Easy Red 2

Easy Red 2

25 ratings
Taking the City [Mission]
2
2
   
Award
Favorite
Favorited
Unfavorite
Custom Maps and Missions: MissionEditor
File Size
Posted
Updated
9.943 MB
May 5 @ 6:21pm
May 13 @ 7:31pm
14 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Taking the City [Mission]

Description
BACKGROUND - TAKING THE CITY
This campaign is loosely based off the Battle of Brody that occured from June 23, 1941 to June 30, 1941, during the chaotic opening stages of Operation Barbarossa. On the morning of June 27th, the 79th Panzergrenadier Regiment with support from the 2nd Panzer Regiment attempt to secure Brody facing heavy resistance from the 7th Rifle Division with support from the 34th Tank Division. This mission has been fully revamped and remastered with lots of added polish if you remember playing the original version. This is a WIP, see the change notes to see what has been improved, fixed, or changed.

I personally recommend playing on the default AI numbers, as this mission uses a number of custom scripts (that work online as well,) that do the following:

- Establish forward/flank defensive positions to simulate a front line. (they will eventually retreat.)
- Scripted light artillery barrages at points throughout the mission for atmosphere.
- Generally make the AI more cautious, both infantry and armor*
- Tanks prioritize other tanks within a certain range (not perfect but seems better)
- Small tweaks to the global bullet spreads*
- Play 3D environmental sounds.

*My goal for each mission in this series to feel like a living, breathing battle. To encourage more firefights at a distance that are not crammed within the capture points. Slow everything down just a little bit. Make it feel like the AI may actually value their own lives a little bit more than they do by default. To discourage AI standing 5 feet from each other missing shots back and forth. This is designed from someone who wants more of an offline milsim experience. Open to suggestions or complaints of all kinds, just leave a comment.


If you enjoyed this mission and want to see more, please drop a like! Thank you.

CAMPAIGN - THE BATTLE OF BRODY
1. Barbarossa
https://steamcommunity.com/sharedfiles/filedetails/?id=3452751573

2. Blood and Soil
https://steamcommunity.com/sharedfiles/filedetails/?id=3449369233

3. Ryabyshev Pushes Back
https://steamcommunity.com/sharedfiles/filedetails/?id=3463928351

4. Taking the City
https://steamcommunity.com/sharedfiles/filedetails/?id=3476727922

5. The Patriotic War
TBD (currently being remastered)

6. [Bonus Mission] The Soviet Steamroller (Late War - July 23, 1944)
TBD (currently making from scratch)

MAP AND MODS USED
Map: Battle of Brody - 6/27/1941
Gamemode: Operation (6 phases)
Invaders: Germany (axis)
Defenders: Ussr (allies)

Last update: 5/13/2025

Used map: https://steamcommunity.com/sharedfiles/filedetails/?id=3449367545

Used DLCs:
https://store.steampowered.com/app/1888350/

Used Mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=3291693681

Used Mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=3291703501

Used Mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=3454996429
20 Comments
Ramp  [author] May 15 @ 6:56pm 
@usfxman Thank you!!! More to come!
usfxman May 15 @ 2:31pm 
wow defitnitely one of the best custom missions I played keep up the great work
Ramp  [author] May 15 @ 12:38pm 
@Juvus44. Thanks man! It's in the works right now. Just ironing out the pacing and flow before I release
Juvus44 May 15 @ 11:37am 
Also AI rework great idea, default AI is trash
Juvus44 May 15 @ 11:36am 
I love it :steamthumbsup::steamthumbsup::steamthumbsup:
Any estimate on mission 5 release date?
Ramp  [author] May 13 @ 6:14pm 
I have reworked the last portion of the mission and expanded it by 2 phases. Once the center of Brody is taken by the Germans in the 4th phase, the 5th phase simulates a Russian counterattack to regain control of the center of the city. Germans must hold, plus they gain access to artillery in this phase (indicated by a prompt is shown on screen.) After the counterattack, the final phase is to capture the south eastern portion of the city where the last Soviet holdouts remain.
Ramp  [author] May 11 @ 6:59pm 
Large changes made that include more scripted positioning added for the defenders to fill out the gaps in the lines between points. To compensate for this, I've lowered total default soldier numbers (should also help performance.) That said, I think I've been able to make it work in its current state and find it pretty fun now. As always, any/all feedback is welcome.
Ramp  [author] May 11 @ 7:27am 
I may scale back the objectives.. i dont think multiple objectives suit this game very well with how the AI behave.. Curious what everyones thoughts are on this.
Ramp  [author] May 11 @ 5:34am 
@JcDent thank you!!
JcDent May 11 @ 4:49am 
I like your emphasis on AI/feel for the game, very nice.