Left 4 Dead 2

Left 4 Dead 2

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High-Poly Electrical Switch
   
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Game Modes: Single Player
Items: Other
File Size
Posted
29.647 MB
May 16 @ 1:48pm
1 Change Note ( view )

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High-Poly Electrical Switch

Description
(Works offline and online- the Single Player descriptor was required during upload)

This replaces the generic panel with a lockable fusible knife-disconnect switch that is suspiciously similar to the ones I saw all the time working for an electric power company. The only way it could be more realistic would be including spider webs, hornet nests, or dead rodents around the inside. As for the Squared-E brand, it's a joke on an existing company I've grown fond of.

It appears in only 7 maps (see screenshots), and the only bugs I'm aware of are that the lever-pulling animation only plays in Dark Carnival 2.
8 Comments
The solar flare. 3 hours ago 
It is too clean-looking. These things have lots of dirt and stains
Henrietta May 17 @ 8:30am 
yes, but they don't look too different if they're there.
Barrage o' Fail  [author] May 17 @ 8:23am 
@Henrietta Baking in the texture = manually adding shading to the texture so that it appears darker in certain spots without any light sources (as in the newest screenshots)?
Henrietta May 17 @ 7:51am 
AO means ambient occlusion. While that in itself refers to how light behaves when bouncing around between surfaces, for models, modelers often bake a shadow to the texture to mimic a more realistic shading rather than relying entirely on the in-game shading system for more controlled look and also to lessen the burden of processing power.

I'm not sure if you made the model yourself or used a model created by someone else. If the latter, try to see if there's a fully grayscale texture. If there is one, open both the main texture and the AO texture in an image editing software and set the AO texture's layer render mode to "multiply."

If you made the model yourself, then you'd have to learn how to bake the shadows in a 3D editing software. I'd recommend searching for tutorial YouTube videos.
Barrage o' Fail  [author] May 17 @ 7:03am 
@Ceno: The colors appear flat because that's generally how baked-enamel enclosures and corrosion-resistant wires look (and also because I put more effort into the model than the textures).

@ Jakiy: The wire colors are deliberate; see the reference photo I added [red = hot #1, black = hot #2, white = neutral, green and bare copper = ground]
Jakiy May 17 @ 1:41am 
Change the wires color from red-green-white to black-white-yellow would makes more sense.
Henrietta May 16 @ 7:48pm 
This is a good prop to replace, but if the model does come with an AO texture, you might want to rework the basetexture or use $color2 to darken the overall model.
Ceno May 16 @ 6:20pm 
Feels like such an odd prop to replace, also no offense it just looks odd. There's no baked in lighting or ambient occlusion, everything just looks flat.