Counter-Strike 2

Counter-Strike 2

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So you want to make money on the skins Market
Bởi LittlePanda
If you want to profit from the skins market and avoid trading (and scams) this is for you!

I have bought/sold skins on the Steam Market since June, and this guide will tell you a few things I have learned from said buying/selling.

If you have questions, let me know in the comments! If you like it, rate it!

Note:
I'm getting a lot of friend requests. If I accept them all, I'm going to lose track of who's who in my friends list. So I'm afraid I'll have to ignore most of your requests. If you want to ask me questions leave a comment to let me know you want to PM me.
   
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Attention:
This is not a skin trading guide. Yes, skin trading can be profitable. No, this guide will only concern itself with buying and selling on the Steam Market only. If you want to learn about skins trading, this is not the guide you're looking for.

To use an oft-quoted warning: The past behaviour of skin prices is not necessarily indicative of future behaviour. Bad things can happen even if you do everything right.

So no, I am not responsible for whatever you do with your money. If you lose your money, it will be because of your actions alone.

If you like this guide and want more about the economy, show your support by donating a skin here. Even a cheap skin drop will do. Thanks!

EDIT: I've received Steam offers to take my skins / perform unfavourable trades. Please. I'm not stupid.
For those who have donated, though, you have my thanks.
Introduction
So you may have sold some case/skin drops. You made money, and you're excited about making more from this market thing. Whether it's earning to pay for that DLC, or to get that Asiimov, the idea of getting them for nothing is too tempting.

In this guide, I will teach you how to make money simply by buying skins on the Steam Market, and selling back to the Steam Market. No fancy trading tricks, no haggling. Just buy low, sell high.

My guide is based on these 3 ideas:

1. Valve taxes you 15% on every sale.
So if you want to buy something, you had better be sure you can sell it back at a minimum 15% premium.

For example, if you buy a skin at $1, to break even you must sell it at $1.15. Anything beyond that is profit. Later on, I will explain how the tax works in detail.

Keep a calculator handy.

2. This is not a get-rich-quick guide. Real-life trading principles will be applied here.
If you follow this guide, be prepared to make money slowly. Thanks to the 15% tax, opportunities to profit are hard to catch, but they will be there if you look.

I will follow trading concepts and principles which stock market traders adhere to throughout this guide.

3. It's a market and prices can change very quickly.
Supply and demand. If people want them, they'll pay for them. Later, I will talk about changes in skin prices that I have observed, and suggest explanations for them.

Now let's get on with the guide.
1. Getting Started: How to Buy?
Alright, so you have set aside some cash (something like $10 is a good start). How and where do you start?

Although the Steam Market is on Steam, looking for skins using the Market is slow and painful. I recommend using third-party websites like Steam Companion or SteamAnalyst [www.steamanalyst.com]. I personally use the latter.

These sites will usually have a link to buy the skins, redirecting you to their Steam Market page:

You can see the price trend. It resembles a stock market, doesn't it?

Scroll down to see the listings:

Click the cheapest one (Usually the first or second) to see this view:

Press 'Purchase', and that's it!

Next, I will talk about how to make a good skin choice.
2. Buy Low, Sell High!: What to look for in a profitable skin
Any good business model will ultimately have more output than input. For us, that means buy low, sell high. To do that, we must choose the skins we buy carefully.

The simplest way is to check each gun one by one, and buy skins which you think are underpriced. Again, doing that using Steam alone is slow and painful, so I recommend using the third-party sites I mentioned to search for them. They would list all the skins that you can buy for your convenience.

Also, the sites usually feature price histories, trend lines, and trade volumes, the sort of information you need to make good buy choices.

Now if you want to trade conservatively, look for these:

1. Average Price: Between $5 - $20
Expect your net profit margins to be around 5% to 15% at most per gun. Anything below $1 is probably not worth looking through, and there are so many more of those junk skins anyway. High-value skins rarely fluctuate beyond the 15% needed to profit from (There are exceptions, though. More on this later), so no need to look for those.

