Crusader Kings III

Crusader Kings III

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Culture Innovation Trait Decision
   
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Apr 21 @ 12:46am
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Culture Innovation Trait Decision

Description
This is my first public mod so hopefully someone finds it useful.
This mod does not alter any base files and should be compatible with future versions, unless paradox makes major changes to something.

This mod adds decision to gain a trait to boost cultural innovation.
Current version includes the old code, but V2 should work now.
When i get around to updating this again i will remove old code, refactor, fix bugs and make it smoother to use.
I will also be making the event options dynamic.

V1 use a basic trait with 45% increased cultural innovation speed
V2 use a progressive trait with 10 levels to represent preset values from 15% - 200% innovation speed.
After gaining the V2 trait a new decision will be available to add xp to the trait.
If you do not select one of the top values the decision can be taken again, it will then NOT start at 0 xp so the values are represented wrong.
To change the value it is recommended to remove the trait and then add it again, and the desired xp.