Europa Universalis IV

Europa Universalis IV

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ORBIS INSULARUM: Southeast Asia Expansion
   
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File Size
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109.197 MB
May 18 @ 12:37am
May 30 @ 11:05am
17 Change Notes ( view )
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ORBIS INSULARUM: Southeast Asia Expansion

In 1 collection by Lunarac
All of Lunarac's Personal made Mods [Mega Collection]
30 items
Description


WARNING:
Disable your automatic updates, if you decide a playthru, the mod right now (May 2025) gets regular updates, almost daily! Check the changenotes!


🧭 Overview
Orbis Insularum is a historically grounded rework of Southeast Asia in Europa Universalis IV. This mod rebuilds the region from the ground up—revamping tags, rebalancing gameplay systems, and introducing rich new mechanics, all with a deep respect for cultural and historical authenticity.


Graphic mod used in pictures:
Steam Workshop Link

🏛️ Key Features

✨ Unique National Content
  • Every tag has handwritten National Ideas (Maritime SEA and Cham area; old and new tags)
  • Custom or reconstructed flags for every tag
  • New cultures introduced; Animism is now syncretic
  • Localized rulers and name pools for every nation (Partial in v1.3 — 1444 ruler names are currently under review)

⚖️ Gameplay Rebalance
  • Trade Nodes: repositioned and restructured
  • Trade Goods: redistributed using academic and historical data
  • Development: reassigned using Copernican models and vanilla estimates

🧾 Historical Accuracy
  • Based on 5–30+ sources per tag
  • Includes academic articles (DOIs), manuscripts, folklore, in-person conversations, forum discussions, and more
  • Thousands of references parsed in v1.3 alone — powered by coffee and music


⚔️ Flavor & Custom Mechanics
  • New Mercenary Companies and Naval Doctrines
  • New Theme Song
  • New Starting Bookmark and tag recommendations
  • New Monuments across the Philippines and Indonesia
  • Highlighted Bookmark showcasing SEA nations
  • Custom Religious Interaction:
    - If you're a SEA culture with a Sunni ally (150+ opinion), you can make a decision to convert your ruler to Sunni (proof of concept)
  • Experimental Ming merchant interactions for Samtoy (more planned)


🛠️ Work in Progress & Upcoming Features
  • 🗺️ Vanilla Map Overhaul:
    - New provinces
    - Adjusted borders
    - Possible straits
    - Historically accurate naming
  • 🏴 New Tags: more nations and formables planned
  • 🌐 New Relationship Types:
    - Custom dependency system between Ming and Majapahit
  • ⚖️ System Improvements:
    - Diplomacy and religious mechanics reworked beyond vanilla limits
  • New flavor events and decisions for major and minor tags (but also generic,- aka climate,- province,- colonial.)
  • Mission Trees currently in development
  • 🧠 Prewritten content: much of this is already scripted and undergoing integration



🗣️ Community, News & Feedback
This is a labor of love built from years of passion, research, reading, travel, and meeting new friends—you know the deal. Your feedback helps us improve and grow with each update!

💬 Join our Discord community[discord.gg] — share ideas, report bugs, or just hang out with fellow modders and history fans. Many friendships have been forged here thanks to shared interests and a chill vibe.

If you enjoy the mod, don’t forget to 👍 rate and ⭐ favorite it.
Thank you for supporting Orbis Insularum!



🆘 Help Wanted: Contributors & Collaborators
We're actively looking for creative and passionate contributors to help take Orbis Insularum even further. Whether you're a seasoned modder or new to the scene, your help is appreciated! Or just suggest is fine.

  • 🧭 Mission Tree Designers – Craft detailed and historical mission trees for SEA nations.
  • 📜 Event Writers – Add immersive and dynamic regional events.
  • 🗺️ Map Editors – Assist with adding/changing provinces and borders.
  • 🎨 GFX & Flag Artists – Help design or improve visual assets and flags.
  • 🧠 General Feedback – Share historical corrections, balance suggestions, and creative ideas.

(Localization for: French, Spanish, Russian, German, Portuguese and Chinese is being looked into)

Come build Southeast Asia’s story with us!

Keywords: Southeast Asia, Overhaul, Reworked, Expansion, FREE LC, DLC, Leviathian, Indonesia, Malaya, Malacca, Molucca, Ternate, Tidore, Majapahit, Philippinae, Cham, Brunei, Maritime nations, Malay Archipelago, Syncretic religion, Animism, Historical, Trade, Island nations, Srivijaya, Nusantara, Maritime, Colonial interactions, Indigenous cultures, Suvarnabhumi, Leviathian69

Credits in the modfile. If you need an external download, let me know. Sadly PDX doesn't give me permission to reupdate on their modpage.
30 Comments
T 5 hours ago 
How do I propose mission trees for tag
Lunarac  [author] 6 hours ago 
Everyone, we've updated to mod, it's now on 1.5. A lot of Mainland content is added, as well as Maritime tags. Rebalance of NI's and a lot of new flags and way way way more other stuff, it's in the changenotes and on discord. Hope ya'll can have fun with this one.

@Skidee Its fixed, I playtested on a clean pc and modlist.
Skidee 21 hours ago 
Great to hear it'll be fixed, thanks
Lunarac  [author] May 29 @ 1:55pm 
Root issue is found, PDX put it into a nonsensical place for region wide idea-groups, instead of tags. Next update it'll all work flawless. Thanks!
Lunarac  [author] May 29 @ 1:22pm 
@Skidee Aye! You're right. Sadly ours don't overwrite vanilla, *sigh*. Sorry man, I'll fix it soon in the next update!
Skidee May 29 @ 11:12am 
When I play as Champa my idea set seems a bit messed up. It's like I got two idea sets stacked on top
Lunarac  [author] May 28 @ 12:28pm 
@Sin , Thanks a lot! That's really sharp of you, I'll add this to the to-do list to fix. Thank you for the notice!
Sin May 25 @ 4:14am 
Great mod, had a lot of fun playing it. Only suggestion is perhaps a modifier or special subject type giving diplo relations for Majapahit? The "Enforce loyalty" mission converts all subjects to vassals which ends up being reeeeally bad for diplomacy (and not imploding due to independence wars).

That's all though, ez fix by merging subjects using console cmds
Lunarac  [author] May 24 @ 11:34am 
@Snipe Thanks for the kinds words, it means a lot! People like you inspire me to keep delivering free content for the lolz.
Snipe May 24 @ 6:02am 
@Doblood Bold of you to assume there will be a mass exodus from 4 to 5. Most paradox launches are lackluster for a few months before they flesh out the problems that will arrive with the launch. When they patch them out and new mods roll out then consider modders like Lunarac a blessing in disguise to fill our need for grand strategies. :>