RimWorld

RimWorld

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VPE - Anima
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Mod, 1.5, 1.6
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2.490 MB
Apr 11 @ 1:00pm
Aug 14 @ 3:29pm
7 Change Notes ( view )

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VPE - Anima

In 1 collection by Sentinel
Too many VPE Paths.
21 items
Description
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE---Anima

Deepen your connection to the Anima tree to grant yourself several buffs!

Psycasts:

T1:

Anima Attunement:
Attune your mind to the Anima tree, raising your psychic sensitivity.

T2:

Animeditation:
Concentrate on your connection to the Anima tree, allowing you to restore your psyfocus and gain experience towards your next Psy-level.

T3:

Anima Mote:
Psychically manifest a mote of Anima energy, allowing any psycaster to convert it to 25% psyfocus.

T4:

Anima Mind:
Link yourself to a distant greater Anima tree, causing it to raise your consciousness and psychic sensitivity.

T5:

Anima Vertigo:
Generate an overwhelming feeling of vertigo in everyone near the target point. Considered an overt act of aggression.

Anima Wisp:
Psychically manifest a wisp of Anima energy, allowing any psycaster to convert it to 100% psyfocus.

T6:

Anima Reap:
Rip the energy out of the target, using it to strengthen your connection to the Greater Anima tree.

Anima-Link:
Psychically manifest an Anima-Link, allowing another person to develop psychic powers. Or to be used by a psycaster to raise their level.

Anima Banshee:
Generate an overwhelming rush of fear in everyone near the target point. Considered an overt act of aggression.

This psycast path can be unlocked in the "Misc" tab
Mid-save and CE compatible like the rest of my path mods.

[www.patreon.com]
72 Comments
Poison Oct 1 @ 4:22am 
Can u make the Autocast work for the Psycasts? like Perma casting and Generating Psymotes while meditating or if you just in General have enough Psyfocus and Heat?

also make it work for the Meditation and the Anima link? im Trying to have 1 Generate lots of Psy motes for general use, and then 2 more that Generate Anima Links so i can hyper level my Main Psycaster, but micro managing that is really annoying

Would be appreciatet, if not, still fine tho, Great tree, i love it
sku Sep 20 @ 9:30am 
yes sir, he is sir link-a-lot. beeing a psycaster is normal, psydeaf people are looked down upon and executed xD
Sentinel  [author] Sep 20 @ 9:13am 
He be linking.
sku Sep 20 @ 9:07am 
i have a pawn that can easily spend the heat....want a colony of casters? animalink+heat focus...its just going on forever....
Sentinel  [author] Sep 10 @ 10:01pm 
@Micillia

It spawns the link on the ground, works like a psylink.
Micillia Sep 10 @ 8:57pm 
Confused on how Anima-Link is supposed to work. When i use it it gives me the heat and uses the psyfocus, but the pawn i target with it does not develop psychic abilities, and when i use it on myself there is no experience change. I purchased it off of a trader and taught it to my pawn.
Western Aug 27 @ 9:22am 
I second Sea's' comment. It doesn't quite make sense for a harvesting-esque ability to be one time use, but I also understand that coding can be complicated. If it is possible and something you'd like to add, please do, but this mod is already great. Keep up the great work!
Sentinel  [author] Aug 14 @ 3:29pm 
Update:

Fixed not being able to pick up the wisps/motes
Sea's Jul 29 @ 12:41pm 
It's busted but I love it.
Is the Anima Reap suppose to be a one stage buff? I feel like more intuitive for it to give a little psy sensativity (like 5 or 10%) for every kill you make with it since you fight so many enemies and after using it once it turns into a insta kill ability
Sentinel  [author] Jul 20 @ 8:01pm 
Update: Removed DDS textures from the files, some users are having issues while loading these.