EDIT: Besides, your expected % profit is quite low, so if things don't go your way for that skin, you don't lose so much if you picked a cheap skin anyway.

2. Trend Line: Stable-ish.
We want a relatively stable price trend so that you don't get a nasty surprise. You won't want to put money into a gun that is dropping in price. And if the trend is upwards, odds are you've missed the opportunity to profit from it.

Also, you'll want to find guns which have a large and regular price fluctuation. More on that later.

3. Trade Volume: Between 1k - 10k/week sold.
The faster a skin is traded, the harder it is to catch low-priced skins. But slow-trading skins take longer to sell off. We want to find a good balance between the two.


I will revise this after Valve's new policy kicks in.

These numbers are arbitrary, but from them you should get a good sense of what to look for in a profitable skin.
3. When do I buy?: Finding the Opportunities
UPDATE: Valve has announced a new policy. I will observe what happens and revise this section.

So you've found a skin that fits the criteria. It trades well, it's not junk but you can afford it, and the price is pretty stable. What now?

To help us, we're going to examine how the price fluctuation works. Let's look at the price history of the Asiimov again.

It looks all jagged, but notice how the prices seem to follow a trend.

(The split in the line is thanks to Operation Vanguard. More on that later)

Now knowing the general price is good and all, but the key is knowing how much the difference between the high price and low price is.

For example, the low price for the Asiimov may be

And the high price may be

If you sell at $13.82, you will get back $12.02 thanks to the 15% tax.
$12.02 - $11.36 = 66 cents.

66 cents is not much, but this change happens in the span of 4 hours. Most of your work will be in finding this opportunity. Once you find a gun that is low-priced, all you have to do is put it back in the market at a higher price, and wait for someone else to complete the cycle for you.

One thing to note: Patience is key. Your skin is not likely to sell immediately, so don't bother checking every 15 minutes.

I suggest spending about 10-15 minutes each day looking through a select bunch of skins as a routine, and buy whichever you feel is underpriced. After buying the skins, just put it back on the market at the higher rate, and let the Steam Market handle the rest. Don't get hung up over a couple of dollars.


I will revise this section after Valve's new policy kicks in.

Next, I will suggest some guns which I found to be profitable.


Tl;dr - Buy low, sell high. It is possible.
4. Profitable / Unprofitable: Examples
Some skins which I find to be good for profiting from are:

(Prices as of 25 Nov 2014, in SGD)

All conditions of this gun sport fairly decent price fluctuations. The current price range is about $4.50 to $5.50, and from this you can catch about 30 cents per gun.

Also, the times between high prices and low prices can be as short as 12 hours. If you intend to check prices more than once a day, this might be a good gun to search.

The other conditions don't trade so much.

This gun sees a fairly decent volume, and although fluctuations can help you command about 10-15 cents per gun, it's quite cheap to buy, at about $1 on the low and $1.30 on the high. If you've bought some guns and have some loose change to invest, this might be a good choice of gun to check.


Some skins, however, can be rather stable in price, and should be avoided when using this guide.

AK-47 Redline FT is one example. You will find that the price fluctuation is small. Same for the AK-47 Vulcan BS.

If you look through the skins, it shouldn't be difficult to figure out which skins are profitable and which aren't.

Also, in general, you want to look for M4A4s, M4A1-S's and AK-47s, since they tend to sell well. Glocks and USPs also sell really well.

As a note, knives are pretty much in a league of their own. There are other guides for appraising knives, and since they usually sell above $40 and don't have high trade volumes, I don't recommend using them for this method.
5. Case Hardeneds and Asiimovs: Selling Above Market Value
Some gun skins, like knives, have a tendency to sell above market. This happens when a gun's look appears better than what the stated condition says. For example, a Field-Tested (FT) M4A4 Asiimov might look Factory New (FN), making it more desirable than other FT Asiimovs that only have an FT look.

