Overwatch® 2

Overwatch® 2

Nedostatek hodnocení
👑 STADIUM: MOIRA'S "ORB ENGINE 2.0" – Heal or Burn Everything (Updated)
Vytvořil: cry_wolf
A fully optimized guide for Moira in Stadium mode, focused on the Orb Engine build.
Covers the best powers, items, and round-by-round progression to maximize both healing and damage. Includes detailed stat math, side-by-side output comparisons, and explanations of what each upgrade contributes. Designed for players who want efficiency and flexibility in a single build.
   
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Přidat do oblíbenÜch
Oblíbeno
Odebrat z oblíbenÜch
✹ Powers
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🟪 Optimal Overflow
→ After spending 50 Biotic Energy, automatically launch the last selected Biotic Orb (75% reduced duration).

🟪 Precarious Potency
→ Allies healed by [Biotic Grasp] receive an additional 20% healing over 5 seconds.

🟪 Deconstruction
→ After spending 50 Biotic Energy, gain +20% bonus damage for 6 seconds.

🟪 Ethereal Excision
→ While aiming at an enemy's head with [Biotic Grasp Alt Fire], gain +30% Move Speed, +30% Lifesteal, and restore +100% more Biotic Energy.

🟪 Chain Grasp
→ After using [Biotic Orb], [Biotic Grasp Alt Fire] chains to 2 additional targets within 10 meters for 3 seconds.

🟪 Empowering You
→ [Biotic Grasp Alt Fire] can target allies, increasing their outgoing damage by +15%.

🟪 Cross-Orbal
→ Launch an additional Biotic Orb of the opposite type (50% reduced capacity).

🟪 Multiball
→ Launch 2 additional orbs of the chosen type (each with 85% reduced effectiveness).

🟪 Phantasm
→ Using [Fade] spawns a stationary copy of the last selected Biotic Orb (50% reduced duration).

🟊 Scientific Deathod
→ While using [Fade], passing through enemies grants +5% Ultimate Charge and Overhealth equal to 15% of your max Life.

🟊 Voidhoppers
→ [Fade] also phases nearby allies within 8 meters for 0.25s and grants them Overhealth equal to 20% of your max Life.

🟪 Destruction's Divide
→ [Coalescence] can be toggled between pure healing or pure damage, each with +25% greater effect.

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🔫 Weapon Items
🟩 Common
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• Compensator
→ +5% Weapon Power
(Stadium Cash: 1,000)

• Ammo Reserves
→ +20% Max Ammo
(Stadium Cash: 1,500)

• Weapon Grease
→ +5% Attack Speed
(Stadium Cash: 1,000)

• Plasma Converter
→ +10% Weapon Lifesteal
(Stadium Cash: 1,000)

• Frenzy Amplifier
→ Eliminations grant +10% Attack Speed and +15% Move Speed for 3 seconds
(Stadium Cash: 1,500)

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🟊 Rare

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• Stockpile
→ +5% Attack Speed, +25% Max Ammo
(Stadium Cash: 4,000)

• Aftermarket Firing Pin
→ +10% Attack Speed, +5% Move Speed
(Stadium Cash: 3,750)

• Advanced Nanobiotics
→ +5% Weapon Power. After healing an ally, gain +10% Attack Speed for 3 seconds
(Stadium Cash: 4,000)

• Shieldbuster
→ +5% Weapon Power. Hitting Shields/Armor grants +15% Attack Speed for 1 second
(Stadium Cash: 4,000)

• Technoleech
→ +5% Weapon Power, +10% Weapon Lifesteal
(Stadium Cash: 4,500)

• Icy Coolant
→ +10% Weapon Power, +5% Cooldown Reduction
(Stadium Cash: 5,000)

• Talon Modification Module
→ +15% Weapon Power
(Stadium Cash: 5,500)

• High Capacity Tubing (Hero Item)
→ +10% Weapon Power, +50 Max Biotic Energy
(Stadium Cash: 4,000)

