RimWorld

RimWorld

124 ratings
VPE - Voidweaver
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
1.249 MB
Apr 21 @ 3:56am
Jul 22 @ 2:44pm
18 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
VPE - Voidweaver

In 1 collection by Sentinel
Too many VPE Paths.
18 items
Description
Weave the fabric of the void to manifest different horrific structures and phenomenons.

Psycasts:

T1:

Weave Small Void Mass:
Manipulate the fabric of the void to manifest a mass of void metal.

T2:

Void Snare:
Ensnare the targets with void tentacles, massively slowing them down.

T3:

Weave Unstable Deadlife Dust Node:
Weave a node portal out of void energy, this portal is unstable and will explode upon taking even a slight amount of damage. Releasing deadlife dust in the process.

T4:

Weave Void Metal Wall:
Manipulate the fabric of the void to manifest a wall made out of void metal.

T5:

Weave Void Portal (Revenant):
Weave a portal made out of void energy, allowing Revenants to enter this realm.

Weave Void Portal (Noctol):
Weave a portal made out of void energy, allowing Noctols to enter this realm.

Weave Void Portal (Metalhorror):
Weave a portal made out of void energy, allowing Metalhorrors to enter this realm.

T6:

Weave Protolith:
Manifest a structure capable of producing bioferrite.

Weave Void Structure:
Manifest a void structure, it appears to lose fragments over time. These fragments are similar to shards.

T7:

Proto-Horror: Turns the target into an half metalhorror and half human. reducing their feeling of pain and the amount of damage taken at the cost of movement speed.

T8:

Weave Void Gate:
Weave a Void Gate, A stronger link to the Void allowing armies of entities to enter this realm, the leak will cause a planet-wide unnatural darkness.

T9:

Weave Death Pall Gate:

Weave a Death Pall Gate, A link to the Void's deepest parts. This gate spews out clouds of dark archites that will resurrect any corpses for your faction.

T10:

Void-Link:
Binds the target to the void, granting them the ability to recover from wounds as well as increased psychic sensitivity and void study rate while negating their need for comfort. The target will be Inhumanized.


This tree is available after unlocking the void meditation type (Disclaimer: the missing texture isn't from this mod.) It is located in the "Misc" psycast path tab.

CE compatible.







61 Comments
Sentinel  [author] Aug 23 @ 2:31am 
@Paolini Not really possible as that would make void-link unable to be reached in the path.
Paolini Aug 23 @ 2:26am 
Is it possible to disable the resurrect power ? Every VPE mod seems to have one strangely
Sentinel  [author] Aug 17 @ 4:09pm 
@Pepperoncino They are allied to you.
Pepperoncino Aug 17 @ 4:09pm 
I assume summoning Revenant, Noctol and Metalhorror does not make them allied to you ?
Guineatown20806 Aug 11 @ 1:46pm 
@Sentinel I am not sure what exacly is the cause. It could be the reason. But for sure idk.
Sentinel  [author] Aug 11 @ 7:14am 
@Guineatown20806 could this be due to the VQE deadlife thing you mentioned? I assume their deadlife condition overrides other conditions which spams the letters as the two fight for control
Guineatown20806 Aug 11 @ 7:06am 
The "Friendly" Deathpall gates are kinda broken. They are present on every settlement according to the game conditions. But only affect the map they are present on. Also I when I deconstruct them the messages get spammed with "Death Pall clearing" until you resummon the gate.
Guineatown20806 Aug 5 @ 1:34pm 
Ok good:steamthumbsup:
Sentinel  [author] Aug 5 @ 1:24pm 
@Guineatown20806 Yes they last forever, you've got to deconstruct them.
Guineatown20806 Aug 5 @ 12:53pm 
Question: Do the Weave X Gate's stay forever? I have weaved a Deathpall Gate in the VQE Deadlife Launch Site Base. Which I have settled on as a second settlement. I am noticing that switching to my original starting settlement it is a bit buggy in terms of the Weave X Gate. First it keep the controlled deathpall there as well. But shortly after it canceled it on that settlement. But it keep being active on the Deadlife launch site settlement. So will the gates stay active forever until destroyed or I cast a different gate psycast????