Garry's Mod

Garry's Mod

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DOOM The Dark Ages Slayer (Ragdoll)
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Movie, Realism
File Size
Posted
Updated
329.087 MB
May 18 @ 3:28pm
May 21 @ 2:14pm
4 Change Notes ( view )

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DOOM The Dark Ages Slayer (Ragdoll)

Description
Thank dtzxporter and his team for their tool ( Serrat ) .

It took its sweet time, but finally, here you go the guy that everyone was waiting for.
I honestly wanted to release it until sunday was still up...but until the end, I had to deal with "minor issues" and so I had to delay the release.
The biggest surprise was to see how the skeleton of the model itself was "compatible" with the Slayer from "DOOM Eternal"...and SO, I decided to include the animations support from the game just cited.
Also, due to the huge amount of bones, I had to make two separated models for the cape and clothes around the pelvis (and that means that in order to have the whole model, you have to use the bonermerging tool).
Another thing is about the head...and aside being speechless and disappointed (because of the ridiculous amount of bones and how they were positioned...and much more) from how it looked, I decided to use the one from the Slayer always from "DOOM Eternal" because it looked enough good on the model just ported over.
Overall, despite it wasn't exactly a walk in the park to port the model just cited, it was just satisfying to have been able to compile everything in just one model (except the cape and clothes regarding the pelvis because of the reasons just cited) and without having any kind of crash (also, there was the possibility that the limit of textures could cause issues BUT...I found a way to get around such issue).
Aside that, I'll include the animations from main the game later.


Now, features are:
*bones (along with additional ones made by myself);
*rigging from the game;
*bodygroupable parts;
*sizes according to L4D2 characters;
*glowing skin for the eyes;
* "stabbed" model included;
*animations from DOOM Eternal (both default and custom ones);
*facial flexes (made by myself) and facial bones included;
*simple physic.


Let me know if there are problems.
Hope you like it.

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If you like the content on my workshop and you want support what I'm doing, use the following link: [www.paypal.com] (I also accept Steam Gift Cards) .
Do you want to commission me something? Feel free to message me on Steam, and check also the "Commissions Sheet" for more infos .
I can promise you'll have the model (or map) in less than 1 day or 2 (unless "real life" gets in the way).
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48 Comments
grilled cheese sandvich 52 minutes ago 
sandvich
Stefano (BackToGetCommissions)  [author] 3 hours ago 
Wrong guy to ask for that.
grilled cheese sandvich 19 hours ago 
feel free to check it out on my screenshots
grilled cheese sandvich 19 hours ago 
btw i made a cool pose on the DOOM: TDA slayer
grilled cheese sandvich 21 hours ago 
oh okay
Stefano (BackToGetCommissions)  [author] 21 hours ago 
There is already a PM.
About the cape and pelvis clothes...I'll look at them later...but if they were done in such way by the makers, there is a reason.
grilled cheese sandvich 21 hours ago 
is it possible to make a doom the dark ages slayer pm? i really want one
TyrakatheDragonFan 22 hours ago 
Same for the loincloth.
TyrakatheDragonFan 22 hours ago 
Tried that, but all it does is rotate or stretch the area in place without actually posing the cape itself. You might want to look into that.