• Bio-Needles (Hero Item)
→ +10% Attack Speed. Secondary Fire restores +50% more Biotic Energy
(Stadium Cash: 4,000)

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🟪 Epic

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• Codebreaker
→ +15% Weapon Power. Ignores 50% of Armor's damage reduction
(Stadium Cash: 9,000)

• Salvaged Slugs
→ +10% Attack Speed, +30% Increased Barrier Damage
(Stadium Cash: 9,500)

• Volskaya Ordnance
→ +10% Attack Speed. Deals bonus damage to targets with more Max Life
(Stadium Cash: 9,500)

• Commander's Clip
→ +10% Attack Speed, +40% Magazine Size. Restores Ammo on Ability Use
(Stadium Cash: 10,000)

• Weapon Jammer
→ +25 Armor, +10% Weapon Power
(Stadium Cash: 10,000)

• Amari's Antidote
→ +25 Health, +15% Weapon Power
(Stadium Cash: 11,000)

• Booster Jets
→ +20% Attack Speed. After Ability Use, gain +20% Move Speed for 2 seconds
(Stadium Cash: 11,000)

• El-Sa'ka Suppressor
→ +10% Weapon Power. Critical Hits apply 30% Healing Reduction
(Stadium Cash: 11,000)

• Hardlight Accelerator
→ +10% Weapon Power, +10% Cooldown Reduction
(Stadium Cash: 11,000)

• Eye of the Spider
→ +25% Weapon Power. Deal +10% more damage to enemies below 30% health
(Stadium Cash: 13,500)

• The Closer
→ +20% Weapon Power, +10% Critical Damage
(Stadium Cash: 13,000)

• Alternative Energy (Hero Item)
→ +10% Ability Power, +15% Attack Speed. [Fade] refills Biotic Energy
(Stadium Cash: 10,000)

• Subatomic Splitter (Hero Item)
→ +10% Weapon Power, +15% Biotic Grasp Secondary Fire Range
(Stadium Cash: 11,000)
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🛡 Ability Items
🟩 Common
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• Power Playbook
→ +10% Ability Power
(Stadium Cash: 1,000)

• Shady Spectacles
→ +10% Ability Lifesteal
(Stadium Cash: 1,000)

• Charged Plating
→ After Ultimate use, gain +25 Armor and +10% Ability Power
(Stadium Cash: 1,000)

• Winning Attitude
→ +25 Health. On death, gain +15% Ultimate Charge
(Stadium Cash: 1,500)

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🟊 Rare

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• Wrist Wraps
→ +5% Ability Power, +10% Attack Speed
(Stadium Cash: 4,000)

• Custom Stock
→ +5% Weapon Power, +10% Ability Power
(Stadium Cash: 3,750)

• Junker Whatchamajig
→ +25% Starting Ultimate Charge
(Stadium Cash: 4,000)

• Energized Bracers
→ +10% Ability Power, +10% Ability Lifesteal
(Stadium Cash: 4,000)

• Biolight Overflow
→ +25 Health, +5% Ability Power. Spending Ultimate grants allies Overhealth
(Stadium Cash: 4,000)

• Multi-tool
→ +5% Ability Power, +10% Cooldown Reduction
(Stadium Cash: 5,000)

• Nano Cola
→ +20% Ability Power
(Stadium Cash: 5,500)

• Smart Orbs (Hero Item)
→ +5% Ability Power. [Biotic Orb] moves slower while active
(Stadium Cash: 4,000)

• Levitation Shawl (Hero Item)
→ +10% Ability Power. Gain free flight during [Coalescence]
(Stadium Cash: 4,500)

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🟪 Epic

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• Three-Tap Tommygun
→ +10% Ability Power, +10% Attack Speed. After Ability use, Weapon Damage deals bonus based on target's HP
(Stadium Cash: 9,500)

• Biotech Maximizer
→ +25 Health, +10% Ability Power. Healing multiple allies reduces ability cooldowns
(Stadium Cash: 10,000)

• Catalytic Crystal
→ +15% Ability Power. Increases Ultimate Charge gain from healing and damaging
(Stadium Cash: 10,000)

