Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Aunque no es mala idea, siento que el francis beta se ya bastante parecido a su versión final, es de los personajes que menos cambio, una vez vi uno que remplazaba la cabeza del beta por el final, quizás eso sirva.
y también no creo que lo haga porque no tengo muchas ideas ahora mismo y hice muchos mods para l4d2, así que me estoy tomando un descanso del blender
Bug fixes
- The head no longer has a translucent part
- The v_model is now better and has been given larger textures
- The shoulder strap has been repositioned
Additions
- The model now has a normalmap
Thanks for telling me, I'm going to fix that, I'll also change the texture of the arms to make them more beautiful to look at and I'll add a normal map, But everything in due time, perhaps the arrangement will come out at night (Chilean time)