More Desire -> More Demand -> Raised Prices.

As far as I know, this applies to Case Hardeneds (AK47 and Five seveN) and Asiimovs (AWP and M4A4, not P90).

Of course, this can apply to other gun skins, but these skins see the most influence from looks (with the exception of knives).

There is already a guide to Case Hardeneds out there, IIRC.

Asiimovs (Again, M4A4 and AWP only) sell well because of two things:

1. They are only available in FT, WW, and BS condition.
2. Their appearance potentially looks much better than the stated condition.

Since there is no FN (Factory New), if a Field-Tested Asiimov sold at such a price, just imagine what the Asiimov could sell for if it looks factory new!

My experience with Asiimovs is basically to make sure the bolt group area (Above the magazine) and the top is good. The play side (The side you normally see during gameplay) takes priority, and if you put it on the Market, that's what the buyer sees anyway.

If you're looking to make full use of this, I suggest you trade for other skins. In my memory I've never re-sold Asiimovs in the Market under this premise. If it works for you though, let me know.

Again, it still depends on how much the buyer feels your skin is worth.


tl;dr Case Hardeneds and Asiimovs that look extra nice sell above market. The best sell way above market.
6. Help! My gun hasn't sold!
So you bought a skin, and thought it would sell for some price. But it didn't, and the price trend just went downward. And now you're stuck with a skin that's selling for below what you bought it for. Tough break, right?

Unfortunately, you're dealing with money, even though it's virtual. This is real life, there are no do-overs.

My advice: Make do with what you have. Reduce your sell price, sell it and move on. Time is money. We want our money to keep making more money for us.

Don't hope that the price trend will somehow bounce back up for you, and don't sweat over how to make money back using the skin, the fact is that you already lost it when the price trend went down.

If you read the trends well though, this shouldn't happen too often, and you can easily recoup your losses through other transactions.


tl;dr If you don't make losses often, don't sweat it. Sell the skin off at a loss and move that money into something more profitable. Keep your money moving.
7. Price Shocks
I have observed some events which cause prices to dramatically change. These are my thoughts on why the prices changed they way they did.

Tournaments/Events:

People get hyped up over tourneys like Dreamhack, Cologne, and ESL. These price spikes happen very quickly, rising and falling over the course of 1-2 days.

EDIT: Thanks goes to Bong for the tip about betting.

The big reason here is betting. People bet skins for skins online (There are plenty of sites for this). When tourneys occur, people rise up to bet skins. The biggest matches easily see 300k+ skins exchange hands. That means people will buy skins. Lots and lots of them.

My advice? This is an opportunity. Before a tourney comes, buy in on common skins and wait for the bigger matches. Just before a big match, sell and profit. Just make sure that the skins can be used for betting. If you follow my guide's criteria on what counts as profitable you should be fine. (Just no Souvenirs. Please.)

Operations:

When Valve unveils a new Operation, weird things can happen.

As you would know, every Operation features new skins. Being the first to get the new skins means you can sell them at crazy prices because of their rarity. The Operation's case, by this virtue, will also sell very well in the first few days of the Operation.

If you see the lifetime price histories of CS:GO skins, you would find that most of them started much higher than their current prices. This is also true of Operation skins and cases. This is an opportunity to catch. If you track when the next operation is released, you can make a quick profit, but you must be ready for it.

Remarkably, the latest Operation Vanguard caused most skin prices to drop sharply overnight, some by as much as 30% (Like our M4 Asiimov).

I believe that people, in their scramble to buy Operation Vanguard passes and catch the new Operation skins, dumped their existing guns to get the funds for them, causing prices to plummet.


tl;dr Prices can change without warning, overnight. You have been warned.
8. Trading Policy Changes
EDIT: Valve's policy only affects traded skins. If you bought your skins on the Market, they can be re-sold immediately. Buy and sell away :)





As I mentioned earlier, Valve has set a rule preventing people who receive CS:GO skins from trading or buying via Market from re-trading or re-selling those skins for 7 days.