• Superflexor
→ +10% Weapon Power. Dealing Damage or Healing grants stacking Ability Power bonuses
(Stadium Cash: 10,000)

• LumériCo Fusion Drive
→ +50 Armor, +15% Ability Power. Restores Armor when using an Ability
(Stadium Cash: 10,000)

• Cybervenom
→ +10% Ability Power. Ability Damage applies Healing Reduction debuff
(Stadium Cash: 10,500)

• Iridescent Iris
→ +20% Ability Power, +10% Cooldown Reduction
(Stadium Cash: 11,000)

• Liquid Nitrogen
→ +10% Ability Power. Ability Damage slows enemies
(Stadium Cash: 11,000)

• Mark of the Kitsune
→ +10% Ability Power. After Ability use, next Weapon hit deals bonus damage
(Stadium Cash: 11,000)

• Champion's Kit
→ +40% Ability Power
(Stadium Cash: 13,500)

• Extendrils (Hero Item)
→ +15% Ability Power. +30% [Biotic Orb] Tendril Range
(Stadium Cash: 11,000)

• Coalegion (Hero Item)
→ +25 Health, +15% Ability Power. Allies healed during [Coalescence] deal +15% more damage
(Stadium Cash: 10,000)
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❀ Survival Items
🟩 Common
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• Electrolytes
→ Gain 100 unrecoverable Overhealth at the start of the round
(Stadium Cash: 1,000)

• Field Rations
→ While on the Objective, restore 8 Life every second
(Stadium Cash: 1,000)

• Adrenaline Shot
→ +10 Health. Health Packs grant +20% Move Speed for 3 seconds and +50 Overhealth
(Stadium Cash: 1,000)

• Running Shoes
→ +10 Health. Gain +20% Move Speed for 10 seconds after respawn while out of combat
(Stadium Cash: 1,000)

• Heartbeat Sensor
→ +5% Move Speed. Enemies below 30% Life are revealed to you
(Stadium Cash: 1,500)

• Siphon Gloves
→ +25 Health. Quick Melee heals you for 25 Life
(Stadium Cash: 1,500)

• First Aid Kit
→ +25 Shields. Reduces Life regeneration delay by 33%
(Stadium Cash: 1,500)

• Armored Vest
→ +25 Armor
(Stadium Cash: 1,500)

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🟊 Rare

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• Reinforced Titanium
→ +25 Shields. While you have Shields, take 15% reduced Ability Damage
(Stadium Cash: 3,750)

• Iron Eyes
→ +25 Shields. Take 20% reduced damage from Critical Hits
(Stadium Cash: 4,500)

• Cushioned Padding
→ +25 Shields, -40% incoming negative effect duration. Healing 10% Max Life over 3s after being stunned/slept/hindered
(Stadium Cash: 4,000)

• Ironclad Exhaust Ports
→ +5% Cooldown Reduction. Using an Ability grants +25 Overhealth for 3 seconds
(Stadium Cash: 4,000)

• Crusader Hydraulics
→ +25 Armor. While you have Armor, take 10% reduced Weapon Damage
(Stadium Cash: 4,500)

• Vishkar Converter
→ +25 Shields. Convert 100 Health into Shields
(Stadium Cash: 4,000)

• Vital-E-Tee
→ +10 Armor. Convert 100 Health into Armor
(Stadium Cash: 4,500)

• MEKA Z-Series
→ +8% bonus to Health, Armor, and Shields
(Stadium Cash: 5,000)

• Abyss Boots (Hero Item)
→ +25 Health. While using [Fade], jump 30% higher
(Stadium Cash: 4,000)

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🟪 Epic

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• Geneticist's Vial
→ +25 Health. Revive at 200 Life once per round after death (3s delay)
(Stadium Cash: 9,000)

• Bloodbound
→ +50 Health. Last enemy to kill you is revealed nearby; deal +10% more damage to them and take 10% less
(Stadium Cash: 9,500)

