C:\Program Files (x86)\EasyAntiCheat_EOS\EasyAntiCheat_EOS.exe

---

🛠️ Fix for Norton Antivirus Users:

You may need to do both:
  • Add the same exclusions listed above
  • Disable Behavioral Protection

📌 How to disable Behavioral Protection:

  • Open Norton 360
  • Go to SecurityAdvanced
  • Disable Behavioral Protection

📌 How to create Antivirus Exclusion in Norton:

  • Open Norton 360
  • Navigate to Security → Advanced → Antivirus
  • Open Exclusions → Click Add
  • Add this path:
    C:\Program Files (x86)\Steam\steamapps\common\Gray Zone Warfare\*

---

🧯 Final Notes:
If you're still experiencing this issue after making these changes:
→ Try temporarily disabling the antivirus while launching the game.
→ Reboot your system.
→ Launch Steam and the game as Administrator.

Let the devs know what antivirus software you're using so they can continue improving compatibility.

🎖️ Good luck, Operator.
3 Comments
Saint Aaron  [author] Jun 4 @ 11:14pm 
@Templarien thanks, ill get it updated.
Templarien Jun 4 @ 9:24pm 
In the current game version, in The Last Farewell II/Left Behind II, Jason Novaks' body appears to spawn at a RANDOM flag on the golf course.
Enlightened Enlisted May 23 @ 10:11pm 
Just going to throw it out here you have the wrong locations for the factions as in CSI is no where near Tiger Bay and such.