This happens. Some governments do this to prevent speculative traders (Like ourselves) from ramping up prices unnecessarily. For example, Singapore's Housing Development Board enacts a law preventing people from re-selling government flats until 5 years after their purchase. They do so because they believe a house should be a long-term commitment and not just a speculative investment. Also, it deflates prices since people who buy and re-sell higher hoping to profit from the difference cannot do so anymore. Again, to make public housing affordable, this is important.

Likewise, this new policy can potentially deflate skin prices.

I'd like to qualify myself first: I'm not some Econs major. I have not studied how policies like this affect the real world. These are simply my observations and what I think could happen. If someone can shed more light on this development I would be most grateful.

What I do believe, however, is that the trade volume will decrease. By a lot. One thing I can also imagine happening is a shift from trading CS:GO skins to DoTA2 and TF2 items.

There are a lot of uncertain details, and one of them is regarding betting bots. What will happen to them? If the policy is a blanket policy, these bots will suffer greatly (or even die) because they cannot trade quickly anymore, and the CS:GO betting scene will suffer along with them. If Valve allows bots to re-trade and so on, people could exploit it to an extent, which makes this policy only partially effective in stopping speculative trading.

I will not make any conclusions about whether prices will go up or down, since this policy is unprecedented in the Steam Market: it has never happened before, and I've observed weird things happen. It would be wise, perhaps, to wait and see what happens.

tl;dr: New policy: You cannot re-sell a skin you bought until 7 days passes. I'm not sure how this will affect the market, so I recommend you wait and see.
Extra: Skin Cases
I've been watching the case prices, and I've noticed that they move along with the skins that they contain. For example, if Winter Offensive skins (Like, again, the Asiimov) were to increase in price, the Winter Offensive case would rise in price too.

Seeing the rises in price, people would try to cash in on the rise in prices by buying up and unboxing skins. The effect is that more people will buy the cases, causing prices to rise.

Now cases do not fit nicely into our money-making model, since their prices do not fluctuate as fast as the skins that the cases contain. However, given the new trade rules, I think cases are worth a look. Buy when you think the prices are low, and sell off when you anticipate a price rise (Say, during a tournament).
Q: But is it legal?
I noticed concerns over the legality of this thing. That you must be 18+, etc.

There is no age limit AFAIK.

If you have made close to 200 Steam Market sales, you would have received an email asking you to fill out a form. Just fill it out to keep trading. As far as I know, there should be no further "legal obstructions".
https://support.steampowered.com/kb_article.php?ref=6088-UDXM-7214 - This should sum it up.

You will not be prevented from buying/selling. If you're a U.S. citizen and the money you receive (Revenue, NOT profit) exceeds US$20k, you will have to fill out a 1099 form, and Valve will submit your sale history to the IRS.

There is one more concern over taxation. Anything that you profit from can be considered income, right?

Technically, yes. If you read into the Steam Subscriber Agreement, "Proceeds from sales you make in a Subscription Marketplace may be considered income to you for income tax purposes".

Technically, the money you get for mowing your aunt's lawn can also be considered income. The question here is: How much is your income?

Taxation of online transactions is pretty new in most countries, and for some countries, laws to govern these do not even exist. The best reference, I think, is to look at the standard income tax laws of your country, because lawmakers will probably use them as a reference.

In most countries, if your income does not exceed a certain amount, you don't have to declare it. The number depends on your country, but if you're not holding down a day job or making hundreds of dollars a month via trading, you probably don't have to worry about taxes.

And if you can make enough money that it must be taxed, let me know. I want to learn from you.


tl;dr If you have not been specifically forbidden from trading (E.g. You're not a bankrupt), just trade. If you aren't making a living from trading, you don't have to declare your profits / "income".
Q: How does the tax work?
The way the 15% tax works is a little tricky, but I'll do my best to explain it here.