• Divine Intervention
→ +50 Shields. After taking 100+ damage at once, restore 15% damage and regenerate Shields
(Stadium Cash: 9,500)

• Gloomgauntlet
→ +50 Armor, +15% Melee Damage. Melee restores 5% Max Life and grants +10% Move Speed for 2 seconds
(Stadium Cash: 9,500)

• Phantasmic Flux
→ +10% Weapon Power, +10% Ability Power, +15% Weapon Lifesteal, +15% Ability Lifesteal. At full Life, Lifesteal grants up to 100 Overhealth
(Stadium Cash: 10,000)

• RÃŒstung von Wilhelm
→ +15% bonus to Health, Shields, and Armor. Gain 10% Damage Reduction when below 30% Life
(Stadium Cash: 10,000)

• Vanadium Injection
→ +50 Shields. At 100% Ultimate Charge, gain multiple bonuses (+50 Health, +10% Weapon Power, +10% Ability Power, +10% Attack Speed, +10% Cooldown Reduction, +10% Move Speed)
(Stadium Cash: 10,000)

• Martian Mender
→ +25 Health, +10% Cooldown Reduction. Restore 3% of your Life every second
(Stadium Cash: 10,000)

• Nebula Conduit
→ +50 Health, +10% Weapon Power. Prevent 15% of incoming damage, taking it over 3 seconds instead
(Stadium Cash: 11,000)

• Ogundimu Reduction Field
→ +50 Armor. Taking damage grants +0.5% Damage Reduction for 1 second, stacking up to 20 times
(Stadium Cash: 11,000)
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🔮 Orbstorm Moira – The Dual-Mode Orb Engine (DPS & Healing in One)
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🔮 POWERS (Maximize Both Healing and Damage)
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• R1 – Multiball (Epic – Power)
→ [Biotic Orb] launches 2 additional orbs at 15% effectiveness — tripling orb coverage immediately.

• R3 – Cross-Orbal (Epic – Power)
→ Launches a second orb of the opposite type (50% effectiveness) — allows dual orb output per cast.

• R5 – Phantasm (Epic – Power)
→ Using [Fade] spawns a stationary orb (50% strength) — great for both healing zones and AoE traps.

• R7 – Optimal Overflow (Epic – Power)
→ After spending 50 Biotic Energy, automatically launch the last orb used — maintaining constant orb uptime.

✅ **Power Priority Order:**
1. **Multiball** (R1) – Instantly triples orb presence.
2. **Cross-Orbal** (R3) – Adds a hybrid bonus orb.
3. **Phantasm** (R5) – Fade becomes an orb cast.
4. **Optimal Overflow** (R7) – Auto-cast for infinite orb spam.

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🛠 ITEMS (Builds +100% Ability Power — For Both Orb Types)
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🎯 Ability Scaling Items:
• Champion's Kit (Epic – Ability)
→ +40% Ability Power. (Cost: 13,500)

• Nano Cola (Rare – Ability)
→ +20% Ability Power. (Cost: 5,500)

• Iridescent Iris (Epic – Ability)
→ +20% Ability Power, +10% Cooldown Reduction. (Cost: 11,000)

• Coalegion (Epic – Hero – Ability)
→ +15% Ability Power, buffs allies healed by Ult. (Cost: 10,000)

• Biolight Overflow (Rare – Ability)
→ +5% Ability Power, grants Overhealth after Ult. (Cost: 4,000)

• Smart Orbs (Hero – Ability)
→ Slows orb movement — increases healing or damage ticks. (Cost: 4,000)

✅ **Total Stadium Cash Cost: 48,000**

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🌀 ORB OUTPUT MODES (Toggle Based on Type You Cast)
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### 💉 HEALING MODE — Throw Healing Orbs

• **Base Healing Orb**: 65 HPS
• With +100% Ability Power → **130 HPS per orb**

**Active Healing Orbs:**
- Main Orb = 130 HPS
- Cross-Orbal Orb (50%) = 65 HPS
- Phantasm Orb = 65 HPS
- Multiball Orbs (2 × 15%) = ~19.5 HPS
- Overflow Orb = 130 HPS

