Garry's Mod

Garry's Mod

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[G]Optimenu
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Scenic, Realism, Water
File Size
Posted
Updated
21.707 KB
May 19 @ 3:34pm
May 23 @ 2:46am
5 Change Notes ( view )

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[G]Optimenu

Description
Heavily inspired from the Minecraft's most popular performance mod Optifine.
This mod allows the Player to customize some demanding graphics while adding some performance options to increase fps.

Still in early development I thought it would be a good idea to release this mod for people to use.
Unlike my other Performance mods like Phosphor or Radium, this mod is a lot more stable, optimized and polished.
And it's a packed up version of all 4 of them.

What does this mod offer ?


-- Customizable Render Distance
-- Brute Force Entity Culling [Experimental]
-- Quick and efficient Graphic configuration
-- User is able to disable certain graphic options without having to change any other settings
-- Quick FPS gain for low-end computers.
-- Automatic trash collection system to freeup memory -use with caution, might crash the game under heavy server load.
-- Type !optimenu in chat to configure your settings.

This mod will be updated in the future.

Need further help with FPS boosting ?
Check out my guide: FPS boosting guide.


Warning
This mod is in early development and might conflict with other mods on the workshop sometimes. I try to minimize the amount of bugs and make it as compatible as possible with everything else. Please report the bugs in the Bug Report thread and try to explain the bug, share screenshots or any kind of error log for me to replicate the bug. So I can fix it.

Extra note: Please do keep in mind, most mods adds custom-made entities or effects that might conflict with the Entity Culling script. If any similar problem happens, disable the Entity culling and send me the mod that causing the problem, and I'll try to work on a fix.

But also keep in mind I cannot make this mod compatible with millions of other mods on the workshop and there will be some incompatible addons or mods. That is why I try to make this mod as flexible and configurable as possible. So you can disable the problematic script.
Popular Discussions View All (1)
15
20 hours ago
PINNED: Bug Report
Lady Alcina Dimitrescu
33 Comments
POIUYTRE 9 hours ago 
yep it worked, thanks man
Lady Alcina Dimitrescu  [author] 9 hours ago 
Disable entity culling for entities only on the mod menu.
Type kill on console

ıt should be fixed.
POIUYTRE 10 hours ago 
basically weapon attachments are duplicated in firstperson and the duplicated ones are lagging behind, theres not much to it but its pretty annoying
POIUYTRE 10 hours ago 
sorry that i didnt respond but im having the same attachment issue as seeth
Sëëth 22 hours ago 
First, I have some parts of playermodels which came from GMOD's workshop.
Secondly, I don't think there is issue keep occurring after hosting single player/multiplayer session again. it was gonna same problem before.
Lastly, No. this problem still can't be fixed around when I've changed playermodels and viewmodel hands. then same above when hosting multiplayer/single player session before.
Lady Alcina Dimitrescu  [author] 22 hours ago 
It might be a conflict with another mod.
Because I didn't see anything similar or didn't had anyone complain about a problem like this.
Interesting though.
Do you have ANY mod that changes some parts of player model or how you change your own player model ?
Also, does the issue continue AFTER you host the server ?
Or does it only happens once and goes away after you change your player model or joined to a single player game ?
Sëëth 22 hours ago 
@Lady Alcina Dimitrescu, I'm trying to host single player session and there is two bug (Breen figure himself which spawned then synced on Player's animation & error model in viewmodel hands alongside previously applied hand models floating) issues occurred.

I don't have screenshot to tell where issues came from despite I'm running out of an time, sorry about that.
Lady Alcina Dimitrescu  [author] 22 hours ago 
A new update is released, if you're effected by the attachment problem I advise you to read it.

@Sëëth That shouldn't be caused by the mod but I'll try to replicate the bug.
What exactly are you doing ? When or how does this bug happens ?
Sëëth 23 hours ago 
I have same issue from ARC9 weapon attachments too.

Also weird Wallace Breen figure spawns next to me after I joined or applied my playermodel & got one generic Source Engine error model due viewmodel hands.
Tums® May 22 @ 8:59pm 
i am placing blocks and s