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Faction Upgrade (Preacher Cult) (ENG)
   
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165.432 MB
Apr 26 @ 12:26pm
May 11 @ 1:18pm
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Faction Upgrade (Preacher Cult) (ENG)

Description
Faction Upgrade is my series of mods aimed at improving the various factions of the Kenshi world. The mod will affect the following things:

1. Weapons and armour
2. Cities and bases
3. Units
4. Dialogues
5. Starts

The Faction Upgrade (Preacher Cult) mod aims to improve the faction of the same name.

Changes:

Town

The Cultists' village has been redesigned. The walls have been levelled, various exteriors have been added, and the number of inhabitants has been increased by adding new shacks.

A blacksmith's shop has been added, selling faction clothing and weapons that can be bought by being an ally. You can also find a food merchant wandering around the settlement. He can be recognised by the backpack on his back

The settlement will change after the death of the Preacher.
If the Preacher is dead and Longen is alive, the settlement will be taken over by slave labourers.
If the Preacher and Longen are dead and Tinfist is alive, the settlement will be taken over by the Opponents of Slavery.

Lore and dialogues

You can talk to the Preacher if you are in alliance with the Cultists. He will tell you about the foundation and rules of the cult, which will diversify the lore of the faction.

Squads

The striking force of the Cult are the Bloodhunter. Strong warriors, clad in leather armour similar to the terrifying dressing gowns of butchers.
They guard the peace of the village, but also make rare forays around the settlement, grabbing sluggish stragglers and dragging them to the staves.

Start

Cultists lead a very closed and isolated lifestyle. They do not accept outsiders, so it is impossible to make a contract with them. However, with this start you will start as a full member of the cult. Of course, this will worsen relations with major factions that consider you wild barbarians, but what do you care?

Weapons and Armour.

Those who bring destruction in the name of the Moon need new armour and weapons. To learn how to craft them, you need the Lunar Folio. You can either get it from the Preacher or get it at the start for the Cult.

(IMPORTANT! These modifications are already included in my mod and do NOT need to be installed).
The mod includes the following types of armour:

1) https://steamcommunity.com/sharedfiles/filedetails/?id=
2) https://steamcommunity.com/sharedfiles/filedetails/?id=3250848443

Weapons:

1) https://steamcommunity.com/sharedfiles/filedetails/?id=2150328355

Thanks to the authors for their hard work!
5 Comments
Azamat97El  [author] May 11 @ 2:52pm 
Hmm, I'll see what's the matter. If it's not so critical, I'll deal with this bug later. But I'll keep in mind
Laughing Forest May 11 @ 2:44pm 
That seems to have done the trick. One note - started up with the Preacher Cult game start and noticed the armor my human had was labeled (Hive). Not sure how much that matters. There was some clipping, but not too bad on the human model while wearing it.
Azamat97El  [author] May 11 @ 1:20pm 
Laughing Forest Thank you for identifying the error. I fixed it. Could you check if everything is okay?
Laughing Forest May 11 @ 12:46pm 
Hey mate - I think this mod is missing the data files (meshes, icons, etc). When you load it up Game Start the char is naked or see-through on the chestpiece.

Looking at the mod download folder it only has three files (mod, info, disc image file) so it looks to be missing the referenced gear you intended to be included in the mod