Escape Simulator

Escape Simulator

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The Evil Nanny - Chapter Two: The Hidden Chamber
   
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Type: Room
Number of players: Singleplayer
Play time: 45+ minutes
Difficulty: Hard
Language: English
Themes: Horror, Mystery
File Size
Posted
Updated
541.214 MB
May 7 @ 1:25pm
May 30 @ 5:31am
8 Change Notes ( view )

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The Evil Nanny - Chapter Two: The Hidden Chamber

Description
The Evil Nanny – Chapter Two: “The Hidden Chamber”
Not all rooms in Harrowgate Manor were meant to be found...

Behind a sealed doorway, hidden for generations, lies a forgotten chamber — a place untouched by time, yet heavy with echoes of sorrow. Something happened here. Something the house itself seems desperate for you to understand.

Flickers of memory shimmer through dust and silence. Sounds from another time drift faintly through the air. Shadows stir, not with malice… but with grief.

Step carefully. This chamber holds more than secrets — it may hold the missing piece of the tragedy that began long ago.

Play as a standalone mystery, or continue directly from Chapter One.
Chapter Three is coming soon.




Acknowledgments
Special thanks to Paul Brill for generously allowing the use of his composition “Extraordinary Claims”, whose beautiful and mysterious melody adds to the atmosphere of the room.

Thanks also to Zapsplat for essential music and sound effects, and to the following talented composers on Pixabay, whose atmospheric pieces help shape the room’s immersive tone:

Universfield – for “Epic Strings”
Ashot Danielyan – for “Mysterious And Mystic Strings” and “Mysterious And Mystic”
Samuel F. Johanns – for “Mellow Immersive and Unstable”

A special shoutout to GG3L from the Escape Simulator Discord for kindly providing his Stairs LUA script and Openable Book script — both of which were essential in shaping the interactive experience.

Finally, heartfelt thanks to the many amazing 3D artists on Sketchfab, whose custom models brought the world of Harrowgate to life.




Walkthrough Guide
If you need assistance while solving The Evil Nanny, a detailed guide is available both here on the room’s Steam page (under Discussions > Walkthrough) and directly within the game as an in-room walkthrough.

This guide provides step-by-step solutions to help you through any challenging puzzles.




More Rooms by This Creator
If you enjoyed this room, you might also like my other escape experiences:

The Evil Nanny – Chapter One: Echoes of the Past
Begin your journey through Harrowgate Manor with the first chapter — a slow-burning tale of eerie discoveries and long-buried secrets.
https://steamcommunity.com/sharedfiles/filedetails/?id=3449872626

The Mysterious Room
Step into a dark, enigmatic space where silence reigns, and shadows conceal the secrets of a forgotten world.
https://steamcommunity.com/sharedfiles/filedetails/?id=3352119009

The Trapped Soul Trilogy
A chilling three-part escape room saga:

The Trapped Soul (Part 1)
https://steamcommunity.com/sharedfiles/filedetails/?id=2783235856

The Orphanage (Part 2)
https://steamcommunity.com/sharedfiles/filedetails/?id=2815553851

The Haunted Hotel (Part 3)
https://steamcommunity.com/sharedfiles/filedetails/?id=2892452878
37 Comments
SuperFriiz  [author] May 30 @ 5:39am 
Hi @codijayrobot - thanks for clarifying! :) I’ve now made some changes to custom models and lighting in the ballerina area that should prevent lag in multiplayer. :)
codijayrobot May 23 @ 8:33am 
@SuperFriiz
We were both in the Ballerina Puzzle Area, and not in the Downstairs Area.
SuperFriiz  [author] May 21 @ 11:02pm 
@codijayrobot & @ace4545 - Thanks so much for sticking with it and for the kind words!
I’m really glad you were able to finish the room. ☺️

In multiplayer, both the upstairs and downstairs sections are kept loaded, but only rendered when a player is present (using visibility activators). So if you’re in different sections, it may strain performance - or cause issues if those activators aren’t working properly on your setup.

I’m considering a design change: possibly moving the number plate box upstairs and closing off the downstairs section entirely during that part of the room to avoid potential lag.

That said, I haven’t personally experienced lag in the ballerina area in multiplayer, whether hosting or joining. ☺️

Thanks again for all your feedback and your kind words about the series so far - it really means a lot! 😊
codijayrobot May 20 @ 8:12pm 
@SuperFriiz
We were able to finish the map, and as per the last map, it was amazing.

I still would like to note however, that during the Ballerina Puzzle Area, The game kept trying to crash, but would eventually try to crash, then eventually recover. It took about 10 extra minutes in that area to complete the map due to that problem.
ace4545 May 20 @ 8:11pm 
Finally was able to finish the map, Ballerina puzzle still causing issues. but everything worked perfectly otherwise.
SuperFriiz  [author] May 20 @ 12:38pm 
Patch Update
I’ve just posted a new patch that should prevent the strange glitch where starting the room with the recap from Chapter One in rare cases would block progression into the actual escape room section.
I’ve also looked into potential lag issues in one area during multiplayer and made some changes that should help improve performance. 🙂
SuperFriiz  [author] May 20 @ 12:38pm 
Thanks for clarifying, @codijayrobot. :)
codijayrobot May 19 @ 1:19pm 
@SuperFriiz
We were playing the latest patch, and the ballerina puzzle was causing the problems listed below.
SuperFriiz  [author] May 19 @ 12:57pm 
Thanks a million for your kind words, KidBergmanJapan – really happy to hear you had a fun time playing the room! :)
SuperFriiz  [author] May 19 @ 12:25pm 
Hi @ace4545 and @codijayrobot – thanks so much for the videos and detailed feedback! 😊

Super happy to hear that switching who hosted the game solved the visibility issues and that everything now shows correctly. 😊

About video 1: I noticed the piano melody plays twice, which is definitely odd. The ghost visibility is triggered after the melody plays, so it’s strange that it doesn’t activate correctly in your case.

Video 2: I assume this is where Player 2 could see the dev test buttons – one of those removes the nanny’s room, so that explains the sudden disappearance. 😊

Video 3: That animation running in reverse for Player 2 is super weird. I can’t explain why that would happen.

Lastly, for the ballerina hallway: I’ve found the cause (a custom model) and have fixed it in the latest patch. That section should now run much more smoothly. 🙌