Left 4 Dead 2

Left 4 Dead 2

158 ratings
The Real Orange Miracle (Official Campaign) 1.2
   
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Game Content: Campaigns
File Size
Posted
Updated
103.160 MB
Apr 25 @ 8:14am
Apr 30 @ 4:20am
9 Change Notes ( view )

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The Real Orange Miracle (Official Campaign) 1.2

Description
An amazing campaign about a wonderful fruit

A 4 chapters Campaign that extensively tested, challenging difficulty, unique level design and interesting events.
1.Orange Town
2.Orange Slum
3.Orange Factory
4.Orange Canal

*Run by Console:
_orange_town
_orange_slum
_orange_factory
_orange_canal


Credit to :
_Valve for the Vespa model
_Genechi for the clown fishe model
_Henritta for the Sweet Orange props

"Mandarin Orange" (https://skfb.ly/6Y997) by Meerschaum Digital is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Fresh Orange" (https://skfb.ly/6VsQI) by DigitalSouls is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
Popular Discussions View All (2)
2
Apr 27 @ 10:58pm
Review and Personal thoughts
Sunny Moly
0
Apr 25 @ 8:33am
PINNED: Bug Report
Sunny Moly
36 Comments
emjaycee 3 hours ago 
bug at map 3, cannot proceed due to the door not opening and just on loop noise-
wo bist du 5 hours ago 
好图冲了
100m的大小塞得创意可不小,关卡设计独特有趣,特别是最后救援那里坐着皮卡拿着M2突突突老解压了,有时候刷克会刷两个,第三关容易闪退
orange指的是橙子,一开始我还以为指的是橙色方块像big wat那种无聊战役
jaytea 11 hours ago 
Enjoyable map I played on, even added on a jukebox near a crescendo for the trailers to be put down. I had fun mowing down listening to the midnight riders
usedhalfcart 21 hours ago 
Liked it, actually had fun gas cans, and cool alternative routes! Wish they used the vending machine cola mechanic more, but oh well still cool!
Kara May 1 @ 8:35am 
ужасная компания. как на 3 главе достать канистру, если она застривает за текстуркам!?
Rayhoru May 1 @ 7:20am 
Did my best, love the map, and once again, the pickup section with the gun on it, noice.
Just, bruv, noice.
Sunny Moly  [author] May 1 @ 7:06am 
@Rayhoru it's cool man, i appreciate the criticism. I want you to know that i'm glad that you willing to write a long comment explaining your thought, and your were very convincing.
Rayhoru May 1 @ 6:03am 
I wrote a lot, the point was that I did not want to seem like a hater, just wanted to point the stuff out without sounding mean spirited.
Sunny Moly  [author] Apr 30 @ 4:59pm 
@Rayhoru. Mann, i wish can make something like the equivalent of an Avengers movie, over budget and over·hype. But, i see your point, very convincing.
Rayhoru Apr 30 @ 12:28pm 
To draw a metaphor :
Whenever somebody talks of the first Avengers movie, do they remember any of the fights ? No, because it is non-stop, mind-numbing action, you zone out, and the overall experience is forgettable.
On the contrary, when somebody talks of John Wick 1, they remember the nightclub, the sauna, John's house, the docks. Why ? Because the action breathes. It does not overstays its welcome, and spread action carefully with some quiet in-between scenes.
For a campaign, it's the same. Yama is loved by players, because sometimes you are given the chance to take in the scenery. Walk a rainy road, take a cablecar, visit a temple. It's a question of rythm, and rythm comes through enemy placement.