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The finale worked for me. After you get past the grated gate and reach the rescue area, you need to hold out a bit more until the shutter closes.
Personally, I really liked how the routes were designed. They felt really intricate, and the branching paths were especially neat.
Though, it would be great if you can add more supplies. The beginning safe rooms starting from Map 3 just stop giving you any supply at all, and the last map doesn't even seem to have ammo pile anywhere, which means you have to hold out with limited ammunition.