Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Which "New Game Mode" from which DLC?
By 豐參 輝群
How can I know Portugal has zombies?
New Frontier Pass didn't say that! It just says "New Game Mode"!

I didn't want to find out where they came from every time,
so I made this so I don’t have to, so do you.
   
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What "new game mode" we have?

Yes, we have 6 game mode here, which from 6 packs.
But we do not know which game mode from which pack.

You can find those DLC files here, so you can see the script:

https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI_New_Frontier_Pass/?curator_clanid=25030453
Apocalypse


Originally posted by Sid Meier's Civilization® VI: Maya & Gran Colombia Pack:
New “Apocalypse” Game Mode (Requires the Civilization VI Expansion Bundle to play)
  • Adds Forest Fires and Meteor Showers as disaster types to all games.
  • An optional, specialized game mode with exclusive rule changes:
  • New disasters: Comet Impact and Solar Flares.
  • Larger versions of existing disasters.
  • New military unit: Soothsayer, a Support unit that can trigger natural disasters at the player’s command.
  • New scored competition: Sacrifice units to volcanoes. Requires Soothsayers to use their unique action on friendly units near a volcano.
  • The world enters an apocalyptic state when climate change reaches its maximum level.

File name as "GranColombia_Maya"

https://store.steampowered.com/app/1253990/Sid_Meiers_Civilization_VI_Maya__Gran_Colombia_Pack/?curator_clanid=25030453
Secret Societies


Originally posted by Sid Meier's Civilization® VI: Ethiopia Pack:
New “Secret Societies” Game Mode (Requires the Civilization VI Expansion Bundle to play)
  • An optional, specialized game mode with exclusive rule changes:
  • Adds four Secret Societies to the game.
  • Each Secret Society offers players a specialized Governor who applies their bonuses across the entire civilization.
  • Secret Societies may offer players new Resources, passive bonuses, unique buildings, units, or projects to further the Society’s ends.
  • Use your Secret Society membership to boost favorability and Alliances with other leaders.

File name as "Ethiopia"

https://store.steampowered.com/app/1270540/Sid_Meiers_Civilization_VI_Ethiopia_Pack/?curator_clanid=25030453
Dramatic Ages


Originally posted by Sid Meier's Civilization® VI: Byzantium & Gaul Pack:
New “Dramatic Ages” Game Mode (Requires the Civilization VI Expansion Bundle to play)
  • An optional, specialized game mode with exclusive rule changes:
  • A New “Normal”: Civilizations always enter a Dark Age or a Golden Age in every new era, both of which are more potent than ever and eliminate Normal Ages.
  • New Policies: Players gain access to special Social Policies instead of making Dedications, including new and updated Golden Policies and Dark Policies that offer more flexibility and power.
  • New Golden Age Boosts: Entering a Golden Age with extra Era Score will increase citizens’ Loyalty pressure on nearby civs.
  • New Dark Age Challenges: The chaos of Dark Ages can cause cities to rebel!
  • New Era Scores: Players gain Era Score by completing Technologies or Civics and promoting units through combat. (Players can still earn Era Score from Historic Moments as well.)

File name as "Byzantium_Gaul"

https://store.steampowered.com/app/1284470/Sid_Meiers_Civilization_VI_Byzantium__Gaul_Pack/?curator_clanid=25030453
Heroes and Legends


Originally posted by Sid Meier's Civilization® VI: Babylon Pack:
The Babylon pack also introduces the new “Heroes and Legends” game mode, an optional mode that features legendary figures from the world’s great cultural traditions as playable entities.
  • Recruit legendary characters to your flag and achieve new heights of prosperity, innovation, and military might.
  • New Heroes can be discovered through the Heroic Tales City Project or through exploration and city-state diplomacy.
  • Every Hero has one or more unique abilities based on their historic and/or mythic deeds.
  • Weave together fact and myth to create new narratives, triumphs, and legends for your civilizations.
  • Heroes have a finite Lifespan and expire after a certain number of turns, but can be recalled using Faith to aid your cause once more.
  • The first time a Hero dies or expires, they leave behind two Heroic Relic Great Works: an Epic and a symbolic object. These relics can aid their civilization throughout the rest of the game. Monuments can display these items in two new Heroic Relic slots.

File name as "Babylon"

https://store.steampowered.com/app/1388850/Sid_Meiers_Civilization_VI_Babylon_Pack/?curator_clanid=25030453
Monopolies and Corporations


Originally posted by Sid Meier's Civilization® VI: Vietnam & Kublai Khan Pack:
New “Monopolies and Corporations” Game Mode
The Vietnam and Kublai Khan pack also introduces the new game mode, Monopolies and Corporations. This optional game mode elevates strategic economic gameplay to a whole new level, offering enticing new rewards based on claiming, acquiring, and exploiting map resources in every era.
  • Create an Industry around duplicate Luxury resources to grant powerful buffs to host cities and provide bonus Great Merchant points.
  • Transform Industries into Corporations, which can be given customized names, increase Industry effects, and create Products. Products can be shipped to other cities to share Industry effects throughout a civilization.
  • A Monopoly is created when a civilization dominates the global supply of a Luxury Resource. Monopolies provide additional Tourism and can significantly increase the Gold generated each turn.

File name as "KublaiKhan_Vietnam"

https://store.steampowered.com/app/1436950/Sid_Meiers_Civilization_VI_Vietnam__Kublai_Khan_Pack/?curator_clanid=25030453
Zombies Defense


Originally posted by Sid Meier's Civilization® VI: Portugal Pack:
New “Zombies Defense” Game Mode
The Portugal pack also introduces the new Zombies Defense game mode. In this optional game mode, the dead don’t stay dead for long and present an ever-growing threat to the world’s civilizations.
  • BRAINS!
  • The Dead Don’t Rest: Every unit has a chance to respawn as a ravenous Zombie when it dies. Zombie units hunger after and attack the nearest non-Zombie unit; any units they slay succumb to the infection and respawn as Zombies themselves.
  • The Living Fight Back: An arsenal of new trap and barricade improvements deal damage to hostile units that pass through or near them and can be built in owned or neutral territory. Zombies’ obsession with brain-banquets and digestive-devastation means they can only fall victim to these improvements and never pillage them.
  • Humanity Takes Control: Two new projects allow civilizations to temporarily subjugate Zombie units within a city’s limits, putting them under player control. The “Holy Site: Turn Undead” project unlocks early, but controls Zombies only briefly. The “Campus: Horde Control” project unlocks later in the game, but grants additional turns with which to command Zombies’ mindless mayhem. Meanwhile, the “Zombie Outbreak” spy operation attempts to spawn Zombies on worked tiles in another player’s city.

File name as "Portugal"

https://store.steampowered.com/app/1478300/Sid_Meiers_Civilization_VI_Portugal_Pack/?curator_clanid=25030453
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2 Comments
SunGamePlay May 19 @ 9:28am 
Your guide is really useful to me!