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Maybe you have any Pawn/Ideology/Xenotype modifications that don't allow converting prisoners? Or they are unwaveringly loyal or something like that?
it changes certainty so that pawns who reach 0% certainty but arent converted get a mental break. i feel... SO DUMB.
I tested this mod along Easy Conversions, and found no issue. It would work just as always, except the conversion was a lot stronger and instantly got the progress from 97 to 0 due to the increased convertPowerFactor.
That being said, I have looked into the code for that Easy Conversions mod. Be careful with it. Even though it only tries to change one number, the code recklessly replaces all comps on the abilities Convert and Reassure which easily can lead to conflics with other mods. There is no reason why it should do that.
I found time to do a series of tests with alien races now. And I tried it with both of your mentioned custom races as converter and convertee, and I can't reproduce any errors with that. Everything seems to work as intended and I also don't see anything appear in the console