Firstly, what you earn is: ((sale price) / 115%), NOT ((sale price) * 85%).

Of course, the real thing isn't as simple as dividing. Your actual earning will be one or two cents different from the divided value. I will explain the details that cause this here.

Firstly, it's not a single 15% tax. It's actually two taxes going at 10% and 5%. The 10% goes (according to Valve) to funding CS:GO Competitions, and the 5% goes to Valve for combating fraud and stuff.

On top of that, Valve tries to do away with fractions of currency. You will not see, for example, Valve charging you $0.005 cents as tax for, say, a $0.05 skin. They will instead truncate (read: ignore) all fractions. If a tax was supposed to be 99.9999 cents, congratulations, they will only tax you 99 cents.

Of course, the margin after which they ignore might vary from country to country. I know that countries which use the typical dollars and cents system ignore anything below 1 cent. I'm not sure about other currencies. Could someone trading in other currencies comment about this?

Anyway, let's see how this works. Let's say I want to earn 59 cents from a skin.

So the 10% tax will charge me: 5.9 cents
Which becomes 5 cents.
The 5% tax will charge me: 2.95 cents
Which becomes 2 cents.

My sale price will become: 59+5+2 cents = 66 cents. Notice how it is less than (59*1.15) cents = 67.85 cents. Valve gave you one cent back! #cheapthrills

You might ask me now, "What about the cheap skins? Will the tax be zero?" The answer is that each tax has a minimum value of 1 cent. So if I sell a skin for 3 cents:

the 10% tax will charge me 1 cent and the 5% tax will charge me 1 cent.
I will only get 1 cent back.

When you input the sale price on the Steam Market, your earnings are automatically calculated, so what you see is what you get.

One last minor detail: Let's say you put your sale price as $1.14. Now the problem is:
A sale price of $1.12 gives you back 99 cents.
A sale price of $1.15 gives you back $1.00.

So what happens if you sell at $1.14? What about the 2 cents?

Fortunately, Valve will automatically lower your sale price to $1.12 to match the 99 cents return. So if you try to put $1.14, Valve will lower it before posting it in the market.
Q: I've heard of flip profit. What is it?
Some of you who have done this before might have heard of a term called 'Flip Profit'. It's basically the profit you get if you buy the 1st item and re-sell it just below the 2nd item's price. For example, let's say I'm looking at Case Hardened AKs (Factory New), and these are the prices:


In order to flip profit, I will buy the 1st skin at S$40.00, and sell my item at just below S$55.89 to make sure my skin is still the cheapest (S$55.88).

The earnings I get re-selling below the 2nd item price is: S$55.88 / 1.15 = S$48.59

So my profit will be: S$48.59 - S$40.00 = S$8.59. Awesome right?


Some third-party sites feature flip profiting as a data point. It makes sense to search for flip profit opportunities. After all, it seems quick and safe since your skin will still be the cheapest on the list.

Don't rush to buy every item that offers a flip profit though. Here's why:

1.
The prospect of flip profit can lead you to do stupid things.
For example, you might buy a Souvenir item (They tend to offer flip profits), and souvenir items usually have poor trade volume (The worst ones don't trade for days). Remember, our goal is to make money, and if your money is frozen in some souvenir item, it's not doing you any good.

Furthermore, people may re-offer their skins at lower prices to get their money back quick. When they do, you either follow suit and lose money, or be forced to wait even longer. Both scenarios hurt you. You could try buying out the re-offered skins, but that's an even bigger gamble, and we're not in this to gamble. (If this guide becomes popular enough, I will talk about buyouts) I will talk about buyouts soon. Stay tuned.

2.
With stable prices, flip profiting usually works because the item was under-priced to begin with.
Make sure the item you're looking at is under-priced compared to the market rate before pressing that 'Purchase' button. We want to be confident that the item will sell, so our money quickly comes back to us for re-use.

