Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We were both in the Ballerina Puzzle Area, and not in the Downstairs Area.
I’m really glad you were able to finish the room. ☺️
In multiplayer, both the upstairs and downstairs sections are kept loaded, but only rendered when a player is present (using visibility activators). So if you’re in different sections, it may strain performance - or cause issues if those activators aren’t working properly on your setup.
I’m considering a design change: possibly moving the number plate box upstairs and closing off the downstairs section entirely during that part of the room to avoid potential lag.
That said, I haven’t personally experienced lag in the ballerina area in multiplayer, whether hosting or joining. ☺️
Thanks again for all your feedback and your kind words about the series so far - it really means a lot! 😊
We were able to finish the map, and as per the last map, it was amazing.
I still would like to note however, that during the Ballerina Puzzle Area, The game kept trying to crash, but would eventually try to crash, then eventually recover. It took about 10 extra minutes in that area to complete the map due to that problem.
I’ve just posted a new patch that should prevent the strange glitch where starting the room with the recap from Chapter One in rare cases would block progression into the actual escape room section.
I’ve also looked into potential lag issues in one area during multiplayer and made some changes that should help improve performance. 🙂
We were playing the latest patch, and the ballerina puzzle was causing the problems listed below.
Super happy to hear that switching who hosted the game solved the visibility issues and that everything now shows correctly. 😊
About video 1: I noticed the piano melody plays twice, which is definitely odd. The ghost visibility is triggered after the melody plays, so it’s strange that it doesn’t activate correctly in your case.
Video 2: I assume this is where Player 2 could see the dev test buttons – one of those removes the nanny’s room, so that explains the sudden disappearance. 😊
Video 3: That animation running in reverse for Player 2 is super weird. I can’t explain why that would happen.
Lastly, for the ballerina hallway: I’ve found the cause (a custom model) and have fixed it in the latest patch. That section should now run much more smoothly. 🙌