🎯 **Total Max Orb Healing Output**:
→ `130 + 65 + 65 + 19.5 + 130 = **~410 HPS**`

---

### 💥 DAMAGE MODE — Throw Damage Orbs

• **Base Damage Orb**: 50 DPS
• With +100% Ability Power → **100 DPS per orb**

**Active Damage Orbs:**
- Main Orb = 100 DPS
- Cross-Orbal Orb = 50 DPS
- Phantasm Orb = 50 DPS
- Multiball Orbs (2 × 15%) = 15 DPS
- Overflow Orb = 100 DPS

🎯 **Total Max Orb Damage Output**:
→ `100 + 50 + 50 + 15 + 100 = **~315 DPS**`

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💠 Coalescence (Optional Use in Either Role)
• Base: 140 HPS/DPS
• With +100% Ability Power → 280 HPS/DPS
• Bonus: 210 × 2 = **420 HPS/DPS** if overlapping enemy + ally
• Synergy with Smart Orbs and Coalegion for healing and team buffs

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📈 FINAL BUILD SUMMARY: "Moira Orb Engine (Healing or DPS on Command)"
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🔮 Powers:
- Multiball
- Cross-Orbal
- Phantasm
- Optimal Overflow

🛠 Items:
- Champion’s Kit
- Nano Cola
- Iridescent Iris
- Coalegion
- Biolight Overflow
- Smart Orbs

💰 **Total Cost:** 48,000 Stadium Cash

📊 Outputs:
- **Orb Healing:** ~410 HPS
- **Orb Damage:** ~315 DPS
- **Ult (Coalescence):** 280–420 HPS or DPS
- **Left-Click:** ~87 HPS (not scaled)
- **Right-Click:** Optional energy regen only

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🏆 WHY THIS HYBRID BUILD IS META-DEFYING

✅ One build = two roles.
✅ Cast **healing orbs** for 410 HPS — or **damage orbs** for 315 DPS.
✅ Perfect for team-based sustain **or** enemy pressure.
✅ You don’t need to respec. Just **press E** and choose.

> "Why pick one path
 when you can erase life or save it with the same cast?"
🔮 Orb Build Math – How Moira Hits 410 HPS or 315 DPS
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🧮 This build provides **+100% Ability Power** from:

- 🟪 Champion’s Kit → +40%
- 🟊 Nano Cola → +20%
- 🟪 Iridescent Iris → +20%
- 🟪 Coalegion → +15%
- 🟊 Biolight Overflow → +5%
→ 🎯 **Total: +100% Ability Power**

All orb output is **doubled**.

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🔮 Shared Powers That Affect Both:
• Multiball → +2 orbs at 15% power each
• Cross-Orbal → 1 orb of opposite type at 50%
• Phantasm → Spawns orb (50%) on Fade
• Optimal Overflow → Auto-launches last orb used (100%)

Total: Up to **5 active orbs** at once

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💉 Orb Healing – Max Output Calculation

| Source | Strength | Final Output |
|--------------------|--------------|----------------|
| Main Orb | 100% | 65 × 2 = 130 HPS
| Cross-Orbal Orb | 50% | 32.5 × 2 = 65 HPS
| Phantasm Orb | 50% | 32.5 × 2 = 65 HPS
| Multiball Orbs ×2 | 15% each | 9.75 × 2 = 19.5 HPS
| Overflow Orb | 100% | 65 × 2 = 130 HPS

✅ **Total Orb Healing Output: ~409.5 HPS**

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💥 Orb Damage – Max Output Calculation

| Source | Strength | Final Output |
|--------------------|--------------|----------------|
| Main Orb | 100% | 50 × 2 = 100 DPS
| Cross-Orbal Orb | 50% | 25 × 2 = 50 DPS
| Phantasm Orb | 50% | 25 × 2 = 50 DPS
| Multiball Orbs ×2 | 15% each | 7.5 × 2 = 15 DPS
| Overflow Orb | 100% | 50 × 2 = 100 DPS