3.
Flip profits are super hard to catch.
Remember, you're not the only one looking for flip profits. Really, you're better off looking for skins the way I have explained above.

Also, bots that seek and buy especially under-priced items (Think 47 cents for a flip knife) are out there trying to claim all the flip profits the second they come out. Valve is clamping down on these botters hard, but the prospect of crazy flip profits still draws botters to find ways and means to "game" the system. Currently I think it's a cat-and-mouse game, since Valve hasn't exactly produced hard counters to botting (Preventing people from severely underpricing their skins, for example), so don't get your hopes up in landing a big one.

tl;dr Flip profiting sounds like easy money, but really it's hard to catch. If you do find one, though, make certain that the skin trades well before buying in though.
Q: What are buyouts?
You may have noticed during your trading that some person would sell many copies of a skin at the same price.


You would have witnessed the tail end of a buyout.

A buyout is basically someone buying many copies of a skin, hoping to push up prices. The person will buy a few skins, and re-price them all at a higher price. This phenomenon is observable because the person re-prices them at the same price.

I believe buyouts can work if:

1. You are confident that all the skins are underpriced, and you don't believe that other skins are worth spending time to find.

If a certain skin offers decent profits, why not just invest more and profit more? Ideally, if there are 5 under-priced skins, I could profit 5 times.

Another factor to consider is that you don't want to waste time looking for skins that may be profitable when you have one that you already know is profitable. As the saying goes, a bird in the hand is worth two in the bush. Just take the chance that is in front of you and go.

2. If you are certain the market is facing an upward trend.

Maybe there's a tourney coming up. Maybe a skin has been discontinued. Whatever the reason, you think a skin is going up in price, and right now the skin is relatively under-priced.

Assuming your judgment is correct, a buyout would mean you cash in multiple times over while spending exactly zero extra time searching for opportunities to profit.


Of course, there are pitfalls associated with buying out.

1. Buyouts CANNOT reverse a trend.

Remember, you are one person in a sea of traders. For every one skin you buy, the market trades many many more of that skin you bought. You probably don't have a few hundred dollars to throw on buying out skins in an attempt to trick people into believing the trend is changing. You're not a rich kid who can plonk hundreds into buying up all of a skin and reselling them back at double price. And even if you were rich, you probably wouldn't receive profits fast enough that way.

A comment reads,"Don't counter-trend trade". Basically, don't buy in when prices are falling, hoping the trend will change. This applies especially to buyouts since you might believe that you can somehow reverse the trend with your buying.

Our job is to learn how to use the trends to our profit, not to try to manipulate the trend for profit.


2. For each additional item in a buyout, the additional profit is reduced.

Ideally, you would be able to buy all your skins at the same price, and re-sell to produce equal profits per skin. Well, "ideally" doesn't exist here.

The remedy is to consider how much profit is worth the risk. Remember, every additional item is money invested. And there's a chance the investment may go sour. Don't put all your eggs into one basket.
Extra: Principles in Trading
I've covered the basics of trading so far, and taught you how to profit from the local low and high prices.

If you want to do more and predict the trends of skins, I cannot profess to be the expert of that. What I can do, however, is describe some useful principles that I use to guide my trading, and I am sure that they will help you too.

1. Money begets money.
If you buy an apple for $1 and sell at $1.50, you earn 50 cents.
If you buy 1000 apples for $1,000 and sell for $1,500, you earn $500.

While skins are not exactly apples, the same principle applies to an extent. If you can afford to shell out more money into buying more skins for re-selling, the faster you can profit.

Of course, this suggests that you go all in on every opportunity, leading me to my next principle:

2. Never spend beyond what you can afford
Or invest, for this case.

If you're putting aside money for games, make sure that you still have enough money to buy them even if your skin prices go sour. That way, you are not forced to sell at a loss because you suddenly need the money for... reasons.

