RimWorld

RimWorld

595 betyg
Keep Converting
5
2
6
4
2
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod, 1.5, 1.6
Filstorlek
Lades upp
Uppdaterades
217.553 KB
10 apr @ 9:04
13 aug @ 16:55
12 ändringsnotiser ( visa )
Du behöver DLC för att kunna använda denna artikel.

Abonnera för att ladda ner
Keep Converting

I 1 samling av Linnun
[1.5] Best Game Experience
957 artiklar
Beskrivning
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off. By the time you remember, the target has regained way too much certainty.

Worry no longer! With this mod you can set a target for your Moral Guide to Keep Converting, and they'll automatically perform the Convert action on that pawn whenever it's off cooldown – until the target is successfully converted, or becomes invalid (e.g., dead, left map, etc.).


FAQ
  • Can this be added mid-game?
    Yes.
  • Can this be removed mid-game?
    Yes. You might get one-time error messages, then simply save and load again and you're fine.
  • How bad is this for performance?
    Not at all! By default the check if Convert can be used on the target again runs only once every 2500 ticks. If you want you can modify this in the mod options.
  • Will my Moral Guide run all over the map to use Convert?
    No! When Convert is ready to be used, the Moral Guide will periodically check if the target is nearby. You can customize the maximum distance in the mod options, if you like. (If you really want your Moral Guide to run all across the map, you can also disable the distance limitation.)


[ko-fi.com]
99 kommentarer
UncleRippu 23 aug @ 6:07 
@Linnun IT WAS ENHANCED BELIEFS THIS WHOLE TIME.
it changes certainty so that pawns who reach 0% certainty but arent converted get a mental break. i feel... SO DUMB.
UncleRippu 20 aug @ 5:05 
@Linnun My other two conversion mods that I have installed are Wololo and Conversion Staff, but I dunno if one of those would be the issue. I'll try it myself.
Linnun  [skapare] 19 aug @ 21:47 
@UncleRippu
I tested this mod along Easy Conversions, and found no issue. It would work just as always, except the conversion was a lot stronger and instantly got the progress from 97 to 0 due to the increased convertPowerFactor.
That being said, I have looked into the code for that Easy Conversions mod. Be careful with it. Even though it only tries to change one number, the code recklessly replaces all comps on the abilities Convert and Reassure which easily can lead to conflics with other mods. There is no reason why it should do that.
Linnun  [skapare] 19 aug @ 21:41 
@Codexvn @ObviouslyEvil
I found time to do a series of tests with alien races now. And I tried it with both of your mentioned custom races as converter and convertee, and I can't reproduce any errors with that. Everything seems to work as intended and I also don't see anything appear in the console
UncleRippu 19 aug @ 14:19 
I do have a few conversion mods, and it *might* be Easier Conversions, I'll try and see if its that one. If not, then I have no clue.
Linnun  [skapare] 19 aug @ 13:11 
@UncleRippu Sounds like a mod conflict. Can you figure out which one causes this?
UncleRippu 19 aug @ 8:24 
Whenever my moral guide converts somebody via this gizmo, the pawn in question not only from zero to... zero instead of getting converted, but they also immediately have a mental break. Its never done this before in 1.5, so I dunno if its a change to converting in base RW or the mod.
ObviouslyEvil 17 aug @ 21:00 
Okay no it was still appearing, I think it may have something to do with non-human races. Both the converter and converted were both non-human so idk if it has something to do with one role being non human or something else.
ObviouslyEvil 17 aug @ 19:31 
@Codexvn I actually just had a similar error, and I was also using the Frosty dragon race mod. This error occurred not long after a conversion was complete. Running the log through ChatGPT, it said it was some sort of conflict with another mod I have, Replimat. Gonna try to see what happens if I disable that mod.
Codexvn 15 aug @ 0:06 
@Linnun
Alright, thanks for the update. I couldn’t reproduce the issue last night. I’ll keep playing for a few more days over the weekend, and if the problem still doesn’t occur, it’s possible that it has been fixed (or fixed through defensive programming).
I’m using an alien race — maybe that’s the reason?
https://steamcommunity.com/workshop/filedetails/?id=3292351432