Intravenous 2

Intravenous 2

28 ratings
Borderlands Arsenal
   
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Gameplay: Weapons
Other: Audio
File Size
Posted
Updated
332.974 KB
Apr 19 @ 12:24pm
Aug 11 @ 2:56am
12 Change Notes ( view )

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Borderlands Arsenal

Description
Borderlands Arsenal.
The modpack that adds weapons from one of the greatest games of all time, Borderlands 2.


Hyperion code has been done by Yamabiko (Longer you fire the more accurate the spread)

Tediore code has been done by blackTIE (Gun is thrown on reload and it explodes)


For now the following weapons are in the game:

- Infinity (Vladof Pistol)
- ♥♥♥♥♥ (Hyperion SMG)
- Law (Jacobs Revolver, bladed)
- Maggie (Jacobs Revolver)
- Rapier (Jacobs AR, bladed - DOES NOT INCLUDE THE BL PERK [holding = taking x2 dmg])
- Gunerang (Tediore Pistol, bladed - DOES NOT INCLUDE THE BL PERK [homing onto an enemy])
- Octo (Tediore Shotgun, fires 8 slow projectiles in a choked spread)


Many more to come!


If you encounter any bugs or faulty functions, please notify me and I will do my best to fix it.
21 Comments
Zvonko Ivan  [author] Aug 29 @ 12:08pm 
好吧……编辑现有武器的数值比制作你自己的原创武器稍微复杂一点。

我建议你加入指南页面链接的 modding discord 服务器。那里有人可以帮你处理额外的代码。

不过,如果你想制作你自己的原创武器而不编辑现有武器,那么这很容易,我建议你查看相关的 modding 指南。
Zvonko Ivan  [author] Aug 25 @ 1:15am 
I honestly dont know why it crashes with extra weapons mod, got multiple complaints. One thing that seemed to work was verifyimg tge files OR redownloading the mods, either way i have no idea whats causing the crash as tgey both work fine
xiao琨瑜 Aug 20 @ 1:06pm 
Error

GAME VERSION: 1.4.3
MODS LOADED! (TOTAL: 51)

!!! CRASH WHILE LOADING MOD!
Mod Steam ID: 3466886004
Mod Name: 'Borderlands Arsenal'
!!! PLEASE REPORT THIS CRASH TO THE MOD AUTHOR!User CPU model:
13th Gen Intel(R) Core(TM) i5-13400F

212680:3797: bad argument #1 to 'sort' (table expected, got boolean)


Traceback

26083:287: in function 'handler'
[C]: in function 'sort'
212680:3797: in function '_setupModCategoryMap'
212680:3727: in function 'onRegister'
212680:1253: in function 'register'
guns/octo.lua:197: in function 'require'
main.lua:15: in function 'method'
6385:121: in function 'LoadMod'
51670:318: in function 'loadMods'
6385:137: in function 'LoadMods'
121742:1703: in function 'onStarted'
26083:1023: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
xiao琨瑜 Aug 20 @ 1:04pm 
An error occurs when used together with Extra Weapon Mods
Zvonko Ivan  [author] May 22 @ 9:20am 
the bitch uses UMP lol, but i could try
Captain Hydrodus May 22 @ 8:53am 
are you able to use the .44 mag animations for the law? I see you used the P90's animations for the bitch
Zvonko Ivan  [author] Apr 25 @ 11:31am 
oh my god i found out the issue... NOT JUST THAT BUT THIS WAS ALSO VERY BAD FOR OTHER MODS IVE BEEN MAKING SO THANK YOU ALL FOR FACT CHECKING ME THAT IT DOESNT WORK! Somehow it was in all other maps but campaigns... but i fixed the code. Update being done withing 10 minutes of this comment
Zvonko Ivan  [author] Apr 25 @ 11:21am 
so, funny thing its everywhere BUT the campaign... I dont know whats causing this but i will investigate and fix it, preferrably today. Very sorry for leaving you all to hang for 4 days :((
Zvonko Ivan  [author] Apr 25 @ 6:32am 
Weird... because it works fine for me. Also if its the shooting range it may not appear for an unknown reason
Armed_Civilian Apr 25 @ 5:13am 
Well.. I can see the biatch is visible in submachine gun section but I can't seem to find infinity pistol in pistol section. I have checked with new NG+ but still, I can't find it.