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To make sure I'm not mistaken I made a new test, using a custom made feather potion, so now with 5/346 Carry Weight and again the sprint was made in 4 seconds
I've tested with around 25/225 Carry Weight and around 200/225 Carry Weight (keeping the same equipment) and didn't found any difference in my character speed though.
I tested by running from 'my imperial city house' door to the tree a bit far away from there, the one you see when you leave the house, filmed the run and, in both cases, it took exact 4 seconds.
In the original game what made you slower was the equipped weight rather than the carried weight, are you sure this isn't still the case?
Quick question - if I'm going to play as a jack-of-all-trades, should I choose my least used skills as majors so they level up at roughly the same pace as my most used skills?
Bonus question - is spell effectiveness calculated the same as OG?
It's 7.5 base +1/3 endurance
6 second delay from being out of combat for the endurance part to kick in
As for the changes to block, that's very much classic Bethesda design. They take away some exploits but leave others you have to figure out and earn, such as Morrowind preventing going full reflect and absorb by making them multiplicative but allowing it to be additive in oblivion, etc. They took away some exploits but gave you a new OP tool in return
Of all the Skills, the one I am baffled by is Block. Why is Shield Bash the one melee attack with infinite Strength scaling? Why did they bring back Skyrim’s infinite stunlock??