Crusader Kings III

Crusader Kings III

106 ratings
fix decisions tab performance
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793.831 KB
May 9 @ 11:30am
May 22 @ 2:27pm
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fix decisions tab performance

In 1 collection by Ourg
CK3 vanilla
12 items
Description
What this mod do ? :

There is a bug with the decision tab ui which can generate a big fps drop when opening it while there is a lot of decisions in the list (like for nomads). Seems to be more impactfull when using vulkan.

This mod simply fixes this issue.

NOTE : After 1.16.2.1 paradox have inceased the performance for the decision tab but I keep the mod up because it still makes a little gain for myself.


Compatibility ? :

Not compatible with mods that modify the window_decisions.gui file



Here my other mods : https://steamcommunity.com/id/Ourg/myworkshopfiles/?appid=1158310
48 Comments
Ourg  [author] May 22 @ 2:28pm 
After testing I still have a little fps drop. It's way way more better than before.

I'l keep the mod updated cause it makes a little performance gain
bamboocarpet May 22 @ 8:14am 
Thanks for putting that in the title.
Ourg  [author] May 22 @ 6:48am 
They've fixed the issue with 1.16.2.1
IceMaverick May 16 @ 8:12am 
Man, thank you so much from this. I have so many mods that add 1-2 decisions and as the list has gotten longer, this problem has gotten SO much worse. I was just lamenting needing to cut mods from my load order for my sanity before I saw this published. Just tested it out last night and it's PERFECT.
Enad May 15 @ 8:16pm 
Thanks for this mod!
alchemistre May 15 @ 12:15pm 
As a Vulkan user, thank you very much for this. For those using Game of Thrones, this fix is part of the mod.
Ourg  [author] May 15 @ 7:50am 
could work if you load this mod after

But as they also modify the same file it could lead to issues
Alexei_82 May 15 @ 6:36am 
Does it works with The Game of Thrones mod?
Flamebite May 15 @ 12:21am 
@Ourg what? you are genius:csgo_chicken:
Ourg  [author] May 15 @ 12:15am 
@Flamebite

Actually it's the opposite :D, I've changed the fixedgridbox to a dynamic. Yes it makes no sense but it actually works.

I had a conversation with a dev on the subject and this issue should be fixed in the 1.16.3. So wait and see