✅ **Total Orb Damage Output: ~315 DPS**

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💠 Coalescence (Ult) – Shared Stats

• Base Output: 140 HPS / DPS
• With 100% AP: 140 × 2 = 280 HPS / DPS
• With bonus (hitting ally + enemy): 210 × 2 = **420 HPS / DPS**

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📊 Final Output Summary (Same Build)

| Output Type | Max Value |
|------------------|---------------|
| 🟣 Orb Healing | ~410 HPS |
| 🔎 Orb Damage | ~315 DPS |
| 💠 Coalescence | 280–420 HPS/DPS
| 🖐 Left-click | ~87 HPS (not scaled)
| ⚫ Right-click | Optional energy regen only

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🏆 Why This Build Works For Both Roles

✅ +100% Ability Power = doubled orb output
✅ Shared powers boost orb count in both modes
✅ Only difference is which orb type you press (Healing or Damage)
✅ Great in all team comps — AoE pressure or sustain
✅ No respec needed: one build, two functions
💉 Round-by-Round Healing Build Tracker — Full Stadium Cash Path
Stadium Cash amounts are based on an average across multiple 7-round games, adjusted for typical game flow and performance

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✅ ROUND 1 – TOTAL: 3,500
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🔮 Current Powers:
• 🟪 Multiball (Epic – Power)

🛠 Current Items:
• 🟩 Power Playbook (Common – Ability) – 1,000
• 🟩 Shady Spectacles (Common – Ability) – 1,000
• 🟩 Winning Attitude (Common – Ability) – 1,500

💰 Total Spent: 3,500 / 3,500

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✅ ROUND 2 – TOTAL: 11,700
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🔮 Current Powers:
• 🟪 Multiball (Epic – Power)

🛠 Current Items:
• 🟊 Nano Cola (Rare – Ability) – 5,500
• 🟩 Power Playbook – 1,000
• 🟩 Shady Spectacles – 1,000
• 🟩 Winning Attitude – 1,500
• 🟩 Field Rations (Survival) – 1,000
• 🟩 Charged Plating – 1,000

💰 Total Spent: 11,000 / 11,700
💵 Left: 700

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✅ ROUND 3 – TOTAL: 18,800
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🔮 Current Powers:
• 🟪 Multiball
• 🟪 Cross-Orbal (Epic – Power)

🛠 Current Items:
• 🟊 Nano Cola – 5,500
• 🟊 Biolight Overflow – 4,000
• 🟪 Smart Orbs – 4,000

💰 Total Spent: 13,500 / 18,800
💵 Left: 5,300

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✅ ROUND 4 – TOTAL: 28,700
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🔮 Current Powers:
• 🟪 Multiball
• 🟪 Cross-Orbal

🛠 Current Items:
• 🟊 Nano Cola – 5,500
• 🟊 Biolight Overflow – 4,000
• 🟪 Smart Orbs – 4,000
• 🟪 Iridescent Iris – 11,000

💰 Total Spent: 24,500 / 28,700
💵 Left: 4,200

────────────────────────────
✅ ROUND 5 – TOTAL: 36,600
────────────────────────────

🔮 Current Powers:
• 🟪 Multiball
• 🟪 Cross-Orbal
• 🟪 Phantasm (Epic – Power)

🛠 Current Items:
• 🟊 Nano Cola – 5,500
• 🟊 Biolight Overflow – 4,000
• 🟪 Smart Orbs – 4,000
• 🟪 Iridescent Iris – 11,000
• 🟪 Coalegion – 10,000

💰 Total Spent: 34,500 / 36,600
💵 Left: 2,100

────────────────────────────
✅ ROUND 6 – TOTAL: 47,800
────────────────────────────

🔮 Current Powers:
• 🟪 Multiball
• 🟪 Cross-Orbal
• 🟪 Phantasm

🛠 Current Items:
• 🟊 Nano Cola – 5,500
• 🟊 Biolight Overflow – 4,000
• 🟪 Smart Orbs – 4,000
• 🟪 Iridescent Iris – 11,000
• 🟪 Coalegion – 10,000
• 🟪 Champion's Kit – 13,500