You may want to mentally set aside some funds for trading purposes. Doesn't have to be set in stone, though.

3. Calm down, think before you act.
If you're new to this, you're gonna be excited. You're gonna be raw, and start panicking if prices don't go your way at first. This is natural. Nerves, emotions, whatever.

Take a deep breath. Think about what could happen, good or bad. Is this price change short-term, or do you think it's gonna last a long time?

Yes, the market is running with or without you, but a poorly judged action is worse than a slow action.

Think, then act. Trade enough and you'll get better at it.

4. Relax. It's just a game.
Okay, this might not be a trading principle, but I follow it and I think you can benefit from following it too.

Don't suck the fun out of trading by forcing yourself to profit by $X each day. That's called having a job.

If you follow my guide (And use about $20), you may make around $2 a day after about 20 minutes of searching through skins (If you're lucky). That's $6 an hour (again, if you're lucky). If you really want to make money, go get a day job.

That said, why should you be trading skins then? Just get a day job and use that to fund your Steam Summer Sale spree, right?

My reason: Because the Steam Market is like the stock market with kid gloves. The stakes are lower, the price dynamics simpler, the money contained within Steam.

You can learn about what makes people tick by playing the Steam Market. By buying a skin, the Market invites you to think about why the prices change. Why the prices can spike up and crash within one day.

You can enjoy the thrill of profiting from successful trades, and feel the anguish of bad price calls. But since your investments are small, your mistakes won't be fatal or life-changing.

So don't sweat it. Yes, you can profit from trading skins over the Market. But the greater reward is in the satisfaction you feel knowing you made the right call.

So go out and trade. And don't forget to have fun while you're at it too.
Conclusion
Thanks for reading my guide all the way!

All in all, if you want to make money from skins, this is a good way to make money conservatively.

This is my first guide, so if I've made any jarring mistakes, please comment and let me know. If you like it, share it!

If you liked it, please support me by donating a skin. Please? Click here.

And for the love of Doge, I hope you didn't get your ♥♥♥♥ caught in a ceiling fan.

(c) 2014 YS Ang. All Right Reserved.
Replication of the guide and its contents not allowed without my written consent and approval. Thank you.
236 bình luận
Hajdukovich 28 Thg07, 2020 @ 12:30pm 
nice work dude keep it up
KiloGram 24 Thg11, 2019 @ 2:59pm 
So if I’m not 18 I should not do that?
MacaroniTony29 19 Thg07, 2019 @ 6:52pm 
Direct and Informative, keep up the good work. :steamhappy:
dam1an ★ 15 Thg03, 2019 @ 9:40am 
Btw prices was X*0.87 no 0.85 cuz its X-10%-5%.
AXELOXYZ 17 Thg12, 2018 @ 7:03am 
Your guide is outdated and a bit misleading. You don't even talk about what median sales prices is, buy order or sell order. I give you 2 of 5 scores.
LittlePanda  [tác giả] 14 Thg06, 2018 @ 8:11pm 
@m1nato I can't comment on UK laws, mate, sorry. You'll have to read into how income is taxed in UK yourself.
m1nato 14 Thg06, 2018 @ 1:24am 
so if i make over the £6250 limit in income in the uk, does it count as profits and do i pay tax even though im 15?
RexIncognito 6 Thg01, 2018 @ 4:31am 
Thank you man
LittlePanda  [tác giả] 6 Thg01, 2018 @ 1:29am 
@ArtuR I don't really answer questions on this guide anymore, but I'll make an exception.

In a sentence: Whatever sells with decent volume and sees good daily fluctuation. Make sure both are present, if not you may get tricked by morons who price manipulate. Hope you make a quick buck :)
RexIncognito 5 Thg01, 2018 @ 11:21pm 
Hi man, first of all thank you for making this well thought guide, I have a question though, how do you pick your skins to be traded? Does any exterior seems to be more beneficial?