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i tried it without key and seem still locked, i guess other campaign such as silent hill
& about the locking sound, somehow the sound is harder to hear because the sound of opening/ closing the door is also triggered at the same time, so that's why I used a different sound instead.
@Bonnie , as I explained below, adding locking/ unlocking on the door may also have a chance to affect the locked doors in custom campaigns that require keys to open, like for example, pressing TAB + E on those doors might unlock the doors without having to obtain the keys, so I still need to check some custom campaigns. & as zombies normally can't open a door, setting the door to be unbreakable is probably more than enough to keep them from entering.
As for locking/ unlocking a door, I still don't plan of adding it because this may trigger an expoit (beneficial bug) or stuck bug in custom campaigns that have locked doors with missions to find keys, because there's a chance that the locking/ unlocking feature may also unlock the locked doors in custom campaigns.