💰 Total Spent: 48,000 / 47,800
💵 (Small overflow: -200)

────────────────────────────
✅ ROUND 7 – TOTAL: 60,500
────────────────────────────

🔮 Final Powers Equipped:
• 🟪 Multiball
• 🟪 Cross-Orbal
• 🟪 Phantasm
• 🟪 Optimal Overflow (Epic – Power)

🛠 Final Items:
• 🟊 Nano Cola – 5,500
• 🟊 Biolight Overflow – 4,000
• 🟪 Smart Orbs – 4,000
• 🟪 Iridescent Iris – 11,000
• 🟪 Coalegion – 10,000
• 🟪 Champion's Kit – 13,500

💰 Final Build Complete!
🌀 Switch freely between **~410 HPS** and **~315 DPS** with orb type
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💉 Anatomy of a Healer – Moira’s Stat Effects Explained
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🔹 **Life**
- Total of Health, Armor, and Shields.
- Armor reduces damage; Shields regenerate out of combat.
- ✅ Helpful for survival, but **not prioritized** in this healing build.

🔹 **Weapon Power**
- Boosts weapon damage (and healing if weapon-based).
- ❌ Does NOT affect [Biotic Grasp] healing (left-click).
- ⚠ Affects right-click damage — but **irrelevant for heal-focused Moira**.

🔹 **Ability Power**
- Boosts healing and damage from abilities (Orbs, Coalescence).
- ❌ Does NOT affect left-click healing.
- ✅ **Most important stat** — directly increases Orb and Ult healing.

🔹 **Attack Speed**
- Increases weapon fire rate.
- ❌ Left-click is continuous; no effect.
- ✅ Minor use for DPS builds only.

🔹 **Cooldown Reduction**
- Reduces ability cooldowns.
- ✅ More Orbs = more healing = good synergy.
- 🎯 Secondary priority behind Ability Power.

🔹 **Max Ammo**
- Increases magazine size.
- ❌ Moira uses Biotic Energy — this stat is **completely useless**.

🔹 **Weapon Lifesteal**
- Heals based on damage dealt with weapon.
- ✅ Affects right-click beam only.
- ❌ Not useful for healing builds.

🔹 **Ability Lifesteal**
- Heals based on damage from abilities.
- ✅ Only applies to **damage** orbs and Coalescence.
- ❌ Irrelevant for full healing-focused setups.

🔹 **Move Speed**
- Affects positioning and survivability.
- ✅ Good for staying near teammates or dodging.
- 🎯 Useful, but not a healing multiplier.

🔹 **Reload Speed**
- Reduces reload time.
- ❌ Moira’s beams do not reload. **Ignore this stat**.

🔹 **Melee Damage**
- Increases quick melee effectiveness.
- ✅ Has niche value in DPS builds.
- ❌ Useless for healing role.

🔹 **Critical Damage**
- Boosts crit multiplier (headshots).
- ❌ Moira’s beams do not crit. **Completely useless**.

---

📌 TL;DR – Healing Moira Stat Tier List

| Stat | Value for Healing Moira |
|---------------------|--------------------------|
| ✅ Ability Power | 💯 #1 Priority |
| ✅ Cooldown Reduction | 👍 Helpful |
| ✅ Life | ⚠ Nice for survival |
| ✅ Move Speed | 🚶‍♀ Utility only |
| ❌ Weapon Power | ❌ Not used for healing |
| ❌ Attack Speed | ❌ Doesn’t affect healing |
| ❌ Max Ammo | ❌ Irrelevant |
| ❌ Weapon Lifesteal | ❌ Not applicable |
| ❌ Ability Lifesteal | ❌ Damage-only |
| ❌ Reload Speed | ❌ No reload mechanic |
| ❌ Melee Damage | ❌ Not your job |
| ❌ Critical Damage | ❌ Moira doesn’t crit |