RimWorld

RimWorld

638 ratings
Keep Converting
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Mod, 1.5, 1.6
File Size
Posted
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217.553 KB
Apr 10 @ 9:04am
Aug 13 @ 4:55pm
12 Change Notes ( view )
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Keep Converting

In 1 collection by Linnun
[1.5] Best Game Experience
957 items
Description
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off. By the time you remember, the target has regained way too much certainty.

Worry no longer! With this mod you can set a target for your Moral Guide to Keep Converting, and they'll automatically perform the Convert action on that pawn whenever it's off cooldown – until the target is successfully converted, or becomes invalid (e.g., dead, left map, etc.).


FAQ
  • Can this be added mid-game?
    Yes.
  • Can this be removed mid-game?
    Yes. You might get one-time error messages, then simply save and load again and you're fine.
  • How bad is this for performance?
    Not at all! By default the check if Convert can be used on the target again runs only once every 2500 ticks. If you want you can modify this in the mod options.
  • Will my Moral Guide run all over the map to use Convert?
    No! When Convert is ready to be used, the Moral Guide will periodically check if the target is nearby. You can customize the maximum distance in the mod options, if you like. (If you really want your Moral Guide to run all across the map, you can also disable the distance limitation.)


[ko-fi.com]
103 Comments
frozenjellyfish Sep 16 @ 5:09pm 
This mod allowed converting on an unconscious prisoner when the manual convert button didn't allow it. Is that intended?
jpinard Sep 8 @ 3:09pm 
OMG thank you for this!!!
Linnun  [author] Aug 30 @ 1:50am 
@Mr Clavicus The prisoner convert mechanic is entirely different from the Ideology Convert abiltiy, and this mod only touches the latter.
Maybe you have any Pawn/Ideology/Xenotype modifications that don't allow converting prisoners? Or they are unwaveringly loyal or something like that?
Mr. Clavicus Aug 29 @ 11:23am 
any clue why convert would be missing from my prisoner tabs in one save, but in a new game it's still visible? i'm going through all the conversion mods to try and find something but i'm stumped. been a tremendous pain not being able to convert prisoners
UncleRippu Aug 23 @ 6:07am 
@Linnun IT WAS ENHANCED BELIEFS THIS WHOLE TIME.
it changes certainty so that pawns who reach 0% certainty but arent converted get a mental break. i feel... SO DUMB.
UncleRippu Aug 20 @ 5:05am 
@Linnun My other two conversion mods that I have installed are Wololo and Conversion Staff, but I dunno if one of those would be the issue. I'll try it myself.
Linnun  [author] Aug 19 @ 9:47pm 
@UncleRippu
I tested this mod along Easy Conversions, and found no issue. It would work just as always, except the conversion was a lot stronger and instantly got the progress from 97 to 0 due to the increased convertPowerFactor.
That being said, I have looked into the code for that Easy Conversions mod. Be careful with it. Even though it only tries to change one number, the code recklessly replaces all comps on the abilities Convert and Reassure which easily can lead to conflics with other mods. There is no reason why it should do that.
Linnun  [author] Aug 19 @ 9:41pm 
@Codexvn @ObviouslyEvil
I found time to do a series of tests with alien races now. And I tried it with both of your mentioned custom races as converter and convertee, and I can't reproduce any errors with that. Everything seems to work as intended and I also don't see anything appear in the console
UncleRippu Aug 19 @ 2:19pm 
I do have a few conversion mods, and it *might* be Easier Conversions, I'll try and see if its that one. If not, then I have no clue.
Linnun  [author] Aug 19 @ 1:11pm 
@UncleRippu Sounds like a mod conflict. Can you figure out which one causes this?