Europa Universalis IV

Europa Universalis IV

79 ratings
Uriel V Septims invasion in Cannor - Anbennar submod
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7.582 MB
Apr 24 @ 6:24am
Jul 10 @ 3:49am
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Uriel V Septims invasion in Cannor - Anbennar submod

Description
"Exile is not the end. It is destiny."

What if Uriel V Septim, instead of perishing in the Akaviri jungles, was cast across worlds by a Tsaeski storm — and found himself in Cannor?

No longer the Emperor of Tamriel’s greatest empire, he is now the leader of a stranded legion, lost and forgotten in a foreign land.
But time passes — and the warrior-emperor will rise again, forging a new Empire, just as his divine ancestor once did — through fire, ambition, and sheer will.

“Uriel V Septim's Invasion in Cannor” is a submod for Anbennar that tells the story of the Cyrodiilic Empire’s rebirth — this time, in the lands of Western Cannor.

🔹 Unique nation — The Empire of Cyrodiil: From an expeditionary corps to the rightful ruler of the West.
🔹 Extensive mission tree with 30+ missions: Reform the legions and the magic university, revive the Fighters Guild and the Blades, restore trade, religion, and order.
🔹 A new religion — A syncretic faith blending the Nine Divines and the Regent Court.
🔹 New government reforms — from Imperial Bureaucracy to Theocratic Integration.

This is my first full mission-based submod — so I’d love to hear your feedback, criticism, and of course, receive $50 for the second Oblivion remaster.
Popular Discussions View All (2)
48
Jul 10 @ 3:54am
Bug reprots
Kunimaster1337
4
1
Jul 10 @ 3:54am
Updates
Kunimaster1337
51 Comments
VenomSoldier Sep 8 @ 4:07pm 
One of the later missions that requires you to build courthouses in Western Cannor can't be completed with townhalls, which forces you to delete them and build a new courthouse in every province it is needed in
Lulu Sep 4 @ 9:00am 
An enjoyable mod, but there are a couple of missions that require you to expand infrastructure, which requires a DLC I don't have (I think Leviathan). 1 Being the "Dominion over the Straight" mission and the other being the "Ebonite Shards" mission that requires 2 manufactories. If possible I'd like to see those prerequisites removed. Aside from this, I also had the missing localisation for that Kobold event someone else mentioned.
VenomSoldier Aug 31 @ 1:48pm 
IPTC trade hubs can not be built if the marketplace has been upgraded in any form
VenomSoldier Aug 26 @ 5:54pm 
Had an event in what I believe to be the Kobold religious event chain, only display "Missing Localisation", while still getting the event reward of many "Large tolerance increase" for the Kobolds
Mr. Aziz Aug 10 @ 12:50pm 
Journey to Nimscodd event didn't fire for me and when I went deep diving into the mod files to find it I simply can't? Weird, overally loving the mod man!
Kunimaster1337  [author] Jul 10 @ 9:21pm 
AmyClaraRose Yes i have plans for expantion but i dont have tme to work on mod
AmyClaraRose Jul 10 @ 8:40am 
love this mod very fun any plans for MT expansion or more content
Kunimaster1337  [author] Jul 10 @ 3:54am 
Updated
Retro Hobgoblin Jul 9 @ 8:40pm 
I cant pick a deity
That_Corner Jun 26 @ 8:48pm 
ah, well then.
If you wouldn't mind, I do have some feedback. The final(?) mission that allows conversion of the West Dameshead region didn't work for me.
Also perhaps looking into bringing the monarch list for the Septim dynasty, ie the next Pelagius after Uriel V was Pelagius IV. Along with bringing more Cyrodilic names, especially female ones. You could probably ask the EK2 team if you could use their namelist.
I do have one suggestion. After the mission that sees you being able to convert the West Dameshead, perhaps another war with the EoA to dismantle it? I ended my run there because I did not wish to continuously attack the Empire.
Still great run! Would do another if you ever update the mod futher.